First Mainline Section - S3E03 ║ Workers and Resources: Soviet Republic

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Hmuda

Hmuda

Күн бұрын

Пікірлер: 51
@Yacovo
@Yacovo 7 ай бұрын
Bridges: the best way to get across gaps and the easiest to forget to maintain. Thanks for the video.
@Yookusagra
@Yookusagra Жыл бұрын
Hey Hmuda, would it make sense to continue the mainline embankment between the town overpass and the farm overpass? Over the river seems like an odd height drop that a real railway wouldn't have - and a tall bridge over the river might be visually interesting. In the timelapse at the end, those streetside paths are quite lovely! I like the framing effect they have, and citizens will have lots of options for walking.
@Hmuda
@Hmuda Жыл бұрын
My thought process was a cost saving one. The same reason why bridges go from embankment to embankment, they are as short as possible, cutting down on material and engineering costs. So, bringing the embankment down would cut down on the cost of moving all that dirt. It makes no difference in terms of game mechanics, I just tried to apply a bit of IRL logic to it, but I have no idea if it actually made sense, it just felt right. :)
@kyle5277
@kyle5277 Жыл бұрын
Can you name your clothing industry Satsumigrad? I love that you are bringing the epic Hmudagrad back!
@Hmuda
@Hmuda Жыл бұрын
Of course. :)
@skarabaeus2615
@skarabaeus2615 22 күн бұрын
Luckily I found your video series about this great game. I immediately subscribed and liked it. It's really helpful and it gives me some good ideas about what a republic could look like and how to build things. Especially the pedestrian paths. I'm looking forward to watching the whole series. Thank you very much for that.
@gaborfeher741
@gaborfeher741 Жыл бұрын
It's impressive how precise and creative your design always. You not attached the brightness video link, but I already know this function.🙂
@Hmuda
@Hmuda Жыл бұрын
Added it now, lets hope I remember it for the next video. :)
@puransu20
@puransu20 Жыл бұрын
that railway/road smoothing method is so smart, terrain in this game is so finnicky to the point that I stopped playing more than a year ago because it's impossible to make roads and railways do what you want to without them turning ugly with the occasional bumps and clipping issues. definitely steal this method from you, thanks
@KerboOnYT
@KerboOnYT Жыл бұрын
Beautiful! I really like how you lay out your roads and rail lines
@FirestormMk3
@FirestormMk3 Жыл бұрын
Looking forward to night! Also, I appreciate you being a kindred spirit who also gets hung up on making railroad grades at least in the ballpark of reality.
@王沛升
@王沛升 Жыл бұрын
Actually, you can cancel the demoshing if there's no fuel or other other products inside a building (or rail, powerline, etc) if the demolish haven't started. Once it started, you cannot reverse the demolishing. And if there's any product on site, they will be turn into waste (according to product tyoe, petrochemicals will become toxic waste), and subsequently unable to cancel demolish.
@ChrisJohnson-of8fh
@ChrisJohnson-of8fh Жыл бұрын
Yes I was saying “no! Not all that steel and electrical components!” When the entire line was scrapped
@Hmuda
@Hmuda Жыл бұрын
Oh well, we started with more money for just such eventualities. :D
@PhilippVonVangerow
@PhilippVonVangerow Жыл бұрын
Great trick for smoothing terrain. Thanks for showing!
@Lancelot_Jago
@Lancelot_Jago Жыл бұрын
I see the road and rail smoothing is still an issue. I would like to think the developer would make that a priority over all the other mechanics being introduced. I’ve stopped playing due to the frustration of building realistic looking pathways for vehicles. Thanks for keeping my interest in the game high. Cheers 🇦🇺
@generalfoxer2571
@generalfoxer2571 Жыл бұрын
I stopped watching gaming content some time ago, but I have to watch this! Can't wait to see how it progresses.
@ShMokou
@ShMokou Жыл бұрын
I've always play this game on hardest difficulty, and my republic always looks like industrial hell. Glad to see some neat town for once.
@m1shuC
@m1shuC Жыл бұрын
Glorious time-lapse, comrade Hmuda!
@dominikvonlavante6113
@dominikvonlavante6113 Жыл бұрын
I like your process/trick for building smooth embarkments. It never occurred to me to use the off-by one snapping trick. :-)
@raptor22o90
@raptor22o90 Жыл бұрын
Well, these tracks will no longer remove the breakfast and the kidney stones from the users. Sadly the hospitals will have to deal with them.
@sebastianjoseph9628
@sebastianjoseph9628 Жыл бұрын
I’m not seeing the link to that video in the description, but otherwise I’m loving this series and am so glad it’s back!
@Hmuda
@Hmuda Жыл бұрын
Thanks, I knew I will forget it. Let's hope I remember to add it in the next one. :P
@tohkai1959
@tohkai1959 Жыл бұрын
excellent games but by god did I turn the music off fast
@Hmuda
@Hmuda Жыл бұрын
To each their own I guess, i love the music, even after listening to it for so long. :D
@Alex-rg5bl
@Alex-rg5bl Жыл бұрын
thanks for the video!
@weltraumvogel2
@weltraumvogel2 Жыл бұрын
Yay to day&night-cycle :-)
@andreichernyshev1
@andreichernyshev1 Жыл бұрын
would be nice to see you take this pretty much to end game.
@moralVplay
@moralVplay Жыл бұрын
Hello There! Thanks for the vid! have a nice day!
@grandfremdling3841
@grandfremdling3841 Жыл бұрын
Very nice
@glangercloudheroe2481
@glangercloudheroe2481 Жыл бұрын
no entiendo casi nada de lo que dice , pero igual disfruto bastante su contenido workers and resources
@TerribleResults
@TerribleResults Жыл бұрын
I can see that the midtown four way crossing is gonna get real busy. I'm also wondering if the tree-planting glitch is still there (where you can't plant trees on a place where you've previously removed a tree).
@Hmuda
@Hmuda Жыл бұрын
Yeah, it is unfortunately. I kind of doubt it will get fixed at this point, might be something too hard coded, like the roads. Not a big deal, it gets fixed after a reload. :)
@KarolOfGutovo
@KarolOfGutovo Жыл бұрын
@@Hmuda If it'll be so busy why not make it a roundabout using the newfangled one way roads? Everything necessary to make it is in the game
@ShadowDragon1848
@ShadowDragon1848 Жыл бұрын
The streets are still just textures, aren´t they?
@antonisauren8998
@antonisauren8998 Жыл бұрын
What do you mean? They're proceduraly generated meshes along control splines with pathes in traffic grid. Same as always.
@ShadowDragon1848
@ShadowDragon1848 Жыл бұрын
@@antonisauren8998 Hmuda explained a while ago that the streets are just textures on the ground, not an entity like a building. Other games like Transport Fever make them into an entity. Helps the vehicle to be not so bumpy when you follow them, because they drive on a flat entity not on a different textured ground.
@antonisauren8998
@antonisauren8998 Жыл бұрын
​@@ShadowDragon1848 You're totally wrong. They have nothing to do with ground textures, besides writing into splat map that controlls dirt under them. Right, they're not buildings. It's obvous they require completly different object class. Why every discreet segment is conformed to local terrain normal? Who know, probably without it there was too much clipping with terrain underneath with angled roads on slopes. Game uses rather large terrain grid after all, with variable teselation at range to make it worse for visuals. It might be better to make them perfect beziers between nodes with added slopes on the sides to hide gap under it, but it's decision to be made years ago on early predevelopment stage and wouldn't be intuitive to place or edit for players.
@ShadowDragon1848
@ShadowDragon1848 Жыл бұрын
@@antonisauren8998 Ok
@Hmuda
@Hmuda Жыл бұрын
Yes, they are still just floating textures. The vehicles are still only riding on the terrain. It still looks a bit weird, which is why I rarely use the follow camera. :)
@alexsandrosanchesjunior4149
@alexsandrosanchesjunior4149 Жыл бұрын
@Karelwolfpup
@Karelwolfpup Жыл бұрын
any idea what yer gonna call this first new town in Hmudastan? ^w^
@Hmuda
@Hmuda Жыл бұрын
Not yet, will think of something. :)
@esbenstrm6852
@esbenstrm6852 Жыл бұрын
Awesome, what map are you playing on?
@Michael-ig8ne
@Michael-ig8ne Жыл бұрын
You can cancel demolition also by clicking the dynamite with the green arrow. Didn't know if you knew that when you accidentally deleted the power poles
@ltk4192
@ltk4192 Жыл бұрын
At the call of the socialist heart
@JuicyLongMeatStick
@JuicyLongMeatStick Жыл бұрын
and apple wine
@lakhdarfella5367
@lakhdarfella5367 Жыл бұрын
🎉❤🎉❤🎉❤
@goncalogoncalves9447
@goncalogoncalves9447 Жыл бұрын
😁😁😁😁
@docgp1789
@docgp1789 Жыл бұрын
😁
@T800Tx
@T800Tx Жыл бұрын
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