Somewhere in this video, I hid a screenshot of Shadow the Hedgehog wearing a dress... Try to find it.
@ToxiChaos6 ай бұрын
Oh noooo I have to watch this masterpiece all over again!! Darnnnnn
@yrmmishere6 ай бұрын
Fuckin based, happy Pride Month lmao
@BadnikMechanic6 ай бұрын
@yrmmishere lol That wasn't the intention but still. Happy Pride to you!
@batteriesnotincluded75596 ай бұрын
1:40:57
@StonerWeeb6 ай бұрын
@@BadnikMechanic just a great coincidence 😺 happy pride!
@33pandagamer6 ай бұрын
2:16:34 Shadow's rage is his own. Shadow cared a lot about Maria. Gerald didn't force Shadow to be angry, he did that on his own.
@33pandagamer6 ай бұрын
2:00:59 Shadow is not mind-controlled, he is brainwashed. Mind-control is when a person is in control of another person's thoughts and actions. Brainwashing is when you force a person to think a certain way, but you're not controlling their actions. Gerald did not control Shadow's actions, he merely made it so Shadow thought Maria wanted revenge. Shadow acted on his own accord.
@33pandagamer6 ай бұрын
2:05:16 Fun fact, they also kept the secret from themselves. 50 years after the raid, GUN had no idea what Project Shadow was, all they knew was the name and that it was an ultimate weapon. The files they did had on the project were locked behind a password they didn't know. This is why they had to have Rouge look into it.
@SaddieMoon6 ай бұрын
1:53:59 I personally think Sonic having deeper messages is fine. I hate it when people just says that these are just cartoony animals, why give them deeper meanings. (NOTE: I don’t blame you for thinking that if the characters designs are your reason to) As it undermines the passion and the fun someone can have creating a world that while looks cartoony, it’s treated a bit realistically in how the world would function in this scenario as well. It’s like, don’t judge a book by its cover. Just because someone is really goofy and likes dress all girly, doesn’t mean they have some deeper or more philosophical ideas in them. Besides, I find it more fun that way. And it’s a reason why I love Archie Sonic in many ways. It feels like they make a world with some cartoony elements. But leans in the direction of there is a realism to this world, that it’s just functioning on these fantastical & cartoony elements. And for anyone who wants to bring up a character like Eggman. I personally don’t care that he isn’t complex as long as the writers are still having fun with him and how he affects the world around him. He’s like Jack Horner. Puss in Boots: The Last Wish is really deep. But yet, similar to Sonic, has a world that is fantastical and not perfectly realistic, and you can tell the people who made the movie had a lot of love with it.
@amagicalbeing74276 ай бұрын
Wait who's saying eggman isnt complex? Just because someone is unapologetically evil doesnt mean they're without depth
@TodPoleDotCom6 ай бұрын
rules are meant to be broken. SA2's story is fascinating because it starts amidst an already chaotic plot and thrusts you into action from scene 1. We're not really missing much "action" from not getting to see Shadow infiltrate the building and stuff because the game is already action-packed from the get go. It's sort of a non-flaw you're pointing out. SA2 is many things, but light on action set-pieces involving breaking into places is not one of them. Besides, isn't Radical Highway supposed to be what shadow is doing immediately before stealing the emerald?
@LeafRazorStorm6 ай бұрын
41:18 I blame the 16:9 mod. You're not supposed to see that part of the screen.
@BadnikMechanic6 ай бұрын
Yeah it probably is that... Still makes me chuckle though!
@JustinHaddock-cf8cv5 ай бұрын
I appreciate the effort you put into expressing your opinions. Your content is well thought out.
@BadnikMechanic5 ай бұрын
Thank you very much! Working on the next video like this as we speak. I'll be sure to credit you when it's completed!
@blurrydawgo54035 ай бұрын
To be fair, GUN's (initial) reason for arresting Sonic is because - per the City Escape recap - he's supposedly "a deserter from a military facility". There's no mention of the Chaos Emerald robbery; considering how City Escape takes place during the day and Radical Highway takes place at night, Shadow probably hadn't even committed it yet. He likely wasn't even aware of Sonic.
@TheNosquick6 ай бұрын
Your posts are genuinely such a huge treat. Thank you for all the effort Badnik Mechanic! It’s much appreciated.
@justcallmekai15546 ай бұрын
I think personally the reason Sa2 doesnt have hubworlds is because the humans ARE apart of the actual ongoing story and the lore. My belief is that Sa1 works on the micro and Sa2 works in the macro. What I mean is Sa1 focuses on the townsfolk because the central conflict of the finale is in Station Square, the city that gets destroyed. Talking a spending time with NPCs makes that lost greater. It is a slow burner, character focused story with small moments inbetween. Hell the main conflict Chaos doesnt really matter in most of the characters stories at least actively. We play Tails story not because we gotta defeat Chaos but to see the growth of Tails. Sa2 focuses on the big bombastic moment to moment story beats that hit the ground running where there is no time to slow down. Sonic is captured, Eggman blows up the moon, Shadows entire character etc. Humans here may not have any NPC dialog like Sa1 but makes up for it including them in the conflict and not just bystanders. So much so they have connections with the previous games lore which imo along with Angel Island is some of the best in the series. Im not saying it cant work but having the game present its story "quicker" isnt better per say but it is something that works in the games favor. Sa1 and Sa2 to me are equal yet opposite trying to do things in different ways which is why there is a split into which game is "better". Sorry for the long rant I enjoyed your video!^^
@SaddieMoon6 ай бұрын
1:53:19 Or that, Sonic had more use with a super form, and they wanted Shadow’s redemption arc to end with him dying.
@coffeefrog7346 ай бұрын
Just sharing: I read Gerald as a mash of both. That Gerald was commissioned by GUN to make new generations of weapons. One of these commissions being ‘project shadow’ the ultimate life form (aka op weapon). But Gerald trying help Maria and/or feeling increasingly uneasy seeing how well project shadow was going didn’t want to make a life form of only destruction but creation too. In the end GUN realized that Gerald had been making unauthorized changes to project shadow decided to shut it down, the situation later exalting.
@jadelock3027 ай бұрын
Honey, wake up, Badnik Mechanic just posted!
@33pandagamer6 ай бұрын
2:09:27 The fact is that GUN hired and funded Gearild to have him build weapons. In fact, the Space Colony Ark was built as a research center to primarily build weapons. He only agreed to make these weapons to 1) have money and 2) because he thought that through the creation of these weapons, he might find other uses for the technology that are beyond just using them as weapons.
@BadnikMechanic6 ай бұрын
As I've said to you on many occasions now... Where in the game do you learn this? :)
@aster4jaden6 ай бұрын
I'm pretty sure Gerald was requested by the President to unlock Immortality and at first Gerald denied the request believing Immortality should not be messed with, until he found out about Maria was terminally ill and decided to find away to obtain Immortality and while doing this a cure for Maria. The Government began to get cold feet and decided to kill everyone involved to cover up Project Shadow, Gerald's contact with Black Doom seemed accelerate this decision, I do understand where you are coming from about Gerald's actions but the Government/President actions through GUN was overkill, especially since they was the ones who wanted Gerald to create Immortality for them.
@SaddieMoon6 ай бұрын
The comparisons to the boost games reminds me how Pariah says SA2 is more like the boost games in its level design. Specifically referring to how narrow and reaction based it is, compared to SA1’s more open level design.
@louie242y6 ай бұрын
Really impressive analysis in many areas. You truly did your own thing with this video and brought up many things I've never considered before. I felt that the video was also a bit too mean-spirited, as if you had an axe to grind with SA2. It almost felt like a hit piece at times. I say this as someone who also prefers SA1 over SA2. The criticisms you raised are completely valid; you weren't inherently wrong. However, they didn't always feel entirely justified. Considering SA2 was a 2001 Dreamcast game that pushed many boundaries and was a technical marvel, some of the criticism seems unwarranted. The jump from an inconsistent 30 fps in SA1 to 60 fps in SA2 was significant. Framerate isn't solely about optimization; it's also a design choice made from the start of development. The narrower focus, lack of hub areas, and the "boxed-in" or claustrophobic level design were all deliberate to maintain the target frame rate of 60. This was a deliberate choice in order to make the game feel and play better. The level design and emphasis on action and scoring wouldn't have worked without 60 fps. Despite inconsistencies in certain scenes and sound mixing issues in the English dub, the in-engine cutscenes and choreography in SA2 were impressive and memorable. Consider the context of 2001: not many games pulled off such action-packed in-engine cutscenes. Especially not platformers/games skewed for a younger audience. They shot for the moon and stretched themselves beyond what they were capable of. It's better they went for it and overall it was still incredibly memorable warts and all. I'd also wager a lot of these issues with the cutscenes are far less noticeable crunched down in 480p in 4:3 on a CRT of the era complete with a typical composite video hookup. So much of this just blends in or goes unnoticed. CRTs do so much heavy lifting. Putting this under scrutiny in higher resolutions and aspect ratios doesn't feel proper. The higher resolutions don't just affect the testures, it makes the animation quality and quirks stand out more since everything is mismatched. You can easily increase resolution, texture detail, and poly count but when you do that crude animations look even more crude. Something frame interpolation wouldn't solve. Also, I'm not trying to make excuses for the team but animation is unbelievably hard! Even tougher for non-human characters since you run into the mocap issues you described in the video. We all can't be MGS2. I appreciate that you included the context of SEGA leaving the console business and the uncertainty and turmoil it caused studio-wide, especially for expatriate staff. However, I believe you could delve even further into this. Beyond the duress everyone faced, how did it affect the project's budget and timeline? While exact budget and timeline details aren't available, it's reasonable to conclude that SA2 had a smaller budget and shorter development time than SA1. It likely became a mad dash to wrap up development and ship ASAP once news broke that the Dreamcast was being discontinued. SA1 underwent significant iteration as a Saturn game before being rebooted for the Dreamcast. This process reminds me of Shenmue in many ways, although not much is known about that situation either. Despite the constraints, what they achieved as a Dreamcast launch title with SA1 was phenomenal. I don't think it's fair to view SA2 as the lesser game that did many things "worse" than SA1. A direct and faithful sequel to SA1 would indeed be fascinating, but SA2's purpose was to shake things up-it's what sequels should do. The smaller team and budget likely forced them in that direction, necessitating a narrower scope and greater efficiency with their design. Different doesn't mean worse. For instance, I find it admirable that SA2 committed to a specific musical genre for each character, composing music around their personalities rather than the levels. This approach feels like a logical advancement from SA1. The effort involved in composing character-specific music was substantial. Disliking a genre or retroactively judging songs due to an artist's behavior (Hunnid P) isn't a fair way to evaluate the music. Overall, the music design choice makes SA2 stand out as an independent work-an achievement I commend. I doubt that future Sonic games abandoning this approach means they realized it was a bad idea. Other factors, such as focusing less on multiple characters in later games and reusing levels for games that did have more than one playable character likely influenced those decisions. Also, correct me if I'm wrong: wasn't the original concept for SA2 was to have only Sonic, Knuckles, and Eggman playable? I thought the SA2 trial disc trailer hinted at this. I know you mentioned Tails was added later in development due to mandates from higher-ups, leading to creative solutions like cloning Eggman's gameplay. The addition of more characters seems to have been a recurring theme throughout development.
@st0rmerc00l86 ай бұрын
If shadow is gerald's son... does that mean shadow is dr eggman's uncle?!!?
@BadnikMechanic6 ай бұрын
Welcome to the rabbit hole Alice!
@lpfan44916 ай бұрын
Yes, Shadow is the shady uncle who scams you for his own goals.
@luiluiruirui4 ай бұрын
@@BadnikMechanicmaria sonis hegheg referins?
@koopanique6 ай бұрын
I think the most interesting parts of this video were the cutscene analysis, their "cinematography", etc. And also the level design analysis: not only the different routes the player can take and why the level (and the ranking system) encourages exploration and replayability, but also the level "decor" and setting inspired from real life environments. Very interesting stuff that is not often covered in such videos. The rest of the video is very enjoyable, interesting and informative, but I feel like I've already seen a lot of compelling arguments for why the Sonic/Shadow gameplay is cool and why the other two types of gameplay are not as good. I did enjoy all the video, not just 1/3, though, and I wouldn't change it
@BadnikMechanic6 ай бұрын
That's kind of why I wanted to put that stuff in. There's only so much you can say about Sonic and Shadows gameplay before you inevitably end up repeating 20+ years of discourse. I hope at least the level design stuff. Like the real world imagery from my own town and the Tails segment was somewhat original at least.
@koopanique6 ай бұрын
@@BadnikMechanic Oh yeah you're right. Let me edit my post to reflect this.
@Beastmd6 ай бұрын
I’m sorry but I feel like you missed the point of sonic and shadows second introduction. They fight because: 1. Sonic got framed for shadows crime. Shadow is dangerous, committing crimes with a chaos emerald using a mysterious new ability, so he’d obviously fight him, not to mention that sonic is literally a fugitive cause of him. 2. Shadow is on a time sensitive mission to infiltrate the island and steal the emeralds and unfortunately runs into sonic, who rushed to attack him once and he knows is still mad at him. He also knows he’s fast and strong enough to take down hot shot, so he's a threat to him and their plans. All of that is from cutscenes. The “ego” has nothing to do with it besides making it a bit more personal. It def could’ve been developed further but all of that is learned from following the story, no real extrapolation or reaching needed.
@lpfan44916 ай бұрын
People are cooked without realizing, many will claim that literally anything and everything is reaching as long as it is not directly stated. So because both do not go for an awkward, dry and unnatural dramatalk about why they wanna fight, it is a reach.
@Beastmd6 ай бұрын
@@lpfan4491 right. we did not need an anime inner thought monologue of "hey, that's the guy who I'm being framed for! he's obviously up to no good, and if I beat him, maybe I can get my name cleared!"
@StonerWeeb6 ай бұрын
a 3 hour SA2 video essay? perfect to watch to unwind while toking my bedtime spliff. comfy nostalgia
@Flare82954 ай бұрын
*2 hours long almost 3 hours
@33pandagamer6 ай бұрын
In the beginning cutscene of the game, you see handcuffs on Sonic, so it's reasonable to assume that he was arrested. And when you see the black truck later in the level, it's not too far-fetched to conclude that the truck is on the same side as the helicopter and therefore must be related to the group that arrested Sonic.
@wreday7207 ай бұрын
Maaan I've waited ages for this one, the SA1 looking glass blew me away, thanks for your great content man 🙌 nice touch releasing it in June too
@SaddieMoon6 ай бұрын
2:05:46 The writer for SA2 said that there was some cutscenes for the game that never made the final cut. Many of them being important for SA2 if I remember correctly.
@crealyguy5 ай бұрын
As much as I love these insanely long analysis vids, part of me wishes you'd go back to the shorter analysis vids like with the sonic in alton towers vid or the sonic statues vid (which I think is removed now for some reason?) Not only because I love those vids, but also cus it takes you a whole year to upload with this format lol
@BadnikMechanic5 ай бұрын
@crealyguy the reason why this one took so long is because its a VERY big game. 2 scenarios + 6 playable characters. Also, the use of the free cam to get various angles drastically adds to time. Hopefully in future vids should be out more frequently as I get used to this way of working.
@SaddieMoon6 ай бұрын
2:34:20 I don’t think I ever got the feeling of running around the entire world in the Adventure Fields. Granted I grew up watching it on KZbin and only started playing SA1 a few years ago.
@33pandagamer6 ай бұрын
7:10 Sonic literally says in that same cutscene that the military had mistaken Shadow for Sonic. It's no mystery why Sonic is mad at Shadow.
@BadnikMechanic6 ай бұрын
Yes but... What did Shadow do? I go over this in the video around this time stamp. Sonic may say, "Oh the military is actually mad at you!" But there's no explanation or clarification as to why, and when that explanation does come, it's in the 2nd most dull cutscene in the game.
@realer27485 ай бұрын
@@BadnikMechanicbrother do you have deductive reasoning skills or do you need everything spelled out for you
@BadnikMechanic5 ай бұрын
@realer2748 maybe watch beyond the time stamp of the ops comment and you'll find out =)
@Warrior-Of-Virtue6 ай бұрын
29:50 She wouldn't have to actually fly though. She's high enough up that all she would have to do is open her wings, which is something most winged animals would do on pure reflex, and glide to safety. In fact, because of the (I'm presuming) molten metal beneath her, there is probably a strong updraft of warm air which should provide extra lift for her.
@MysticClaws1006 ай бұрын
Knuckles catches her almost immediately after she falls. Yes, she could’ve and likely would’ve ended up saving herself anyway but the fact that Knuckles saved her was still significant
@chickoless6 ай бұрын
i haven't watched you in years, but this new direction you are going with the videos moving forward is so great!, i really hope you'll continue with this type of videos. I'm obsessed with 2-4 hours long videos about things i love
@BadnikMechanic6 ай бұрын
Thank you! Yes I will be continuing this direction, I'm enjoying doing these a lot more than the history vids.
@chickoless6 ай бұрын
@@BadnikMechanic side note, i'm so happy you returned, a couple of weeks ago i remember i talked with my friend about ur content and we talked about how we really missed ur content. great to see you returned!
@BadnikMechanic6 ай бұрын
@chickoless well I'm not planning on going anywhere, just that, projects like this will take a long time to finish. Also didn't help the fact I finally caught covid during this one, and had to scrap most of my audio due to my voice sounding so bad lol
@ECGCblu6 ай бұрын
Really enjoyed this video and it brought up a lot of things I had never considered before! My one large disagreement comes with the music section. I rewatched the section a couple times and I still don’t feel that I understand your point as to why the musical focus shifting to being more character driven is a bad thing. The section where you swapped the tracks attempting to make a point especially confused me: these are two tracks with very different moods and I immediately felt that something was very off when you showed them, even ignoring story context. Shouldn’t the tense high security space have the faster and more tense track compared to the long dormant pyramid? I also couldn’t tell if the mentions of Hunnid-P’s behavior were meant to be an offhand mention or an actual knock against the soundtrack. I appreciated the information since I actually didn’t know any of that, but I don’t think that’s what should be coming to mind when hearing those songs in game. To me it came off as if you were saying that’s why you don’t like the music in the Knuckles stages. This section was a lot shorter than the rest and just didn’t feel as well developed as the rest of the video to me, I don’t know if you will ever see this comment but if you do I would really appreciate some further clarification. I hope this didn’t come off too negative: I loved this video and am very much looking forward to more from you!
@nightlydata21816 ай бұрын
I should've mentioned this in my comment I agree it was weird & unnecessary
@loquendero-vi5sp7 ай бұрын
the big 3: badnik mechanic, cybershell and game apologist change my mind
@BadnikMechanic7 ай бұрын
Conspiracy theory: We are the same guy, just very fast and a master of disguise!
@Planag78 ай бұрын
Looking forward to this. Thank you so much for sticking to all this hehe c:
@33pandagamer6 ай бұрын
2:03:43 Actually it was their goal from the beginning to whip out all the staff members (except for Gearld) and capture the Ultimate Lifeform. What didn't go to plan was Maria sending Shadow down to earth.
@gleamingroses29526 ай бұрын
I find Amy's character to be overhated in this game, and I want to defend her here. While she does lose the independence that her story in SA1 leaves us on, I think it comes down more to how the other's treat her over how she's treated herself. In SA1 Amy was presented as not being as strong as Sonic, Tails or Knuckles, she doesn't have the same experience they do and had to rely on other means just to even have a chance to keep up with them. And in her story, she defeats an Eggman robot, who would just be a mini boss to those guys, yet to Amy it proves she is capable, she proved that too herself and wanted to make Sonic respect her independence. She retains that confidence in SA2, but nobody else sees her that way, keep in mind her only feat was just defeating Eggman's robot, she still has competition with Sonic, Tails, Knuckles, Rouge and Shadow, who are all not only shown to be more experienced, which puts Amy at unsteady footing, her being the weak link isn't due to her character, it's how everyone treats her, which yes, isn't good, but that's also the point, while Amy is confident and determined, she is also out of her league, this is shown when she learns that their adventure goes as far as to each the limits of outer space she puts her hand over her mouth and gasps, as if that's out of her limit, but still wants to go along with them anyway. When it comes to Amy being held at Gunpoint by Eggman, I don't really find Amy to be a "damsel" here, because in actuality he's gotten everyone captured, he just used Amy as the vessel to keep them at bay. The culmination was to end with her contributing to the situation the way only SHE knew how to, using her compassion for people to influence Shadow to help the others. Which calls back to her emotional intelligence from SA1.
@shadowhugger6 ай бұрын
1:31:53 I don't really know if there's another method but I use that move in Rouge's fifth mad space mission it kind of seems required there.
@SaddieMoon6 ай бұрын
2:15:50 I should mention for anyone who doesn’t know about Archie. The Archie writers weren’t given the story of the new game typically, and had to hunt it down themselves. So Archie isn’t trustworthy for understanding a game’s narrative.
@33pandagamer6 ай бұрын
Question: Why do you want the Hero Side Story to start with you playing as Shadow? Or conversely, Why do you want the player to be forced to play the Dark Side Story first?
@BadnikMechanic6 ай бұрын
I literally explain this in the video...
@33pandagamer6 ай бұрын
2:03:25 Negotiating with the enemy is usually much better than trying to fight them with force, since there are a lot less casualties when it is successful as opposed to going to war. Also as far as the President knew, Eggman had a deadly laser that he could fire at any time anywhere. In addition, we don't actually see what the President's response would be to Eggman's demands or whatever plan he had in mind for dealing with this issue, since Sonic and Tails interrupt their meeting.
@SaddieMoon6 ай бұрын
1:52:31 I think the story, at least in English, is more so about some imposter putting Sonic under punishments that is for them.
@SaddieMoon6 ай бұрын
1:15:17 I think this was a bad thing to do in the second speed level. If it was in Canon’s Core or Final Rush. It would’ve made more sense. But instead it’s in a very early level that can easily stress out new players. And even players trying to go for the A rank. They should’ve at least made it 30 seconds long.
@telekinesticman6 ай бұрын
Really enjoyed your perspective on this one, I agreed with a lot of it. I don't feel particularly strongly either way on SA2, I have so many problems with it, but I also appreciate quite a lot about it, too. I think I'd really enjoy hearing what this game's biggest fans (the reasonable ones, that is) would say in response to some of your points, because I think I could see the value from both sides, even if I probably do skew more to the negative side.
@BadnikMechanic6 ай бұрын
Eyyy! Glad you managed to get around to watch this one!
@silverxephon6 ай бұрын
A new video lets go!! This is such a great analysis, amazing stuff Badnik! Definitely worth the wait! 😄
@BadnikMechanic6 ай бұрын
Thank you!!
@HaitaniMasayuki6 ай бұрын
1:30:40 lol I had no idea there was this "rotate-attack"... I think back then I opened these boxes by hovering above them and then dive/dig-bombing them from above.
@33pandagamer6 ай бұрын
17:27 Narratively speaking, it doesn't matter who wins since either way the cannon fails to fire and Gearld's final plan is activated.
@SaddieMoon6 ай бұрын
1:31:44 This reminds me of an uppercut move you can preform if you toggle through your X/B abilities with the Y button. Which is I think another way you access Rouge’s version of a he move if I recall correctly. I only used it on some bell looking things in Meteor heard. Which I don’t think is mandatory.
@nichellejohnson77866 ай бұрын
This was a very good analysis! I missed these videos of yours! I haven't played Sonic Adventure 2, but I have played 1and I agree with what you said about it.
@anishunnikrishnan96396 ай бұрын
1:31:29 I went through all the treasure hunting stages without needing that move at all, until I did the hard mode for rouge mad space. That move was necessary to get an emerald shard.
@SaddieMoon6 ай бұрын
16:25 This was originally a Sonic stage. So its non-importance to the plot makes sense.
@33pandagamer6 ай бұрын
8:00 What Shadow is referring to is the fist time they meet. Also, Shadow is angry because Sonic is getting in his way.
@33pandagamer6 ай бұрын
2:06:00 You are assuming that the rooms we see in the games are all of the rooms in the Ark. You know else we don't see? Bedrooms or a kitchen. We also never see any first aid kits or fire extinguishers. Just because you don't see them doesn't mean that they don't exist.
@33pandagamer6 ай бұрын
14:12 Shadow doesn't fight Sonic right away because Shadow doesn't feel the need to. It wouldn't make sense for Shadow to fight Sonic during that introductory cutscene since 1) the police are hot on his trail, and 2) Shadow doesn't see Sonic as a threat to his mission yet. It's not until the jungle levels that Sonic actively gets in Shadow's way, and therefore Shadow feels the need to fight Sonic.
@almir-chan95706 ай бұрын
16:47 I'd like to imagine that Tails' and Eggman's mechs were either destroyed during the fight or badly damaged 17:57 I'd also argue that it's possible Sonic may have just threw the fake emerald into the cannon itself before Eggman was able to even put the real emerald into the console
@williamcollis4556 ай бұрын
47:46 I always thought that she was thinking of Shadow, given the context of the scene.
@ShaimingLong6 ай бұрын
1:31:30 You can just do the third attack of Rouge's standing attack combo. Seems weird to me that people got stuck breaking floating boxes so close to the ground. If it were higher up and needed the corkscrew kick, I'd get the confusion.
@33pandagamer6 ай бұрын
2:13:36 That's not entirely true. They haven't been ignoring his development of weapons, they have just been explaining why he did it.
@33pandagamer6 ай бұрын
2:05:38 Maria having an illness is only ever mentioned in one game, and that game is Sonic Chronicles: The Dark Brotherhood. The only time it's mentioned in that game is in the in-game bio page for Gerald Robotnik. Also, Sonic Chronicles is a questionablely canon game at best. So instead of saying SA2 is bad because it doesn't show any signs of Maria having an illness, you should instead question whether or not Maria having an illness is actually canon.
@DerpADuhThatsMe6 ай бұрын
Well it took a little over a week but I finally finished this! 😅 Your History and Analysis videos really make for some truly definitive retrospectives on games I thought had been covered thoroughly enough! That was another fun, entertaining and informative watch, whatever your next video may be I look forward to it!
@SaddieMoon6 ай бұрын
41:19 This game originally released in 4:3. So it makes sense she isn’t animated. Because they didn’t need to.
@SaddieMoon6 ай бұрын
2:24:04 I think those posts are more so sympathetic to him, not supporting him.
@SaddieMoon6 ай бұрын
2:28:57 Not to mention that he hired Rouge to gather info for him.
@CMJ066 ай бұрын
THIS WAS EPIC THANK YOU!
@BadnikMechanic6 ай бұрын
Thank you for watching it with me!
@CMJ066 ай бұрын
@BadnikMechanic thank you for making PEAK I'll never look at this game again!
@33pandagamer6 ай бұрын
In Adventure 1's cutscenes characters walking animations will stop before they stop moving. They also stop, then slide, then stop again.
@BadnikMechanic6 ай бұрын
... .... Yes?
@elibonham43886 ай бұрын
1:31:30 you can do the tripple kick attack to get it
@TheGreatMillz6 ай бұрын
I'm not finished with the video yet but i really appreciate it so far. As a long time fan of SA2, I find that most videos in it are either too harsh or praise it too much. It's one of my most favorite games ever but it's by no means perfect. I actually think it's a great game despite its major flaws. I love the replayability of the stages, the Chao Garden is incredibly fun and I have spent way too much time in it, and I think Shadow is a super awesome character. But the story, while having cool ideas and really awesome moments, is very messily executed. I know the cutscene direction is very awkward because it's an old game and they had time restrictions, but I think they still could have afforded having better pacing and script writing. You do a great job pointing out where SA2 does well and offer good critiques with possible improvements where needed.
@Mayoninja6 ай бұрын
Wow dude. And I thought I was obsessed with Sonic Adventure. 😂 All kidding aside, amazing video, and props to all the work you had to put in for it! Super excited see you tackle Frontiers, or Heroes, or Generations!
@BadnikMechanic6 ай бұрын
Or maybe Robocop: Rouge City! Who knows!?
@SaddieMoon6 ай бұрын
2:48:38 Or they just changed it. Still a nitpick to me.
@SaddieMoon6 ай бұрын
1:55:23 He so doesn’t look at her that the developers forgot to program his eye lids being open. /j
@33pandagamer6 ай бұрын
7:43 I always play Dark Story first, because Shadow is the coolest and I want to play as him.
@BadnikMechanic6 ай бұрын
OK but how would you know that if this is your first time playing this game?
@lawfym3 ай бұрын
hello David lutty, I wanted to ask you have you seen the first ever sonic movie trailer teaser? If you have it can you show us! Please we’ve been trying to find it for years because it’s lost media.
@CMJ067 ай бұрын
YEAAAAAHHH THE YEAR OF SA2 IS FINALLY HERE (Its not the year of SA2 without a badnik mechanic video on the Game!)
@CMJ067 ай бұрын
How long is the video?
@BadnikMechanic7 ай бұрын
@@CMJ06 Yes.
@SolarisPolari6 ай бұрын
This video made me realize why I only play the speed multiplayer stages whenever I revisit
@Nostalgic80s-nd3qb6 ай бұрын
The myth, the legend, is back. You definitely deserve more subscribers than you actually do. This was worth the wait. Excited to see more content from you in the future.🥳
@BadnikMechanic6 ай бұрын
Lol thanks! And I agree! Feel free to share the vid with people!
@SaddieMoon6 ай бұрын
2:53:11 Or that it’s a modern styled Sonic game. So it would logically take place after Mania.
@EchoKaslana6 ай бұрын
As much as i like this game, you did bring up a lot of issues i had with the game's story. I've never considered Shadow as a Sonic rival because of how poorly their rivalry is built up throughout this game. And later games dont reallu do better as they simply just imply they are rivals and everyone knows it.
@rageinducing83686 ай бұрын
1:25:19 thank you so much for this scene lol
@SaddieMoon6 ай бұрын
1:45:34 This boss is even worse than SA1 visually, because of how slowly Sonic is moving.
@Beastmd5 ай бұрын
With treasure hunting, each emerald has 3 hints, each getting easier and easier. The first two are almost always useless, and on most stages, the third clue are extremely blatant and easy. Go to death chamber or egg quarters and get all 3 clues and they legit just say “the statue in the red room” and simple things like that. On mad space and meteor herd, you have to know the stages language to understand the hints. If they say “the blue crescent moon by the tank”, and you don’t know what a tank is, then you won’t understand the hints. I made a video breaking down all the terminology in the last two stages that makes the hints so easy, those two stages get beat in 3 minutes consistently. Obviously you would never understand this on first playthrough, but it really helps lend to the genius in these stages
@33pandagamer6 ай бұрын
13:44 It does not affect Shadow's character in future games.
@edwardrobinson54706 ай бұрын
Nice review a bit. I enjoyed the mech levels a lot. As you run and shoot everything in site.
@Hedgie36 ай бұрын
Great detailed analysis video. Even though it was this long I think that it was worth it to watch the whole video. Also I'm very impressed that through it you were talking about the better Dreamcast version of each of the Adventure games when almost every other person who makes a review about them talk about the ported version of whichever one of those games the person is reviewing. Especially when you showed that package of and footage the Dreamcast version of Sonic Adventure 1 when everyone else shows footage and a copy of the absolutely butchered DX ported version of that game! I do agree with your suspicion that Sonic 06 looks a lot like it could possibly be the true SA3 game even though it was never given that logo. If you ever want to play a more polished version of it that also has quicker loading time, go for the PC fan-made remake of it from Chaos X called Project-06. It isn't totally complete yet but all the character stages are and he improved each one of them and what the characters play like in them a good amount. I've been planning to try it sometime after I get my own laptop PC later this year and a controller to use for any PC gaming.
@xtriflex6 ай бұрын
Just started the video and you said they don't show the bank heist etc, but isn't that the security hall level with rouge and shadow stealing the emeralds? or is that the wrong order
@BadnikMechanic6 ай бұрын
No that comes after, but I just had to double check to make sure since it's so confusing with how messy the story is told. Eggman releases shadow, Rouge goes to steal master emerald... Whilst Rouge is doing this, Shadow is off doing the bank heist (we don't get to see it). Radical highway is the Shadow stage showing the escape from the bank. Then, the team meet Rouge and they go to prison island/security vault to take the other emeralds.
@xtriflex6 ай бұрын
Thanks for responding, I getcha! Man I love this game but it really is a mess isn't it lmao
@justsomejojo4 ай бұрын
I'm that weird kind of player who doesn't care for Sonic's gameplay at all. My brother got this game way back and the only reason I ever played it (and play it now) are the Chao, because I'm a massive fan of monster raising. The stages I use to get ressources (animals and chaos drives) are the treasure hunting and shooting stages, because in those I can collect those things without actively going out of the way to destroy my momentum (because there barely is any). And I feel the Tails section so much. Tails' stages feel like they are designed to cheapshot you at any moment - his enemies and obstacles always appear way too late, so you constantly have to throttle your movement or know exactly where to aim so it instantly blows up enemies. This is especially noticeable if you try the 100 ring challenges, since those are basically no-hit runs if you want to end them in one go. Prison Lane (I think that's the name of Tails' first stage) is actually arguably the most lenient with this, but Mission Street turns the cheapshot factor up to 11, even shooting you from offscreen. The worst part about it is that some of these, if not all, are triggered by Tails crossing certain points in the stage, so you can't even properly control your movement to deal with them. I like SA2 because of the Chao and because I can replay stages whenever I want. I actually dislike a lot of the finer mechanics of the game because there's so much jank. Sonic and Shadow have problems actually homing in onto enemies, Tails and Eggman ditch the time attack factor for obnoxious level design and a camera that actively fist fights you if you dare to go for secrets off the path. The treasure hunts are the least egregious in my opinion, even if the changes to the radar since SA1 and DX are kinda bleh. I know it probably feels bad reading this from a self-described non-Sonic fan, but the reason I like SA2B is because it has so many different things on offer. The alternate playstyles and the Chao cater to people outside the regular Sonic audience, like me. That's probably the reason they eventually stopped doing all of these things (gotta home in and rush out more games, right?) but I think it's also partly why this one is so beloved. It feels so big and varied, even if it's held back by a lot of weird decisions and a LOT of jank. Also, I just want to say, I love the indepth discussion of the themes at the end. Yes, "it's just a Sonic game", but I think it still deserves a look at what it says and wether that actually works or not. Sidenote, I did not know there was expansions of the plot in other media. Don't think I ever saw the comics in my country.
@BabySonicFromSonicMovie6 ай бұрын
HE'S BACK!!!
@smoogieboogie16946 ай бұрын
Nice try distracting me with an awesome three hour video, but we all know the real reason SA1 is better is because SA2 reduced Big the Cat to mere cameos. Why didn't we get "Big the Cat: Accidental fugitive of the law?"
@nelunel_u6 ай бұрын
You show a depth of understanding that I usually don't see in these sorts of videos. I was really ready to skip over the first 40 minutes because I am so tired of the "plot analysis" in video essays just being plot summaries, but you actually broke down WHY this game's story, characters, and presentation are so damn appealing despite their shortcomings. I often struggle to justify why I like SA2's non-gameplay elements when people point out its flaws, and you put it into words perfectly. However, you display a concerning LACK of understanding about the design of boost style games. You criticize Generations for the way you enter other routes being boring, admit that SA2 has the same problem, and explain how SA2 minimizes the problem: different routes offer meaningfully different gameplay. But you falsely claim that Generations doesn't do this, for some reason? All while repeatedly using examples exclusively from Green Hill, the literal tutorial. I'm not going to argue that the tutorial is a complex level, because it is not nor should it be, but literally the opening 15 seconds of the next level gives you branching paths that look very similar to what you considered to be fantastic level design in Final Rush. Its almost enough to make me doubt your analysis of SA2, making your critical observation look more like accidental brilliance. I only hope this lack of nuance comes from lack of focus.
@BadnikMechanic6 ай бұрын
I think the more likely explanation is that this is a 3 hour long video in which the primary focus is SA2 and it's gameplay style, not a boost game style. Of course a comparison is going to have a number of "Well actually" moments that you can point to and say "Ah! But here it does this! You see! That proves you wrong!" Yeah... Now look at the game... No... Not the game... the entire trend of the boost gameplay and level design mantra to present day, what I described is the rule, not the exception. Which is further compounded when you arrive at boost games like Forces and Frontiers where even if there are things for the player to do, most of the time it's automated instead of what SA1 and SA2 asks, which is for the player to maintain their focus and effort to navigate them. Furthermore, I'd anyone were to directly compare both gameplay styles to one another covering utterly everything, you'd be looking at another 2-3 hours of video content on top of what's already produced here.
@nelunel_u6 ай бұрын
@@BadnikMechanic I wouldn't call my example an exception in Sonic Generations' level design. But you are right, this isn't the place for that discussion. Its just that, given that discussion is outside the scope of the video, I would prefer no comparison rather than a reductive one. It stands out because everything else surrounding it is more well thought out.
@33pandagamer6 ай бұрын
I replay the Biolizard boss fight in Genrations so many times, because I find it quite fun
@CopingContinuous8 күн бұрын
Wait Gerald off’s himself? I always thought he died by gun firing squad
@33pandagamer6 ай бұрын
Games can only be so long, so it makes sense that we didn't play Shadow's bank heist. They would of had to make a whole level that you only play in once, and it's not even that important to the story they were wanting to tell.
@francesleones49736 ай бұрын
Watched this over the course of four days and, man, I learned a lot about the Adventure Games' history and your quips and jokes made me laugh a lot. Sigh... now I wish I could play the Adventure games. Alas, no money for a gaming PC or a console and even a copy of the game :')
@charmyzard6 ай бұрын
It'd take an eternity to explain what is right about this video. Siply excellence and the nurturing discussion we needed forever! Funky turns and sidetracks too! Also, cat.
@Flare82954 ай бұрын
I laughed so hard at that one cutscene when I realized they forgot to animate Amy🤣🤣
@CopingContinuous6 күн бұрын
So this for shadow 05 please
@Nostalgic80s-nd3qb3 ай бұрын
Have you heard of the Sonic x BBFC black card design competition? I think that’s a great marketing stunt there.
@33pandagamer6 ай бұрын
15:19 Knuckles had nothing better to do then to stop Sonic from getting to the Master Emerald. Shadow had other and more important things to do than to fight Sonic,
@matthewevans976 ай бұрын
Is there any updates on the Sonic and Sally Statue?
@BadnikMechanic6 ай бұрын
It's still dead.
@louie242y6 ай бұрын
With all the Warren Spector references -- was this series called Through the Looking Glass as an homage to Looking Glass Studios?
@SaddieMoon6 ай бұрын
1:25:13 I mean, are there humans in the Police cars? Probably in the jets.
@WindiiGitlord6 ай бұрын
japanese script mention got my senses tingling today
@JapanFreak25956 ай бұрын
Like with most things, I love both Adventure games for what they do differently, even if my preferences lean more toward the second one. I personally come back to SA2 more often because of it's replay value is the highest of any Sonic game I've played, with characters that feel better to control (Mech stages became an acquired taste cuz you just have to deal). SA1 has more going on and I love hub worlds in Sonic games, but I never find myself going through the stages more than once outside of a playthrough of the main story. The ranking system and emblem hunting feels more robust and it makes me want to keep playing long after the credits roll, improving my knowledge and skill of the game's mechanics as a result. Im also a crazy person who prefers SA2 treasure hunter over SA1's, because I feel the characters control much better so it made navigating the environment a breeze (but I wasn't always good at them). The spin dash is better in SA1, but I love how Sonic controls overall in SA2. In regards to the story, it was something gripped me when I younger, but grew to appreciate more as I got older watching (2+ hour long☠) videos that go into the games backstory and original translation. Love both stories tho so it depends on what im feelin that day. That's essentially where Im coming from with my love for this game; the valid criticisms aren't enough to hinder my enjoyment of SA2. Hell a good portion of those idiosyncrasies I find endearing, regardless of how it was put together or it's initial intent. The kinds of little details that make me a bit wary of Adventure remakes being made at this current juncture, even if it'll help new fans experience the games with a better quality of life. That being said, I'd feel a lot differently if Sonic was voiced by Max Mittleman and not Roger Craig Smith (my only hang up with Sonic these days is my preference of voice cast), but this comment is has gotten long enough. Rest easy heroes!