I think there's a misunderstanding for the armor passive, one I had too when I first tested them. It doesn't prevent screenshake or the flinch animation, all it does is keep your aim on target better. They really need to reduce the screenshake and the animation to emphasize this.
@alepop.possessions2 ай бұрын
yea I can tell the reticle dot stays more towards the center rather than jumping all around when hit
@justyourusualDoktah2 ай бұрын
I really hope they buff it so you can stim whilst flinching because that is by far my main issue with flinching.
@SnottyNoseGaming2 ай бұрын
@@justyourusualDoktah yea if they dont then the passives useless because i dont care if i flinch when im hit because im going to die if i cant stim
@Ajdolo22 ай бұрын
i mean there is a setting to turn off screen shake which is prob why they didnt bother tweaking it with the armor
@zophix-57412 ай бұрын
Until they do a patch and address armor passives, never expect armor passives to be meaningful. Lately they've sucked. For example, why does the gas armor reduce gas damage taken by 80%? Its armor made to combat gas, at minimum it should be 99% reduction. No armor passives to address rag dolling. The 50% explosive resistant armor rarely works and is usually irrelevant. For perspective, the extra armor padding passive is probably the best passive in the game because it's an additional 25% damage reduction. Pair it with the injury resistant booster and your taking significantly less damage.
@magicman5392 ай бұрын
I wouldn’t be surprised if the new armor passive was just bugged and not working, the same thing happened with Peak Physique
@lordbeerus4622 ай бұрын
They have a habit of releasing broken warbond armor
@salmonn_gz79872 ай бұрын
@@lordbeerus462 somebody said broken, kinda remind me of French game company called Bugisoft.
@G_DJ7872 ай бұрын
It doesn’t work as of now. I was trying to laser a devastator head and i was forced to miss by its shots. I tested more and more and confirmed it didn’t work for me and other divers said the same thing
@Slothhhhhhhhhhhhhhhh2 ай бұрын
i’m willing to bet 10 supercreds that this is the case
@blackreign6732 ай бұрын
im pretty sure that's exactly what's going on here
@gunraptor2 ай бұрын
The Doubt Killer armor isn't based on Darth Vader, it's based on the anime movie "Jin-Roh: The Wolf Brigade" and it's armor called "Protect Gear." They also use the MG-42 and the Stg-44, so for maximum drip, you should run the MG-43 and the new SMG to emulate the film.
@Colonel-Sigma2 ай бұрын
Thank the anime gods, I was beginning to think my fellow helldivers were uncultured fools.
@julianhuerta97632 ай бұрын
Killzone armor
@jasoncruz60372 ай бұрын
Wolfenstien
@Samuel-jn2oc2 ай бұрын
@@julianhuerta9763Fun fact: the helghast armor is based exactly on the jin roh one. We can say it is the father that started the trend of that type of badass armor
@mechapineman2 ай бұрын
Just looks like a certain army led by a terrible Austrian painter :(
@milomateer65652 ай бұрын
We need a keybind to change firing modes
@lordbeerus4622 ай бұрын
Yeah, it's a waste of time to try to switch over to another ammo type mid combat
@rapatouille2 ай бұрын
agreed
@Kyks22442 ай бұрын
yes please. it would make the new shotgun allot more usable ! Other guns too
@mudalad12152 ай бұрын
there is, make the weapon wheel/setting to "press", go to bindings, combat, then make it another button other than R, and theres another setting that instantly switches the right setting, bind it to the same button as the weapon setting button, then boom, instant switch. You could just make one of the binds and keep the right click if you wanna use other weapons.
@whatNtarnation902 ай бұрын
You can just make your own with a macro, but yeah they need one by default. Just let us have a keybind for everything, flashlight, firerate, firemode etc
@theoleivald73882 ай бұрын
With the new interest in programmable ammo, grenade launchers should now get the same treatment. We should be able to switch between HE, shrapnel/FLAK, incendiary, smoke, and EMS (all of these aren’t necessary).
@ZayP7302 ай бұрын
No need to have shrap since the regular grenades in the launcher already got that. Maybe incendiary and smoke?
@themarlboromandalorian2 ай бұрын
Naw, just the standard and acid would be fine. Chemical ought to double as a kind of smoke... Could make noise at arrowhead... But effected enemies already get confused and get armour damage. Feel chem should do mostly armour degradation... But a little bit of lingering damage and half the effect of smoke would make it the best. I mean... We can't see through the gas clouds... So it'd make sense if it kinda acted like smoke.
@neon_horizon40972 ай бұрын
It is leaked to have seperate versions of grenade launcher like stun and incendiary and I think an acid one to
@alvaroquinterosaguilera28222 ай бұрын
I noticed a difference with the armor and flinching. especially when fighting a lot of automatons that are shooting at you, you can still hit them from afar even under heavy fire. however it's not a situation you should be in, and in that scenario you should dive for cover
@FernandoBloom9932 ай бұрын
Agreed, there are some solid vids out that show the difference. It truly is made for bots, but wouldn't mind it being buffed a bit to feel more relevant.
@labrax13812 ай бұрын
You can see a good example of this on 8:57
@guardian-angel6152 ай бұрын
Flinch resistance would've been good if you didn't die in 2 pinky shots.
@JoeHuesos2 ай бұрын
You need to run heavy armor
@Brandon-ml2zw2 ай бұрын
Exactly. The long forgotten option literally half a scroll down the armor list. People want to sprint endlessly across the map and also tank Devastators and wonder why they’re draining their squad’s reinforcements.
@atlaslee86812 ай бұрын
I swear they changed dmg values on Liberty day. I’m dying to so much more than I was even a week ago and I run heavy armor
@Luke315312 ай бұрын
@@JoeHuesos They don't have any heavy armor with this passive lmao
@Narkboi2 ай бұрын
Flinch doesnt even work
@MasterKcoop2 ай бұрын
Yea so the unflinching in concept is cool… that is when everything doesn’t completely knock you off your feet or kill you in one to two hits.
@whatNtarnation902 ай бұрын
Its pretty much only made for basic laser shots from bots. The armor needs an extra passive imo to be really worth it, but it is very useful in that small niche area. If you play bots often you're very well aware of how easy it is to miss a vital rocket shot due to a random shot hitting you last second lol
@TheGundamsword2 ай бұрын
The Halt is easily my favorite shotgun as of now, for bugs anyway.
@arizonaanalog3892 ай бұрын
It's insanely useful especially against Stalkers. I haven't used it on bots yet but I bet it'll be good there as well
@TheGundamsword2 ай бұрын
@arizonaanalog389 its not. I tried it. The new machine gun is though.
@imsweetthanks76772 ай бұрын
the shotgun is good on bots but pair it with a primary support weapon like a laser cannon.
@choo-choo42692 ай бұрын
@@TheGundamswordit is good against bots, devastators get stunned for long enough for you to switch to flechette or to your support weapon, and just like the charger, if you hit the hulk in it's weak point it's gonna get stunned too
@TheGundamsword2 ай бұрын
@choo-choo4269 I disagree
@Colonel-Sigma2 ай бұрын
The reticle sway from being hit is definitely reduced. But its just so situational that it doesn't make much sense to take it. If it actually helped you from being stunned out of reload or stim animations then it would be worth it. As it is now, it literally only does something when you are aiming and firing. Otherwise it doesn't help you all.
@tyler-101-162 ай бұрын
In my testing Swany the armor passive does work, just not in the obvious way we thought. Your character is still flinches when he gets hit, but the crosshair of your weapon aiming doesn’t, and overall you aim exactly where it supposed to while you’re getting shot. I hope in the future they get rid of flinching entirely so I do agree with you on that.
@ToGoodLookings2 ай бұрын
I like how takibo loved the flincing reduktion but could not care less about dead sprinting. While here you seem fairly positive about the sprinting but didnt even notice any difference in flincing.
@SwanyPlaysGames2 ай бұрын
We often find ourselves running a lot to collect samples and running at the last minute to extraction on Helldive 10. We like to complete everything there is on the map and on Helldive 10 that can often take up the entire match.
@CrazyRampage2 ай бұрын
@@SwanyPlaysGamesSo does Takibo. Usually in your gameplays (not only in this video), you guys are running level 7 or under. I know it may be due to “testing” but I went back to a few videos that weren’t about testing to confirm.
@SwanyPlaysGames2 ай бұрын
@@CrazyRampage Yeah we play all the difficulties. Sometimes 6, sometimes 8, sometimes we'll do 3 10's in a row then get tired of being try hard and turn it back down. Me and my friends don't like to go balls to the wall every single match we play. Sometimes we want want a more relaxed experience. Like if we're just doing a news update video we'll load up a level 7 match or something just to record some quick background gameplay.
@zero110102 ай бұрын
Doesn’t Takibo most play solo? It’s not a great ONLY booster. I think it’s wonderful for missions where you do a lot of running (not very good on eradicate for example). Vitality and stamina are both critical. There’s room to rotate other stuff in based on the mission and the skill of the party. On some planets the muscle enhancement is really strong. On bug missions the motivational shocks one (I think that’s the name) is really impactful to reduce the slows. The booster that improves the impact of your stims is powerful, and it further increases the value of stim armor. Hellpod is all right. If you don’t really die much it pretty much does nothing. It’s definitely less useful as you get better. There are a LOT of lame boosters. Dead sprint is VERY useful. I want to finish my runs faster. Speed is king (even more so on bug).
@NobleReliance2 ай бұрын
Solid review, thank you! The only warbond I've been entirely satisfied with has been Freedom's Flame, but this is becoming a close second!
@jakefromstatefarm14052 ай бұрын
The Halt is not really appealing to me, because both ammo types it has are combined into one gun we already had; the Blitzer. Medium armor pen + stun effect. Only downside to the Blitzer is that it'll kill your squad mates if you're not careful
@Dudedragon692 ай бұрын
Loser
@collectiveleak2 ай бұрын
I love the blitzer, however the halt is better for picking out single targets and being more accurate against the bots. Blitzer can't one-shot devestators to the head. Also halts stun rounds have crazy range (for the stun, damage is basically nothing)
@MisterZimbabwe2 ай бұрын
The halt is complete trash against bots, why would you even suggest bringing it to a bot mission?
@collectiveleak2 ай бұрын
@MisterZimbabwe wanna give an actual reason for that?
You can see the unflinching ability if you use the laser cannon and get hit, I could never stay on hulks but this actually helps... You still get staggered and knocked back, and the animation looks normal, but the laser beam stays steady
@mrhaast50532 ай бұрын
Doubt killer armor + any support MG = Death trooper. Just need AH to add a voice scrambler as a voice option.
@floatedcloth92172 ай бұрын
Love that we got the conference call this warbond
@dutchiedonuts2 ай бұрын
As always, thanks so much for taking the time to test and the making of this video. Love hearing both of your opinions, of what certain weapons/ armors can be used best against the certain types of enemies. Thanks as always and get well Swany. 🤒🤢🤧👍👍
@fiesesalien2 ай бұрын
The unflinching is good. Before you flinched to oblivion and your shots go 100% missing. Now it's more or less just a third of the flinching. Stay crunchy.
@SkinkKing142 ай бұрын
Hey, you played in my squad the other day. Definitely an asset as well, 10/10 teammate.
@BananenbaumEY2 ай бұрын
Holding R to switch the ammo type is so clunky ... it ruins the shotgun completly for me.
@SwanyPlaysGames2 ай бұрын
It does feel clunky. I wish you could do it with just the push of 1 button.
@imsweetthanks76772 ай бұрын
I dont think its too bad, I also switch fire modes with the auto cannon a lot. but I also use keyboard do you use controller?
@whatNtarnation902 ай бұрын
@@SwanyPlaysGames macros my guy. Shouldn't need macros, but better than rage quitting this shotgun just from annoyance lol
@wilfredmartinez47952 ай бұрын
I personally love both guns except the low ammo on the smg, haven't stopped using them since the warbond dropped
@zero110102 ай бұрын
Dead sprint - Combine with the vitality booster. It dramatically decreases the rate of damage from dead sprint. The stim pistol is a really solid way to counter the damage from dead sprint when you also have the vitality booster. You still can’t use it on yourself. But, you can keep the other three players from taking damage. So, wear light med armor. Bring stim pistol. Stim pistol others and you have the extra stims to drop on yourself. Or two people can each have stim pistol and each get each other. Then you have limitless sprint.
@Iresey9812 ай бұрын
for this strategy the person with the stim pistol could also wear the light med armor. To improve your stim pistol shot's. One of the other 3 slaps the stim booster on... OH yeah Edit: Play as you will tho, just adding to your great idea
@curtisbailey43982 ай бұрын
Clarification: The Halt doesn't share ammo between types. 1 tube of 8 flechettes, 1 tube of 8 stuns. I thought I was needing to reload more than I do with the punisher, only 8 rounds of lethal ammo means more reloads.
@Brad-D2 ай бұрын
the ammo is actually not shared between the two modes on the SG-20 Halt. Each type has it's own ammo count
@donovanjoseph7372 ай бұрын
I like the halt on bots since it can easily lock down an entire group of devastators, then you can mop them up with flechette meatshots or another weapon. It pairs great with the HMG and supply pack!
@The_Faceless_No_Name_Stranger2 ай бұрын
Maybe, but just opens the question. Why not just bring a gun that kills the devastator rather than juggle around with the stun rounds.
@Kyks22442 ай бұрын
Played with the SMG today against Terminids. Stalwart/SMG combo was pretty FUN and decent enough
@rasianket72202 ай бұрын
I dont really have an issue with flinching much so the perk is kinda useless especially since it doesn't seem to be working anyway. I really hate dead sprint because it forces you to manage your stamina, or else you will lose health because it replaces your jog with extra sprint. The only use i can see for dead sprint is grinding lower difficulties.
@sigilumsanctum21052 ай бұрын
I'm pretty comfortable with the negative aspects of the SMG to keep it balanced with the other SMGs and even ARs.
@zero110102 ай бұрын
Did a little testing. I don’t think kill count is accurate for guard dog and rover packs. I think the stats screen at the end may be double (or more) counting the kills. I think this has been going on for months. Run difficulty 10 bugs. Bring the guard dog (and keep it stocked with ammo). Do the same mission on the same difficulty again but don’t bring the pack and your kill count will be roughly half. The pack itself seems to be worth roughly 200-300 kills per map. Running both a machine gun sentry on cooldown AND the guard dog on 10 bugs will get you 600+ on EVERY long mission type. You end up being double to triple the other players (good players). Sentry placement matters (most people …. Even at level 150 … place sentries in bad locations). It seems excessive.
@zero110102 ай бұрын
Egg mission - Try the dagger. The 300 DPS is high enough that you can rake it over the eggs and end them quickly. Not splash damage. Also no one second charge up time. Dagger and the new pistol are both outstanding at eggs.
@themarlboromandalorian2 ай бұрын
Love my punisher plasma... Great at bug abortions. But I gotta bring the incendiary breaker.
@zero110102 ай бұрын
@@themarlboromandalorian the topic is about secondaries to do eggs with though. Any explosive weapon melts eggs. With purifier, crossbow, punisher plasma or eruptor you can take out tons from a really long distance away. I don’t bring scorcher for bugs, but I imagine that would do well, too. Depending on map layout you can sometimes take out almost half the eggs before getting near the thing. That would work with Autocannon or grenade launcher, too. But, for secondaries? The new pistol and dagger are two of the best options. Grenade pistol works … but with so little ammo it doesn’t really have a lot of staying power (grenade launcher runs into the same issue, but to much less extent).
@MrPWN962 ай бұрын
Also, didn't they gut the Pummeler because someone could stun a charger, but had to stand and mag dump into it? Now, they release a shotgun that can just blast it every couple seconds and lock it down?
@whatNtarnation902 ай бұрын
Well very few people actually work together in this game so I don't think it's THAT strong... but if you have a teamwork focused premade, you should DEFINITELY have at least 1 person with this thing.
@Arch_L_112 ай бұрын
Bro I want to thank you for your time testing all of this
@Lnwf-ts9tb2 ай бұрын
I really like the Halt shotgun. If my teammate is being charged by a charger, I can stop it to give them some space or give them a window to kill it. My only issue with it is the controller layout for switching ammo. Because it’s the right D-pad on PS5, it means i accidentally take out my grenade a lot when in a chaotic situation trying to go from stun to kill with the Halt. It has gotten me killed a few time because I accidentally toss a grenade point blank at a bug. If there’s any fix needed, it should be changing the ammo swap to the up or down D-pad buttons
@JohnSmith-xk5ou2 ай бұрын
I actually love the new shotgun. It may not be the best against bots, but it sure is fun to use.
@LordRazer32 ай бұрын
The devs already said BEFORE the warbond came out that the armor passive was currently not working
@SwanyPlaysGames2 ай бұрын
where did they say that? I tried to find it but had no luck.
@jackf.47852 ай бұрын
This is not true. The passive works.
@breakupgoogle2 ай бұрын
ty for helping swany out.
@SwanyPlaysGames2 ай бұрын
Yes he is much appreciated. Thanks for watching.
@ShadwRavn2 ай бұрын
I love that shotgun, it has amazing range and damage .
@JoMcD212 ай бұрын
I want more ammo and a smaller explosion for the plasma pistol. It shouldn't feel like the Purifier, it should feel like the Scorcher..
@RealKangarooFlu2 ай бұрын
0:36 "The two new armors are sexy as hell" So is Cookie's voice ;)
@Bradfrad3622 ай бұрын
Pay your attention to your reticle. You will stay on target. It would be silly looking if they reduced the animation of getting hit
@darzinth2 ай бұрын
Terminids cause "Stagger" that ministuns you "Flinch" is when your AIM is knocked around, Unflinchable lets you shoot while shot
@AmbroseBoaBowie2 ай бұрын
8:55 i noticed a difference. try using heavier weapons
@biohazard35542 ай бұрын
Love the 2 new primary weapons
@Kazgrel2 ай бұрын
If only the flinch reduction would apply to trying to stim yourself...but as other comments have pointed out, the armor passive does work; it keeps your target reticle on point whereas without it, it'd be flailing all over just like your diver does for a second or so.
@an_ancient_architect28892 ай бұрын
I disagree with the armor not working, i can see in the footage that the crosshair doesn’t move an inch from where it was aiming. I can’t tell you how many times i was lining up a shot with the rocoiless only to get hit and have it veer off way in the distance. I think it’s just not reflected in the animation since you still visually stumble
@friedwagon11462 ай бұрын
The unflinching works sometimes, like sometimes the diver wont move at all, and stay dead on target, and sometimes still flinch, like i was reloading my recoliss rifle, and a slaker hit me and they didn't even go flying
@unifiedhorizons26632 ай бұрын
as someone who used the defender because it’s 100% better then current in game machine guns this war bond worth it simply for the SMG As a sickle main using 4 seconds of fire time instead of the 12 seconds of endless firing and increase cold down of 50% on hot planets. Having a sub machine gun that not complete crap is nice.
@waldorffordlaw95292 ай бұрын
Unflinching is to armor what Motivational Shocks is to boosters, useful on paper but not really doing a lot
@sirsparkelz58632 ай бұрын
Flinch resistance should allow you to stim while you are getting attacked/shot at
@SPAMsammiches2 ай бұрын
Since I solo a ton I am often in engineer armor. The Rep is SICK if you have time to take a knee. SICK.
@andrewmorales5642 ай бұрын
The passive works, it helps keep your aim on target when you get by a laser or a germanic
@nilsmuller9542Ай бұрын
How about having an alt fire button that would make this weapon smooth like butter to play
@zemufinman16392 ай бұрын
8:26 I knew it would be even before it came out just because it says "helps prevent" not "prevents". Also because thats all it does A big problem i see nobody talking about is how they keep making passives that only have one effect that sucks and doesn't work on launch STILL! Its no wonder why everybody uses the movilize passives and peak physique way more than everything else. We need a passives rework next
@QuinnHanlin2 ай бұрын
The ammo is not shared on the halt. You can even see it in your own gameplay.
@paulmccluskey34662 ай бұрын
I would quite like transmog in H2. New armour is very cool. But I don’t care for the perks at all
@whatNtarnation902 ай бұрын
Not transmog, just the ability to choose what passives you get. I'll be invincible again though using the stim armor. Only reason I havent used it in months is because it's ugly af lol. Honestly they just need to rework the armor/passive system, it's just boring right now. I'd like to see some armors that actually have a big change in how you play the game with some armors having big buffs but drawbacks as well.
@paulmccluskey34662 ай бұрын
@@whatNtarnation90yeah, it would certainly add a bit more depth if they messed around with the passives more. Hopefully something for the future
@Slothhhhhhhhhhhhhhhh2 ай бұрын
Best warbond/SuperStore to date
@whatNtarnation902 ай бұрын
thats hard man... I thought the arctic one was really good too.
@Shadow_WalkerX-452 ай бұрын
I believe it was Eravin said that the new passive is bugged and currently doesn’t work at all. Kinda like the ergonomics on peak physiques release
@MrAvila-fq5yt2 ай бұрын
The Plas-15 is basically a watered down purifier
@jamsheeddevotee75882 ай бұрын
I think the flinch resist has to do with the lack of crosshair movement rather than visual, though it should be both
@TheWeezyfly2 ай бұрын
If it’s heavy duty smg it should be able to hold more ammo at least 30 to 35 to give it a good reason for it to be heavy.
@whatNtarnation902 ай бұрын
It's heavy because it uses higher caliber rounds, which means bigger bullets, which means lower magazine capacity. It's how all the other guns work in the game and in real life lol
@MightyMiniWorkshop2 ай бұрын
Man I wished they made the smg a single hand, I love running around with the shield and an smg, I wouldn’t mind if they decreased the damage a little bit if it meant I could use it single handed
@crimson994911 күн бұрын
2:00 thats kind of the point of the gun: high damage low mag size
@bradenhagen79772 ай бұрын
The old ajudicator seemed to bounce around less than the first 2 rounds in this new smg.
@aetos8002 ай бұрын
New shotgun is nice, but constantly changing ammo type in the heat of battle could be very annoying. Imma stay with the Cookout, it stuns, ignites and does decent damage to one target, or few little ones.
@vittoanaranto47952 ай бұрын
devs knew it would be a bad idea if we had a ballistic shield and the new smg
@GregR20232 ай бұрын
Vitality Enhancement paired with Dead Sprint greatly reduces the speed your health gets depleted! Throw in Muscle Enhancement or Experimental Infusion and you'll be able to get around the entire map with ease.
@whatNtarnation902 ай бұрын
All that + light armor and jetpack. Super credit speed running lol
@Speedyking902 ай бұрын
For me the flinch resistance works but it needs to paired with a heavy armor
@erwinsetyo10612 ай бұрын
The Reprimand is remind me of UMP 45 back in CS era, hit quite hard but with limited ammo and low rate of fire.
@kennethbowers28972 ай бұрын
Reprimand is basically a baby Adjudicator
@pants_r_down96442 ай бұрын
I can't believe the Seahawks didn't run the ball
@AndresEmilioSotoRealEstate15 күн бұрын
XCOM armor always looks good
@mushu21372 ай бұрын
Fun fact, light, med and heavy armor depleat your life at different rate
@h0011392 ай бұрын
Thanking for posting
@sengmoua50532 ай бұрын
I love the new warbond. There is a problem if you don't know that the SG-20 Halt said it has capacities of 16, but when you take it out to the battlefield, it has 8 capacity*mind-blowing*.
@themarlboromandalorian2 ай бұрын
8 and 8?
@Narkboi2 ай бұрын
Both ammunition types are loaded in the tubes
@whatNtarnation902 ай бұрын
The SG-20 is the DP-12 irl. Works the same way. You have to hit a switch to change to the other tube. It has 16 rounds.
@unifiedhorizons26632 ай бұрын
My man forget that bots have air units so if you only ran the bomb pistol and shotgun you’ll completely gimp yourself
@llloaf2 ай бұрын
The new armors should stop the character from being interupted when taking stims or fireing a weapon, obviously you should still take the damage as normal but right now they're just good for looks
@Fingnonner2 ай бұрын
I think the armor is just bugged or not patched yet...but other than this, i think this is the first time a warbond is good across the board. Usually, it's either a primary that just absolutely sucks or just pointless. Even as far back as Steeled veterans the concussive wasn't that good and was just niche. And even in democratic detonation the adjudicatior was a marksman rifle and a shitty one at that.
@exiledexilus98882 ай бұрын
The reprimand is s tier
@stonesmith34372 ай бұрын
It definitely needs more ammo tho
@Kratos1762 ай бұрын
Too little in the mag
@karolisbareika83062 ай бұрын
No. It's inaccurate and has too much recoil. Not to mention the significant damage drop off forcing you to engage at shorter range which is the only reason it belongs in the smg class instead of the ar. The damage is not worth the handicaps and change to effective playstyle. B tier bot wep compared to the meta weapons like the plasma scorcher. Edit: B+ low A, but def not S.
@VladTigmeanu2 ай бұрын
Dead sprint + infusion + light armor with medic perk and you will make Forrest Gump blush.
@ZEN03_2 ай бұрын
the cookout is the best shotgun right now for me
@zemufinman16392 ай бұрын
Someone seriously tried to tell me the halt doesnt outclass the slugger because it doesnt have stagger so it cant stop spewers or stalkers. Are we playing the same game? It can completely turn them off instead of just canceling a single attack maybe
@Shywer25 күн бұрын
I hope they let us choose Armor Passives we like .... thats such a bummer -.-
@camper55792 ай бұрын
Does the armor do anything when combined with the hellpod upgrade that is supposed to help recover faster from flinching?
@billycurrythe2nd2 ай бұрын
I thought the game was glitched when joining a match and someone had dead sprint on. That is gonna take some getting used to
@komradeklutch62152 ай бұрын
Man we need to get you a new channel that says cookie plays games
@notsohandyandy2 ай бұрын
If you can't one-hand it, why is it categorized as an SMG? That's basically the only thing that separates SMGs from ARs. If it does more damage than an AR and can basically be as accurate as some of them... then it might as well be counted among them.
@DavidSmith-mt7tbАй бұрын
I think you downplayed the power of the loyalist vs bugs. It's the only secondary I believe that can kill a charger without reloading (3-4 shots). Kills almost everything in 2 direct hits or more indirect hits, staggering the enemies while it does it. The biggest downside is you are totally reliant on grenades for closing bug holes, as if you are using a GL or crossbow you probably won't want this weapon as a secondary. But this isn't the worst thing as the frags and HEs were recently buffed. Taking Loyalist+HEs gives you a lot more offensive power than say grenade pistol+thermite, though it reduces the number of bug holes you can close. This combo is also really good for spewers due to the explosive and high durable damage
@veljkokovacevic86672 ай бұрын
Could it be possible to combo armour with unflinching and stim pistol? One diver shoots at automatoms while the other divers stims him all the time.
@Carlosperez-rd7tw2 ай бұрын
When are they gonna add a 5th stratagem for us to use in our load out
@InspireWire2 ай бұрын
Ah pity the loyalist doesn't close bug holes
@Mr.Bassman2 ай бұрын
which of the warbonds including and after ice one, is the best value currently?
@imsweetthanks76772 ай бұрын
like as in all of the warbonds? steeled vets is the most well rounded, and the explosive warbond has crossbow and thermites. those are really the two that are necessary, anything else is personal pref besides maybe cutting edge for stun grenades if thats your thing
@KILLSWITCH14FP692 ай бұрын
I swear that new SMG has to be shooting 50 ae or something similar
@ClumsyDrow2 ай бұрын
I use the shotgun stun function and then switch over to the flamethrower. That actually hasn't been a bad combination. Cosmetics are amazing weapons are just not really
@mechapineman2 ай бұрын
Yeah if I see the booster I am leaving and if the host kicking anyone that uses it. Sould have a option to turn ot off or affect only dover that brought it, make it an armor perk or something.
@avoxxtea2 ай бұрын
0:48 You said Darth Vader my brain said 1944 🇩🇪
@iansagat27112 ай бұрын
I really like the new smg feels strong
@donxinfinity22612 ай бұрын
I know they've provided a lot in the last 60 days so this isn’t a complaint but more of a suggestion. I think the game is in a pretty chill place but I think armor customization needs to be a thing. We should be able to change the color of armor and change the perks. The color doesn't have to be anything crazy, just a selection of helldiver like colors and the you should be able to switch out perks that you have acquired via other armor sets that you have earned. I love the look of the armor in the superstore but im not stoked about the perk. I should be able to switch that out. Likewise if I wanna play stealth but don't wanna switch up my look, I should be able to just swap in the stealth perk.
@travisramsay78042 ай бұрын
Am I the only one that thinks the new superstore armour looks like some helghast from killzone?
@Schproemftell2 ай бұрын
Is the warbond worth getting ... well since farming premium currency is easy again i'd say yes Just jump a few trivial missions on a dessert terminid planet and *BAM* you've got yourself enough Supercreds for your warbond and Drip