Helldivers 2 - AMR Feels Amazing Now (Helldive Solo)

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OhDough

OhDough

24 күн бұрын

Helldivers 2 - AMR Bug is Finally Better (Helldive Solo)
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Пікірлер: 845
@slaytanicc
@slaytanicc 22 күн бұрын
helldivers, the only game where a bug fix will always be a bigger buff than an actual stat buff
@redcenturion88
@redcenturion88 22 күн бұрын
Just wait until they fix the Spear
@cyclo_17
@cyclo_17 22 күн бұрын
@@redcenturion88 The spear will be monstrous with the lock on fix, I use to think it was just too accurate for it's own good and wouldn't lock on without a full silhouette but have come to realize it really is just a nightmare to try and have function.
@AsterSea
@AsterSea 22 күн бұрын
​@@redcenturion88If it's anything like the recent eruptor change, they'll just remove the need for lock-on entirely and increase the damage by 20. Congrats. Enjoy having a slower recoilless rifle.
@redcenturion88
@redcenturion88 22 күн бұрын
@@AsterSea it's definitely within the realm possibility
@manolo8992
@manolo8992 22 күн бұрын
​@@redcenturion88And the arc targeting
@Jerjoker007
@Jerjoker007 22 күн бұрын
Any solo helldivers: "Oh, I just made it past that massive wave of enemies, let's take some time..." The 5 patrols of Heavy Devastator: "Don't mind if we do!"
@wisemysticaltree568
@wisemysticaltree568 21 күн бұрын
Kid named impact grenade:
@ylethyrbrekan5993
@ylethyrbrekan5993 22 күн бұрын
AMR Bros Who play a dedicated anti-devastator role are the true silent heroes of the game
@aziouss2863
@aziouss2863 22 күн бұрын
Thank you! I have a tear in my eyes. We are noticed!
@godless1014
@godless1014 22 күн бұрын
I'm doing my part.
@cousinzeke4888
@cousinzeke4888 22 күн бұрын
​@@aziouss2863Noticed and loved.
@GooiYingChyi
@GooiYingChyi 22 күн бұрын
Yes. Well noted. AMR on a PS5, that's me.
@kritzum
@kritzum 22 күн бұрын
Heros of what? Playing a lesser used support weapon?
@25xxfrostxx
@25xxfrostxx 22 күн бұрын
I'm not sure why they fixed the scope. They could have just nerfed the railgun again to make you use the AMR anyway.
@logandotters6875
@logandotters6875 22 күн бұрын
🤣🤣🤣
@fire_drake12.arc.24
@fire_drake12.arc.24 22 күн бұрын
theres already no reason to use the Nerfgun
@IRMentat
@IRMentat 22 күн бұрын
@@fire_drake12.arc.24 it can still 1-shot hulks, this MUST be prevented.
@ValiantDiver
@ValiantDiver 22 күн бұрын
I still mained AMR even before they fixed the scope and I’ll never stop
@marzialalfonzocanada888
@marzialalfonzocanada888 22 күн бұрын
Heavy devastator has like 100% accuracy out of all the bots
@cactus5615
@cactus5615 22 күн бұрын
I hate it more than hulks, everytime man they be beaming from 200m away
@dynomight3855
@dynomight3855 22 күн бұрын
Those heavy devastators can shoot through terrain at times. You could be hiding behind some rocky cover only to still get hit/killed because the bot decided to use no-clip
@gottakilldemall
@gottakilldemall 22 күн бұрын
You would think that big shield they carrying would affect their aim somewhat but they literally have aimbot
@BackwardsPancake
@BackwardsPancake 22 күн бұрын
They just shoot so rapidly that they're constantly "rolling the dice". And on higher difficulties they sometimes spawn in packs of 5, so when they all start shooting, you basically get destroyed by the sheer power of statistics.
@h4xorzist
@h4xorzist 21 күн бұрын
They actually have about the same dmg as an mg raider but if they rtd especially some headshots you can die quickly.
@616aee5
@616aee5 22 күн бұрын
This game has such a weird sound system. The bots can hear you fire a gun fifty meters away, but a hulk made from metal that weighs probably a metric ton can sneak up on you in complete silence. I came to play this game from playing Darktide. That game was made with the same engine, but the developers at Fatshark gave every single enemy their unique audio identity, with many specialist enemies even having audio cues for their attacks. Therefore, even if you can't see an enemy or their action, you can hear it and react accordingly. When I saw some Helldivers 2 streamers play the game while listening to music, I realized that there was something fundamentally wrong with this game. The sound just does not give players enough information.
@subbot8077
@subbot8077 22 күн бұрын
this is an excellent point i don’t see anybody else making. boost!
@matthew5398
@matthew5398 22 күн бұрын
Smash the heretics!
@rainbowkrampus
@rainbowkrampus 22 күн бұрын
The problem is that the music we hear in game is actually diegetic. All Helldiver helmets are equipped with in ear speakers that are constantly playing all the music we hear in game. They can't hear shit. So we can't either.
@616aee5
@616aee5 22 күн бұрын
@@rainbowkrampus lol, seriously your comment made my day
@SepticFuddy
@SepticFuddy 22 күн бұрын
Been annoyed at how bile butts, chargers and hulks can just sneak up on you since day 1. I have a 5.1 system that has been incredible for directional audio cues in other games and here I get nothing. It also doesn't help that they keep spawning things right where you just looked and saw clear .335 seconds ago, or worse yet right under your feet. Way to actively discourage situational awareness and tactical maneuvering.
@Not_Harvard
@Not_Harvard 22 күн бұрын
Talking about the balance team and keeping it PG. This dude is a damn superhero.
@singed420snowinit9
@singed420snowinit9 22 күн бұрын
Scopes actually aren't fixed, it was shown on Reddit that they're still misaligned.
@waldamy
@waldamy 22 күн бұрын
Just not as much
@Jnd_0247
@Jnd_0247 22 күн бұрын
Imagine that 🤦‍♂️
@Forkontheleft
@Forkontheleft 22 күн бұрын
Step in the right direction
@DiegoGaraialde
@DiegoGaraialde 22 күн бұрын
Doesn't seem to matter for this guy
@ronjonronald6645
@ronjonronald6645 22 күн бұрын
@@waldamy it's exactly the same as it was pre-update, the strat weapons were not touched by the fix
@Pazuzu1500
@Pazuzu1500 22 күн бұрын
I do completely agree with the stop nerfing and start buffing idea. If they made more weapons and stratagems viable then meta would be less prevalent after all.
@0verride881
@0verride881 22 күн бұрын
Oh no no, there is a growing meta for this game at this rate Quitting
@fowlWarDog
@fowlWarDog 22 күн бұрын
There's a lot of things that one could get "passionate" about in HD2, the first one I started yapping about is the in game tool tip suggesting there is a suppression mechanic against the bots, BS I say, I swear heavy devastators get a 300% buff to two tap my noggin if I shoot at them for >1 second without killing them. hardly the biggest issue in game, but it stands out for me since I never would've assumed there was (allegedly) suppression without the in game "tip".
@dimains6011
@dimains6011 22 күн бұрын
It's pretty apparent that there is, in fact, suppression just from playing a match
@Uncertainty2
@Uncertainty2 22 күн бұрын
I think part of what trips people up here is that, especially at range, bots are often not actually shooting at *you*. Instead, they fire in the general direction of your last known position. This means that, when you shoot at a devastator at long range, it might lower its "accuracy" (as in, the chance that their shot will hit a target point), however it will also update your 'known' position to where you currently are, meaning that subsequent enemy fire becomes more "accurate" (as in, more likely to actually hit you) than it otherwise would be.
@fowlWarDog
@fowlWarDog 22 күн бұрын
@@Uncertainty2 experiences in the thick of things are understandably only so reliable, but the encounters I'm referring to are at ~50m and they're very much shooting at me or another divers in my proximity, I'm not literally saying they get a buff, but more that my survival seems to depend on my moving and not returning fire. Or in fewer words, they don't lose accuracy from my shooting towards them. in any case, shit definitely does not hit like the suppression from Arma... which might be the only other game where I utilized such a mechanic come to think of it.
@Uncertainty2
@Uncertainty2 22 күн бұрын
@@fowlWarDog seems fair; I agree that the mechanic is pretty useless in practice. I could swear that I've noticed it working before vs. devastators/troopers, but maybe its just placebo
@mackjones7688
@mackjones7688 18 күн бұрын
​@@Uncertainty2 I think that what he means is that the tips tell you the bots have a hyper reactive sub routines. So shooting at automatons is supposed to cause their accuracy to drop significantly. This is false. This does actually not work. Bots seem to have varying degrees of accuracy. Bots frequently shoot me in the head and I am constantly diving, running, and moving around while trying to line up headshots. But bots like rocket devastators and cannon towers actually are omnipotent. They know exactly where you are once you engage in combat and trying to flank and lose line of sight with cover. Will get you annihilated when you pop out from around a land mass to resume combat and shoot a weak spot. As soon as you peek. Boom! Head shot from a rocket salvo from 5 rocket devastators. 😂 If the tips were accurate. Using suppressive fire as a squad with machine gun fire. Should lessen bot accuracy by about 70%. If the tips are to be believed. Doesn't work like that. I have had regular grunts kill me in two shots because they hit my head. Same with ATST walkers. The 3 shot volley they had when I ran around them to try to shoot the rider off with a Senator. Obliterated my shield backpack and 2 tapped me in the head for an instant kill in .00578 seconds. No chance of survival or using a stim to save myself.
@rylancedg
@rylancedg 22 күн бұрын
I just thought I had bad aim lmao
@TheCosmicAstro-
@TheCosmicAstro- 22 күн бұрын
sight was off but bot head hitboxes are also scuffed. so its double fucked
@__-fi6xg
@__-fi6xg 22 күн бұрын
one does not exclude the other
@FiendLuckless
@FiendLuckless 22 күн бұрын
The patrol that always somehow knows where you are has been a thing for a while. A video i saw of a guy trying to full stealth a mission (no combat) came across it as he could be behind enemy lines clearly undetected and a trooper would come full sprint straight to him. Cant remember the vid or creator specifically.
@dolanstaton266
@dolanstaton266 22 күн бұрын
Yeah, "soft alert" status hurts stealth gameplay a lot 🥲
@Wavuvi_Speedruns
@Wavuvi_Speedruns 22 күн бұрын
This is especially bad during extraction. You can be laying down on a two-story building 40m away from the beacon, and enemies will visit the beacon then walk straight towards the player. Even being mobile stealthy they will blatantly follow after you.
@the_gask6070
@the_gask6070 22 күн бұрын
On level 7+ there is a patrol spawning after main objective that pursues the player regardless of stealth.
@redfalcon8062
@redfalcon8062 22 күн бұрын
​@@Wavuvi_Speedruns It seems I got lucky on one of my runs. My friends got disconnected and I was the only one left to get to extraction. I got there, called it in and I decided to take the stealth approach and not fight any robots. I hid in a corner and saw all of those robots searching the area. Somehow they didn't see me in that small ass corner as I was clearly wearing a heavy Juggernaut armor. Ran into the ship as it landed and made it out alive.
@Auzzymandias
@Auzzymandias 22 күн бұрын
@@dolanstaton266 I still have nightmares of the XCOM yellow alert mod
@Starrshade
@Starrshade 22 күн бұрын
The Shield Devies just need to not shoot so damn much. If they didn't shoot 27/7 and stun you with a graze they wouldn't be so bad.
@nicholasgulla4666
@nicholasgulla4666 22 күн бұрын
Yeah they’re not fun to fight cuz of that
@razzyrazberries
@razzyrazberries 22 күн бұрын
They really need to chill with the amount of flinch you receive in this game. A gun grazes your shin and your character's torso does a 180 twist and snaps their spine. It's insanely over tuned. At least give us a booster for reduced flinch.
@realtrueblue
@realtrueblue 22 күн бұрын
​@razzyrazberries funny you mention that...
@thelegendaryklobb2879
@thelegendaryklobb2879 22 күн бұрын
Heavy devastators and hunters are the most dangerous foes by far. Their high damage output and aggresiveness coupled with their ability to slow and interrupt are a bit too much at times.
@spectywecty
@spectywecty 22 күн бұрын
except some jackass would probably reply saying "well Heavy Devastators actually have a short period where they aren't shooting you!" That would be the case if they weren't ALWAYS coming at you in threes or fours. Not to mention their shield almost covers their entire body except for their dumb little head which makes staggering them exceptionally difficult because they keep flinching you. Either re-evaluate the design of the Heavy Devastators or HEAVILY reduced how often they can spawn and where they can spawn, feels like Heavies and Rockets are the only Devastators I'm fighting.
@bender5271
@bender5271 22 күн бұрын
They’re still misaligned…
@NthnLikeCodeine
@NthnLikeCodeine 22 күн бұрын
“WARNING‼️‼️ YOU ARE IN RANGE OF ENEMY ARTILLERY🗣️🔥🗣️🔥”
@Zephhi
@Zephhi 22 күн бұрын
I’ve been saying that shit about shield and rocket devastators. They’re literally more powerful than hulks it’s fucking ridiculous
@TheEyeOfTheSnypr
@TheEyeOfTheSnypr 22 күн бұрын
Diss track on the dev balance team incoming 😭🙌🙏 but fr i disagree with their decisions on a fundamental level, its as if they nerf whatever the community finds genuinely fun
@Kevo2blessed
@Kevo2blessed 22 күн бұрын
Use the bbl drizzy beat lol
@0verride881
@0verride881 22 күн бұрын
This game makes it so clear how fundamental balance is. Who cares about shiny new toys coming out if either at release or some time down the future, it's just gonna be a wet towel at killing enemies?
@JaximusDecimus1
@JaximusDecimus1 22 күн бұрын
I'm ready for that video on AH's balance philosophy. It's not only terrible, but also nonsensical at times. Completely castrate the Slugger, overbuff the Dominator. No one is using the explosive crossbow? Cool, let's make it even worse. I can't figure out what they're thinking.
@discoalice
@discoalice 22 күн бұрын
Mark my words now that the flamethrower is actually decent it's 100% getting a nerf sooner or later
@Jnd_0247
@Jnd_0247 22 күн бұрын
@@discoalice yup. We’re gonna be better off melee with all the guns to kill instead of shooting by the time they’re done “balancing” things out
@TheHuffur
@TheHuffur 22 күн бұрын
Scythe = 350 DPS Sickle, a weapon filling the same role as Scythe = 687,5 DPS + 1 second extra before overheating They could literally double the Scythes damage and it would still arguably be worse than the Sickle due to having only 12,5 more DPS but 1 second less it can fire before overheating. The fact that they have put attention on the Scythe and buffed its damage but STILL somehow fail to see how incredibly underpowered it is compared to other weapons really shows how the guy/s handling the weapon balance really doesnt know what they are doing. I mean this is not a case of "It works differently in the game" but even pure "On paper balance" that they have completely failed with. Eruptor nerfs could be a case of not knowing how it works in the game with the explosive AoE + shrapnel interacting but the above is simple math, should be nearly impossible to get it wrong if they spend even a minute or two thinking about it.
@derkaiser9881
@derkaiser9881 22 күн бұрын
@@TheHuffur Then you check the Dominator's DPS lmao
@subbot8077
@subbot8077 22 күн бұрын
hard agree, although imo i don’t think the dominator is overturned. i think there are just a lack of viable alternatives at higher difficulties
@St.Raphael_
@St.Raphael_ 22 күн бұрын
I hope they declutter the scopes some day. Maybe its just me, but whenever I use a weapon in 1st person, I feel blind. Especially at night, when all the funky lights in the scope are the only thing you see.
@black_ghost1215
@black_ghost1215 22 күн бұрын
same i have lots of things in graphic on low and fog off but still can't see anything and things like spoor mushroom/blizzard this that are suppose to hamper my view makes me have to play i can't see it OH it in my face. i get they don't want you to see to much but somethings keep you from seeing anything.
@zedus4042
@zedus4042 22 күн бұрын
Holy shit that fight at the beginning against what I call them "walking factories" was insane.
@Garrador876
@Garrador876 22 күн бұрын
Solo and duo diving feels pretty damn bad thanks to all the balance changes even at 4/5. Joined randoms today on an Impossible dive and it was an okay experience. Fully convinced they are accidentally trying to patch out any sub 4 diver teams regardless of difficulty. Balance philosophy needs a total change across the board. Limiting your game to only functioning with 3 or 4 man teams is a terrible idea for longevity.
@burn1none
@burn1none 22 күн бұрын
yeah the enemy change for solo/duo sucks man I hate it
@the_gask6070
@the_gask6070 22 күн бұрын
There are plenty of games balanced to play exclusively with a full team. They don't have an option to play solo. Helldivers 2 is just not that fun now for solo, there is extremely little tactics or strategy that can be applied to it. It's an endless, mindless spam of enemies that leverage the poor physics implementation (stand up after rag doll for example), that's it.
@RepublicofODLUM
@RepublicofODLUM 22 күн бұрын
I've been finding it quite a bit more intense when extracting especially. Getting the missions done usually isn't too bad, but come extract it just gets so insanely hairy. Still fun and I still love being a solo diver, taking my time and clearing everything out (while being able to take ALL the supply drops 😁) but man it can feel a little frustrating sometimes.
@Auzzymandias
@Auzzymandias 22 күн бұрын
What I've started doing for my solo games is just doing the main objectives as quick as possible and then starting extraction, but leaving the site when Pelican is inbound in like 20-10 seconds, that way he doesn't land but hovers around and shoots at everything, he can cover almost the whole map depending on where extraction is. He'll stay that way until you get too close to extraction or the mission timer runs out, and the best part is he actually draws aggro as well, meaning I can take my time clearing out the area for samples and gold beacons and not have to deal with many patrols.
@nubbins70
@nubbins70 22 күн бұрын
@@Auzzymandias this is a staple of my solo play but this doesn't seem as good as it was ~2 patches ago. Right now a lot of the extracts are in really stupid blocking terrain where Pelican 1 ends up barely shooting/not shooting at all.
@mawnkey
@mawnkey 22 күн бұрын
Glad they fixed the alignment. Now they need to fix the absolute _dogshit_ reticle that covers up what you're trying to shoot at when firing from a distance.
@OhDough
@OhDough 22 күн бұрын
TRUE
@HenryDorsettCase
@HenryDorsettCase 22 күн бұрын
Don't stop complaining. I feel like I'm getting gaslit by most of the community who don't seem to take issue with literally anything AH does. The only actual complaining I see is when a favorite weapon gets nerfed, but no one actually addresses the myriad gameplay systems that are constantly being changed for the worse, and seemingly to punish us for not being bad at the game.
@PRC533
@PRC533 22 күн бұрын
Their hyper focus on weapon "balance" while totally ignoring stratagems is weird too. I feel like there's a lot of tweaking they could do to make things like the orbital gatling and smoke actually effective.
@pcap8810
@pcap8810 22 күн бұрын
@@PRC533 too many arrogant nerds in that org for it ever to get better
@caseyczarnomski8054
@caseyczarnomski8054 22 күн бұрын
My complaint is I have nothing to work towards except levelling up. Nothing new since lev. 50 means not worth logging in.
@flakcannon722
@flakcannon722 22 күн бұрын
If the game isn't entertaining, I'll go play something else. It's entertaining because they are balancing the weapons and not just making the players gods like many games these days. Does every single change they make agree with my personal opinion? Of cause not, the changes are made to make the game more fun. Not to make me personally happy.
@Helwing.
@Helwing. 22 күн бұрын
​@@flakcannon722lmao
@cyclo_17
@cyclo_17 22 күн бұрын
That mission opening was a sliver of General Braasch in his prime
@hoebloify
@hoebloify 22 күн бұрын
Devs patching this game, then playing Medium-Hard difficulty only. smh
@__-fi6xg
@__-fi6xg 22 күн бұрын
yeah exactly they made a game for themself, therefore only medium diff counts.
@hunter-tm2kl
@hunter-tm2kl 22 күн бұрын
I'm not even convinced that they play the same game that we do... Alexus was saying that his eruptor does the same damage as it did before, either he's smoking some really good shit or...
@hoebloify
@hoebloify 21 күн бұрын
Let’s face it, they all just made millions of dollars, they are celebrating
@andremariaribeirodacunha3695
@andremariaribeirodacunha3695 22 күн бұрын
I am level 115 and for the last 2 months play exclusively vs robots. I will agree that, almost always, the heavy devastators are HARDER than hulks. Those huge shields are ridiculous, covering even part of their face, and their miniguns have no telegraph nor wind-up, and the rocket ones are insane since they track you from behind cover (i believe this has been tested), so you cant peep for even a second, and all it takes is a single rocket for you to get stun-ragdoll-locked, as by the time youve finally gotten up, they are already sending you another rocket barrage.
@ci825
@ci825 22 күн бұрын
I mean it’s helldive. Rocket devs, like gunships, have a rhythm to their rocket shooting and they’ll lead you so if you change directions last second when they fire, you dodge. Heavy devs have their gun on the right arm, if you find one that hasn’t spotted you yet and have no cover, shoot off the arm. AMR takes one shot. If you do have cover, peak him to where his gun arm is the one you’re hidden from. I mean the game literally tells you to use cover. Literally the only issue here is the wall hacks but that’s only if the enemies shoved their gun into the object or rock you’re hiding behind. If there’s too many of these devs to handle this way, run or learn to line up your stratagems just right. I genuinely don’t get all this complaining about spawns and buffs to enemies like the spore spewer, you guys seem to forget there’s literally 9 difficulties in this game and you’re playing on MAX with the two previous difficulties literally being named SUIC*DE and IMPOSSIBLE! What y’all think they just wanted to stick those names there to look hardcore? Of course these mfs gonna feel broken unless you take the time to learn their patterns and their mechanics. Nowadays I find rocket devs laughably easy that I’d take 5 rocket devs firing at me over 2 shield devs any day
@josephhein9497
@josephhein9497 21 күн бұрын
@@ci825 Get a load of this guy... 🏅
@ci825
@ci825 21 күн бұрын
@@josephhein9497 I’ll take that “I’m not a whiny bitch like you” medal thank you
@Thatbeardedguy86
@Thatbeardedguy86 20 күн бұрын
@@ci825yep I agree with all of that. I do believe some weapons need to be tweaked and there are some screwed up things with bugs more so, but people want a participation award for the hardest difficulties.
@drooskie9525
@drooskie9525 17 күн бұрын
@@Thatbeardedguy86 This is not the case. People want difficulty while not having to deal with annoying bullshit. All the high level players are saying similar things, the games balance is a mess. it also does a piss poor job of informing you of certain mechanics - the info about guns is unacceptable how little (and misleading if not outright wrong) stats they show you.
@Alex_Dul
@Alex_Dul 22 күн бұрын
I actually do believe the automatons are busted beyond belief rn. I randomly get headshotted from across 200meters at times. Sometimes even get stun locked into an insta death combo where I end up ragdoll spinning and get headshotted into death in a second. But yeah, that's without this increasd patrol solo stuff which feels honestly broken as well. (devastators are dumb accurate and deadly at any distance, waaaaaaaaaaaay more than a Hulk.)
@griffiththechad9483
@griffiththechad9483 22 күн бұрын
My biggest complaint that I’ll always have is the random patrols sneaking up on you making absolutely no sound, even tho there’s a big ass enemy wobbling along side the patrol. Apart from the patrols, the sound needs to be fixed big time… And those fkn Hunters!
@SepticFuddy
@SepticFuddy 22 күн бұрын
Yeah, and they spawn right where you just looked .335 seconds ago and saw everything completely clear
@davidballantyne4492
@davidballantyne4492 22 күн бұрын
So there has been a further update on Discord. "Alexus", the head of balance now says the Eruptor is not bugged at all, has the same number of shots to kill medium enemies (blatantly untrue), and that the Eruptor HAD to had the Shrapnel removed because it could one-shot chargers if you shot them in the ass at the end of their charge. Currently they are looking into it, but think it's fine as is.
@geronimo5537
@geronimo5537 22 күн бұрын
Then it needs a bigger mag or more mags
@user-zq5fk4go6i
@user-zq5fk4go6i 22 күн бұрын
It was a great answer to the silent killing spewers and now? They just walking off 3 shots…
@subbot8077
@subbot8077 22 күн бұрын
5:01 “Understood, Helldiver! The JAR-5 has now been designated as a stratagem.”
@elfireii328
@elfireii328 22 күн бұрын
25:34 My most favourite thing about this game is the destructible fences. Often times, an alternate entrance to an area is blocked by a fence and there are sometimes ways to climb over it from the inside but not the outside. So you can do stuff like blow it up directly for easier movement, or temporarily trap enemies on the otherside to give you more time to run. devs: "We want players to diversify their loadouts" also devs: buffs enemies forcing players to only play meta devs next path: nerfs the good weapons and buffs enemies again its a perfect loop. with the new patrol patch, it really feels like one mistake will kill you.
@SlasherNL
@SlasherNL 22 күн бұрын
Orbital interference and orbital increased call down NO FUN. Erupter bad NO FUN. Railgun mediocre NO FUN. Running away is meta NO FUN. Sustained continious fire weapons are meta NO FUN. Solo Helldive more enemies than group play? makes no sense NO FUN. Can the game please be more fun!
@Uncertainty2
@Uncertainty2 22 күн бұрын
Running away meta (or at least stealth meta) seems like it can be fair, at least on solo and/or hard difficulties. Giving us distractor beacons like in the first game wound be nice though...
@Alsborg
@Alsborg 22 күн бұрын
Atleast all my builds are still fun (here 3 bugs build): - Dominator, Flamethrower, Energy Shield, Stun Grenades, Napalm Eagle, 500 Kg. - Blitz, Arcthrower, Stun Grenades, Rover, Tesla and Gas/380mm. - Plasma Shotgun, Impact Grenades, EAT, Railgun Orbital, Eagle Strike, Rover.
@Sonkens
@Sonkens 20 күн бұрын
​@Alsborg good builds mate! I've been really successful on helldive running duo/trios with average 550 kills against bugs with a similar blitz build. -Blitzer, Grenade pistol for bug holes, stuns/new flaming impact (insane for bug tunnel breach clearing, can also kill chargers with 2 perfect hits behind them). Eagle 500kg, Eagle napalm, Guard dog rover and Expendable anti tank. Grenade light armour. Killed 3 titans at the same time yesterday while being swarmed with this loadout yesterday, expendable anti tank makes light work of all chargers and titans, especially when two people or more is rubbing them.
@telapoopy
@telapoopy 22 күн бұрын
they definitely know the JAR stuns, its stun buff was noted along with the original 100 damage buff.
@OhDough
@OhDough 22 күн бұрын
They're slow learners
@meodrac
@meodrac 22 күн бұрын
Arrowhead should claim that the increase in solo and duo patrols were bugged and "fix" it so it's the halfway point between the pre patch and the new patrol numbers
@OhDough
@OhDough 22 күн бұрын
I like the idea of more patrols but I don't like the patrols being nothing but rocket devastators and Shieldon's. Heavily agree with 1/5th vs 1/4th for patrols if nothing else changes
@TheHuffur
@TheHuffur 22 күн бұрын
@@OhDough They could also mess around with the spawn timers, more patrols could be fine for solo players if they didnt continuously pop out behind every rock or tree every 20 seconds or whatever so you could fight some of them without there already being 2 new ones "randomly" walking right in your direction.
@yourstrulli9089
@yourstrulli9089 22 күн бұрын
@OhDough if they really wanted to make solo better they could leave the patrol count the same but make the time between bot drops increase, sometimes it feels like if you fire 1 bullet or kick a pebble bots are paranoid and preemptively fire a flare. Either less patrols or a reinforce spawn rate would be nice.
@AstrusEminus
@AstrusEminus 22 күн бұрын
The AMR is amazing and I've been using it since launch. Now I just wish they'd give it a scope that doesn't look like it came from Roblox.
@OhDough
@OhDough 22 күн бұрын
Trueee
@PRC533
@PRC533 22 күн бұрын
I honestly think the scope design is at least part of what makes it inaccurate. Aiming an open box at something is not precise.
@TheHuffur
@TheHuffur 22 күн бұрын
@@PRC533 especially when the bullet wont even necessarily hit within said box! (much better now than before, thank Super Earth!)
@thelegendaryklobb2879
@thelegendaryklobb2879 22 күн бұрын
Should be a simple dot or a chevron
@SepticFuddy
@SepticFuddy 22 күн бұрын
@@PRC533 You'd be surprised how accurate an open box or circle reticle can be. Used to use an open circle front sight for CMP pellet rifle matches for years. The problem is that the lines and dots on pretty much all the optics are WAY too thick. IRL illuminated optics normally have adjustable brightness for exactly that reason, or alternatively come in a variety of dot sizes based on preference. Yet, max brightness in the country on a new moon night is still better than most of the reticles in this game...
@manih5393
@manih5393 22 күн бұрын
yeah, bots feel so stupid...perma stagger, instant death when peaking, fire rate and damage of devastators too high while being nearly as tanky as a charger...pretty much a pure bug player at this point until they fix this. two factory striders spawning at once in solo play is also wild.
@leonardorossi998
@leonardorossi998 22 күн бұрын
Odd, I have the opposite issue. I can kinda solo level 7 vs bots, but struggle a lot against bugs, even at lower difficulties. Maybe it's just because with all the MOs I had more experience against bots though.
@DARKCOP2011
@DARKCOP2011 22 күн бұрын
Don't forget they have wallhacks , sometimes you hide behind a huge mountain and you can see the bullets passing through.
@leonardorossi998
@leonardorossi998 22 күн бұрын
@@DARKCOP2011 Oh yeah, and sometimes the rocks undemocratically engulf them, allowing them to shoot at you while you can't shoot at them.
@ci825
@ci825 22 күн бұрын
Gonna say here the same thing I said in another reply: I mean it’s helldive. Rocket devs, like gunships, have a rhythm to their rocket shooting and they’ll lead you so if you change directions last second when they fire, you dodge. Heavy devs have their gun on the right arm, if you find one that hasn’t spotted you yet and have no cover, shoot off the arm. AMR takes one shot. If you do have cover, peak him to where his gun arm is the one you’re hidden from. I mean the game literally tells you to use cover. Literally the only issue here is the wall hacks but that’s only if the enemies shoved their gun into the object or rock you’re hiding behind. If there’s too many of these devs to handle this way, run or learn to line up your stratagems just right. I genuinely don’t get all this complaining about spawns and buffs to enemies like the spore spewer, you guys seem to forget there’s literally 9 difficulties in this game and you’re playing on MAX with the two previous difficulties literally being named SUIC*DE and IMPOSSIBLE! What y’all think they just wanted to stick those names there to look hardcore? Of course these mfs gonna feel broken unless you take the time to learn their patterns and their mechanics. Nowadays I find rocket devs laughably easy that I’d take 5 rocket devs firing at me over 2 shield devs any day
@BzerkerNinja
@BzerkerNinja 22 күн бұрын
dough if u drop ur backpack strat in before the support wep they will land closer together timing wise... backbacks take a little longer to call in than weps
@Jumpboy5100
@Jumpboy5100 22 күн бұрын
Most of the time you are going to want your weapon first though
@reedworsham5643
@reedworsham5643 22 күн бұрын
@@Jumpboy5100 weapon will still drop first if you are quick
@Jumpboy5100
@Jumpboy5100 22 күн бұрын
@@reedworsham5643 to be fair I usually fat finger the d pad and throw an incendiary grenade at my feet.
@maxtassy1384
@maxtassy1384 22 күн бұрын
14:30 mr. dough your helldiver cannot voluntarily deform their spine while laying down in order to spread managed democracy. Great vid tho, your AMR game is goated.
@psmith6166
@psmith6166 22 күн бұрын
Player Rifle accuracy of 12" MOA vs Bot gun accuracy 1/4" MOA annoys me the most. It's like guns get massively worse in the future.
@InvisibleLotus
@InvisibleLotus 22 күн бұрын
Come for the info and strats, stay for the rants. As always, thanks for the video.
@Chronically_ChiII
@Chronically_ChiII 22 күн бұрын
Aaaaawesome! Now if they only could remove the cringe "sCi-Fi" clutter from the scope. Most guns actually suffer from that.
@PRC533
@PRC533 22 күн бұрын
Honestly one of the reasons the scope doesn't work is because the crosshair design is unbelievably silly. There's a reason that effective optics give you an actual aiming point rather than a big open square. Crosshairs have been around a very long time because they work.
@cobc11
@cobc11 22 күн бұрын
Shame how every time they do something good like DOT fix and AMR scope fix they also do something horrendous like the eruptor changes
@itriyum
@itriyum 22 күн бұрын
They already said that it's not working as intended and are looking into it.
@dimains6011
@dimains6011 22 күн бұрын
​@@itriyumshould've been caught before pushing a patch.
@broobclop2355
@broobclop2355 22 күн бұрын
​@@itriyumthats false one of their devs is actively defending the change. Twinbeard typed that its not working as intended and hes only a CM.
@rainbowkrampus
@rainbowkrampus 22 күн бұрын
@@dimains6011 Welcome to Helldivers 2. The devs set a release schedule they acknowledge they can't keep up with and doubled down on sticking to it. Sloppy QC is the name of the game and has been since launch. It will never improve.
@0verride881
@0verride881 22 күн бұрын
@@broobclop2355 This is so unacceptable a company structure. I don't think we can just let the CEO off the hook here. What type of company doesn't have the communication between the devs and the CMs down pat?
@ryanvacation7319
@ryanvacation7319 22 күн бұрын
Goodness you getting swamped with more enemies solo then most full squads on Helldive haha
@SepticFuddy
@SepticFuddy 22 күн бұрын
I've definitely seen swamping proportionally this bad on this mission in a full squad helldive. You just get lucky if your squadmate across the map pulls enough aggro away from the objective
@Other-AllOfTheAbove
@Other-AllOfTheAbove 22 күн бұрын
As a veteran HD1 player, I find this game to be very simple. They have indeed changed a lot of game mechanics regarding patrols and systems. I find it that the balancing team and bug fixes are always centered around the players having an easy time and they just want you to have a shit time. I recently pivoted to heavy armor to understand the game better, since light armor just makes it so I can run away and despawn enemies. Part of what makes my experience so easy is that I have algortithmically good habits, and when Im fucking up I know Im deliberatedly doing so. The devs only accounted for making the experience saturate the player, as skilled as a player is, they want you to struggle. With some forward planning and fearlessness on stratagem use, any patrols are reduced to zero before you are out of combat for 2 min 30 seconds - time that you should use to reposition, NOT engage in combat. This video shows a highly skilled player with limited good habits and stingy grenade usage. Example, notice how he destroys turrets out of distrust instead of out of principle. Notice how he isnt throwing ressuplies nearly often enough. Notice how he doesnt use the "ammo dupe" trick with supply pack and ressuply to be able to throw extra grenades when needed. His ammo management is entirely centered on the AMR, no doubt cause he is showcasing it, but most engagements needed to pivot his weapons frequently, especially since the jar 15 occupies the same niche and has more ammo. Additionally, he doesnt destroy mines nor frozen flowers even when he knows hes going to need to hang around. Overall he is right, we as a playerbase should not need for a player thats as principled and algorithmically strict as I am and high skill gameplay as his should be rewarded more.
@arc-audio
@arc-audio 19 күн бұрын
Listen man I love this game too but please go outside for an afternoon
@Other-AllOfTheAbove
@Other-AllOfTheAbove 19 күн бұрын
@@arc-audio good for you I guess?
@Bigpaw87
@Bigpaw87 22 күн бұрын
15:42 you scared me so many times with how close you dance around that mine. lol
@GolemRising
@GolemRising 22 күн бұрын
If they want the strats to be good they need to halve the cooldowns of most non-eagle strats. Like yeah cool railcannon strike is nice, it will kill a charger for sure or like 1/2 of a bile titan. I got 3 more waiting their turn already. Its gonna be 2.5 minutes until I can fire it off again. Why didnt I just bring 500kg or eagle airstrike or a secondary that would help me deal with this.
@Evan-mt7bc
@Evan-mt7bc 22 күн бұрын
Flamer hulks bounce so much when they walk so I find it's actually better to target their legs or flamethrower. If you break a leg they'll start walking super slow and if you break both they'll just die. They die faster if you headshot them but they die slower if you keep missing because they bounce so much
@daztora
@daztora 22 күн бұрын
Just make Heavy Armor anti ragdoll for the love of god
@fowlWarDog
@fowlWarDog 22 күн бұрын
As things are there really should be *something* to counter ragdoll, I'd go for an armor perk personally, but for the love of liberty I'd take anything.
@daztora
@daztora 22 күн бұрын
@@fowlWarDog Heavy Armor is still not in the best spot, headshot reduction doesn't matter if you are flying around like a paper bag and you can't stand up so you will just die anyway because you can't stim. Don't even get me started on the armor perk's lmao
@mihailodomanovic1192
@mihailodomanovic1192 22 күн бұрын
@@daztora the obligatory automatic stand up after being ragdolled gets you killed a lot too, if i dont press movement after being ragdolled, leave me laying down on the ground so i can stim and regroup without autorising into 20 million bullets flying around
@daztora
@daztora 22 күн бұрын
@@mihailodomanovic1192 Yeah that's a fucking mood, the T pose stand after ragdoll is as infuriating as the ragdoll lmao
@alphahuntz2924
@alphahuntz2924 22 күн бұрын
Still trying to figure out which one tilts me more. Hunter stun or rocket ragdol
@oreocookie9324
@oreocookie9324 22 күн бұрын
Hunter slow + knockdown + swarm so big you can't event stand up and just die because you can't play the game anymore.
@squeezyjibbs6643
@squeezyjibbs6643 22 күн бұрын
@@oreocookie9324 Yeah that tilts me more as well. The reason why I like playing bots more. That, and bile spewers. Freaking hate those when your loadout can't deal with dozens of them.
@OrionDawn15
@OrionDawn15 22 күн бұрын
The rocket ragdoll is annoying, but it's managable. At least it's actually avoidable. If a Hunter manages to sneak up on you, there's absolutely nothing you can do. Especially during a horde, or worse, a Hunter pack.
@TheKerbero
@TheKerbero 22 күн бұрын
Luckily we get in the new warbound a perk that prevents us from hunter stun and Bile stun. As long as I understand correctly the description of it.
@logandotters6875
@logandotters6875 22 күн бұрын
@@TheKerbero probably just reduces the effects/the time youre stunned I really hope youre right but with these past few patches I fear that booster would be deemed "too fun for use"
@Jabokrazy
@Jabokrazy 22 күн бұрын
If there's problems with the game, complaining about said issues is a completely justified reaction. I'm no where near as good at the game as you, and I prefer playing solo. The fact that I cant do level 7 solo is infuriating, because I just want to farm super samples on my own. I shouldn't be penalized because I don't like playing with randoms.
@darkconch5244
@darkconch5244 22 күн бұрын
This game really suffers from elitist ignorant morons who only play on difficulty 5 who scream skill issue whenever you have an actual complaint about the game, like the spear users who act like the lock on isn’t broken and you actually just suck at using the weapon.
@itriyum
@itriyum 22 күн бұрын
I mean even if you don't like it it's still co-op focused game...
@Jabokrazy
@Jabokrazy 22 күн бұрын
@@itriyum Point being what? People who want to play coop can play that, people who want to play solo can play that. Why make one a snooze fest and the other completely unplayable? How about make coop a little harder, to get people to use more teamwork, and make Solo easier, to not alienate people who love the game but can't stand useless randoms?
@logandotters6875
@logandotters6875 22 күн бұрын
@@Jabokrazy that actually makes sense and would help but instead of agreeing i'm just gonna say helldivers not helldiver/skill issue even though this change wouldn't affect me whatsoever.
@fokjohnpainkiller
@fokjohnpainkiller 22 күн бұрын
​@@itriyum And? The focus of the game should HARM the experience of deviating players?
@Dartanis
@Dartanis 22 күн бұрын
Just putting my 2 cents here after watching that clowncar at the 1st geo survey. Im pretty sure that there is a bug in the game where the patrol respawn timer goes to zero and stays there untill enough players die, or something else restores patrol respawn functionality to normal. The problem isnt exclusive to solo play, but that amount of patrol spawns sure looked familiar to me. I do not know what specificaly causes it, but at some point you just start getting new patrols replacing old ones and no matter how good you are, no matter how fast you kill the bots, new ones will continue to spawn to replace the old ones. Solo you usualy just die a few times and it resolves itself, but with 4 players you can sometimes delete the bots fast enough that the game starts spawning random patrols anywhere around you where none of the players are looking so fast that you all die to random rockets or MG fire from bots that werent there 2 seconds ago. And with 4 players that bug only resolves itself when you run out of reinforcements and go down to 1-2 helldivers standing where suddenly the clowncar just disappears and the survivors are left standing there confused as to what the f* just happened? I genuinely believe this bug is what is causing problems with patrols, and why solo feels much worse since now you are gettin the appropriate amount of spawns solo, which also increases the chance you encounter this bug and get swarmed by infinity bots.
@ryanfitzgibbons7537
@ryanfitzgibbons7537 22 күн бұрын
(Pre patch) "you miss 100% of the shots you take"- Wayne Gretzky/Michael Scott/AMR
@azreth7190
@azreth7190 22 күн бұрын
Taking on those two walkers was a fantastic display of protecting democracy!
@dannynguyen652
@dannynguyen652 22 күн бұрын
Yeah, I can't do geo survey without being able to 380 the terminal to clear out the drops and patrols that inevitably dogpile the seismic probe. The insane amount of heavy devastators we get now also feels like I'm forced to take AC every single game cause having no way to force them to stop shooting is basically a death sentence with these ridiculous number of patrols. I know stealth is always an option for bots but my god its so fucking boring
@tylerhaynes6142
@tylerhaynes6142 22 күн бұрын
Best Helldivers youtuber by a mile, keep it up bro.
@leem4279
@leem4279 22 күн бұрын
The AMR is one if not the highest noise radius weapons game, it will alert enemies from 50m+ and the soil scan missions makes you sit in one spot for a long ass time allowing for every patrol that spawns to make its way over to you, making you take longer and then the cycle repeats. But the increased patrol spawns along with the increased devastator spawning a few patches ago makes bots feel awful because you never get time to breath with heavy devastators constantly harassing you no matter how far you run from them.
@Metrikon9000
@Metrikon9000 22 күн бұрын
I'm glad someone finally said the AMR is good. It's been my go-to support weapon vs bots even before the damage buff and the scope fix!
@Shway_Maximus
@Shway_Maximus 22 күн бұрын
Thats one hell of a start. Great job!
@dakota0000001
@dakota0000001 22 күн бұрын
I like the ending rant, you're real for that.
@GameFuMaster
@GameFuMaster 22 күн бұрын
5:30 my biggest gripes with the game are: - backpack and support weapons take up a strategem, when reality they're really just your equipment, so choosing both means you end up with less in-game call-ins (which is less fun) - only certain strategems are actually worth while because of all the hard armor (tank armor), so seeing the start of your game, literally taking any of the weaker strategems (cluster/strafing run) is more of troll pick because it just wouldn't be useful enough to bail you out of mass heavies - primaries should be more on the level of the dominator. Good enough for small to even mid level engagements. Whereas currently, a lot of primaries are only good for the most tiniest of engagements because of how weak they are
@ShiningDarknes
@ShiningDarknes 22 күн бұрын
AMR nerf inbound now that you can reliably hit heads without the guesswork.
@MrOnepiece14
@MrOnepiece14 22 күн бұрын
My dude that was amazing. You were like John Wick in the beginning!
@Deadsnake989
@Deadsnake989 22 күн бұрын
Dude I've been fighting almost nothing but bots in this game since 2 weeks before we liberated the Creek. You're 100% Heavy Devastators are legit the scariest enemy in the game. I'd legit rather see 3 hulks running at me, than a single heavy devastator in the distance. I feel like their heatsinks need to be a little higher vertically so it's easier to hit them from the front.
@OhDough
@OhDough 22 күн бұрын
I think aiming for the legs is the play. I haven't tested with amr but it might be a 1 tap
@Deadsnake989
@Deadsnake989 22 күн бұрын
@@OhDough That can work sometimes. Problem is a lot of engagements you have with heavies they're partially covered. Either by rocks, bushes, or chest high walls in the fabricator bases. It's why I always bring the SG-8 Punisher, or Plasma Punisher with the AMR. Gives you stagger power against them, and in the case of the SG-8, a chance of taking their head off quickly just with the buckshot. Although this is probably less effective in solo, where you don't have allies to capitalize on your stagger.
@rainbowkrampus
@rainbowkrampus 22 күн бұрын
The solo patrol spawn rate is basically where it was the previous week. So either that was the intended spawn rate and they accidentally applied it to everyone, their fix to the spawn rate this past week didn't apply to solo, or they introduced a new bug that is impacting solo only. All I can really say is that, if they want solo to be harder, they can make it harder without patrols spawning in the second your camera looks away from an area. Even in a 4 stack you can see patrols spawning in off in the distance at times. I don't think this is just a draw distance issues as they can spawn on surfaces that they shouldn't be spawning on. Thus, the ninja tanks hiding on top of large rock formations. These aren't the standard, spawn at the edge of the map and path through it, patrols. Game continues to be kinda whack. News at 11.
@happyrock5478
@happyrock5478 22 күн бұрын
I was just getting to the point where I could play on level 4 changeling solo and extract successfully. Now, I find myself failing about 50% of the time or just barely passing the mission without extracting, post-patch. Accidentally, I flipped to level 5 to find a blitz mission and didn't notice until after. Within 1 to 2 minutes on the map, I had Two charger patrols spawn on top of each other, then a bug breach, and a Third charger from a POI. I feel like they don't want people to play solo at any level
@gonozal8_962
@gonozal8_962 18 күн бұрын
14:40 : you can only aim up limited while in prone (in order not to break your neck), so crouching is the way to go for stabilization+stealth against air targets oh, and you can dive out of static fields, like the one from the plant (the diving animation is always the same speed, so you actually move faster than even sprinting)
@RedDemonSoup
@RedDemonSoup 22 күн бұрын
That start had me on the edge of my seat
@exoterric
@exoterric 22 күн бұрын
Love that thump thump. JAR has been my fav for a while.
@benniebees
@benniebees 22 күн бұрын
8:20 I think you still get 1/4th the patrols as a solo vs 4man, but when 4 manning it spreads the patrols out over the map, based on the different positions of players. As a solo, all patrols spawn near that one player.
@yourstrulli9089
@yourstrulli9089 22 күн бұрын
Damn these vids are basically back to back. Nice. Do you record and do a little editing before you release a vid as soon as you’re done?
@ShadowKain666
@ShadowKain666 22 күн бұрын
It's just like Hunters being *cracked* and more of a threat than BIle Titans (or their supposed big brothers, Stalkers). The balancing team doesn't know what they're doing, combined with an active disdain for the playerbase. Y'all can be happy about putting Sony in their place but I stopped playing a while ago because of AH's BS. Keep watching to support or boy and watch this dumpster fire burn. Thank you for the vid, Dough.
@dabrick100
@dabrick100 22 күн бұрын
Dough you are by far my favorite hellldivers creator. Much schadenfreude
@cammy2point1
@cammy2point1 22 күн бұрын
There's also that weird bug with the bot patrols where they randomly all clump up in the centre of the map. Imagine how much worse it would be having those extra 50-75 bots actually patrolling properly.
@spectywecty
@spectywecty 22 күн бұрын
8:32 honestly I don't blame you for going off on the balance team and how it seems like they just hate people solo-ing high diffs. It's frustrating getting gunned down by a patrol that just materializes right behind you, absolutely insane balance decision and hardly realistic. 8:43 also that jab at Alexus lol. Again, I can't really blame you for complaining because high diff solos don't even feel challenging, they're straight up oppressive. If their vision for the game is to discourage solo play this is a horrible way to do so. Not to mention you've said how group play is a snooze fest with how little mobs there are, paired with the exponentially increased firepower of the team high diff group play is just.. boring.
@richiecake5783
@richiecake5783 22 күн бұрын
Thank you very much for that vid, feel ya
@Rathalos301
@Rathalos301 21 күн бұрын
For a long time i did not know that this was a bug. I always thought the game had bulletdrop and i was using the scope length wrong.
@victorwaterfall1457
@victorwaterfall1457 22 күн бұрын
Try shooting scout strider leg joint, it's guaranteed one-shot from AMR. Also same trick could be done with devastators, but in 2 hits in any of the legs
@the_gask6070
@the_gask6070 22 күн бұрын
Adding to that, every bot can be disabled by destroying a leg, including hulks
@guardiantko3220
@guardiantko3220 22 күн бұрын
wholeheartedly agree that solo was given 4x patrols. was having casual fun soloing in a simple 4 DIFF. god damn FOUR. tried to do a Seaf art, and my brother in christ. 3 patrols swarm with chargers and nursing spewers. the instance i start gathering shells, bug breach, more patrols, clear that, oh its time for another breach and 3 more patrols. i can't do any side obs because of these insane patrol rates.
@Jameston
@Jameston 22 күн бұрын
Sorta parasocial but I’m glad dough consistently gets it in regard to the pulse of the game, feels like I’m always on the same page. I look forward to the aforementioned balance thoughts video
@erellunula2746
@erellunula2746 22 күн бұрын
They tried to balance the eruptor and fucked up,better buff shrieker and gunships.they are so smart those devs. Only the best at crackhead studio ❤
@tylerfisher7122
@tylerfisher7122 22 күн бұрын
They increased the mobs and patrol count if u play with less than four people because they don’t want u playing by yourself which is the weirdest thing they did in the game besides constantly nerfing and buffing weapons and not really making very many of them any better to use
@adamin97
@adamin97 22 күн бұрын
There is a bug when You and teamate call for drill on soil data at the same time 2 drills come at the same time and You can complete 2 drill objectives from one spot. Found out about it today. Screens overlaped and i needed to guess part of code and eyeball coordinates XD
@vegansuperhero651
@vegansuperhero651 22 күн бұрын
Guys I actually got into arrowheads offices through the air-vents recently so I can leak the illuminates. I couldn't find them, thought it was weird how the balance teams office is just a small circus tent in a hallway....
@cammy2point1
@cammy2point1 22 күн бұрын
I think the bots feel so ridiculous because in solo they are all targeting you, so even though there are less than in squadplay, you have to take all them out by yourself while they're all shooting at you from all angles, and brother, shieldon doesn't miss.
@NIkolla13
@NIkolla13 22 күн бұрын
I am almost certain they want to completely kill solo heldive, air units already beeline to you while you are stealthed, now I guess they beeline HARDER. Plus, once a gunship spots you, somehow the enemies that spawn near the tower also become aware of your presence
@macobus6743
@macobus6743 22 күн бұрын
That's crazy, they want people to play multiplayer in a coop shooter? WILD, who woulda thunk it?
@OrionDawn15
@OrionDawn15 22 күн бұрын
It's a multiplayer coop game, of course it's not made for solo. I guess even HD1 could be solo'd, but this ain't HD1.
@semenella
@semenella 22 күн бұрын
@@macobus6743 then they should remove the option to solo play if that’s their intention
@leonardorossi998
@leonardorossi998 22 күн бұрын
@@macobus6743 Well, joke's on them, I'm still gonna do it, to be confident enough to be a good teammate.
@Uncertainty2
@Uncertainty2 22 күн бұрын
@@macobus6743 just because it's marketed as a 4-player co-op game doesn't mean that the smaller-squad or solo experience aren't relevant, or even aren't an equal priority. Otherwise, why have player scaling at all? DRG is a 4-player co-op shooter too, and they have an entire mechanic and upgrade tree (Bosco) that's only active when you're on your own.
@CaptJackAubreyOfTheRoyalNavy
@CaptJackAubreyOfTheRoyalNavy 21 күн бұрын
I love the AMR against automatons. The Autocannon may be better in certain ways (being able to blow up fabricators is a big one), but having the precision of the scope on the AMR and the ability to engage from a distance is amazing. Plus, no backpack and running reload!
@travisfranz703
@travisfranz703 19 күн бұрын
Gave you a subscribe for the first 4 minutes. That shit was bananas but you came out alive. As an AMR bro I'm definitely going to switch the support pack and give that a try now.
@Valrok1870
@Valrok1870 22 күн бұрын
To be fair, you also do advocate for more, and bigger, patrols on Helldive. That said there should be an internal check of (X number of players = X number of enemy resistance) to avoid dropships of 12 Rocket Devastators followed by 12 Heavy Devastators and a random 2 hulk patrol with a 52 Raider patrol on solo *Not from personal experience or nothing, devs, because you clearly love your fanbase*
@OhDough
@OhDough 22 күн бұрын
What I just faced solo is more than I ever face in a 4 man. The annoying thing is they're so focused on solo difficulty and not over enjoyability. Stratagem variety is basically non existent.
@Valrok1870
@Valrok1870 22 күн бұрын
Oh no I clearly agree. When solo, I think they made the patrols equal to a 4 man group regardless of players in the lobby, the difference being you don't notice the numbers with 4x more eagle airstrikes and clusters going around and 360° surveillance picking off enemies as they round corners. I know solo is your shtick, but personally duos seems way better balanced. As hectic as solo, with an extra eye. Just finding a person to run duos with constantly is hard. Edit: In reflection I think the patrols are hard set at 4 man group patrol counts. Just finished a duo match with nearly this many enemies, ending scene was 5 hulk scorchers, 2 factory striders, 2 shredder tanks and too many foot soldiers to count. The devs need to address this immediately
@MethodicOB
@MethodicOB 22 күн бұрын
at the 15min mark you get a bot drop because the fabricator is considered a unit, and engaging with the airship aggro's it, alerting the bots near it.
@otakureiss
@otakureiss 22 күн бұрын
I've been using the AMR since release, moreso after the railgun nerf I basically use it as a shotgun on bug missions dome one shots everything outside of chargers and titans and kills everything on bot missions
@Spectacular_Insanity
@Spectacular_Insanity 22 күн бұрын
I still prefer AMR + Supply Pack as my favorite loadout for bots. I never die unless it's a one-shot and I basically never run out of ammo. I can kill every enemy in the game except for tanks and cannon turrets from the front. But yeah, the balance team is completely incompetent. I could balance the game better. And I'd do it for f*cking FREE. They wouldn't even have to pay me. My payment would the balance being not garbage.
@IYF_Productions_SL
@IYF_Productions_SL 22 күн бұрын
Sorry Dough, I'm sure AH will learn shortly people like using the AMR and will nerf the crap out of it like they have anything else that makes the game easier or fun. Thanks for the video. Always entertaining!
@steveoy100
@steveoy100 22 күн бұрын
What Armour are you wearing or recommend for Automatons?
@potatopitoto3301
@potatopitoto3301 17 күн бұрын
2:50 the reason that missed is because the scope is so high the bullets will go a bit below where you’re aiming at that distance.
@mufasabooabasa9872
@mufasabooabasa9872 22 күн бұрын
They haven’t made this game fun since the mechs
@logandotters6875
@logandotters6875 22 күн бұрын
You don't like having a stratagem that you can only call in two of that have barely any ammo and has wet paper for armor? Must be a case of get good. I solo trivial and it clears no problem. /s
@mufasabooabasa9872
@mufasabooabasa9872 22 күн бұрын
Nah this game is ass. Stop playing it.
@jasonwaltman3566
@jasonwaltman3566 18 күн бұрын
Gotta agree with you about the patrols. I've noticed the same.lately.
@B-------D
@B-------D 22 күн бұрын
They made it stun on purpose For Jar -5. And I also can not STAND the balance team. Keep going at them. KEEP GOING AT THEM
@giannicolamatteo8155
@giannicolamatteo8155 22 күн бұрын
I've noticed that the first match you start when you log in tends to have bugged mechanics, like the UAV augment not showing pois and random little physics errors
@jonathanngo7452
@jonathanngo7452 22 күн бұрын
So when you do the ore samples, how do you skip letter and numbers when you do it? I play on PS5 and I kinda just drag my cursor to wherever it needs to go, but your gameplay looked like it just tabbed over each letter / number
@jonathanngo7452
@jonathanngo7452 22 күн бұрын
By samples I mean veins
@vit4mint685
@vit4mint685 22 күн бұрын
Excited for the longer video on the game balance state. Alexus hopping in the discord today to gaslight about the eruptor and the crossbow. Really wish they were more interested in making the game fun to play.
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