The anti tank emplacement is just such an awesome design. You can tell the developers put a lot of care into how it would work with the ammo feeding!
@-Ozer-6 сағат бұрын
I know. It also unfolds from the hellpod so smoothly.
@winstonpham48096 сағат бұрын
Really waiting to unlock it but I need so many warbonds
@alexanderforrest19836 сағат бұрын
The design is based on how it looks in Helldivers 1. I’m glad to see it come back
@PointSouthAndSee6 сағат бұрын
lol. Okay. Cringe and goon like take
@bookmite7295 сағат бұрын
@@PointSouthAndSeebut why
@Random88706 сағат бұрын
I would like to remind everyone that big name studios like activision have several thousands of devs, while arrowhead has only around 100. Updates like this take time but it sure shows their talent!
@Annokh6 сағат бұрын
They've been working on this the entire time while the community was complaining non-stop about "no content" despite some updates and a warbond.
@Zestytrashcan826 сағат бұрын
Who would have guessed that treating developers like they have human rights would make better games
@Random88706 сағат бұрын
@@Zestytrashcan82 not me!
@MrRobot-xs5jf6 сағат бұрын
Just glad they're not using AI to create their content
@certified-sigma5 сағат бұрын
@@MrRobot-xs5jfYeah honestly the most pathetic thing Activision has done in a minute and that's impressive considering how low the bar is
@slyfoxyandalifesaver6 сағат бұрын
I was wondering before so I tested it and for others: Armed resupply pod when all supply packs have been collected by helldivers, the pod will stay upright despite being closed if the turret still has ammo to shoot. No need to worry about a lost oppitunity.
@LaserTractor5 сағат бұрын
Your only worry (as it always is) is your stuрid chimpanze teammates that will destroy it on purpose (usually with a mech) or for fun
@valentine74553 сағат бұрын
I wonder if during a missile defence mission you can build up a bunch of them or if they go away like other turrets, if the enemy only break through near the end and you have a bunch saved up from calling in as soon as it's available, that could add some massive fire power for the chaff in the enemies
@havoc-ado49 минут бұрын
@@valentine7455 The ammo is actually very limited, so they will stay there until everything is spent.
@valentine745521 минут бұрын
@@havoc-ado could make them situationally very powerful
@Lionheart405296 сағат бұрын
The problem with using flamethrowers on zombies is that you now have flaming zombies
@aziouss2863Сағат бұрын
Get a Jetpack for the full Mandalorian experience! Watch them burn down below from atop the buildings!
@marks719229 минут бұрын
Umm yeah i didnt know they were gonna be so damn fast. 😅 but these are lessons learned.
@giabao60545 сағат бұрын
The anti tank emplacement is the best christmas gift they can give to stationery players
@MrSigmaer4 сағат бұрын
AMEN!
@h2o8483 сағат бұрын
fr about to bring both emplacements and just switch between them depending on the threat lol
@OrangeReviews5 сағат бұрын
seeing the anti tank emplacement really makes me hope for a manned howitzer or mortar emplacement, becoming support arty would be so much fun
@PackingPeanut_874 сағат бұрын
Maybe if arrowhead implements bigger squads then we could have 2 people who are artillery support fire wherever they want without u ordering it. Better than the random DSS barrage and you don’t have to call it in
@OrangeReviews4 сағат бұрын
@PackingPeanut_87 yeah, bigger squads would be awesome, and the arty you can get on the map is a little under developed on their part, I never really see anyone use it after they've loaded it, just some credits and exp
@PackingPeanut_874 сағат бұрын
@@OrangeReviews yea I only use it if it has explosive, high yield, or nukes. My first time fighting the illuminate I got super lucky and got 3 mini nukes
@robjsmiles3 сағат бұрын
We did have a handheld mortar in the first game, that thing was beastly
@PackingPeanut_873 сағат бұрын
@@robjsmiles manual mortars and TANKS OMG I WANT TANKS BACK
@brodyestes23765 сағат бұрын
The anti tank emplacement is going to be a universal stratagem on every squads team. So much versatility and range with it, open maps will almost certainly see use constantly. And you can shoot down enemy warp and drop ships with it too. Probably my favorite stratagem.
@misuterinaso5 сағат бұрын
Cant wait to see report on shrieker nests
@javenfischer76044 сағат бұрын
where’s the weak spot on illuminate drop ships?
@hydraco.94234 сағат бұрын
My friend hates when I bring the mortar but now I can be the mortar
@GameFuMaster4 сағат бұрын
@@javenfischer7604 It's the eye. But Takibo showed that you can 1 shot it in the leg with the emplaced AT
@Skeriak4 сағат бұрын
@@GameFuMaster he asked for dropships not harversters
@aquilakbeeeh83256 сағат бұрын
Seeing you shred a Hulk with a stun melee is unexpected lol.
@markusbrown51307 сағат бұрын
The dev team really did their thing with this update 🤧
@c1borgen6 сағат бұрын
I love the moment when devs said "It's developin time!" and developed all over the place
@coinisinorbit5 сағат бұрын
all the previous warbonds thematic colors need to get backwards compatibility and add in shaders for the car to the respective warbonds (viper commmando, truth enforcers etc), or add them to the super store
@Gamerman29105 сағат бұрын
They prob will do that bc the car is in the vehcile bay category in the skin menu, same as the mechs that share the same skins. And then new skin that the showed on the car works on the mechs
@themelon_17856 сағат бұрын
I've tested that the electro spear is better against bots & bugs, whereas the baton is better against the voteless hordes as it attacks faster, and in a horizontal sweep, making it better at horde control Whereas the spear is better against more deadly but less numerous targets like berserkers, any terminid other than hunters unless if you're a god and can nab them mid-air : as the spear has a longer range and thus is better at dealing with everything except voteless, including the staff illuminate warriors Also really sucks that peak physique only works with the melee button, which is incredibly inconvenient for me personally
@AsterTDs5 сағат бұрын
They will most likely change it
@slayzet42935 сағат бұрын
@AsterTDs i agree it probably skipped due to overlook. They increased peak physique for melees and for it to not work, its classic AH move and we will probably see it patched next tuesday
@jerrettmarks63994 сағат бұрын
ballistic shield + spear does just fine against voteless swarms ime. multiple diff 10 dives with the combo and the shield lets me ignore ranged enemies and focus on those in my face, which is easy enough when you stun everything you hit. just dont get cornered
@ThePilot1984Сағат бұрын
the spear can semi aim for weak spots (haven't really perfected it but it can delete bot heads) but it just kinda folds under a scout strider
@hectorbeck43506 сағат бұрын
I know the melee weapons aren’t a meta pick or anything, but man, it’s just so damn fun. And the stun is really quite good honestly, especially against tankier foes
@Max-rr6jl5 сағат бұрын
Does the meta even matter if you are killing those squids? keep stabbing those aliens!
@bostonarchie31945 сағат бұрын
For stealth they are very good, aim for the legs of the voteless and they will bleed out, and you can stun lock the overseers and kill them in stealth right near a group of enemies
@TheHuffur2 сағат бұрын
Yeah idk what he was doing in the video but I never struggle that much poking zombies with the spear, 1-2 jabs and they usually die and it can hit multiple enemies with each attack. Im even running down the flyers(Overseer) to stab their feet with it though that is a bit silly and risky since a single burst from them can kill you. Its a good secondary weapon, in most situations its a lot better than a pistol unless you are fighting the bots.
@MrPewPew42Сағат бұрын
Also if you aim for the head it will one hit the voteless
@heav2001Сағат бұрын
I found it to work amazingly well for me and my team, allowing me to hold off choke points and act as a vanguard to draw aggro on the squids while my team did their things.
@chitin1225 сағат бұрын
Flamer turrets instantly became a top tier pick for evacuate high priority target missions for me. Just drop it outside with tesla towers a bit farther away to wipe up bug breaches.
@MEGALADON1951.5 сағат бұрын
The armor passives should stay as they are with all weapons. And I wish there was a option to turn the buggy with the mouse so you can do small adjustments with turning and not spinning out all the time. A spare tire mechanic would be nice too because I'm getting a tire popped constantly.
@JungGun-x-5 сағат бұрын
Yeah I agree it should affect all weapons
@Sammenethil4 сағат бұрын
Agreed, I just hope devs humour us make this passive bug a real thing but if I have to say even only primary is pretty good IMO and I really really wish they make a medium armor with Siege-ready cuz I am a big medium armor fan.
@jerrettmarks63994 сағат бұрын
i was really disappointed by the vehicle controls. would definitely like mouse steering, but im happy with letting others drive for now.
@pyguyofdoom1823 сағат бұрын
probably should get toned down if its for all weps, cant imagine using anything else for such an absurd armor bonus
@calibrated692Сағат бұрын
No, it definitely needs to be fixed to only affect primaries. It is practically a must pick as it stands and significantly more powerful than anything else.
@SpaceoSaur35640 минут бұрын
I’ve had a ton of fun with the melee weapons, pairing the directional shield can dissipate the energy weapons used by the illuminate whilst being able to destroy with the lance or the baton. I feel like the crowd control is good enough you just need a supply of stims but if you are mobile enough you can find a ton of packs scattered around.
@Gabriel_Drake6 сағат бұрын
Good review. Regarding switching places in the vehicles, it's important that the animation is placed for every single switch type and NOT "teleport"" between places. One of the best thing of Helldivers2 is that you must execute every single action for the sake of immersion and I would like this not to be lost in vehicles.
@Geckogold2 сағат бұрын
I love that they included the Illuminate as a free add on to make their game even more awesome. And while the war bonds cost super credits, you can find them in game too if you play and constantly go after the minor points of interest.
@Old_Man_Bernard6 сағат бұрын
I hugely disagree about the melee weapons. you just need peak to make them shine, but the stun effect alone is invaluable
@K1NG_of_ReVeNGe16 сағат бұрын
Shield Gen and any heavy armor and you can full melee a mission basically
@Annokh6 сағат бұрын
You can actually put something like HMG to a good use against squids, so you can get a lot of mileage from it if you go that route.
@Kywu6 сағат бұрын
yeah have fun using your melee weapon as a stun thing when you could kill basically with your primary, if it had cleave without stun it would have been better for a horde shooter
@K1NG_of_ReVeNGe16 сағат бұрын
@Kywu Skill issue, tldr ✌🏻
@Kywu5 сағат бұрын
@@K1NG_of_ReVeNGe1 Fun factor mostly, when something work it doesn't meant it should
@themelon_17856 сағат бұрын
They should make it so right click allows you to block melee attacks, draining your stamina...and then a right click hold + left click makes you push enemies and holding left click charges a heavy attack and there's a new special button that allows you to use new special abilities for your melee weapon and allow us to put 2 perks 2 blessings on the melee weapons + 3 curios and a 30 pt. skill tree Just sayin' 😂
@DrIsis5 сағат бұрын
The first half was familiar then you immediately kicked it into gear after 💀 Hopefully they bring in a greatsword or hammer so I can make my worst zealot impression
@DoctorPhilGudСағат бұрын
Im absolutely loving the illuminate. Ive missed the old days, but i never remembered it feeling like this. The combo of fighting off the horde while taking on ranged fire is engaging and frankly terrifying. Ive had to pop the difficulty down from how i normally play, but i look forward to learning how to fight them better.
@LorgeDelta6 сағат бұрын
You can shift gears in the car, Drive is harder to control, 1st gear is easier to control, but it's harder to make tight turns.
@Tsunamiatunzen15 сағат бұрын
The way it's been for me is as follows: Lowest to highest top speed: 1, 2, D Lowest to highest climbing ability: D, 2, 1 Lower speed means better control but that can vary depending on environment and driving habits (letting off the gas in short bursts while braking helps in turning in the city) Oh, and you can drift by hitting the E-brake instead of the regular one but I have yet to find a good spot to make great use out of that technique.
@SnakeTheBoss135 сағат бұрын
Well that explains why it seems like nobody can drive straight on this thing
@Tsunamiatunzen15 сағат бұрын
@@SnakeTheBoss13 Yeah I tend to default to 1 while in the city.
@nickyukvn5 сағат бұрын
@@Tsunamiatunzen1I dont get it, wat does it mean? Im using a controller so only R2 or L2 to drive 😂
@Tsunamiatunzen15 сағат бұрын
@@nickyukvn Ah good, I'm on controller too. Here's a list of what I have found: You can hit L1 or R1 to shift gears on the car. The current gear you are in appears on the center bottom of the screen L3 honks the horn, useful to help get teammates attention. Square to E-brake and initiate a drift. I know you can swap seats but I can't figure out the button to do that. Hope this helps!
@ZuilzonDTD2 сағат бұрын
I had an insane match the other night where someone actually went out of their way to kill my flame sentry. I put it down on a defense mission near the dropzone so it could cause some immediate havoc and I watched this guy literally jump over a wall and fire his JAR at it like his life depended on it. We were winning handily so I didn't bother to kick him but it was just truly insane behavior. The flame sentry does seem genuinely really good, I hope collective trolling doesn't ruin it.
@Breakingfasst885 сағат бұрын
The AT replacement is so good on defend missions too! Only issue with it is its slow turn speed and you’re pretty exposed. You either have to play really far out, which is probably intended cuz of the zoom, or have some turrets back to defend you
@joelwilliams31174 сағат бұрын
This game really is like no other game, this game will definitely go down in the books as one of the best of its time
@K1NG_of_ReVeNGe16 сағат бұрын
The stun baton (and by extension the lance) combined with a heavy armor and a Shield gen absolutely rules on the squid front right now. If they fix the peak physique issues it will be even better.
@beautate36036 сағат бұрын
If you just use the melee button (F on pc, R3 on PS5) the peak physique works correctly. I guess it’s hard coded to work with the melee button.
@deadlyapollo6 сағат бұрын
Use melee button instead of primary fire button and it works as intended
@K1NG_of_ReVeNGe16 сағат бұрын
I have ears, I know the melee button works. But I'm not going to ass-fuck a 200$ Controller because I'm spamming the right stick until there's no tommorrow. Either they "fix" it so every melee weapon attack counts or I'm taking a different perk. They do plenty damage to begin with anyways.
@K1NG_of_ReVeNGe16 сағат бұрын
@@beautate3603 absolutely not worth it on controller.
@beautate36036 сағат бұрын
@@K1NG_of_ReVeNGe1 damn I was just trying to be helpful. I thought you might’ve missed that detail in the video
@garrymurphy71814 сағат бұрын
pro tip with spears against the illuminate zombies, 1 stab to the feet then 1 stab to the head, it penetrates through targets so you can get 2-3 per poke if you line them up
@IAmNumber40006 сағат бұрын
Hopefully the recon vehicle gets a bulletproof tires upgrade
@Limit199705 сағат бұрын
This. The only issue I have with the FRV is how weak the tires are. If they buff the tires it'll be an incredibly useful stratagem.
@PackingPeanut_874 сағат бұрын
Yea, I threw a 500kg at an illuminate warp ship and it blew off the back tires even tho it was a good distance away. Was sliding around like I was on ice
@marwankthd1629Сағат бұрын
That's a perfect excuse for ship modules actually. Here's hoping the Tier 6 modules come soon.
@PackingPeanut_8746 минут бұрын
@@marwankthd1629 ur right
@gVert4046 сағат бұрын
The Reprimand gets a huge buff from the new armor set as well since ammo economy and reload speed are it’s only issues (other than the OD spread)
@d34thnote793 сағат бұрын
@@gVert404 i was SO hoping that Reprimand's spread was a mistake and that they were gonna fix that next patch But I guess that one wasn't incompetence on their part, you really are supposed to miss things from 20 meters, fun
@demondedecoto12 сағат бұрын
If you use ADS it makes the aiming and spread so much better for the Reprimand
@gVert4042 сағат бұрын
@@demondedecoto1 Ion think anyone is out here hipfiring the reprimand or any other gun for that matter. you get the same movement penalty from shooting regardless of if you hipfire or ADS so there’s never a reason to not hold L2 while shooting. at minimum they need to give it first shot accuracy bc the bloom is so bad you can perfectly line up a shot and still easily miss from like 25 meters
@Janus10004 сағат бұрын
I like the flame emplacement specifically for the Illuminant because there are SO many directions the zombies can come from that the risk the gun emplacements killing you is high, but the limited range means you can be a half a block away and the thing isn’t sniping you down the street.
@lekt69924 сағат бұрын
Emplacement turrets are pretty underrated: being able to kill most heavy units in weakspots within 5 seconds is a damn good thing, not to mention what choose things can turn ya into 1-man army. Hope they will be more popular after AT-emplacement release.
@PackingPeanut_874 сағат бұрын
Guys we can do a FULL flame loadout with the new flame sentry. Imagine having a wall of never ending fire. 4 flame sentries and 4 guys with all flame weapons, support weapons, and napalm barrage and eagle napalm
@Woopbeeps5 сағат бұрын
You had me at 1v1 Stalkers with the stun lance. Can't wait to make my own circus featuring tamed Stalkers.
@thonking71936 сағат бұрын
not sure if you can switch between the gunner and driver seat but you can switch between the passenger seats using the C key by default (also, F is the default key for the horn while you’re driving!)
@Vokunkiin6 сағат бұрын
This is critical info (especially the horn). Thank you for sharing
@bookmite7295 сағат бұрын
You can also press X to turn on/off lights, and brights. This also works for the exosuit
@thonking71935 сағат бұрын
@@bookmite729 huge, thanks
@rphntw1n52 минут бұрын
I think they should add a shield only slot. Having a shield take up a spot doesn’t make sense to me. I would just take the backpack.
@ericduan195 сағат бұрын
Directional shield: Makes you feel like you can shield your whole squad like Reinhardt Also directional shield: Depleted after taking one rocket hit
@melonman20644 сағат бұрын
I like using it to protect the machine gunner or heavy weapon fella of the squad so they can pick who they need to while they're under fire.
@bostonarchie31945 сағат бұрын
Stealth is very effective now, the staff can take down enemys silently and can turn the voteless into crawlies, did a lvl 10 dive without dying or even getting reinforcements called
@Cookie-Lord954 сағат бұрын
The way melees could improve Is if the lance got medium penetration and baton got sweeping
@alexlucas95353 сағат бұрын
you can switch seats with c, but only from driver seat to the front passenger seat they probably won't let you move straight from driver to gunner, given there's no room in the model to allow that motion, the melee weapons aren't strong enough for being a primary, but they're a good stealth weapon or a ammo-less way to take out the odd straggler, the at gun is my new favorite stratagem, using it against the bots is great, if you can get a overlooking position on a large outpost you can absolutely devastate it, I really want to get 4 guys with the at turret and just devastate a super bot post like an artillery battalion
@Dodener5 сағат бұрын
what if the stun lance gave a short range damage arc to a few enemies close to it similar to arc thrower, it sorta looks like it might, but if it doesnt it should
@gangsterguardsman457659 минут бұрын
The stun lance deals 110 damage and stuns/staggers enemies on hit, with a little extra range The stun baton deals 50 damage at around 20% faster attack rate but also has the same stun and seems to sweep a bit In classic arrowhead fashion, the peak physique 100% damage buff currently only works if you use the MELEE BUTTON while holding the weapons. Left clicking is registered as “firing a weapon”, despite the fact that the weapon being fired is a melee weapon
@gangsterguardsman457656 минут бұрын
Also melee attack damage does recognize HITBOXES, stabbing an enemy head or vulnerable spot WILL deal headshot damage if you get the hit right, you can oneshot devastators/berserkers if you aim carefully
@gangsterguardsman457655 минут бұрын
The best way to use them is as a backup for when a powerful melee enemy closes with you/your team, get a hit in and you can absolutely destroy any melee enemy
@mmilrl57683 сағат бұрын
My first game with the flamethrower turret was on the lunch 8 rockets mission against the illuminate and it melted two harvesters at once, I bring it with me on every mission and it's soooo goood. Can't wait to unlock the anti-tank
@sumtingwong8230Сағат бұрын
the baton is outright better for non stealth applications, higher attack speed and capable of hitting numerous targets. I love melee but I want it to be better, stun weapons can stay as crowd control options if they increase stun and maybe give the spear a chance to arc it's stun to nearby enemies or add a short ranged arc attack as an Alt fire mode. but they must add options that improve lethality, a Liberty sabre with a potent vibrating blade capable of slicing through the toughest armour, or maybe make a support slot melee that does obscene damage and attaches to your backpack enhancing its effects (jetpack cooldown, drone attack rate, shield durability/recharge etc.)
@GameFuMaster4 сағат бұрын
For the flame sentry, I think it's pretty good on bugs, up until you get a charger of course. I just think flamers need a fear mechanic in general. So that enemies will try to avoid flame sentries in general (besides Bile Titans of course), while also allowing flamers to actually be used in close range, ironically contradicting their intention
@PricklyPringle125 сағат бұрын
I think melee’s should be its own separate slot, more so a last resort if you have 0 ammo like irl combat knives
@2007toyotacorollaСағат бұрын
6:22 its stun doesnt work, but its damage seems to not be resisted by armor values, ive been able to wipe harvesters a little faster than the flamer can by just swinging at the legs with a baton
@headshots9894 сағат бұрын
the recon hmg can also change its fire rate when you hold reload, just like the hmg stratagem
@GameFuMaster4 сағат бұрын
Emplaced AT is how weapons should be designed. It's got good damage, good fire rate, and has a fair amount of ammo. It's such a fun weapon, since it also rewards skill with weakpoint hits
@michaelwestwood15072 сағат бұрын
I honestly love the melee weapons. They are secondaries for a reason and come in real handy in tight situations. I take out devastators real easy with it. Stun shoot stun shoot really
@julianfeo1995Сағат бұрын
Feel like people are sleeping on the eruptor, it can 1-2 shot overseers on direct hit, plus it absolutely destroys horders of zombies
@phillipgamer22224 сағат бұрын
Me and my buddies all went full spartan (ballistic shield, spear, peak physique armor), and I can say yes, melee only is very viable XD
@thatonestrangerwholikestop8662 сағат бұрын
People say this will be the new malevlon creek, but as a creek vet myself i personally think they are easier to fight, heck we have so many new toys to fight them with its become trivial with a good team. . . Back in the creek we had 2 sticks and a rock for the squad, and we had to share the rock and cherish it
@haveproblemz5456 сағат бұрын
Im hoping the armor passive bug stays, but it is quite op lol
@AsuraNull4 сағат бұрын
The melee build against illuminate, all you have to do is hit the zombie legs and they go down. One hit down and control the crowd.
@lifefindsaway4833 сағат бұрын
Love this video length from you.❤
@katemc5165 сағат бұрын
I laughed so hard when you jumped out of the car and it just kept going 😂
@neijrr3 сағат бұрын
As of right now the *real* shield (backpack shield generator) with stun baton is actually quite good at keeping hordes of voteless down. It can take some time to kill all of them but the amount of zombies that actually becomes a threat is way, way higher (also in general with flying unit spam on illuminates you really want either shield, resupply or at least drone backpack). Also about turrets, a lot of people underrate MG turret, it's extremely low cooldown allows you to use it as distraction and you will have turret ready to deploy in start of 90% of the fights. As for flame turret, I doubt it's gonna do much to heavies (the only one it can realistically take down is charger, if and only if you throw *at least* 1 stun grenade): bile titans almost instakill turrets from roughly same range as flamethrower on the turret, harvesters beam turrets down from afar and factory striders and tanks clearly do not care. And all turrets can deal with medium enemies, so flame turret is ends up being more defensive and less friendly fire-y alternative to gatling, which I guess is good? Personaly I've not seen much use to it, and as you are well aware high difficulties are tank-fest (which is why MG is actually better there, you can throw it as distraction and either gun down enemy tank or run away). TLDR: mg is still better than flame turret on high difficulties because of low cooldown, stun baton is actually quite strong against illuminates (at least until devs throw their actual forces at us)
@Xandranxanda23 минут бұрын
The flame sentry has been great. I've been treating it as a combo with something like the rocket sentry, which has tons of ammo and dps potential but gets overrun and refuses to fire at close range targets. Putting a flame sentry slightly off to the side of it keeps it alive and firing much longer.
@albertlarson91413 сағат бұрын
The directional shield is fantastic with the crossbow and stun baton combo, pair with heavy armor and you'll have great time! A good set of starts to put with it is a Gatling/mg sentry, stalwart, Gatling barrage, and a 500; sub the 500 or Gatling for commando or E.A.T. if you don't have a squad mates with anti-harvester weapons
@horuslupus624551 минут бұрын
They’re gonna fix that armor. I hope not.
@pian-0g4453 сағат бұрын
Woo, they definitely cookedwith this warbond. The only thingI hope they might add is a 'light' and 'heavy attack for the melee waapons. For the spear, the light is the normal poke, but the heavy could act as a horde clearance, where it sweeps a wide angle. Does less damage but has more area of knockback. If melee weapons are gonna melee, they better be hella good.
@valentine74553 сағат бұрын
I think the new armour passive will benefit anti tank builds most or other situations where your support weapon is for a more specialist use since that's when your primary does more of the crowd control, once the bug is fixed it probably won't matter so much if you're using a machine gun or stalwart or some other crowd clear like the grenade launcher as your primary ammo is under less pressure
@Auvas_Damask25 минут бұрын
Yes, if you noticed, you saw correctly, the vehicle has a gearshift and no, there is no button other than the accelerator for reverse
@Vik-7119 минут бұрын
you really put in some work in a short time, well done!
@cksupreme3 сағат бұрын
I didn't even know about the stun-baton. Thanks so much for the info as always!
@CursedTheReal2 сағат бұрын
I’ve noticed that against the squids limb shots actually matter meaning leg/body shots won’t take them down in a few shots compared to headshots being instant.
@prestigehunter97292 сағат бұрын
4:54 You're using it wrong, you have to aim for the legs. Even without an armor buff for melee damage, you can kill the voteless with two hits.
@TheMaskedNinja_4 сағат бұрын
A note for the shield, it does block laser weapons, also melee imo is VERY strong in team play since its an infinite stun and strips armor well. The crows control is realky good if you use the lance and kite, but it does have a learning curve
@komradtheslav79134 сағат бұрын
The stun baton is king against the squids, with peak physique and old shield you can destroy hordes of voteless and other illuminates even on dif 10. Definitely not a solo weapon, but definitely better pick than most weapons for a dedicated horde/infantry clearer.
@antoniszlazak4 сағат бұрын
Emplacements my beloved
@starblissed4 сағат бұрын
I think the directional shield, pummeler, and the stun baton or lance is going to be extremely strong as a support option against the squids. Hopefully we'll see some higher difficulties soon to actually warrant that amount of team play
@mr.e70056 сағат бұрын
Using the AT emplacement, i found out that it's a little buggy when used up. Sometimes, it just stays out (maybe just design), but if you get back into it, your diver bugs like the early HMG emplacement bug when it's used up. Also, the emplacement model has your diver use a tiny telescope, but when you ADS, it just zooms in without the scoped FOV, which isn't necessarily bad at all honestly, its actually better without the scoped FOV
@kyoggaPH5 сағат бұрын
I'm enjoying the stun lance and baton! With the Viper Commando armor I can just shred the squishies with melee attacks while I can keep a good primary for taking out elites and the scouts like the Eruptor.
@bomjus17062 сағат бұрын
honestly, i am all for emplacement buffs. i think strategems that are very strong, but require slow methodical placement/gameplay are awesome. hope it stays that strong.
@BLACKM3SA4 сағат бұрын
The FRV does indeed handle like ass, you could sort of tell that it was designed way before the city was even being considered. It handles way better in the open spaces of other planets. Plus the tires have like 20hp lol. The stun baton replaced my stun grenades and altered my play style. I usually stun large bugs for allies, but with the baton, I can stun a whole crowd. I've killed chargers and stalkers with it.
@kacheechang46676 сағат бұрын
I wouldn't call the melee weapons bad per se but they definitely need peak in order to be good. The damage output they do is just not enough without it as it doesn't allow you to cleave through hordes fast enough to not be overwhelmed. I like running them with explosive weapons like crossbow, eruptor, and autocannon for obvious reasons. The only 2 things I don't like is that it takes a hot second to switch to it when you need it now and the fact that each swing drains stamina.
@Laurenzano5015 сағат бұрын
I luv the GYAT-ling sentry
@Jay248023 минут бұрын
melee weapons are lowkey viable when running explosive primaries so you can attack at close range without blowing up
@skadi29114 сағат бұрын
It'd be better if they fixed the new armor passive but instead of just your primary, you could get to choose on which weapon you wanna use it : primary, secondary or support weapon. It'd be a really missed opportunity to not get to use it on the machine guns in the future as reload speed and ammo economy are their biggest drawbacks.
@DarkDragonLord4 сағат бұрын
gonna just call you out on this melee weapon is meta on the Illuminate right now the ability to down the hordes without ammo is very useful and it kills faster then the dagger. Yes i do solo level 10 super helldive. You can kill the overseers and it has cleave so you can kill a bunch of the chaff at the same time. Bring it with AMR or the Autocannon to deal with the flying overseers or the walker spear can handle everything else.
@Andimax11Сағат бұрын
You are sleeping on the spear lol. That coupled with the directional shield is the most fun I've had in this game. It's also damn effective if you know how to use it right, you can stun lock and eliminate groups of tankier illuminate single handedly with little difficulty with that setup. Also, you don't just run into the middle of a group of enemies when you use it. If you do that with any weapon setup it's not going to be practical
@armo1165 сағат бұрын
11:14 perfect cut off
@g3ar7532 минут бұрын
Hulk be like: "Hello there!"
@swagginwagan54 сағат бұрын
The directional shield in cooperation w teammates is quite nice 👌🏼
@TheGhostlyAxe5 сағат бұрын
3:10 I switched seats while playing yesterday, I don’t know what button I hit but I went from the driver seat to the passenger .
@taglagable2 сағат бұрын
The spear with peak physique. I watched a guy kill multiple chargers by using that and the shield generator backpack
@zefellowbud59703 сағат бұрын
ive been using the melee i think its how you use it since its working super well with me. baton is best if you want to hit many targets. spear requires you to be accurate with your stab. hit the right spot its one hit. of course i only use melee for bugs and voteless. i mainly use my sidearm for small fellas anyways.
@Auvas_Damask21 минут бұрын
What I definitely learned is, baton against bots and stuff against bugs, especially Hunter!
@ooooooooofffffffff32256 сағат бұрын
Just a tip guys if your using the anti tank turret either you or another player have the Shield relay generator help you survive gun fire really good vs bot especially in defence missions
@chopstixninja74 сағат бұрын
Fires fast? That’s an understatement: it’s a FULLY AUTOMATIC HOWITZER
@Gungusgaming22 минут бұрын
i hope different control schemes get introduced for the FRV, maybe something like the halo games where it will turn with your camera
@marcelwaddell62906 сағат бұрын
You rule! To the point, good footage, no bull shit. See you out there, Diver
@endershot21125 сағат бұрын
The Melee weapon can actually headshot you just have to aim higher then the head at least for the illuminate zombs and it feels fairly nice imo
@Blurple5 сағат бұрын
You can prone on top of your sentry with directional shield to give them extra defenses
@kolbynope3911Сағат бұрын
Ifbyou hit the body of dropships you will kill anything on board, including factory strider. It takes 2-3 rounds or 1 recoilless heat round
@Kain-wk6xk2 сағат бұрын
I think the flame sentry is good it just needs a faster cooldown time. its basic functions are all well and good but its range is very very limited and needs a fast cooldown time so it can be redeployed quickly so it doesnt get overshadowed by a tesla tower.
@TIMOSTERRORS5 сағат бұрын
I unlocked this warbond specifically for the anti tank emplacement. Glad it’s better than expected 🎉
@sparked55664 сағат бұрын
The armed resupply pods seemed funny up until the point I tried to get ammo and got shot in the face by one
@Sereze0014 сағат бұрын
Not gonna lie, if that armour passive applied to all weapons by default, it'd become my mainstay right there and then.
@monarch72725 сағат бұрын
The supply pod booster isn't meant to be a turret placer it's saved my ass more times then I can count. I feel it's meant to be used has a keep enemies back while you can either reload or resupply from it
@pyerack5 сағат бұрын
I like the melee. Lets me save ammo for the tougher Illuminate enemies while being able to take care of the horde. Obviously gotta be careful not to get overrun.
@anderslennartsson18282 сағат бұрын
Just drove around with three well armed helldivers i the car on helldive aganist the Illuminate. It was wildly democratic. Used the stun lance and baton quite often when I was backed in a corner with great effect or for stealth. Not close to a main though but good at what it does.