Рет қаралды 341
This video is quick look into some of the audio systems and sounds I designed for a game in development called "Frankie's Funhouse" using Unreal Engine 4, Wwise and Reaper.
I intend to create more in depth videos in the future on the different implementations shown in this demonstration as well as the others I could not fit into planned length of this video.
Chapters:
0:00 Sanity System & Dynamic Ambience
0:45 Character Scare Event (Sharon)
1:36 Dynamic Weather
2:07 Footstep Implementation
2:27 Velocity Based Object Audio