UPDATE: Patch 1.000.400 Brought with it some changes, and I will address them here as i find them: -Gunships now spawn with patrols, so you'll see plenty of gunships just roaming around. -impact grenades seem to not kill tanks if you hit them in the front of the turret anymore. Though my test sample size is 1 currently, so it might be an anomaly. -SEAF artillery is very capable of taking down stratagem jammers. A regular explosive shell will kill it in one shot. Super useful considering the change allowing SEAF artillery to be used even when jammed and after the destroyer leaves.
@RDMatija5 ай бұрын
Additional scout strider note: since mostly everyone is running the grenade pistol you can shoot the pistol in the metal plate and it will kill the driver. basically one tapping them. i found it easiest to swap to grenade and hit the big metal box, instead of using an actual grenade, shooting the joints with primary or walking behind
@Pyromaniac777775 ай бұрын
2nd this, also it’s surprisingly easy to just step behind them if you’re in light armor. Very little risk and very quick, so long as you’re not running into a wall of rockets
@zemufinman16395 ай бұрын
Every time I hear the automaton theme I can hear them saying SCUM and then the sound of a rocket salvo ragdolling me across the entire map
@liliththeoshwaire76985 ай бұрын
orbital precision strike can destroy detector towers and dropship objectives and oneshot hulks and tanks so it's a great pick. orbital gatling barrage and orbital airburst are also great for clearing entire patrols since they do medium armor penetration and explosive damage over a wide area. That plus the low cooldown (80s for gatling, 100 for airburst) makes them SUPER versatile for bot missions. the deligence counter sniper also one shots devastators to the head so i like to bring that + recoilless rifle for hulks. great video btw! love the editing and voiceover.
@jiby9113 ай бұрын
Thank you, this was really helpful fellow diver! I've switched over from bugs to bots. It's a challenge, but i absolutely love it
@thesaucyprophesy29395 ай бұрын
Thought I’d mention that mortars/AA emplacements can actually be shot from any angle with the AMR/Autocannon, you don’t have to shoot the vents! Autocannon kills each one in 4 shots, you can destroy them from pretty far away if you have a good sightline or elevation
@istvanlovasz12215 ай бұрын
The barrels of mortar cannons also count! They point upwards, so if you're really good with aiming, you can get rid of them from a long distance by targeting the barrel!
@nicbarrax765 ай бұрын
This is my favorite way to wreck the emplacements. Autocannon... 🥰
@Commander_Appo5 ай бұрын
9:11 FINALLY!!!! Someone not calling them AT-STs. They have open cockpits, not closed ones like the AT-ST.
@tbohn105 ай бұрын
Theyre AT-RTs
@Manny-Prime5 ай бұрын
Advanced solo tips: 1. If you destroy fabricators on any base without engaging enemy forces, they will move around your last known position (the last time you made noise or 1-shot an enemy). From there, if they do not spot or detect you, they will form a patrol and march off the map to despawn. 2. Orbital Precision strike is your faster unguided version of the railcannon strike. It can 1-shot hulks and tanks even if they are not directly hit AND it has a fast cooldown. 3. If you're not keen on headshots, aim for the hip/ "dick" or tummy. 4. You generate a threat the longer you reside on a map. You generate more threat if you are throwing stratagems (this counts for support weapons AND supply drops, not sure about objectives...) left and right and getting drop ships called down. This causes more and more units to be summoned per patrol and dropships as well as the number of dropships in general. Its ridiculous because stratagems can clear enemies and bases faster than traditional weaponry. 5. Stealth extractions only apply for when the timer runs out and the pelican is summoned automatically. Inputting the sequence is akin to ringing the dinner bell. 6. Always put a supply drop at extract as early as you can. You never know what will transpire during a mission. Spill oil, squish bugs. SES WARRIOR OF IRON
@coleostimie97255 ай бұрын
The mini nuke from the seaf artillery can destroy gunship fabricators. Precision orbital strike and the orbital laser can also destroy detector towers.
@istvanlovasz12215 ай бұрын
The explosive SEAF shells are based on the stratagems you can call in: Explosive - Orbital Strike High-Yield Explosive - 500kg Mini-Nuke - Hellbomb, hence its ability to destroy Gunship Fabricators
@coleostimie97255 ай бұрын
@@istvanlovasz1221 really!!! I never would have guessed it 🙄
@Spectre78145 ай бұрын
Fantastic video and comm, I definitely learned a few things that I wasn’t aware of 👍🏼 great work 👏🏼
@Pr0digyZRX5 ай бұрын
With the detector tower you can also run/sneak up to the point closest to the tower outside the base and drop a hellbomb close-ish to the wall and itll take out the detector tower without even having to go into the base
@Smileforthecamera-15 ай бұрын
The punisher plasma shotgun is probably a better pick than most of the primaries for bots since it instakills the small guys, stunlocks devastators and berserkers to death (even heavy devastators, which stops them from beaming you with their MG), and kills the AT STs in two good hits. The ammo is a bit a problem if you can’t manage it though
@zemufinman16395 ай бұрын
7:27 I love it when a rocket dev, heavy dev or scout strider just straight up blasts a scout strider pilot. Like, that wasnt even close to me you just had beef with that dude and wanted him dead for stealing your jerry can 😂
@jnng20585 ай бұрын
Don't sleep on the plasma weapons vs Bots. The Scorcher has a lot of fans, but personally, I like the versatility of the Plasma Punisher. There's a learning curve, because you need practice to get used to arcing your shots in, but once you get it down, the high stagger lets you deal with Berzerkers pretty easily. It's not great against the heavies, but no primaries are, so make sure you have a good support weaspon on hand, I like EATs, but YMMV.
@TheAnt1845 ай бұрын
Veeeery useful thank you!
@SuperCosmicChaos5 ай бұрын
sword/pistol guy call in bot drops before any other bot first.
@Manny-Prime5 ай бұрын
Any 'infantry' for the automatons can call a drop. Devastators cannot and the rider of a scout strider can if they survive without receiving arm damage.
@wotlessvenom16505 ай бұрын
I enjoyed watching 👍🏾
@neutralmob47395 ай бұрын
7:56 you can shoot the arm off pretty easy and impact grenades one shorts them, even if you hit the shield.
@Dark_Tesla5 ай бұрын
I can’t imagine fighting bots without my AMR and EAT
@RenderBenderProductions5 ай бұрын
very useful, awesome video
@zemufinman16395 ай бұрын
I hope they buff rocket devastators By that I mean I hope they put 2X as many rockets per salvo and give them a max of 2 salvos before they run out. Or even better just give them a 2 salvo limit without the buff or make it so they blow their whole load in one go.
@Rkmer285 ай бұрын
Imo the Scorcher and the Dominator are the best primaries for the Bots. Just out of curiosity why do you believe the Breaker, Sickle or Liberator are better?
@EmeraldNep5 ай бұрын
I wouldn't say they're better, it's just what i use. They work well for killing chaff. I used to use the scorcher a lot and i loved it, honestly idk why i stopped using it. The sickle specifically is my go-to because effective infinite ammo and large "magazine" size, lots of fun to just hold M1 and hose down a group. One of my friends uses the dominator almost exclusively i believe. I don't mind it, i just don't use it often.
@Rkmer285 ай бұрын
@@EmeraldNep Thanks for the reply.
@Noobish_Camper555 ай бұрын
Orbital laser trivializes many level 9 destroy missions. If you think bots is hard just run orbital laser and get it semi close to the objective. Could not even bring a gun and beat a mission.
@ZaneDidIt5 ай бұрын
Nice vid. Subbed
@Bondrewd_The_Based5 ай бұрын
I can't decide if the SEAF AA sites are so bad that they're funny or so useless that they're infuriating. SEAF Artillery sites can cover the whole map, and while limited on your number of shots, you can choose what type of shells you want to fire and the order they'll fire in. Mini-nuke, HE, and regular explosive shells are awesome for clearing enemy bases and tough individual enemies. Napalm and static shells are great for crowd control, especially if your team is defending a location and getting swarmed. Smokes are useful for escaping hairy situations. In contrast, AA sites have pitiful range, are way too slow to reliably lock on dropships, and send most of their ammo off into the horizon unless whatever they're aiming at is moving in a straight line towards the site. On difficulties with gunships, they are completely useless if they aren't near a gunship fabricator and even when they are, they quickly exhaust all their ammo just to put a small dent in the numbers. In my experience, the AA sites (if they actually can hit what they're firing at) tend to only kill ships AFTER they've already dropped their reinforcements or AFTER a gunship group has already obliterated your position. I don't even bother with them anymore, the waste of time required to activate them is just that: a waste.
@Bondrewd_The_Based5 ай бұрын
Just for the sake of including it, here's my usual SEAF Artillery setup: I'll load the usual explosive rounds (green tip) first, the HE (yellow tip) and mini-nuke (black tip) second, and then smoke (grey tip), napalm (red tip), or static (blue tip). I try to save the shells for as long as possible, I'll keep it in my back pocket and try to continue wiping out bases with my usual loadout/renewable stratagems. I'll save the largest bases for last and initially approach with the usual means of destruction (grenades, anti-armor weapons, or offensive eagle/orbital stratagems). I'll usually exhaust my ammo before finishing the base, so that's when I use the artillery to mop up. I'll use the regular explosive shells first to clear any structures that are left over, then save the mini-nuke or HE shells as I retreat to destroy any big-boy enemies that try to chase me down as I retreat from the area in one shot. I'll pop the smoke to safely escape the area and then rely on napalm or static for crowd control once I'm back at the extract zone. Napalm for bugs, static for bots. You don't always have the same shells available as the supply around the site is random, but I'll try to stick to the general plan with whatever I can. Say, 2 explosive shells, 1 mini-nuke, 1 smoke, and 1 static. So, I'd clear the remaining fabricators with the first two shots, then the mini-nuke to deal with something like a horde of devastators or tanks that are trying to chase me down. Drop the smoke, and head to the shuttle. I'll try to defend the shuttle area for as long as I can, but I'll drop the static shell if I get overrun or if there's a bunch of enemies surrounding the Pelican and I would probably die trying to board. I know that no one asked, but I wanted to leave it here anyway.
@petergriffinson19075 ай бұрын
Hate berserkers so tanky.
@zemufinman16395 ай бұрын
7:27 I love it when a rocket dev, heavy dev or scout strider just straight up blasts a scout strider pilot. Like, that wasnt even close to me you just had beef with that dude and wanted him dead for stealing your jerry can 😂