Рет қаралды 125,413
In this GDC 2014 talk, as Blizzard's Eric Dodds explains: "The Hearthstone team started with a love of collectible card games and embraced the idea of making them a game type that is fun for everyone. Along the way, we found ten design ideas that worked really well for us, and hopefully some of them will be useful for you too."
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
/ official_gdc
Checkout our Facebook page for GDC exclusives
/ gamedevelopersconference
www.gdconf.com/