Health Bar Tutorial 👉 With HUD On Screen | Unreal Engine 5

  Рет қаралды 22,006

Buvesa Game Development

Buvesa Game Development

Күн бұрын

Пікірлер: 48
@Abrahamhamham
@Abrahamhamham Жыл бұрын
I was so absorbed by the video that i forgot to follow the steps and create my own items, and just watched it until the end. Quick and to the point. Very enjoyable. Thank you very much.
@BuvesaGameDevelopment
@BuvesaGameDevelopment Жыл бұрын
Thx!
@leondernis7455
@leondernis7455 2 жыл бұрын
finally a normal tutorial that doesn't use the Bind option. thank you
@wolfiedgr8t
@wolfiedgr8t 2 жыл бұрын
Best HUD and pickups tutorial I've seen 👍
@dasistwalter96
@dasistwalter96 2 жыл бұрын
Simple and to-the-point tutorial. Well done and thanks a lot!
@dennisz1252
@dennisz1252 2 жыл бұрын
Even though I wanted to add a pickup object that increments the player's score, this guide is very helpful. Thanks.
@volcano.509
@volcano.509 2 жыл бұрын
the best tutorial in the world🔥❤🔥
@literallyshane4306
@literallyshane4306 Жыл бұрын
straight to the point; thank you
@simonbod7593
@simonbod7593 5 ай бұрын
A 4:13 minutes de la vidéo la barre se remplit de verre en modifiant le paramètre percent or quand j'effectue la même manip rien ne change la barre reste vide. Pourquoi?
@christopherfarrell-artist3557
@christopherfarrell-artist3557 2 жыл бұрын
I learn so much from your channel - based on this I am trying to work out a BP to reduce the health.....I think it's really good for us to take on and be inspired to develop these tutorials further. Thank you!!!
@BuvesaGameDevelopment
@BuvesaGameDevelopment 2 жыл бұрын
Thx!
@faze0ne844
@faze0ne844 Жыл бұрын
sorry for the replies, but i found it , by putting event AnyDamage instead of the F key , player that will go in a pain causing collision box will automatically drop health ,
@0esp77
@0esp77 2 жыл бұрын
thank you! but i have a question, 9:24 "Accessed none trying to read property blahblah.." This message appears at that time. How can I fix it? If I deal damage first and get healed, it won't pop up, but if I get healed before taking damage, it pops up.
@johnstark5209
@johnstark5209 2 жыл бұрын
Awesome tutorial... Thanks!
@hopejm4929
@hopejm4929 Жыл бұрын
Man, thank you so much for the video. Please tell me how to make pickup_item possible to pickup by pressing the E button, for example 😊
@oneautumnleaf616
@oneautumnleaf616 Жыл бұрын
Hello, im trying make this health bar, but i can't put one more "Event BeginPlay" because it is in input mapping. My bar do not become smaller, it also dont move. Somebody can help me with this?
@AstraVex
@AstraVex 2 жыл бұрын
This was nice 🙂 Thank you. 💚
@galaxyhero910
@galaxyhero910 5 ай бұрын
Can someone please help me, I just can't find "Set Percent". or there is no Progress with me (from minute 5:24)
@galaxyhero910
@galaxyhero910 5 ай бұрын
Please
@djsalis
@djsalis 2 жыл бұрын
Thx for the video :)
@petitcoke
@petitcoke Ай бұрын
Thanks, you helped a bunch! Please add timestamps to your videos, it would help a lot. I was only looking for a certain part of the video that I ended up using
@creakyvibez000
@creakyvibez000 2 ай бұрын
thank you!
@aelren
@aelren 6 ай бұрын
very helpfull, thank you
@knowingbadger
@knowingbadger 7 ай бұрын
for some reason I cannot find the Update Health Bar function. Nothing shows up, though I have created the function I just cant add it to the Health Bar Reference since it wont show
@kristicooper5472
@kristicooper5472 2 жыл бұрын
Thank you for the video
@AtulSingh11
@AtulSingh11 2 жыл бұрын
thank you
@faze0ne844
@faze0ne844 Жыл бұрын
like instead of pressing a key the player can get dammaged from a particular spot in the world with the pain collision ?
@Opt4grunt
@Opt4grunt Жыл бұрын
Great video but one ? do you do apply damages event for adding health or is that a different type of event?
@lily_redux_
@lily_redux_ Жыл бұрын
ur amazing thank you!!!
@juliancalendar328
@juliancalendar328 Жыл бұрын
If I created a sidescroller view with a fixed camera. How do I align the health bars to show up at the top of that fixed view?
@faze0ne844
@faze0ne844 Жыл бұрын
Can you change the F key from the health bar to like , a pain condition collision ?
@markghanz7135
@markghanz7135 11 ай бұрын
where to download the health pickup mesh?
@TheKnowledgeAlchemist
@TheKnowledgeAlchemist Жыл бұрын
for some reason my health after attaching to the slider update, hitting the f key kills me instantly. when it was the print, it decreased by 20. i messed up the slider somewhere
@faze0ne844
@faze0ne844 Жыл бұрын
sorry again for my continuous replies ! lol, do you have a swim system tutorial ? i really like your way of explaining its perfect and i learn a lot , but im struggling on making my character swim in water ! i have everything in place, but the animation that can't seem to start when im in the water, you can feel the boyancy of the character , but he keeps having the run animation instead of the swim one
@faze0ne844
@faze0ne844 Жыл бұрын
i tried changing cast to pain causing volume instead of F key .. it doesnt seem to affect the health bar .. ( im newbie :P )
@SkiddyHD
@SkiddyHD 2 жыл бұрын
is there a way to change it so that instead of reloading the map I can reload from a checkpoint i created do you know how?
@cloudkrev
@cloudkrev Жыл бұрын
thank you!
@galberger3937
@galberger3937 Жыл бұрын
Hi. I want to create a health bar green, yellow and than red. How to do that?
@BuvesaGameDevelopment
@BuvesaGameDevelopment Жыл бұрын
To create a health bar with different colors based on the current health percentage, you can use a "Linear Color Interpolation" node in your widget blueprint. Here are the steps to achieve this effect: Create a progress bar widget in your UE5 project and set its "Percent" property to the current health percentage (a value between 0 and 1). Add a "Linear Color Interpolation" node to your widget blueprint graph. Connect the "Percent" property of the progress bar to the "Alpha" input of the "Linear Color Interpolation" node. Set the "A" input of the "Linear Color Interpolation" node to (0, 1, 0), which is the color green. Set the "B" input of the "Linear Color Interpolation" node to (1, 1, 0), which is the color yellow. Set the "Alpha" input range of the "Linear Color Interpolation" node to (0, 0.5), and the "Output Range A" to (0, 1, 0), which is the color green. Set the "Alpha" input range of the "Linear Color Interpolation" node to (0.5, 1), and the "Output Range B" to (1, 0, 0), which is the color red. Connect the output of the "Linear Color Interpolation" node to the "FillColorAndOpacity" property of the progress bar. By using a linear color interpolation, the color of the progress bar will smoothly transition from green to yellow as the health percentage decreases from 100% to 50%, and then transition from yellow to red as the health percentage decreases from 50% to 0%.
@russianarji
@russianarji Жыл бұрын
what if you already have something on ur beginplay, what to do then?
@AzoTheRed
@AzoTheRed 8 ай бұрын
Just add to it
@RiverFox_YT
@RiverFox_YT 2 жыл бұрын
great tutorial, my only issue is, i followed everything (3 times) yet my i seem unable to pick up the health item for some reason edit: fixed it
@BuvesaGameDevelopment
@BuvesaGameDevelopment 2 жыл бұрын
Good you fixed it ;)
@RiverFox_YT
@RiverFox_YT 2 жыл бұрын
@@BuvesaGameDevelopment yes thank you. your tutorials are great, but even they cant account for my own stupidity lol. do you have any videos on creating damage attacks?
@fjb666
@fjb666 2 жыл бұрын
@RiverFox_YT Use a collision object over your weapon and your "enemy"; check for overlap of the two; on overlap inside enemy BP cast overlapping object to actor or whatever your weapon is classed as. If type is weapon, trigger damage on enemy.
@g_pigeony4036
@g_pigeony4036 Жыл бұрын
thanks a lot it worked perfectly but I don't know how to apply it to a world widget on AI head because I made a widget in the mesh, put WB_HealthBar, but it didn't refresh but the viewport/screen one is perfectly working
@BuvesaGameDevelopment
@BuvesaGameDevelopment Жыл бұрын
To apply a health pickup to an AI head in Unreal Engine 5, you will need to follow these steps: Create a custom event in the AI character blueprint that triggers when the AI takes damage In that event, update the value of the health bar widget and bind it to the AI's current health Call the custom event in the AI character blueprint whenever the AI takes damage In the AI head widget blueprint, bind the updated health bar widget value to the AI's current health Set the AI head widget blueprint to be displayed on the AI's mesh when the custom event is triggered. It's possible that the issue you're encountering is caused by the fact that the widget isn't properly bound to the AI's current health. Double check your bindings and make sure they are set up correctly.
@gabrielionescu9816
@gabrielionescu9816 Жыл бұрын
I put this settings with health pick between Player and enemy and i set to pick both ,but enemy can pick health and player not, lol
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