SotL is casting games, and Hera is doing mathmatical research! What is this world coming to?
@ivairrgs2 жыл бұрын
T90 will win Red Bull Wololo VI.
@musabcelikbas2 жыл бұрын
11
@ageofstrange6572 жыл бұрын
The world is upside down. Don't you watch News? 11
@andrewnelson28012 жыл бұрын
11
@DaviD-zw6cd2 жыл бұрын
Besides... None of what Hera is doing is mathematical research xD
@mubashirulmoula17982 жыл бұрын
#5 - Monk can heal Ballista Elephant too. Monks healing farm makes sense since villagers can convert farms. #4 - TC repair cost is 2x higher than construction cost. So it 4x higher than usual repair cost. Honorable mention - BBC, Cannon Galleon and Turtle Ship does melee damage but BBT does pierce damage despite all shooting same cannon ball.
@SHiX112 жыл бұрын
Wow!
@ITACHIULQUIORA2 жыл бұрын
Is repaire cost 0.5 construction cost for other building ?
@vianney7682 жыл бұрын
You can heal elephants siege but not pure siege, that make sense
@Nysyarc2 жыл бұрын
@@ITACHIULQUIORA Yes, so a Barracks at 1 HP would cost roughly 88 wood to fully repair (175 / 2), while a Town Center also at 1 HP would cost roughly 550 wood to fully repair (275 x 2).
@rubenmaessen47242 жыл бұрын
I played AOE in the early days and bombard towers did do melee damage. I think they should, giving it a different position in the game than regular towers. Being unable to destroy with rams, you force your opponent into trebuchets. To rebalance they should be more expensive. Now they are only half the cost of a bombard cannon... Think about that looking at them. I also think it would make sense to remove the tech from the tech tree and enable bombard tower when researched chemistry and keep.
@estellebright25792 жыл бұрын
Town Center repair cost is 4x of its “intended” repair cost because town Center is a building that consists of 4 parts. When repairing it, instead of repairing a single building, villagers are repairing 4 buildings simultaneously, costing a lot of res as a result. Town Center is also notorious at being picky about where to build, unlike things such as houses and mining camps. Even wonder can be easier to build than town Center sometimes. SotL did a pretty deep dive into building placement a while ago.
@sekaidoggo76102 жыл бұрын
I really don't think that's the case. I feel they just replaced the stone required to repair with it's equivalent on wood, so it would be (275 wood + 100 extra) x 2 which would result in 750 wood to repair from 1hp, which might seem close to x4 it's original wood cost. Or they just applied x4 the value cost idk.
@estellebright25792 жыл бұрын
@@sekaidoggo7610 The repair cost for TC is 550 wood per 2400HP TC. So it’s 275/2*4.
@sixstrongguys Жыл бұрын
Th cost doesnt bother me, but the way villagers repairs it. Sometimes vills hv to go to the centre part of the TC to repair, but sometimes just the edge. It make big difference when under attack by onager.
@estellebright2579 Жыл бұрын
@@sixstrongguys Yeah I know. It is quite random and villagers just sit down and repair at the wrong spot and get themselves killed.
@amirsalehabadi72432 жыл бұрын
In the old days, Hussar used to be slower than light and cavalry, but it felt horrible, especially for raids, so it was changed to have the same speed
@sgtpepper85812 жыл бұрын
also first hit was double, I mean, like 14 attack and not 7 instead but just one second
@Polymachaeroplagides2 жыл бұрын
Hi Hera, as I describe one video before this, the militia line is weird, too: Attack Delay from Militia is 0,5, MMA 0,88, Longsword 0,63 2Hand 0,5, Champion 0,63..
@sgtpepper85812 жыл бұрын
animation thing, look how long MMA hits
@KHariram2 жыл бұрын
Attack delay for melee units is tied to their actual animation time and that is all over the place for different units. In fact, before DE male and female villagers had different attack delays and hence this gave male villagers a slight advantage when fighting. The animation times and attack delays for melee units are not in sync as well. In game, melee units keep looping their animations and whenever their cooldown is ready and an animation completes, they deal damage. This leads to funny things like Japanese Man-at-Arms which have an attack cooldown of 1.5 seconds and their 2nd attack delay ends at 1.76 seconds. Since the attack is off cooldown at this animation point, the damage is dealt. In comparison other man-at-arms have to wait till 2.64 seconds for an actual 2nd attack. As a result, Jap Man-at-arms can easily deal 2 instances of damage to villagers before they are able to flee away.
@Polymachaeroplagides2 жыл бұрын
@@KHariram Thanks, I think Spirit of the Law could make a video about this xD
@sgtpepper85812 жыл бұрын
Bombard towers used to do melee damage in AOC 1.0, in scenarios, bombard towers were OP, that's why devs changed it
@Igor3692 жыл бұрын
Eh, now that DE has changed campaigns we should have BBT deal melee damage again imo. Also which scenarios did it impact anyway? You need to be locked in castle age or not have trebs to consider AI BBT unbeatable.
@3xperiment82 жыл бұрын
I think since BT requires a unit that attacks at distance to not get heavy shot, they automatically becomes OP vs civs that don't have bombard cannons, like Celts, Slavs, Chinese, Vikings. Making so the only unit to counter a BT would be a Treb. Leaving those civs in a real disadvantage. Making Rams fairly good vs BTs give those civs equal chance. I guess that's the reason.
@unimportantcommenter4356 Жыл бұрын
@@Igor369 In 1000 pop games, which are fairly popular on GR, BBTs are hard to deal with due to the abundance of gold and stone, the increased imput lag due to the sheer amount of units and the general stats of the BBT. If they are to deal melee damage, they should take up a 2x2 tile with increased cost.
@SchlomoGoldbergstein2 жыл бұрын
For me, it's the spanish archer rush.
@krystofcisar4692 жыл бұрын
Why not, they all gonna die at some point :D Spanish cavalry archers should be totally fine tho - they only lack parthian tactics.
@7636kei2 жыл бұрын
Did you watch that Spanish v Gurjaras match Spirit casted in particular?
@Scrumpy3692 жыл бұрын
Hi, just wanted to add some extra detail on TC repairing! Any other building costs half of original build price to repair from 0% to 100%, except the TC, which costs double the original cost. Due to this, Britons reparir cheaper compared to other civs. Another fun fact is that you need to have at least one stone in the bank in order to repair TCs. It is not consumed, but if you don't have any, you can repair even if you have wood. :)
@AndrewKeeleymegaak32 жыл бұрын
the stone part was actually changed in a patch, it is no longer the case. "With update 61321, Town Centers can now be repaired even if the player owns exactly 0 stone."
@yewchoobes2 жыл бұрын
@@AndrewKeeleymegaak3 And "exactly 0 stone" is interesting because the game actually stores fractions of res, e.g. you could have 0.4 stone and your res bar would show 0 stone (think it shows 1 stone if you have between 0.5-1.4) but you could still repair because you had at least 0.1.
@mangocurry2 жыл бұрын
From what I’ve heard the repair cost is higher because the TC building is composed of four different “hit boxes” or whatever to call them. The center piece where units can’t pass through, the two sides with roof and the front of the building where there’s… noting really. Each of these take half of the value to repair, adding up to double the value in total. I don’t know if the increased repair cost originally was intended, a happy accident that made sense balance wise or just an oversight that became a part of the game.
@0skaremil2 жыл бұрын
The castle also costs twice as much to repair
@valger36522 жыл бұрын
Britons don't have a discount for repairing TC and have to pay same price as other civs. Britons bonus affects only constructing TC and dont affects on already existing TC. Only malians have discount for reapiring. Techs/civ bonuses which increases building hp didnt change cost for repair from 1 hp to full hp , but each repaired 1hp becomes slightly cheaper.
@JoDaG7772 жыл бұрын
I think it makes sense that the scout is faster than light cav. It allows a player to be able to run away, but it won’t allow them to win the battle. It’s probably one tiny little way to avoid being first to light cav to snowball the fight or game.
@gamingpc54592 жыл бұрын
I think the upgrade related cases might be influenced by a thematic view: paladins have heavier armour and thus might be harder to carry the sword and shield, making them attack slower; and scouts are supposed to be a recon unit, and when upgraded they become a light cavalry type unit. Yes, gameplay wise they make no sense but back in the early 2000s games had weird mechanics that were put there because devs wanted to add flavour and have fun
@MrLaVoe2 жыл бұрын
makes sense
@technoseeders43892 жыл бұрын
I totally see it in the same way. I think these all make sense in a thematic way, and it is a nice touch of realism. You get better armor and weapon, but these come with a cost, as you get a bit slower. It is a bit of the same of a teutonic knight weak point: speed, as they are so heavily armored.
@bunga64752 жыл бұрын
considering that a lot of things are historically inaccurate, or the amount of other things that makes no sense, why bother on such small detail that is invisible at simple view? I think it is a misstake, that by coincidence, makes sense under a thematic view
@sixstrongguys Жыл бұрын
I think it give chance for the player in poorer situation or in lower tech, as their scoutscan still run away from fight. Like the logic how eagle scout vs scout at 1v1.
@raszamatasz56242 жыл бұрын
fascinating video hera, really cool to me how you can be a top 3 player of the game but still it has these little foibles and secrets that can fly under the radar. Regarding Bombard cannons + towers vs rams, your idea that it was about pierce vs melee damage is correct. Bombard towers do 120 pierce damage, which obviously is less than the 195 pierce armor of the ram. Bombard cannons, however, do melee damage, so unsurprisingly they do more to rams. This actually wasn't the case in the very og AoK, which among its other jank had BBT doing melee damage, meaning they just absolutely hard countered rams, 2 shotting ram and capped ram, and 3 shotting siege ram. As far as the inconsistency with bombard cannons,, they're basically like itty bitty mangonels, in that they have concentric rings that do more or less damage depending on how close to the perfect center of the shot the unit was when it landed. The rings are smaller than a mangonels, obviously, and the amount of damage per ring doesnt scale the same way, but thats how you ended up with 27 vs 30 damage against a TTK. Keep up the great videos and gameplay, love hearing your perspective about different little niche aspects of the game, and of course your gameplay and tutorials are always super helpful!
@mikelivingood77972 жыл бұрын
Bombard towers were deliberately changed to 120 pierce damage with The Conquerors expansion. The change was to give them the same vulnerability as a castle. If they maintained their melee damage, they would be a better option than castles against rams and would overtake castles in usage, instead of supplementing them. Now you know how to take down MBL, although he seems to have barracks near his towers, so...
@bananaslamma352 жыл бұрын
BBTs deal pierce damage, Bombard Cannons deal Melee damage. BBTs used to deal melee damage, but that made them obliterate Rams very easily, which made them even more difficult to take down than they are now. So they were changed to deal pierce damage, making them useless against rams. And as for the variance in BBC damage... I think that what you experienced was the fact that BBC appears to not have 100% accuracy when targeting units. You can kinda see it a little bit in the video that it's not hitting the ram dead center, but hitting it a little bit on the side. If it hit slightly to the side and not head on, that would explain why it dealt slightly less damage on the second shot than on the first. BBC splash damage has a very small radius so damage drops a little bit even at seemingly insignificant distance.
@CambaCua19952 жыл бұрын
I think that thing of scouts make sense because the light cav have armor (a shield in his back, for ex), while the scout don't. Or maybe it's just a mistery of life, like the insta-convertions of Mr Yo and Modri and never-convertions of Daut (LOL)
@valger36522 жыл бұрын
Mangonel -line damage mechanic even more confusing than bbc. In same situation mangonel do always slightly different damage, which could affects for ex. in mangonel wars. Also interesting fact , researching fletching can reduce the number of tower additional projectiles, depends on numbers of garrisoned villagers. Without fletching ratio (garrisoned vil/add projectile): 1/1 , 2/2 , 3/3, 4/4 , 5/4. With fletching: 1/0, 2/1, 3/2 , 4/3, 5/4.
@mikelivingood77972 жыл бұрын
From aoe 2 wiki, monks covert at the end of the 4sec thru the 10 for non-resistant units. If a monk starts converting a charging knight from 8 tiles away, by the time it has moved for 4 seconds (1.35*4=5.40 tiles) The monk will have a 28% chance to convert. by the time the knight is at the monk (5.92 sec) and able to swing 6+ the monk will have had 3 (28%) chances to convert. From what I have seen of Yo, he will wait to convert until your knight moves closer to about 4-5 tiles away. Now you are caught in the middle of their range (9). You can get away if you run directly away, but any hesitation or movement in a tangent and they will have one or two conversion opportunities. If you close the distance to attack, the monk has a very good chance to convert before dying, especially if they have sanctity.
@ryans81222 жыл бұрын
Even when Hera says its not worth knowing it turns out to be much more useful than expected
@Ikonicre_Moonshield2 жыл бұрын
Cool. I dropped a comment the other day in the war galley video the other day about this very thing with the Cavalier. I think Spirit of the Law covered it ages ago in a video. It helps beefed up Cavs (like Farimba Cavs) become budget Paladins.
@jefffinkbonner95512 жыл бұрын
Stirrup cavalier too! And Sicilian cavalier is just amazing vs archers!
@leaftopjo84282 жыл бұрын
For number 4 I think it's because originally TCS only costed wood and the stone cost was a later addition
@shiva430572 жыл бұрын
Town center repair is 2times the tc cost or 4times the regular repair cost
@hikatoyshi2 жыл бұрын
In the Age of Kings days bombard towers would melt rams. I assume the devs change that for balance reasons.
@The_Stray_King2 жыл бұрын
This is why I think the developers made scouts faster than light cav: Light cav's have more armor than scouts, which weighs them down and they are more of a military unit, not something just for scouting. Historically, scouts were not armored or very lightly armored and were not expected to fight. They were only needed to gather information. so, it makes sense they're quicker than a military unit.
@jimmyjames59532 жыл бұрын
I always assumed that the "substantive" justification for slowing down the paladin attack rate is to mimic the tradeoff of having more armor and maybe just being bulkier. But, honestly, that's probably putting too much thought into it 11 Really cool list. Had no idea about #1, but seems really cool actually, kinda like how earlier civilizations prayed for good harvests and that sort of thing.
@mayurdahiwale59072 жыл бұрын
At least for the BBT and BBC discrepancy: Siege ram has armour class Siege, which is limited. BBT has all the attack as class pierce or class anti-ship, and has no anti-siege attack. Hence it does nothing against rams. BBC has attack with class melee, and on top of that has +20 attack of class anti-siege. Thats also why Mangudai take down rams and trebs, because they do siege damage to units with armour class siege
@nachoantunez2 жыл бұрын
Hi! I think that repairing buildings costs half the price it costs to build it, but TCs costs double the wood it costs to build them, so it's four times the costs of repairing other buildings
@plackt2 жыл бұрын
Yeah, TC repair is twice the wood cost (~550), but no stone, rather than being half of both (~137 wood and 50 stone). Seems reasonable as a balance method.
@ponuno2 жыл бұрын
7:15 its not True. With wootz steels dravidian Light cav is stronger than teutons, at least in melee
@miaowmiaowchowface2 жыл бұрын
always assumed the light cav are slower because they have to wear more armor than the scout and the intention was for some kind of realism in that regard
@benjamingouchie63792 жыл бұрын
It kind of makes sense that scouts are faster than light cav though because they have less armour so they should be able to move faster theoretically.
@edwardblom26612 жыл бұрын
Yo Hera, if you wanna look up these things before making these videos, there is a tool for checking the exact stats of units and buildings. Sotl and the other stat nerds use this. You’d be surprised what kind of secrets you can find, a few ones actually useful for pro plays in very specific situations.
@bladactania Жыл бұрын
Also for repairing TCs, they don't cost stone to repair, but you do have to have at least 1 stone or villagers will not repair.
@bigsmoke45922 жыл бұрын
i think the paladin attack speed might be slower because of it's animation? imo attack rate should be really well synched to animations since we don't get any numerical stats on attack rate. i think it's cool if the elite heavy units attack slower but hit harder
@dakotabanks49842 жыл бұрын
Bombard Cannons do melee damage as some others have said, they also have a 20 damage bonus against siege weapons in addition to their base damage of 40. A siege ram has a base melee armor of -3 which means bombard cannons should be doing 63 damage to a siege ram with every hit. The variability in damage probably comes from the bombard cannon also doing splash damage and the siege ram having a larger hit box than your average unit, also why a villager can hide behind a ram and not get shot by a castle. SotL would probably do better for the analysis of how the damage is getting applied to get the variability you see in your video. Bombard towers do pierce damage and since rams have 195 pierce armor all but 1 of that damage is negated. As a bit of additional trivia, bombard towers used to do melee damage in the original version of the game but this was changed because there were deemed too hard to deal with since only trebuchets could be used to kill them so it was swapped to pierce damage so that rams would be effective against them as well. So ultimately the difference is a balance thing.
@rubenmaessen47242 жыл бұрын
I understood that buildings and units repair cost is half of the original cost per HP, with the exception of town center which costs double, making it four times as expensive as other buildings. It is not true that you only need wood to repair the TC. You do need at least one stone, but you don't spend it when repairing.
@MaiTran-nc5se2 жыл бұрын
paladin attacking slower and light cav moving slower are kind of intuitive in real life Becuz a soldier with more armors on their body tends to move their arms slower and the horse carrying more weights(the additional equipments)also make sense to run slower
@joel_seth_media2 жыл бұрын
Important aspect of repairing TCs: although TCs only cost wood to repair, you cannot begin to repair a TC with 0 stone in the bank.
@Arniecom Жыл бұрын
What's also pretty funny is that you need to have at least one stone banked in order to be able to repair a Tc, even though you don't actually pay it
@praevasc4299 Жыл бұрын
Mounted units getting a little slower when upgraded is pretty realistic. They have more HP, attack, and armor. In real life, it would mean they have stronger armor and heavier weapons, which do weight them down. They are still more effective, so it's worth to upgrade them if you use many of them.
@Charlesbn882 жыл бұрын
Explaining bombard Cannons! Might satisfy you until SOtL makes a video about this. I think he actually has done some about splash damage and different between splash and trample. Bombards different damage is due to them doing splash damage and the damage is applied similar to when a mangonel-line units attacks and not all parts of the splash hits the target.
@ИосифЛуна2 жыл бұрын
Bombard towers had melee damage in Age of Kings (first release version of the game), but was nerfed to pierce damage afterwards since it gave too much advantage to civs with it
@isaisotarriva81622 жыл бұрын
I remember those times when bomber towers were a little over power. Back then the only way to destroy them way at a distance with trebuchets or BBC, since they could defend perfectly well against rams.
@Bobby.B6192 жыл бұрын
Great vid Champ - Lets go Champ !!
@BaronVonScrub Жыл бұрын
Regarding the different attack rate, it may be helpful to think of it as DPS rather than attack rate and damage separately. 14/1.9 = 7.4 DPS for paladin. 10/1.8 = 5.6 DPS for cavalier. If paladins attacked at 1.8, they would have 7.8 DPS. That would have been approx 39% damage increase; presumably the devs found that too high. So consider what balance options you have. Normally you'd just drop the damage by 1. If paladin damage was 1 less attacking at 1.8, it would be 7.2, which is just 28% more. Presumably that was found to be too little. But by dropping the attack rate slightly, you can meet in the middle for the 32% sweet spot they were aiming for. Don't think of it as an attack rate nerf, think of it as a DPS buff through indirectly tweaking two parameters instead of one. Disclaimer: This is a bit oversimplified, cuz it doesn't take into account armour. As a little side note on that point, this would mean that against a sufficiently armoured target (boost a wall's armour in scenario editor), cavalier will actually do higher DPS than paladin.
@ITACHIULQUIORA2 жыл бұрын
For the paladin my intuition says that the slower attack is related to the fact that it has more armor and also it should carry a better weapon (heavier) in addition to have more hp (fatter, Im joking) so that why its technically not that weird to have less attack speed
@Fitzibutzi2 жыл бұрын
Since nobody postet this. Back in the days you had to have at least 1 Stone to be able to repair Tcs(although it still only cost wood) the devs removed that 1 stone rule a few years ago.
@forsakenquery2 жыл бұрын
hey Hera, the stone cost on TC repair was only removed a few months ago in a monthly balance patch. It was a balance change to make siege pushes less punishing.
@revalenz2 жыл бұрын
What was changed recently is that before you needed to have at least 1 stone to repair, TCs but it never actually used the stone, it was just required to be there. They fixed it now, because I guess it wasn't consistent
@forsakenquery2 жыл бұрын
@@revalenz only a few weeks before that they changed it so you didn't use stone to repsir
@revalenz2 жыл бұрын
@@forsakenquery That is not true (unless there was a bug where it required stone in a patch and then they reverted it). You can see this video from SoTL from 6 years ago. All his tests repairing the TC were with 1 stone in the bank, that never ran out: kzbin.info/www/bejne/j6qld6d6p9ejnZY . Same with this video from T-West in DE: kzbin.info/www/bejne/qnrTnpuId8aMb6M . Maybe there was a different change that you saw and you might be confused.
@yohanbeck8172 Жыл бұрын
Im a renowned idiot but I think the scout vs LC speed has sense (lets say lighter equipment equals faster horse) But the main reason might be something older like allowing teutons some mobility early game or at least some value from a scout rush that was too late and did no damage, being delayed. Who knows Im interested to find out! Just like a group of scouts coming across Light Cavs I say thanks for the video and see ya later nerds!
@melonetankberry52112 жыл бұрын
i can only think it is rooted in a sense of preserving realism. more armor = heavier = slower. to the bombard tower, i might remember it wrong but originally bombard towers did lots of dmg to rams to the point that they became kind of pointless as a matchup. nerfing them to 1 still is wrong in return i think. just make it 30% less than the "siege" bombard and call it a day.
@spicytranslations96042 жыл бұрын
I feel like it makes sense. More armour makes them slower. A small attempt by the devs to make it more "realistic". Meanwhile... 25 Elephants enter a small transport ship -.- 🐘
@stryker55732 жыл бұрын
Monks healing farms makes sense. Those medieval monks were great farmers and brewers!
@sgtpepper85812 жыл бұрын
Another thing, Hussars and Mangudais are worse in DEFINIVE EDITION, Hussars used to do double attack in the first hit, now they don't, and mangudais attacks a bit slower than cavarly archers
@diego_neuromesh Жыл бұрын
Bombard towers used to do melee damage which made them too good. The only siege you could use was trebuchets and bombard cannons. So devs nerfed it, otherwise for civs without bombard cannons a forest of bombard towers would be nearly indestructible.
@danielbentley71172 жыл бұрын
Kind of makes sense that Light Cav are slower. The horses have to carry more armour than scouts.
@youcanthandlethetruth54332 жыл бұрын
Well light cav and Hussar have been on the field for longer so their horse is older and they have more Armour and weapons. Plus Hussar got those huge ass wings creating drag
@PauxloE2 жыл бұрын
Paladin attacks slower than Cavalier, Light Cav runs slower than Scout Cav - and recently we still thought that the galley→war galley upgrade was the only one which makes a unit worse.
@SHiX112 жыл бұрын
It's because once the paladin gets more Armour they become "heavier" hence slower to attack. Same for light cav being slower. Game is accurate, and not "created" for fair balance. I think they should keep it as it is. Not everything that's upgraded had to become better (looking at you, the new iphones).
@henryericson74822 жыл бұрын
An important quirk about repairing the TC: you need at least 1 stone in the bank to start the repairs.
@88porpoise2 жыл бұрын
First, you didn't need one stone, you needed any amount of stone (including a fraction that rounds down to zero). Second, this was fixed in a patch and you no longer need any stone to repair a TC.
@henryericson74822 жыл бұрын
@@88porpoise Wonder how you can get a fraction of one 1 stone. But ye I just checked, seems like it was patched in the last DLC. Unironically buffs douches
@juangarbiero22942 жыл бұрын
Hi! I know one more, when you research chemistry the mangonel attack has less splash damage, the hole line i belive
@maxs7132 жыл бұрын
Maybe the logic for the light cav, hussar and paladin - they carry more armor so it makes them slower 🤔😄
@hansoskar19112 жыл бұрын
TCs used to cost only wood so the repair cost is only wood. but until a few patches ago you needed at least 1 Stoen in the bank to be able to repair a TC. this made 3TC strats more riky bc you couldnt repair a TC under attack. The reason TCs cost double is bc the TC is actually a patchwork of 4 buildings (3 of which you can walk on) and each of these 4 buildings costs half wants to be repaired for 50% the cost. hwich adds up to twice as much as a regular TC, which is 4 times as much as any other building. IIRC T-West has a precise explanation. Bombard Towers do pierce Damage which is absorbed by Rams and Bombard Cannons do Melee damage(like Mangonels) Bombard Towers USED to deal melee damage as well but that was found to be too strong precisely bc it kills Rams. on 120 base damage the type doesnt really matter otherwise. Are you sure the Teutonic Knights didnt upgrade in between? bc 30 is the correct damage for a ETK without any armor upgrades and 27 after all Armor upgrades. otherwise it could be a small imprecision from attack ground if that was used. Funfact: if you never got the Light Cav upgrade and you convert an enemy Hussar it will have the aditional 0,05 speed.
@valger36522 жыл бұрын
in AOE2 DE long time ago no need any stone in bank to start repair TC
@hansoskar19112 жыл бұрын
@@valger3652 yeah lol before the stone cost was added.
@valger36522 жыл бұрын
@@hansoskar1911 Ah , i got your point. Indeed , initially 20 years ago TC cost only 275 wood. And yes, TC is specific building, consisting of 4 parts, also TC in construction process and already builded TC are different buildings - thats why britons dont have any discount for repairing.
@Kavou Жыл бұрын
Paladin Upgrade makes sense, due to all the armor they wearing, makes them slower.
@crownofglory12642 жыл бұрын
I didn't know that I needed this video
@ryzae6202 Жыл бұрын
I like the scout cav detail. After all, it is a SCOUT cavalry, not light-armor
@bladactania Жыл бұрын
For the bombard cannon and bombard tower one... what does the cannon galleon do to rams?
@AnputVT2 жыл бұрын
I feel like the Paladin thing probably has to do with fitting the animation better,
@annaairahala94622 жыл бұрын
Bombard cannon does 40 melee damage + 20 siege damage. Bombard Tower does 120 pierce damage but no bonus siege damage.
@abdalucchash57172 жыл бұрын
Melee upgrade increases their armour and equips them with better and heavier steel, slowing them down. Idk why dev did this, this is just my thought
@iamkkkit2 жыл бұрын
in the old 1.0 patch BBT used to kill rams with one shot, they were very OP, If anyone made 20 of them in BF, and you could NEVER push them, so they balanced them in 1.0c patch i think.
@Poetristi2 жыл бұрын
Bombards have bonus against siege and probably some more added vs rams
@francor1335Ай бұрын
maybe the reason is that the the armour slows you down, both for light cav/hussars and paladins
@francor1335Ай бұрын
though I reckon it should happen to all units
@someonesch43612 жыл бұрын
It is logical that the more armored versions of the cavalry should be slower than the less armored one.
@lucamarino12262 жыл бұрын
Bombard tower used to do melee damage but that was changed because was too difficult to counter I guess
@melonetankberry52112 жыл бұрын
what do you think about player controlled animals become prey if encountered by carnivore wildlife? it always struck me as weird how lions/wolfs ignore sheep/pigs scouting around by themselves.
@LCH9742 жыл бұрын
Its not weird that we can heal Armor elephants coz its just an animal without mechanic things. Organ guns are its a guy using a fire weapons so it must be répare. But according to my logic, it’s weird to heal Khmer’s siege elephants )
@tylerhalley69272 жыл бұрын
Hey just curious what in your opinion is more useful as a repair unit for siege, monks because of the range? Or vils for the affordability/availability
@Feeelipeeee Жыл бұрын
The shield is making light cav heavier, that's why.
@mundolincurve75772 жыл бұрын
I don't think Slav castle after their Detinet technology have to use wood to repair castles :p What about towers and bombard towers ?
@valger36522 жыл бұрын
After researching Detinets repairing castles and towers will cost wood and stone according to new price, doesnt matter they was constructed before or after researching UT .
@ottomann48462 жыл бұрын
Hey Hera, arambai get flaming darts from chemistry, but they do not get +1 damage from chemistry!
@leonardjulius60982 жыл бұрын
TC requires at least one stone to repair but doesn’t consume the stone
@Rutious42 жыл бұрын
In case you didn't know, siege elephants are living beings and not machines even though they're siege.
@damianvergaradominguez84842 жыл бұрын
Other weird thing is the bonus damage of pikes on ships
@calebvangelder11012 жыл бұрын
The reason bombard cannon hits are not consistent is because they are not 100% accurate.
@rdcdt63022 жыл бұрын
Paladin is for visual. It's look more powerful hit.
@andresrodriguez24722 жыл бұрын
The light cav has a shield so no as light as before upgrade.
@flow333job2 жыл бұрын
paladin wears more armor. thats why it is slower
@musafar0062 жыл бұрын
01:14 Although it only costs wood to repair, you need at least 1 stone (or gold; can't remember which) in your stockpile. If you have 0, then you cannot repair.
@areyouapoo2 жыл бұрын
This had been removed in DE now, no longer need stone for repair now
@ivairrgs2 жыл бұрын
@@areyouapoo you still need stone to repair the tc.
@domingossn2 жыл бұрын
A shout to Spirit of the Law!
@TremereKorbu2 жыл бұрын
Champions have less attack speed then Two-Handed Swordsman.
@justxavier99992 жыл бұрын
What about that Vikings don’t need castles to make Longboats ;)?
@jemand84622 жыл бұрын
I guess farms are just farm-shaped boars so units that can be healed. I wonder if boars can be healed by monks.. does anyone know?
@davidbarta74922 жыл бұрын
Hi paladin in AoE 2 before definitive was too OP. They need nerf them somehow. And make sense because more armored unit is slower same with light cav. more armor horse is slower.
@rdcdt63022 жыл бұрын
Before bombard tower destroy ram like it's trash and with conqueror they change it
@jaroslavzapletal93442 жыл бұрын
scout have no armor on him, so he is faster??
@dragovern2 жыл бұрын
But dravidian lightcav ignores teuton armor
@beetoven8193 Жыл бұрын
Why do Canadians and Europeans say "mealy" instead of "melee?"
@RealSoloWing2 жыл бұрын
AND you need at least 1 stone in the bank in order to repair TCs; even if repairing it doesn't cost stone.
@AndrewKeeleymegaak32 жыл бұрын
With update 61321, Town Centers can now be repaired even if the player owns exactly 0 stone.
@88district2 жыл бұрын
Why does Hera say "cavalry" so weird?
@RageFireMaster2 жыл бұрын
About 4) I think T90 mentioned this once: You actually DO need Stone in your bank to repair a TC (if they didnt change that lately) it just doesnt drain the stone, so 1 stone would be enough, but with 0 stone you are unable to repair
@jorgedelamora59052 жыл бұрын
I think sc are faster because of insta turcs upgrade being too strong
@solorollo9756 Жыл бұрын
Scout cav have no armor. Light and hussar do. Armor is heavy
@KunalKrishna2 жыл бұрын
Still doesn'tbeat Jordan Random facts : You can follow gaia birds . Did you know that?