Houdini 18.5 Flip Monster breaching dynamics RnD discontinued

  Рет қаралды 10,182

Hang Yuri Yang

Hang Yuri Yang

Күн бұрын

Пікірлер: 26
@baldoski
@baldoski 3 жыл бұрын
Hi. One thing I've noticed it's when the monster puts his legs back into water and there is no interaction with the fluid, no splash. Besides that - this is awesome!
@HangYuriYangFX
@HangYuriYangFX 3 жыл бұрын
Yes! I specifically removed that part.
@waveWhirlVfx
@waveWhirlVfx 3 жыл бұрын
I loved that previous output from this character, hope this will also blow my mind.
@emmanuelm361
@emmanuelm361 3 жыл бұрын
The force on the water produced by such a creature, emerging from the depths of the ocean, would create an incredible tsunami flooding the ship. The creature needs to pierce the front of the ship with one "leg" to hold it in place. The second leg will pierce the back end to hold it in place, dominating the captured prey. What you do afterwards is entirely up to you 😉 Hope that this will help you in any way ✌️
@ziOrange-r5n
@ziOrange-r5n Жыл бұрын
I think very good ,I am your admirers in the blibli ,but I am English don't good,I don't know how to praise you ,航哥
@HackVideoGames
@HackVideoGames 3 жыл бұрын
Yoo, you should def finish this.
@RP_VFX
@RP_VFX 3 жыл бұрын
Woahhhhhhh...... Sooooo Coooolllll......
@FrigstadFilm
@FrigstadFilm 2 жыл бұрын
Hey, thank you so much for this, it's actually really helpful to see the progress between versions. May I ask if you could share some details about the scale and particle separation you are working with here, specifically for the last iterations? It looks great by the way!
@HangYuriYangFX
@HangYuriYangFX 2 жыл бұрын
I typically don't have a specific particle separation for any sims.. I just look at the RAM usage. something around 100 GB of RAM(my machines has only 128GB) would be a good resolution. the scale is quite big, the ship itself is over 100 metres longs probably. so the scale is maybe around/bigger than 300*300 metres big.
@trungvo8535
@trungvo8535 Жыл бұрын
wow, you're cool, that's amazing, can you give me the monster model?
@mohamadshammaa95
@mohamadshammaa95 2 жыл бұрын
Great. Definitely feels large scale. 3:34 How did u add the stickiness of fluid?
@HangYuriYangFX
@HangYuriYangFX 2 жыл бұрын
Got lucky I guess hehehe
@kahstudiosng
@kahstudiosng Жыл бұрын
Is it possible to do the creature animation in maya, import it to Houdini and then export the simulation result back to Maya for rendering? I’m not sure how the workflow between both softwares works.
@HangYuriYangFX
@HangYuriYangFX Жыл бұрын
Alembic should work!
@chafidrizki9699
@chafidrizki9699 3 жыл бұрын
Awesome job… I just wondering do you use maya for animation and houdini for vfx?
@HangYuriYangFX
@HangYuriYangFX 3 жыл бұрын
I think people use Maya for animation.. I didn't animated this haha! I only do FX
@PA-gz6vu
@PA-gz6vu 3 жыл бұрын
Call the siege tanks !
@hurkanoktay5989
@hurkanoktay5989 3 жыл бұрын
Nice
@an_what
@an_what Жыл бұрын
The only thing I don't get is why you would have him stop his hands in the point in the water to make it look like the Waters of solid surface strong enough for the monster to hold itself up on I mean it's water
@HangYuriYangFX
@HangYuriYangFX Жыл бұрын
It’s just the anim that I have :)
@user-ct8my8rv9c
@user-ct8my8rv9c 2 жыл бұрын
Do you find 128 gb of ram to be enough or is it limiting for you?
@HangYuriYangFX
@HangYuriYangFX 2 жыл бұрын
For simulations, typically if 128GB isn't enough.. you probably need to work on optimise your sim or think of a different way. there are occasions that I will go over at work.. but you shouldn't need that much. but for rendering, it is a different story.
@user-ct8my8rv9c
@user-ct8my8rv9c 2 жыл бұрын
Thanks
@Helios.vfx.
@Helios.vfx. 2 жыл бұрын
Where do I get this monster?
@HangYuriYangFX
@HangYuriYangFX 2 жыл бұрын
it is the rebelway fx challenge with the rookies
@an_what
@an_what Жыл бұрын
I mean if it's deep enough for the thing to swim all the way up and then climb out why the hell would the water be so shallow where the ship is I mean what's that like 7 to 10 ft
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