It's very nice to see a developer that also cares about the modding community. Can't wait for some awesome mods to come out.
@supersasquatch Жыл бұрын
Looking forward to the Jedi sith version of the game 👌
@maleman-w9r Жыл бұрын
Hey Kubold, if you were to mod another skin onto a character like you did with Samuel and the British soldier, any chance you could record the process? I kind of get it based off of this tutorial, and I think I’m matching the bones right but it’s coming out warped. I also don’t know if I’m supposed to use the masterprefab or fbx. Version of my character to import in the scene. I chose a female rigged model and they had completely different bones labeled like ‘Shrugger’ and they had 3 spines so I got confused. Just wondering if you would do another skin modding video in the future. Thanks.
@remiendo-insigne84945 ай бұрын
you found a way to do it ?
@98Evander98Ай бұрын
thanks again for the tutorial, do you know how to add physics based stuff to the character? Like flowing hair or capes?
@Iron-David6 ай бұрын
Does the game support adding your own animations as mods as well, such that you can add new attacks/ moves?
@explosionman75 ай бұрын
Thank you for the tutorial! I followed everything to the letter, and after putting all 4 files in streaming assets along with other skin mods my mod didn't show up in the game. Just wondering if you have any insights? Thanks
@98Evander988 ай бұрын
Hey thanks for the tutorial! Im trying to fit my model with the HQ scene model, but when I select limbs on each side it doesnt mirror the effect, it rotates both in the same direction. How do I change it to mirror the rotation like you had?
@JesseDrawz4 ай бұрын
Same, I have also been trying to figure this one out.
@ErdeneIsMad Жыл бұрын
You plan on releasing the star wars mod shown at the star of the video?
@vitskulil5902 Жыл бұрын
Hi, your video is very good, but when I was trying to make my own mod I couldn't make it work, when I tried to select it in game, it was always just a black screen instead of the mod picture and when I selected this mod I couldn't press any buttons (g, t, wasd...) and I had to restart the game. I made sure I had the right ver. of Unity, no spaces in bone names, read write enabled etc. but I still couldn't make it work. I would love to know if you or anyone reading this know a solution to this issue or what may be causing the problem.
@Emo_Power3 ай бұрын
How big are the game models normally, and how do we add physics to clothes and hair?
@UngaMyBunga41710 ай бұрын
Doubt I'll ever get an answer at this rate, but does anyone know how he rotated the limbs away from each other like at 2:43 ? Thank you in advance.
@98Evander988 ай бұрын
did you find a solution to this?
@UngaMyBunga4178 ай бұрын
@@98Evander98 Nope :(
@98Evander988 ай бұрын
I found out how to mirror some movements. Change the global option on the top bar to local. Still doesn't work for everything
@cagneybillingsley216511 ай бұрын
irfanview masterrace
@rickaffleck2255 Жыл бұрын
Hey, great video. I got through everything pretty cleanly until I actually saw my character. They came out entirely warped. I used a different model then you so there was a lot more bones I had to match with the HQ model, so I probably messed up there.
@Kubold Жыл бұрын
Did you follow the tutorial to the letter, religiously? Key things to remember: 1. Parent your entire character to the Skin first. 2. The names of the bones of your new character can't be the same as the names of the bones of Hellish Quart Skeleton. Rename your bones if they are the same. 3. You can test if your mod moves right before exporting the mod, simply by grabbing the LeftUpLeg bone (and other Hellish Quart bones) and moving it. If you parented your model's bones correctly it should move fine. 4. Remember - no spaces in names. 5. No Colliders! Delete any Box, Capsule, Sphere or Mesh colliders. If there are colliders, they will totally interfere with the active ragdolls. Another thing that this tutorial doesn't account for is, that you might have downloaded a character with, for example, already hooked up animations that came with the asset you downloaded/bought. Make use that your model doesn't have any components attached, like Animator or custom scripts. That sometimes happens if you download stuff form Asset Store.
@rickaffleck2255 Жыл бұрын
@@Kubold okay yeah, I definitely messed most of this up. There were similar names and I did not change those. No spaces in names - got that, underscores are fine though, right? Colliders - Where would I find those? I’m pretty sure that was a problem aswell. Animations - yep, my character had a whole set of animations, I didn’t watch out for those either. Thanks for your help, I’ll try to fix all this when I get home.
@rickaffleck2255 Жыл бұрын
@@Kubold hey man, just wanted to say I finally did it! A major help was looking at the humanoid body map, which told me what bones should go where. My biggest issue was that I was forgetting that I can’t have the same name, and was confused when my bones looked right. Thank you for guiding me!
@blastbeatproductions7832 Жыл бұрын
Thank you so much. I'm trying to make myself into the game for fun. Can someone tell me how I move both legs, arms etc. at the same time in opposite directions? They will always go together in the same direction when rotating.
@jesuschris9543 Жыл бұрын
Would it be possible for us to add custom logic and extend the systems you have already made?
@jesuschris9543 Жыл бұрын
Id est, adding in an offhand weapon
@Kubold Жыл бұрын
You can add whatever you want to the Skin, Prop or Sword. - GameObjects, for example Cubes, Spheres, Empty GameObjects, Planes, Quads etc. - 3D models, for example hats, backpacks, gloves, or even entire houses - Skinned 3D models, for example character skins, or even entire separate animated characters, like chickens walking next to the player - Light Sources, for example point lights or spotlights - AudioSources and audio clips - Particle Emitters - PlayMaker FSMs (Hellish Quart supports Playmaker v1.9.5) - Cinemachine Cameras that change the game's view (enable them by your own attached script after spawning) - UI elements - An entire separate game (yes, you can add an entire new game, because an entire game can be made with the objects listed above!) In near future I will also find a way to easily expose the gameplay character states of hellish quart characters (ex. hit, blocked, wounded, died, limping, won, lost, etc.)
@Kubold Жыл бұрын
@@jesuschris9543 You can do that now, but of course without a completely new mechanic inside the game, it would not do much. If you add a collider to it, it will block attacks though (for example - a shield).
@jesuschris9543 Жыл бұрын
@@Kubold 😯
@MikePhilbin1966 Жыл бұрын
Hm... a skeleton that bleeds. See, once modding is allowed, you want damage types to also be mod'd. Easy modding though, thanks for that.
@Kubold Жыл бұрын
I know, particles, levels, voices, sword sounds - everything could be moddable. I can release this bit by bit, until the game is finished, and probably after that too.
@remiendo-insigne84945 ай бұрын
How do I do if my model does not have a skeleton, how can I do it in Blender?
@martjnmao6808 Жыл бұрын
How do you import a Fbx model from outside the asset store though?
@98Evander988 ай бұрын
I just drag and dropped the file into my assets folder