Detailed description: 0:00 - Game Load 0:11 - Gold Saucer - Entrance The party resumes at the Welcome Area in the Entrance of the Gold Saucer. The main scenario "Tracking the Turks" is in progress. In the north of the Welcome Area, the party talks to the Parking Attendant (1:08). They choose to leave the Gold Saucer in the Buggy. 1:14 - Corel Region - Southern Corel The party drives southwest from the Gold Saucer's parking garage. Southwest of tower 3, the Wasteland Tower, they find the World Intel "Phenomenon Intel 3: Modular Reactor 3" (2:30). As usual, the front door is sealed. The party examines the cactuar statue by the front door (2:58). They obtain the Cactuar Statue III key item. When they hold this up, its beam of light will show the way to the corresponding cactuar rock. The beam points generally west. South/southwest of Modular Reactor 3, the party repairs a chocobo stop (4:16). They obtain a Golden Plume. They seem to be missing two Golden Plumes. The party drives west from the chocobo stop and fords obstructed river. In the area between Modular Reactor 3 and the Scrapyard Prison Cell, the party climbs a rock wall to a higher plateau (7:04). To the southwest, there is a hole. The cactuar rock can be seen in the grotto at the bottom of the hole, but the party cannot simply drop in. Instead, the party makes their way south. They go down a slope and descend a rock wall. They climb another rock wall north of there and then go down the next rock wall. The party finds Cactuar Rock III (8:52). Cloud raises Cactuar Statue III in front of this Cactuar Rock (9:04). The statue shatters, and an oversized cactuar appears. Yikes! After the event, the party battles the Gigantuar (9:16). It becomes pressured when it uses the Needle Rain ability. The party defeats this cantankerous cactus (11:20). Brief dialogue takes place. The party examines Cactuar Rock III for a cutscene (11:48). Well, at least someone enjoys playing Gumby. The party can now unseal the door at Modular Reactor 3. The party warps to the chocobo stop south of the "Phenomenon Intel 3: Modular Reactor 3" location (12:24). They use a Cushion to rest here. The party heads north to "Phenomenon Intel 3: Modular Reactor 3" (12:56). They examine the door to Modular Reactor 3 (13:16). The door opens. They can now enter to investigate. The party enters Modular Reactor 3 and descends the ladder. After saving, the party goes through the door to the outer ring corridor (14:12). An event with Kid G and some pesky interlopers takes place. Well, well. Now we know why we had to wait so long to continue the Phenomenon Intel missions here. I feel so not sorry for you, Don Corneo. But enough about that Midgar sewer rat. Kid G has a new trial in store for Yuffie. She attempts Cactuar Crush. 17:04 - Cactuar Crush: Reactor 3 Trial Kid G has some new cactuars in this challenge, including Gold Cactuars. There are also Cacneos that can switch affinity between Pugilistic Cacneos and Magical Cacneos. In the end, Yuffie clears the challenge (23:24). She clears the Rank I target score of 2,000 points, the Rank II target score of 3,000, and the Rank III target score of 4,000. 23:36 - Corel Region - Southern Corel A cutscene with Kid G takes place after Yuffie completes her second trial. "Cactuar Crush - Reactor 3 Rank I" complete. The party earns 2 Mist Giga-Potions. "Cactuar Crush - Reactor 3 Rank II" complete. The party earns a chunk of Cosmotite Ore. "Cactuar Crush - Reactor 3 Rank III" complete. The party earns 3 orbs of Dark Matter. Kid G rewards the party with the Treasure of the Sands Fragment γ key item. "Phenomenon Intel 3: Unfriendly Companions" complete. The party earns 10 Corel Region data points and 5 party EXP. The "Phenomenon Intel 4: Modular Reactor 4" location is added to the map. It is in the southeastern part of Southern Corel. The party can talk to the Cactuar in Modular Reactor 3 to attempt Yuffie's second trial again, if they so wish. I see no need right now. The party warps to the Corel Desert Waypoint destination (25:22). They make their way southeast. They find the World Intel "Phenomenon Intel 4: Modular Reactor 4" a ways south of the Riverside Tower (26:26). As at the previous locations, the door is sealed when they arrive. The party examines the statue on the pedestal by the door (26:55). They obtain the Cactuar Statue IV key item. Also as before, holding this statue aloft will light the way to the next cactuar rock. Fortunately, I already noticed the cactuar rock while exploring the area a long time ago. The party warps to the chocobo stop southeast of the Wasteland Moogle location (27:41). They climb a rock wall northeast of this chocobo stop (28:10). On the plateau, they follow the next rock wall south. Then, they grapple southwest with the Grappling Hook. The party finds the Cactuar Rock IV destination (29:14). After saving, they hold up Cactuar Statue IV in front of this Cactuar Rock (29:29). The statue shatters, and a flowered fiend materializes. After the event, the party battles a Gargantuar (29:45). Despite the flower, it is just as prickly as the Gigantuar. It becomes pressured when it uses the Needle Rain ability. Tifa reaches Level 48 and earns 5 SP. Brief dialogue takes place after the party topples the Gargantuar (31:53). The party examines Cactuar Rock IV (32:03). Heh, we now have a matching trio. Or maybe a matching quartet. Chadley has found information regarding the situation. The party warps back to the chocobo stop north of Cactuar Statue IV (33:22). They rest here with a Cushion. Then, they drive west with the Buggy. In the pass to the west, they find the "Smugglers' Truck" cache location (34:38). There are three treasure chests to find here. The party finds a few Moogle Medals in the crates in the area. By the crashed flatbed truck on the plateau, a chest east of the center of the search area contains a chunk of Mythril Ore (35:14). Down a cliff face below the truck, a chest north of the center of the search area contains a vial of Celeris (36:03). Down a rock wall southwest of this chest, a chest northwest of the center of the search area contains a plume of Phoenix Down (36:27). "Smugglers' Truck" complete! As the party continues in the valley below, they find the "Desert Watermain" cache location a short way to the northwest (37:02). There are three treasure chests to find here. The party finds more Moogle Medals in the crates in the area. On the concrete platform, a chest just northeast of the center of the search area contains a Mega-Potion (37:31). Just northwest of the concrete platform, a chest northwest of the center of the search area contains an Ether Onion (38:12). In a pipe loop northwest of the concrete platform, a chest farther west/northwest of the center of the search area contains a bottle of Ether (38:40). "Desert Watermain" complete! The party returns to the "Phenomenon Intel 4: Modular Reactor 4" location (39:47). They examine the door to Modular Reactor 4 (40:25). The door opens, allowing them to investigate the interior. The party enters Modular Reactor 4 and descends the ladder. After saving, the party enters the reactor's circular outer loop chamber (41:21). A cutscene with Kid G takes place. He has an updated trial for Aerith now. Aerith begins her second trial. 42:28 - Cactuar Crush: Reactor 4 Trial Aerith begins her trial. Do not forget her elemental wards against the appropriate cactuar variants. Some variants can now raise Manawards. The Gold Gigantuars are pretty tough to take out. In the end, Aerith manages to clear the challenge (46:48). She clears the Rank I target score of 2,000. 47:02 - Corel Region - Southern Corel A cutscene takes place outside Modular Reactor 4 after Aerith clears her trial. "Cactuar Crush - Reactor 4 Rank I" complete. The party earns a bottle of Dry Ether. The Treasure of the Sands Fragments form the Protorelic. Some bad pennies turn up, but they are scared off quickly. However, Kid G issues an irresistible challenge to Cloud. Cloud agrees to spar with Kid G (50:08). After a brief event, it is boss time against Kid G (50:18). The party has now registered 38 Corel Region enemy types. Nice. Kid G is quite a punchy little fellow, and he hits fast and hard. He can recover some HP with the Respite ability. Dealing with his post-parry attack or his Goblin Beatdown ability will pressure him. If the party fails to stagger him after a certain amount of time, he will execute his powerful Whammo attack. Red XIII and Yuffie reach Level 48 and earn 5 SP each. The description is continued in a reply.
@heorotlinea2 ай бұрын
Description continuation: A cutscene takes place after the party has defeated Kid G (55:18). He rewards the party with Kid G's Protorelic. The tutorial "Cactuar Crush: Hard Mode" appears. The party can now undertake Hard Mode of the Cactuar Crush minigame at each of the Modular Reactors for additional party EXP. Fun. "Phenomenon Intel 4: Bladesman of Legend" complete! The party earns 10 Corel Region data points and 5 party EXP. At last, they have collected all World Intel data for the Corel Region. Cloud obtains Kid G's Protorelic. The player earns the trophy "Cactuar Crusher" for obtaining a Protorelic in the Corel Region. Obtaining Kid G's Protorelic triggers another interesting cutscene (56:26). He again meets the Eccentric Swordsman. The scene confirms a thought that I had about the protorelics: they are Genji gear. The swordsman also confirms his name: Gilgamesh. He challenges Cloud to face him on Gilgamesh Island. If you insist, Gilgamesh. After Cloud's weird vision, Chadley contacts him (59:23). He registers the "Phenomenon Intel 1: Gilgamesh Gardens" location in the northeast of the Meridian Ocean. Not only has Cloud obtained Kid G's Protorelic, the combat trial "Corel Region Intel: Level 2" has become available in the Combat Simulator. Oh, joy. The party warps to the Costa del Sol destination in Northern Corel. 1:01:35 - Costa del Sol The party talks to Chadley (1:01:50). They spend 30 Corel Region data points to develop another orb of Auto-Weapon Ability Materia. I wonder if there is more materia to develop for the Meridian Ocean region. The party talks to Jenny to warp to Johnny's Seaside Inn (1:02:32). They rest in their room. Afterwards, the party saves outside. Next time, they will work on the Chocobo Races at the Gold Saucer. Thanks for watching!
@heorotlinea2 ай бұрын
Final Fantasy VII Rebirth Playlist: kzbin.info/aero/PLIZ8kn0xML27o2QJbod1TfW_kHBGZ1t3i