My words of advice. 1. Keep jump scares to a small amount to none. Jumpscares should be unexpected, and not happening every few minutes like some games. Plus, do not kill the player via Jumpscare. That is just annoying. 2. Threaten the player with death if they do not kill or get away from the monster/s, never force it. If a monster is going to be able to kill the player, there is always a way for the player to overcome it. Even if it means not encountering it in combat, and having to run away to hide. Note: weapons are not needed. 3. Focus on creating scary environments, music, and monster designs. This is something the Amnesia and Silent Hill games were good at. Think out side of the box. Break the uncanny valley. 4. Sometime having a main threat that the player keeps encountering throughout the game adds to the tension. Think of Nemesis from RE3, Pyramid head from Silent Hill 2, or the ghost from Layers of Fear. Make it so the player has to be creative to overcome it. Like lighting the floor on fire so it cannot pass through. My suggestions 1. Use creative weapons like wrenches, pipes, crowbars, etc... Guns should be hard to find if included at all. 2. If you include a system where you can pick up and move items like oblivion, skyrim, amnesia, soma; I would love to see it used in creative ways. like picking up a box and hitting the monster over the head with it. Adds a nice survival feel to it. 3. Jump scare suggestion. Open up a door and there is a monster behind it. 4. Environment suggestion. I saw the red light near the end, and it gave me an idea. Perhaps you should keep the starting area clean and polished looking. Then as the player progresses down the halls, the building begins to look more rotten, rusted, and ruined. 5. Story suggestion. I like the hospital setting. The player could be a mental patient overcoming something they did. Perhaps the monsters represent what they are feeling, and are actually hallucinations (storywise, gamewise they still should be able to kill the player). Introduce other mental patients for the character to bounce off of, and/or include characters from the the main character's past that they interact with. Unfold throughout the game the main character's past and personalty, and the twist at the end is what the player did. Please do not make the mistake downpour made and have different ending results. Each ending/s should represent the same thing, and reveal the same event that the character did.
@bagsy48845 жыл бұрын
Looks great!
@rossm61539 жыл бұрын
great job! A good start!
@takami24417 жыл бұрын
this looks nice!!
@thesavoryeggtv3139 жыл бұрын
i have to agree with everyone! now you need to create a model for your person, add monsters/demons and jumpscare! the environment is amazing!
@lordcthulhu16098 жыл бұрын
Meh on jumpscares if the monster design is really good.
@thesavoryeggtv3138 жыл бұрын
man, this comment is OLD
@zachariuskid96448 жыл бұрын
So I have a laptop with a intel had graphics card.so do I need a GeForce graphics card or do I need desktop or am I doing something wrong because it won't let me install unreal
@morehond8 жыл бұрын
Zacharius kid get a pc
@tomasmartinelli65769 жыл бұрын
spoopy!!! Please can you make a tutorial or explain to me how you made the door blueprint? i want to do the same with the option to open doors like you did it and not just "click and open/close" thanks!!! really really amazing atmospheric / music LOVE IT!!
@MUSIC-is9pq6 жыл бұрын
Nice
@juaneblak83668 жыл бұрын
me inmagino la cantidad de recursos que utiliza hahaha
@UltimisRBX7 жыл бұрын
i know how make smooth movment for the Spot light :D