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Staff weaver usually ends up highest DPS, often by a large margin. Still not ideal for the way many comp groups run where range and positioning are not always available. Wherever possible, positioning around groups or tags is better than directly following because a weaver's defense is range and mobility, not much else. My server barely runs any comp groups and also not many commander tags which is nice, or not depending on perspective.
Compared to tempest, weaver's faster attunements, extra skills and damage oriented traits results in significantly higher damage at the cost of having almost no support utility or sustainable damage mitigation. Tempest works in many groups where weaver does not.
Build at the end of the video will not maximize damage in a tight squad context but is instead designed to be self-sufficient on boons for reliable high damage in any situation (instant 10 might stacks for power overwhelming trait and 100% fury). Always Sigil of Battle imo but the 2nd sigil is flexible. Marauder gear is efficient with passive weaver traits but can't run much more without going over 100% critical rate in many situations. I swap builds often but if you don't swap between support and damage builds, Bloodlust sigil is a little better than Stars on the 2nd staff, if bothering with stacks at all.
Music:
GVN & JRJ - Stay
Airbase - Genie / Overflow 2k Remix
Yvvan Back - Impatient (YVNBCK Mix)
#elementalist #weaver #GW2 #GuildWars2 #WvW
Syceris Maguuma