Final Fantasy VII Rebirth

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heorotlinea

heorotlinea

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This is video #103 in my gameplay series of Final Fantasy VII Rebirth for the PlayStation 5. This is a mostly blind playthrough.
Final Fantasy VII Rebirth Playlist: • Final Fantasy VII Rebi...
Previously, the party asked Cid to fly them to the Gold Saucer, finishing Chapter 11. Sadly, the new passenger proved just too much for the Tiny Bronco. But the airplane is now a boat of sorts that can carry the party through the western continent's straits and the Meridian Ocean's shallows. With the start of Chapter 12, the party puttered to Costa del Sol. Their next story objective is to visit the Gold Saucer, but a lot of side content was unlocked in Chapter 12. The party started by finishing the Phenomenon Intel in the Gongaga Region. They earned the Turks' Protorelic, which thrust Cloud into a one-on-one battle against the Enigmatic Swordsman. Now, the party will start on the side quests that are now available in Chapter 12.
0:00 - Game Load
0:22 - Corel Region - Northern Corel
1:08 - Kalm
8:44 - Grasslands
18:38 - Under Junon
23:11 - Dolphin Show
25:22 - Under Junon
27:50 - Junon Region
52:55 - Costa del Sol
The detailed description is in the comments.
Thanks for watching!
Recording date: June 2, 2024
This video is part of my playthrough of Final Fantasy VII Rebirth. I am playing the North American version of the game released for the Sony PlayStation 5 on February 29, 2024. All characters, story, music, artwork, and other components of this game are the property of their respective owners.
Played on the Sony PlayStation 5. Recorded with the Elgato HD60 X device, 4K Capture Utility, and OBS. Produced with Adobe Premiere Pro CS6.

Пікірлер: 2
@heorotlinea
@heorotlinea Ай бұрын
Detailed description: 0:00 - Game Load The backdrop for Final Fantasy VII Rebirth on the game selection screen has changed with the start of Chapter 12. 0:22 - Corel Region - Northern Corel The party saves just outside Costa del Sol in Northern Corel. The main scenario "The Keystone's Whereabouts" is in progress. The party warps to Kalm in the Grasslands. 1:08 - Kalm The party rests at the Inn at Kalm. I feel a bit bad for that Inn Employee after the scenes during the Nibel Region's Phenomenon Intel missions. The party checks the Community Noticeboard outside the Rusty Arrow bar (2:30). They sign up for the new job available, "Hustle and Grind". Oh, dear. The client is "Beck's Business" at the Village Entrance in Kalm. Southeast of Kalm's village entrance, the party talks to Beck at Beck's Business's totally legit stall (4:14). Grasslands Quest 6: "Hustle and Grind" begins. It seems Beck and his bozos are hiring someone to slay fiends. Beck asks Cloud a series of questions. I'm not sure how the questions impact the quest results, but the answers that I chose seemed to do well: "Cloud Strife", "Done odd jobs for people", and "Pest control". Cloud's first assignment is to take care of some fiends on the old highway west of Kalm. Cloud takes Red XIII's Lightning Materia. Barret swaps his Ice Materia to Tifa for her Lightning Materia. The party goes out the main village entrance in the southwest. 8:44 - Grasslands The party rides west along the old highway. As they approach the fiends at the destination, a cutscene takes place (9:45). After the event, the party must fight a pack of Grasslands Wolves (10:07). The wolves are weak to ice-elemental damage. Tifa reaches Level 45 and earns 5 SP. Another cutscene takes place after the battle (11:23). Looks like the party has more than fiends to deal with now: a pack of thugs that has a beef with Beck and company. After the scene, it is boss time (12:31). The party battles two Bandits and two Devil Riders. The Bandits are weak to fire-elemental damage, while the Devil Riders are weak to lightning-elemental damage. The Devil Riders are fast and irritating, but lightning-elemental damage pressures them. Cait Sith and Red XIII reach Level 45 and earn 5 SP each. At the end of the battle, the combat trial "Grasslands Region Intel: Level 2" becomes available in the Combat Simulator, as the party has registered 24 Grasslands enemy types. A cutscene takes place after the battle (15:38). It seems Beck and his bozos have rethought their decision to go straight. Oh, boy. "Hustle and Grind" complete! The party obtains "Sharpshooter's Companion Vol. VI", giving Barret 10 SP and raising his weapon level. Cloud's relationship with Barret changes. The party earns 10 party EXP and reaches Party Level 9. The party also earns 3,300 EXP. Yuffie reaches Level 45 and earns 5 SP. Let's hope we're done with Beck's bozos, at least for this edition of the game. The party warps to Under Junon in the Junon Region. 18:38 - Under Junon The party rests at the rest bench in the Sea Dragon Square and saves. They check the Community Noticeboard outside the Fisherman's Net tavern (20:36). They sign up for the new job available, "Tides of War and Worry". The client is Priscilla in Under Junon's Dolphin Cove. I'd much rather help her than Beck's bozos. The party goes downstairs to the Coastline level of town (21:10). In Dolphin Cove, the party talks to Priscilla with a group of other youngsters (21:44). Junon Region Quest 6: "Tides of War and Worry" begins. Cloud is so comforting to the kiddos, huh? Fortunately, Yuffie has an idea. The tutorial "Dolphin Show" appears. Cloud must do the Dolphin Show minigame with Mr. Dolphin to entertain the children. He begins it right away. 23:11 - Dolphin Show The Dolphin Show minigame is like the Jumping with Mr. Dolphin minigame earlier in the game. Cloud and the dolphin must hit balls in the water to gain speed. In the end, Cloud and Mr. Dolphin satisfy the Rank I target time of 2:00.00 and the Rank II target time of 1:40.00 (25:07). 25:22 - Under Junon A cutscene takes place after Cloud finishes the minigame. "Dolphin Show - Rank I" complete. The party earns an Elixir. "Dolphin Show - Rank II" complete. The party earns a chunk of Cosmotite Ore. "Tides of War and Worry" complete. Cloud's relationship with Yuffie changes. The party earns 10 party EXP and 3,300 EXP. A new quest becomes available in the Junon Region. Cloud can talk to Priscilla to play the Dolphin Show minigame again. Maybe he will do so later. The party goes back upstairs to the Settlement level of town (27:00). They save. They check the Community Noticeboard outside the Fisherman's Net tavern (27:23). They sign up for the new new job available, "Beneath Still Waters". The clients are the Midgar Seventh Infantry at Crater Cape in the Junon Region. This is more like it: we have a fearsome fiend to deal with. The party warps to the "Excavation Intel: The Scars of War" location on the southwestern cape in the Junon Region. 27:50 - Junon Region Cloud gives his Lightning Materia to Red XIII. Aerith takes an Ice Materia from Tifa. Barret gives his Lightning Materia to Tifa and takes her other Ice Materia. The party rides east. Low on the southeastern coast of the southwestern cape, the party digs up a chocobo treasure, a chunk of Mythril Ore (29:38). At the quest location, the party finds the Crater Cape location and members of the Seventh Infantry (30:14). A cutscene takes place. Junon Region Quest 7: "Beneath Still Waters" begins. Cloud agrees to help the troopers deal with a dangerous fiend. The soldiers lead the party south. As the party approaches the Seventh Infantry Commander and Commander Adjutant, a cutscene takes place (31:28). Ah, there's our fiend, and it looks quite dangerous. After the scene, the party encounters a Hell Rider II (31:49). They have now registered 15 Junon Region enemy types. The Hell Rider II is weak to ice-elemental damage. Inflicting enough damage by exploiting its weakness to ice will pressure it. Linking an Ice Materia and an Elemental Materia on a party member's weapon may help. The Hell Rider II dashes around and charges party members a lot. At the end of the battle, the combat trial "Junon Region Intel: Level 2" becomes available in the Combat Simulator, as the party has registered 15 Junon Region enemy types. A cutscene takes place after the party defeats the Hell Rider II (34:48). Sadly, the fiend has not been defeated for good, and it escapes. The Commander asks the party to track down the Hell Rider II and finish it off. The party regains control after the event (35:42). They summon their chocobos. With their chocobos' senses, they follow the Hell Rider II's scent trail north and then east across the bay. A scene takes place when they catch up with the Hell Rider II on a beach southeast of Batteryhill Tower (37:07). The fiend recovers and dashes off. However, there are other fiends to deal with before the party can continue the pursuit. After the battle, the party must battle a Stormwing and a Fonadu (37:27). Looks like the party should have had a Wind Materia or two equipped. Oh, well. An event takes place after the party grounds the flighty fiends (40:05). They must continue tracking the Hell Rider II with their chocobos. The party warps to a chocobo stop just southeast of Batteryhill Tower (40:19). They use a Cushion to rest. The party rides southeast back to the beach where they fought the Stormwing and Fonadu. They pick up the Hell Rider II's scent trail again (41:15). They follow the trail north, then east, then south. They go up some mountain chocobo walls near the Piedmont Tower. They go up another mountain chocobo wall south of the tower. At the Fallen Citadel, the party encounters the Hell Rider II again (43:30). After a brief event, the battle resumes anew. The Hell Rider II is still weak to ice. However, it can alternate between physical immunity and magical immunity. It has other nasty new tricks, as well. A cutscene takes place after the party fells the Hell Rider II for good (48:07). The Commander and the Seventh Infantry arrive, and with the Commander's permission, Cloud asks a few questions. "Beneath Still Waters" complete! The party earns "Telluric Scriptures Vol. VI", giving Aerith 10 SP. Cloud's relationship with Aerith changes. The party earns 10 party EXP and 3,300 EXP. Cloud, Barret, and Aerith reach Level 46 and earn 5 SP each. Cloud's weapon level increases. The party warps to the Costa del Sol - Johnny's Seaside Inn destination in the Corel Region. 52:55 - Costa del Sol The party rests at Johnny's Seaside Inn. After chatting with Johnny outside, they save. Next time, the party will continue working on new side quests. Thanks for watching!
@heorotlinea
@heorotlinea Ай бұрын
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