Great video! I was only surprised not to see hit locations mentioned. For your own system, I think you might like part of the Burning Wheel system. In BW, the defender chooses the hit location, but the attacker can spend extra successes to change the hit location. Different hit locations cost more, as a head injury is much more lethal than one to the arm, for example, so choosing the head might cost 3 extra successes, while a blow to the torso might be 1 or 2. I think its a neat system that really adds some tactics to injuries and makes the players feel more in control on where they get injured.
@RPGGamer2 жыл бұрын
Hadn't really thought of hit locations, although briefly touched on them with Millenniums End, as the damage doesn't come from any pool of damage, but instead causes penalties to each location as they are hit. So damage to a leg will slow down movement, to an arm will lower skill use with that arm, to the eyes will damage perception, etc.
@allluckyseven2 жыл бұрын
Sounds good! I like that the player would be able to choose from which attribute he or she would reduce and the flavor that comes with it. It would be nice if the player had to narrate what the outcome was, rather than just saying "I'm taking 2 points off of my Appearance."
@RPGGamer2 жыл бұрын
Sorry if I never got that across in the video, but that was totally how I intended it to work, with players having to describe the results of the damage. Means that the Gamesmaster can keep the effects of wounds on NPC's secretive if they wish by keeping them descriptive ("Your blade draws blood in a deep gash down the forearm of your opponent", could mean almost anything).