Wow, what a slap in the face. I can't believe this video clip turned out like this. I don't see why this couldn't have been a 100-person interactive multimedia experience; clearly you have background on the subject, I don't see why you couldn't translate this into the experience that all the fans were CLEARLY asking for. Also, I experienced a lot of performance issues watching this on my really specific device, but I'm not going to give you any other details because you don't deserve them.
@uchuuseijin4 жыл бұрын
I've found whenever people give me feedback at work it 100% helps me figure out what the problem is but it's 0% what they said or suggested
@cgibbard4 жыл бұрын
Part of me expected this to be a slightly salty discussion about high templars.
@GaussianEntity4 жыл бұрын
High Templars should not trigger Spider Mines. Mines OP!
@robjapan4 жыл бұрын
Oh God... If only we could get starcraft content from day9!! I'd love that so much....
@golasticus4 жыл бұрын
Same but I thought maybe it's about Dark Archons instead.
@Barrelrollz4 жыл бұрын
All of me expected this.
@blacksheepwall79 Жыл бұрын
Video game players are the sort of people who hire you to build an obstacle course and then complain that the course has obstacles.
@jmcrofts4 жыл бұрын
players are great at identifying problems but horrible at giving solutions
@domantasl4 жыл бұрын
*humans I believe this has been proven
@G1NG3RJ0HN4 жыл бұрын
all of philosophy in a nutshell lmfao
@alanhersch46174 жыл бұрын
I would argue they often times arent even good at identifying problems. "This strategy is too strong!" Can be a common piece of feedback but that doesnt mean it is the actual problem, perhaps there just isnt enough counter play.
@ghostdunk4 жыл бұрын
“Remember: when people tell you something’s wrong or doesn’t work for them, they are almost always right. When they tell you exactly what they think is wrong and how to fix it, they are almost always wrong.” -- Neil Gaiman
@EarthLordCJ4 жыл бұрын
Hey man, you're a Day9 fan, too!?
@Bynming4 жыл бұрын
As your audience, we hear your feedback and we'll do what we can to accommodate you.
@maxkuozc4 жыл бұрын
That's because you care about his feelings. Dev doesn't need to care about ours, because they made a specific game for specific type of player, and it's ok for you to not like the game. Just like what you can do to this comment ;P "meh, fuck this random netizen (me) he can't understand sarcasm"
@joelh13024 жыл бұрын
@@maxkuozc wow that's such a slap in the face
@omgabaddon2 жыл бұрын
Which is nothing really.
@RoastedPheasant4 жыл бұрын
I have two feedback stories. 1. I work at a haunted trail as an actor almost every year, and just for fun I like to check our one star reviews. We get the typical troll responses "LOL THIS TRAIL DUM" obviously. But then we get the more... 'legitimate' one star reviews. "I was escorted out of the park for no reason!" (read: assaulted several actors) "They didn't scare me at all!" (read: I was the asshole in the group shouting 'THEYRE GONNA JUMP OUT FROM HERE' at every corner) But my favorite, and REIGNING KING to this day after 8 years: "I saw several actors on their phones! Zero stars if possible!" Now, there's two reasons a scare actor is on their phone. One is that they're calling security to have Guest #1 escorted out of the park. And the other reason is that you made them wait for a literal hour at 2AM in freezing weather before deciding to cash in your ticket for the trail. In either one, you are not the good guy. 2. I took a board game design class in college. In it, we were each tasked with creating a card game for a project. For my group, we decided to build a 'draft and pass' card game with the end goal being "Have the most points (without going over this total points) and win!" It was the shortest section of the rules. A single page of rules, with plenty of spacing. For the group that decided to test our game, I audibly heard the group leader go "so we take a card blah blah blah" while reading our rules. Meanwhile they had the only student in the class who was not a native English speaker, so they SERIOUSLY NEEDED someone to not skip over reading the rules. Then later on went "I don't know how to win in this game. Oh well! Guess they didn't write it that well!" and wrote on our feedback sheet about how bad we are at writing rules. I tossed it in the bin.
@labelbuddyz4 жыл бұрын
this video is such a slap in the face :)
@rainepenny79004 жыл бұрын
*Rips duct tape*
@SirPrizeMF4 жыл бұрын
Literally came here to say this
@therealgorgan51304 жыл бұрын
How does it make you feel hahahah
@psychicbot97484 жыл бұрын
Well, down to the ocean floor you goooooo
@ngwoo4 жыл бұрын
What he should do is add a blimp that crashes at the end of the video
@richardpowell42814 жыл бұрын
I run a small retail store by myself, but I TOTALLY relate...... I had to shut off notifications for reviews on my Google listing because people are just the worst... I took off 1 day to fly overseas to visit my sick grandfather, I left a note on the door, every other day was covered. Someone wrote a 1 star review "Don't bother, they're closed!"........ It was also my birthday....
@Derael4 жыл бұрын
That's also a question of how seriously you take feedback that is given. I mean, sure, that one guy was an asshole, but you could also get a useful feedback, like "4*, everything was good, but I couldn't find my favourite brand of whatever". And if it's popular one, you will know that this brand is popular, and by selling it you will increase your profit. The same is true with games, feedback of one random person might not be valuable, but if many people are complaining about the same thing (or praising the same thing), it's probably something that is worth taking into consideration.
@rotten22094 жыл бұрын
SMH... humans are awful. The last few decades, people decided to tell their kids that they matter more than they actually do. Feedback on consumer goods is necessary. Being able to complain about a retail store online is despicable. People are sheep....
@Derael4 жыл бұрын
@@rotten2209 You are talking about kids, but typical "Karens" are usually middle aged women. It's not really a generation problem or education problem, some people are just assholes, and it happens in all times and ages. But calling humans awful is a stretch, not all humans are awful, and I dare say that not even majority of them.
@richardpowell42814 жыл бұрын
@@Derael right and I do periodically go through reviews, reply to people. maybe like once a month or every other month. But I used to get them instantly and it would just stress me out.
@Derael4 жыл бұрын
@@richardpowell4281 I think it's more of a personal integrity thing. I believe it's good to treat reviews seriously, but it's also important to know where to cross the line and cut off things that upset you. Unless there is a revolution in moral education sphere, things like this will always happen, so learning to not let them affect you is an important skill to succeed in life.
@teelo120004 жыл бұрын
You know, Day9TV should be a series of books instead, and at the end of the story we can have a huge blimp that crashes...
@fromtheforest44134 жыл бұрын
"There's no plate like chrome for the holorays"
@teelo120004 жыл бұрын
@Muhammad Meizar Farizky Book9
@invictusveritas4 жыл бұрын
and we can have a story driven by a Sean "PLOTT" device.
@teelo120004 жыл бұрын
@@invictusveritas a day9 audiobook. We'd come for the story and stay for the Plott.
@maeve90144 жыл бұрын
@@fromtheforest4413 "The Hindenburg crashing into the titanic"
@pickledparsleyparty4 жыл бұрын
"Put a blimp and make it crash" is straight up feedback that is valuable to any dev working on any game.
@Myzelfa4 жыл бұрын
It worked for Brutal Legend.
@SLiV94 жыл бұрын
My game literally has a blimp in it that can crash into stuff, but still half of the feedback is about making the blimp stronger. Who are these blimp fanatics?!
@someguyonyt92704 жыл бұрын
@@SLiV9 Spoiled by kirov airships perhaps?
@DrIllegalCarrot2 жыл бұрын
@@someguyonyt9270 KIROV REPORTING
@michaelhand42464 жыл бұрын
Kevin Jordan (Class designer for WoW from Vanilla-WotLK) said it best, You need to have a healthy enough Ego as a developer to believe that you know what makes the game good and cannot leave it up to the player to tell you.
@SirPrizeMF4 жыл бұрын
Man I remember when thieves stole the grain I was gonna give to my chickens and I really wanted my feedback.
@OsvaldoChannel14 жыл бұрын
Lol
@tichondriusstormrage4 жыл бұрын
Lmfao
@arnerademacker85484 жыл бұрын
It’s called husbandry not punditry.
@billnelson82434 жыл бұрын
King comment
@TooLazyToFail4 жыл бұрын
Take your Like and get out.
@Sapeviech4 жыл бұрын
Someone was on the frost giant subreddit lol
@MatsNorway4 жыл бұрын
Oh hell yes. Way to active for a game that might come out in five years...
@tkardaishou4 жыл бұрын
We talked about scope creep and managing customer expectations in my Cloud class last week, and between that and this, my takeaway is that the most obnoxious part of a developer's job is having to convince their consumers that their ideas are a) stupid, b) too expensive to implement, or c) might be implemented eventually but 100% will not be available on the timeframe they expect.
@haldir1083 жыл бұрын
Reminds me a lot of stuff i hear on Kevin Jordan's youtube channel. (Class designer on OG World Of Warcraft). When devs let player feedback be the guiding light of development, you end up with the game equivalent of a "Truck-stop Donkey-hole".
@sams.9754 жыл бұрын
This is honestly just great communication advice for relationships.
@ZuziFox4 жыл бұрын
I am a CM for a game company and agree with everything Sean said, he was hilarious and on point. That's why you have CM to sift throught all the BS and come up with a solid list of issues from community.
@mathewfrance51654 жыл бұрын
What i learned: if I'm always eating donuts, I can let my personal hygiene and wardrobe control suffer because my hands are literally too full to handle those things
@Kalleosini4 жыл бұрын
but you can only let it suffer so much, D9 did give untied shoes as an example rather than something more extreme, keep that in mind lol.
@RuNacken3 жыл бұрын
The genius story writer Brain McDonald boiled feedback down to two meaningful questions: "are you bored?" and "are you confused?" All the rest is usually opinions. Sometimes still valuable, but only act on those if you keep hearing them a lot.
@Gunrun8084 жыл бұрын
Don't confuse me being articulate and entertaining with me knowing what I'm talking about.
@thanossurtugal4 жыл бұрын
Which ironically also applies to this video
@CreX_official3 жыл бұрын
Kudos! Really well said Day9. This has been the issue with games the past years. Devs try to satisfy every player and end up with satisfying none. Devs be humble about that "this game is not for you then".
@etofok8 ай бұрын
“If I had asked people what they wanted, they would have said faster horses.” Ford
@Tazato4 жыл бұрын
Should creative people heed Twitter? Short answer: no Long answer: nooooooooooooo
@danmiller77094 жыл бұрын
I let myself get salty when I read comment sections ALL the time for all these reasons. This is so refreshing.
@AlexComanM4 жыл бұрын
oh god Sean, I really thought you would say that ALL feedback is terrible, but glad you said that feedback is very important in a creative process.
@chr1st0pher2 жыл бұрын
im in animation and not game dev but agreed with so much of this. for people recieving feedback, always take with a grain of salt, dont get upset with people, plan to ignore 95% just like you said. for people giving feedback, don't give unsolicited feedback (rude) and if you are feeling the need to give feedback, ask them kindly if they are looking for it first. if they are, its good to either specify on what they want feedback on specifically, because if youre at the end of a project obviously giving feedback about the foundation of it is going to be completely useless.
@Skyx7004 жыл бұрын
"(I) just slide it (feedback) across the table, and you can just like let it fall off the edge, that's totally fine"
@GuillRickard4 жыл бұрын
I think the problem is that you need to take a big picture approach to feedback rather than paying attention to individuals. It's useless to know what any specific individual thinks about the game, but it's important to know what the whole player base thinks.
@onkelpappkov26664 жыл бұрын
You are a delight to watch and listen to. I like this slightly condensed form of content, so thank you for sharing the edit with us / me. One thing though, I would prefer if the background wasn't entirely black. It should show an RTS game being played and you should comment on it while wearing a clown wig and could you please be black? Also play Giant Steps as your intro and make a logo that's a blimp in free fall about to crash. Also, please don't talk but dance your words instead. I'll rate you positively when that is done. *[0/5]*
@Yonny3164 жыл бұрын
as a diesel mechanic i can relate. customer comes in says they lost 3rd gear in the trans and that it needs to be rebuilt. i throw that story in the trash and diagnose it for myself. turns into replacing a crankshaft position sensor for $100 instead of doing what the customer insisted was the problem with a $4000 rebuild. if ya don't know what ya doing you can give me clues but most of the time..... it will just send me in the wrong direction.
@discipleofluigi4 жыл бұрын
This "This made me feel (x)," idea made me feel (x).
@ArctheLadder3 жыл бұрын
"This game needs crafting." It'd be great if you just had paid internal play testers where you can set expectations and control what you get information on vs doing open source/free market play testing.
@qulpap89334 жыл бұрын
I have some ideas for you if your gonna make another one of these clips
@MisterHui4 жыл бұрын
I have the same ideas and a few better ones, imho.
@tichondriusstormrage4 жыл бұрын
🤣🤣🤣
@hammdogporkington30584 жыл бұрын
7:43 "Never confuse the fact that I am articulate and entertaining with knowing what the fuck I'm talking about in the slightest"
@jackshi17193 жыл бұрын
I don't work on games but I am an engineer at a major tech company. Here's how it's done at scale: Feedback can be great if you can categorize and triage them. You don't read them one by one because it has a lot of noise, is inefficient, and leads to overfitting. Instead, you have categories: "path planning," "UI," "performance"...etc. Then you just triage all the feedback into each bucket. If say "path planning" accounts for 80% of your bugs, then it becomes pretty obvious how your should prioritize bug fixes. FYI, if you team is big, you might even have dedicated triagers to filter out all the noise before it ever gets to the engineers.
@ironpanda58174 жыл бұрын
Interesting discussion, in an age where so many games are being sold as Early Access. There seems to be a major disconnect between what Publishers/Developers want as an early revenue stream, and customers see as a 'promise of an eventual game THEY want it to be'.
@yoda00173 жыл бұрын
Shoes untied while holding donuts lolwut. Sean's analogies are the absolute best I love it.
@Lamawalrus4 жыл бұрын
Was worried people wouldn't get when you talked about just describing your frustration as useful feedback (because it gives all the good information for devs to understand the problem!), but then you absolutely nail it with the blimp. Gold.
@Dirdle3 жыл бұрын
"'You don't have to use it, but you should listen'" It would be a lot easier to believe people saying that if they ever accepted 'we have listened and are saying no' as an answer...
@METALFREAK034 жыл бұрын
Feedback has become that way Sean because everything we write is published (in a way). Before you would have to write a review on a proper publication like a magazine etc. Nowadays you can do it easily on steam or Twitter or whatever.
@TumescentPie4 жыл бұрын
This is a message I wish I could have taken to heart as a content creator. I should have been better at ignoring chat, maybe I wouldn't have had my first mental break down. Unfortunately I wasn't in the right headspace to not fall apart. Oh Well. Still love DayJ
@Slicy84 жыл бұрын
Holy crap, I forgot how frickin' funny day9 is! I had not seen a video for a while, I clicked this, then he went off on the random penguin flipper duct-tape solution where I literally laughed out loud alone. Now it's time for me to go down a Day9 wormhole and catch up with some vids. Keep up the good work!
@cjhamilton_art4 жыл бұрын
I feel like we have all been conditioned to not feel comfortable laughing alone. Laugh away friend. Laugh away.
@joeo63784 жыл бұрын
It is a slap in the face when Day9 has untied shoes. Totally outrageous, unprofessional, sloppy youtube video, sir.
@menglish834 жыл бұрын
UNSUBSCRIBED UNTIL THIS PROBLEM IS FIXEDDDDD
@TremereTT4 жыл бұрын
I'm a developer (Time & Attendence & Entrycontrol). There is realy good feedback that made my Apps realy good. It realy improved them. But most of the feed back is about bugs I know bout and that I'm currently working on...because they are urgent! Then there is feedback that wants the Application to do something else....totally out of scape of the purpose of the Application. Also never forget the classic "make me happy button" ....why can't the app do what "I think is totally logic and the sensible thing to do?"..... It's horrible.
@AllNamesAreTakenO4 жыл бұрын
There’s also this expectation that you’ll just magically & effortlessly implement their idea. No, your idea is dumb, and even if the idea *wasn’t* dumb (which very much isn’t the case) it would be a dumb decision to pursue because it requires 2000+ man hours of work
@dirtdart814 жыл бұрын
I work for a video game company and am sharing this far and wide. Completely agree, and thanks!
@samjacobs40274 жыл бұрын
This reminds me of my favorite rant from Day9 on "data driven stupidity", I still use that term and concept in my day to day.
@taylors48954 жыл бұрын
Can you link this?
@samjacobs40274 жыл бұрын
@@taylors4895 Sorry, I tried finding the video, but I dont think it got clipped! It was just a random rant in a stream about a year ago.
@NotTheWheel3 жыл бұрын
the shoe laces and the donut analogy is probably the best for what Day9 was trying to describe, but now I want donuts. Anyways good feedback.
@alexlawson41734 жыл бұрын
Here I was thinking he was talking about the starcraft feedback spell. Got my hopes up lol.
@TerrorbyteTC4 жыл бұрын
"Never confuse the fact I am articulate and entertaining with knowing what the fuck I'm talking about in the slightest." There's a lot of people that need to hear this statement.
@KotauFPS3 жыл бұрын
I love that this video goes both ways. To the devs: learn to say no To the players: learn how to properly present your feedback
@ZombieApocalypse093 жыл бұрын
Marketers is why. People whose only expertise is supposedly gathering data on what "people want." This happens in all software development. The number of features I've coded into software painstakingly over months, delaying better features that would improve the product, because of... FEEDBACK. Inevitably, those features are almost never used. Drives me nuts. I want my sanity back. Any time I get a message from support or marketing about user feedback I want to quit my job because I know it's going to be an argument and then weeks or months of my life building a monument to a random set of people's ego that lives in a shrine visited by no one. Not even the person/people who asked for it.
@Mark-vr7pt3 жыл бұрын
Also working as a software developer (not gamedev), our project manager read the user feedback, and when he find something he thinks is a problem or mb somewhat usefull, he's like "guys, there a cool thing user suggested and I agree that it's a problem. We should do it" and I (team leader) like "sure, if you say so, let's add it at the end of our backlog. We can start working on it in like a year or so. If nothing more important happens that's it"
@TheLegoJungle4 жыл бұрын
I wholeheartedly agree. I think devs know this very well but would never EVER admit to it because it would be saying to the players “your voice doesn’t matter” and some people just can’t take that. I bet many devs just attentively say “uh huh” and move on to do what they think is right for the game. I say power to them. A similar thing happens in class critiques too where you are bombarded with feedback you already know, will get to, and are forced to listen to “bad” suggestions.
@FeRReTNS4 жыл бұрын
"Feedback" that drives me fucking insane. When someone complains about "reused" assets or animations. And that person HAS ZERO FUCKING IDEA the amount of work it takes to mesh, map, texture, and rig ANYTHING.
@tropicmephisto3 жыл бұрын
Feedback falls from the heaven, pure. We cannot blame the feedback for being soiled by the earth.
@Uber_Net4 жыл бұрын
Well here's MMMYYYY feedback: Those words that fall out of your mouth are both immensely entertaining and also a valuable critique of any creative process. That was incredibly funny thank you so much.
@kintaro794 жыл бұрын
As someone who works in the software UX space, fantastic rant as always Day9! Though difference is we can actually force test groups to ideate on solutions to go with their “feedback”.
@nimm904 жыл бұрын
"They've watched me late game with a minor"
@VolanWark4 жыл бұрын
Here's my feedback: I love all of your rant videos.
@SideBurn124 жыл бұрын
Your feedback sucks, and you should feel bad.
@OhNoTheFace4 жыл бұрын
Yeah, blind fanboys are really helpful too
@Dont_13link854 жыл бұрын
I really wish I knew the story behind what prompted this video...
@joeh67053 жыл бұрын
Hilarious. I think we elevate feedback in our minds, because it's the only thing we can do to try and participate in what you are doing: we care. Other players I'm sure have other reasons, but most, I think, want to contribute something positive. We apparently don't know how to do it effectively, so tyvm for making the effort to make this video.
@flavvsdasilver64423 жыл бұрын
I gave feedback on Subnautica Sub-Zero about 6 months ago. "It's RAINING!! 😮That's so cool!"
@brodudeman93904 жыл бұрын
Subnautica is the perfect example of useful player feedback. You just hit f8 and click a face icon to indicate if you're having fun or not, or to reports bugs. Probably just results in being able to have a smaller bug test/QA team when so many people are playing the game even when it's in alpha
@helloitismetomato3 жыл бұрын
I've worked on web apps and I'd always listen to feedback in aggregate. Basically, aside from a small group of trusted people who give helpful feedback, I didn't pay much attention to what people say unless there's a lot of people individually coming up with the same issues.
@nomukun11383 жыл бұрын
This is Advice and Suggestions. For little single-person-developed games, Feedback (actually just telling what the experience was like) is always important. But Advice and Suggestions always suck, even for inexperienced devs. Players should never give Advice or Suggestions.
@tuomoluukkanen72654 жыл бұрын
In all honesty, even other devs are bad at compartmentalizing segments that don't clearly work yet.
@jespereriksson33054 жыл бұрын
The most annoying feedback to me is when people ignore what the project is trying to be ("From software-games are to hard" "Combos in Marvel vs Capcom are to long" etc)
@Kelthraz4 жыл бұрын
I swear you can actually see Seans hair grow in real time in this clip, it's a slap in the face!
@OldSpaghettifactory894 жыл бұрын
>clicked on this thinking it'd be a rant about the sc2 spell, apparently thinking it was the early 2010s and day9 still played sc2
@goblininferno4603 жыл бұрын
I fucking love Sean's "rant" videos they always put me in a better mood. 🤣
@GenarelGuy4 жыл бұрын
imagine taking feedback from people who are watching football for the first time with their friends on a saturday
@mrhellotherehowareu13844 жыл бұрын
The way I understood this rant video is that people shouldn’t complain because the game is not broken. It’s like if your shoes untied it’s not because of the material but somehow it’s untied for no reason.
@botaine4 жыл бұрын
Even if 99% of feedback is garbage, that 1% of good feedback that turns light bulbs on in developer's heads makes it worth it. The sheer number of people in the community with all their opinions and ideas should at least get game designers thinking outside of the box and trying new things.
@robertmatys24564 жыл бұрын
So basically this is Day9 giving feedback to players how to provide feedback. And in his own words 'feedback is invaluable, but that doesn't mean everything that is said is valuable.'
@Vorpal_III4 жыл бұрын
After watching this live yesterday, I'm so happy to see it was made into a highlight.
@sirgaz86994 жыл бұрын
I really hope to see this linked on EVERY gaming related reddit.
@Zangetsu1144 жыл бұрын
LOL This is just 16:11 video is just unfiltered salt. I need some for my fries thanks. Still love ya Day9TV.
@bigchunk14 жыл бұрын
I spent 10 minutes thinking about this idea and I demand it be fleshed out into compilable software!
@dougdimmedome55523 жыл бұрын
I’m gonna say that the reason that feedback has been glorified is because of the internal logic of the developer consumer relationship, that being the consumer is always right. Now that sounds very one sided but the relationship between consumer and developer is one of transaction or a transactional relationship, the developer produces something the consumer enjoys, the consumer pays for that. This makes sense on an individual level but but here’s the problem, is development ever about producing things for an individual? Hell no, obviously not, you wouldn’t make money that way. What people enjoy is subjective, at some level it’s an impossible task to understand the wants of all possible consumers for your product. So while the internal logic of the reason this exchange exists makes sense on an individual level, it doesn’t in anyway make way for a good business strategy. This is a contradiction that necessarily means some change in the internal logic of the system of exchanges would produce a better outcome. I have some ideas about that but those aren’t particularly useful to what I’m discussing now and also as an individual in no way am I a perfectly rational actor in the logic of the entire group, no matter how consistent the internal logic of the system of individual actions, as I displayed early in the contradiction between the internal logic of consumer-developer exchanges and the creations of profitable business plans. But to put work towards understanding how to build a game more agreeable to more people isn’t obviously immediately profitable, obviously the end goal is deeply profitable but there is no clear way to that goal that is clearly profitable and a developer has finite resources to work with. So what is a way more profitable a solution? Marketing, find a way to make sure your consumers don’t refund out of outrage because of buggy design or glaring problems and don’t give terrible reviews. So what better way to do this then make the consumer feel like they’re heard, not that they are actually heard just that they have that feeling, this is the goal of media representatives in these companies. They exist to be relatable personalities whose goal is to make sure that community response doesn’t suddenly decide to work against the developers business model. So now companies have entire marketing schemes that create an entitlement the player becomes use to and reacts justly, but that doesn’t mean the consumer actually is entitled to that, thus the contradiction is only intensified and constant outrage ensues.
@Str4vv4 жыл бұрын
Sometimes player feedback is a slap in the face.
@rareroe3053 жыл бұрын
The Game Grumps have said when they read their comments, if they read them at all, they do it in the voice of Dale Gribble, and it takes all sting out of what is said. I assume that works on Twitter, Reddit, etc, as well.
@manaintolerantmage4 жыл бұрын
The absolute irony of this is.... I want someone from WotC to see this video and take it to heart.
@Daelaron4 жыл бұрын
This video is a slap in the face. I can't believe that you would do this. You know what you should do instead? Make videos about gardening whilst wearing pink pajamas. THAT would be fun to the viewer! Also, your personal opinion about me being an attack helicopter directly influences the quality of the games you produce! Respect my rotors, man.
@CeilingPanda4 жыл бұрын
I'm working at a small indie game dev studio where we work very close to our player base, it's good really but you need to have built the community and trust over years, and the trust is so easily broken, but if you can get there feedback can be a great asset.
@rickyspanish47924 жыл бұрын
I love how angry you are about all this. I feel you, man. I have *feedback* about your rant :P your ranting style is very funny and lighthearted, which is good. This was surprisingly relaxing to listen to.
@_Gnomeblaster4 жыл бұрын
Sean "That's true" Plott
@NakaliTama4 жыл бұрын
So here’s my feedback: I grew up to your funday mondays and newbie tuesdays and still rewatch them for fun on the weekends but rarely watch your new content because it simply doesn’t scratch my itch. Still love you. Hope you had a good day today
@MerryGamer4 жыл бұрын
Great example of useless feedback lol
@notednuance3 жыл бұрын
Anyone who has worked in software creation (games or otherwise) know exactly about these complaints. 100% feedback has value... good lord is not all feedback valuable I completely agree. Especially with the idea that feedback providers rarely understand you can only work on one thing at a time. Course I've worked as a PM/BA so I've done a fair bit of telling stakeholders no to the things they think they want... on the other side the stakeholders that also happen to pay the bills have also said no to cool shit I wanted to include in a project.
@SamGears4 жыл бұрын
I thought this was a rant about Feedback spell in Starcraft and I was really curious how Day9 came to that opinion
@chrisnorth42264 жыл бұрын
Oh I f**king love day 9 man
@ryanthompson5913 жыл бұрын
Brandon Sanderson also give the same advice. His is on how to give feedback to fantasy fiction writers.
@FoXzzig4 жыл бұрын
This is pretty much my experience working in IT Support. "You should change this and make that this instead and fix that and we should use that system instead" Okay, sir, cool. But I'm a first line support analyst, why do you think that I have any power whatsoever?
@Nivek573 жыл бұрын
You are like a Greek philosopher that had access to wifi.
@LaymensLament4 жыл бұрын
Feedback is sold as a value because its the carrot on the stick that gets you to play early access games and allows companys to track your gameplay, which is probably really useful.
@torsten96284 жыл бұрын
Imagine a focus group full of hot garbage feedback causing a publisher to force a developer to make terrible changes that are not driven by an underlying passion for just making good games.
@KercyVicaro3 жыл бұрын
Targeted feedback is good, it gives people a prompt and triggers creativity and thought. Just asking for any old feedback is like putting monkeys in a room with typewriters. 1% of the junk might be useful, but most of it is just plain garbage.
@niklascarlsson28413 жыл бұрын
At first I thought you were talking about the high templar feedback ability
@alexbelshaw83894 жыл бұрын
So...... in other words 99% feedback is just complaining instead of constructive criticism or an actual bug report (which said reporter should have a place to be able to look up if its already reported and then they should add to that if need be).
@cjhardlockz52344 жыл бұрын
This a good example of why Day9 is a great orator/entertainer/people person? - I was on the opposite side of this whole argument for the first few minutes, but by the end of it (especially when he starts comparing peoples personal tastes interfering with useful constructive feedback) I completely saw his point. And now I feel I understand the life of a game developer a little bit more.
@ceridangauv39554 жыл бұрын
by reading the title, i thought he meant the feedback spell in sc2.