Houdini Flip | The Marvels
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8 ай бұрын
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Houdini 17.5 Flip | Vivo | Netflix
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Houdini explosion shaders RnD
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Пікірлер
@dff8809
@dff8809 5 күн бұрын
That’s incredibly amazing!!
@THE.MONODON
@THE.MONODON 7 күн бұрын
Hello the file in description what type of file is it ?
@HangYuriYangFX
@HangYuriYangFX 7 күн бұрын
hiplc
@justhumanity3950
@justhumanity3950 22 күн бұрын
0:31 我很喜欢这个镜头,他和别的相比与众不同,不是无脑添加铺天盖地的白水
@newtun446
@newtun446 Ай бұрын
u should work at Dneg or something cause that is good work
@HangYuriYangFX
@HangYuriYangFX Ай бұрын
thanks, I already have a nice job :)
@morningdrums
@morningdrums Ай бұрын
Ok, I really want to learn how to do this. Really awesome
@HangYuriYangFX
@HangYuriYangFX Ай бұрын
unfortunately I have stopped using Maya for a long time.
@dark999-y2b
@dark999-y2b 2 ай бұрын
Could you talk about the shading of the whitwater ? looks very good!
@HangYuriYangFX
@HangYuriYangFX 2 ай бұрын
it is very similar to the default houdini whitewater rendering method. convert everything to vdb density and vdb analysis a gradient field as normal for specular. I just baked the velocity in as the camera isn't moving too much.
@LightwaveGuru
@LightwaveGuru 2 ай бұрын
BAMM! :) i love it!
@289rohangujar9
@289rohangujar9 2 ай бұрын
plz give a tutorial
@HangYuriYangFX
@HangYuriYangFX 2 ай бұрын
I no longer use Maya anymore
@evilvenom6659
@evilvenom6659 2 ай бұрын
🔥
@Alphain
@Alphain 3 ай бұрын
now make them in houdini
@HangYuriYangFX
@HangYuriYangFX 3 ай бұрын
ahahaha! I assume shouldn't be too difficult
@Alphain
@Alphain 3 ай бұрын
@@HangYuriYangFXthat would be really fun tbh!!
@LorenzoEvangelisti
@LorenzoEvangelisti 3 ай бұрын
WOW😍
@Morblegame
@Morblegame 4 ай бұрын
How u make ur good vids?!
@SwipeLess
@SwipeLess 4 ай бұрын
Hey, does the file include the setup/workflow for combining the flip sim with the large ocean?
@HangYuriYangFX
@HangYuriYangFX 4 ай бұрын
they are not combined.. it is literally just a sim render on top of the ocean surface render(in 2D).
@SwipeLess
@SwipeLess 4 ай бұрын
@@HangYuriYangFX ahh right, I've been wanting to learn the proper way of doing combining flip tank with large ocean. I have done it in comp always so its nice to hear such an expert is doing it in comp too! I've thought the real way is to somehow with the ocean extend workflow etc
@SwipeLess
@SwipeLess 4 ай бұрын
@@HangYuriYangFX PS. Do you happen to know anything about something called BEM in flip? I've seen an article some time ago how someone managed to extend the flip sim to the large ocean post-sim to get those insanely large boat wakes
@HangYuriYangFX
@HangYuriYangFX 4 ай бұрын
@@SwipeLess Oh, You can totally do that. combine the sim and the ocean isn't too difficult with mantra..just need to flatten the edge and connect with the extended ocean surface. then need a bunch of spectrum masking if needed.. I just find it a bit time consuming on my own shots, so I tend to do it in comp as I can blend them whereever I want to.
@HangYuriYangFX
@HangYuriYangFX 4 ай бұрын
@@SwipeLess hmmm interesting..if it is just the boat wake like the kelvin wake.. you can just create the pattern and do a post deformation on the surface.. I will need to look into this BEM thing though. seems like an interesting topic.
@SwipeLess
@SwipeLess 4 ай бұрын
Hey, great video! What do you mean by post upres? Is there a good way to upres vellum grains after sim? Upping the particle count always changes the behaviour drastically so in some situations upres would be amazing..
@HangYuriYangFX
@HangYuriYangFX 4 ай бұрын
Literally just change one point to multiple smaller points haha. Not a sim change. Post sim upres
@SwipeLess
@SwipeLess 4 ай бұрын
@@HangYuriYangFX Yeah i understood it was post sim, good ol' point replicate? hahah I've used point replicate aswell to upres but I've always thought if theres some other ways similiar to upressing pyro
@WhateverProduction4
@WhateverProduction4 4 ай бұрын
This is awesome. I need to learn Houdini. I wanna recreate the original shots from the nuclear tests of buildings catching fire instantly then exploding. This reminds me of that. Very cool.
@zergidrom4572
@zergidrom4572 5 ай бұрын
how much time does it bake ? oO
@HangYuriYangFX
@HangYuriYangFX 5 ай бұрын
my machines is fast.. usually the water sim is like 1 minute per frame something like that.
@larryzhou
@larryzhou 5 ай бұрын
Hi , super nice shots! Well, did you use an external monitor for 1.5x de squeeze?
@HangYuriYangFX
@HangYuriYangFX 5 ай бұрын
I just used the internal 1.33x de squeeze😅 wasn't too far off!
@larryzhou
@larryzhou 5 ай бұрын
@@HangYuriYangFX I see. By the way, do I need to de squeeze the footage again in post production softwares? And which format option do you choose when shoot, 4K? 2.4:1?many thanks^_^
@larryzhou
@larryzhou 5 ай бұрын
@@HangYuriYangFX I am struggling between BMPCC 4K and PANASONIC G9 Mark II . I want to shoot anamorphic^_^
@HangYuriYangFX
@HangYuriYangFX 5 ай бұрын
@@larryzhou you can do the desqueeze quite easily in editing software. If you are using resolve, it should come with a 1.33 setting since that’s in the metadata.. but really just a few clicks to change to 1.5x. I am doing UHD, using the entire sensor is too wide for me. Even this is kind wide. 16:9 is better for 1.33x. If G9 can do open gate, I feel like it could be a better choice for anamorphic lens especially 2.0x. I am just doing this for fun, the power of RAW is way too much!
@larryzhou
@larryzhou 5 ай бұрын
@@HangYuriYangFX thanks . ^_^
@Ori734
@Ori734 5 ай бұрын
sick! but Sora, Sora, Sora...
@sammy7187
@sammy7187 6 ай бұрын
Someone know what was the pc spec ?
@Josh-vw9jo
@Josh-vw9jo 6 ай бұрын
Thanks
@minyoungkim5774
@minyoungkim5774 6 ай бұрын
Thnak you for the upload. I was having the same issue with this..
@toopzie261
@toopzie261 7 ай бұрын
i wish my uni actually taught me this
@ayushpatwal9911
@ayushpatwal9911 7 ай бұрын
Love your work you have been a idol . Can you please tell us your views about Ai specifically in Effects/Houdini. I really want to know your personal opinion should one learn houdini for effects at this stage?
@HangYuriYangFX
@HangYuriYangFX 7 ай бұрын
There is no doubt that "AI" can do a lot of things, though you should know that the reason the word is in quotes is that it isn't what the definition of AI in general is. I would say, it can do a lot of things, commercials are already affected quite a bit, I still think it is not going to affect higher end work as much. Nowdays, vfx is more of pixel level work, speed up/down or move here/there or change that shapes or change timeshift things that I am not sure it is a thing yet that's possible for it to understand.
@ayushpatwal9911
@ayushpatwal9911 7 ай бұрын
@@HangYuriYangFX thank you so much for your insight. This was very helpful. And will affect one of my biggest decision.
@FilmFlicks3358
@FilmFlicks3358 7 ай бұрын
How did you learn Houdini?
@HangYuriYangFX
@HangYuriYangFX 7 ай бұрын
I just kind of doing it by chatting with colleagues and exploring things myself.. trying new ideas
@FilmFlicks3358
@FilmFlicks3358 7 ай бұрын
@@HangYuriYangFX that's awesome, your work is amazing
@HangYuriYangFX
@HangYuriYangFX 7 ай бұрын
@@FilmFlicks3358 thank you!
@craigf5773
@craigf5773 7 ай бұрын
*PromoSM*
@kxn2309
@kxn2309 7 ай бұрын
hi i just bought ur file this video but i dont understand how it going where can i contact u to ask about it?
@HangYuriYangFX
@HangYuriYangFX 7 ай бұрын
Which part are you not understanding?
@Shah_creates
@Shah_creates 8 ай бұрын
I have the BMPCC4K and this lens combo is what I wanted to see! Thank you for sharing.
@cgyogii
@cgyogii 8 ай бұрын
love
@qaisarkhan7740
@qaisarkhan7740 8 ай бұрын
Amazing work as always❤. Can you share your home machine specs . Just wondering 🤔. Thank you. 😊
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
It’s threadripper 3990x + 128GB of RAM + rtx3080
@qaisarkhan7740
@qaisarkhan7740 8 ай бұрын
@@HangYuriYangFX Wow, such a beast Machine. I love your work, it always inspires me 😍. Btw i am still learning Houdini and Nuke😀.
@Davvechan
@Davvechan 8 ай бұрын
Very nice!! :)
@HangYuriYangFX
@HangYuriYangFX 5 ай бұрын
thank you!
@nathanchong7731
@nathanchong7731 8 ай бұрын
Aquaman 2 is great and nice to watch too 😊❤😊❤😊❤
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
Thanks!
@notverydarkmagic
@notverydarkmagic 8 ай бұрын
dude that's sick😮
@litote9
@litote9 8 ай бұрын
How long did you study Houdini for before you got your first job?
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
Had it downloaded for a year, but only seriously learning for about half of a year. Got lucky, the studio was also doing FX in Maya as well.
@andreslongoria9537
@andreslongoria9537 8 ай бұрын
wow, im currelntly learning Houdini and this is another level, just WOW
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
Thanks! You can do it as well!
@fzkrm
@fzkrm 8 ай бұрын
Absolutely fuck love it
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
Woohoo!
@RaffoVFX
@RaffoVFX 8 ай бұрын
Underrated vfx artist
@sridharan5172
@sridharan5172 8 ай бұрын
Yes
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
Ahhh, thanks!
@carlosparmentier4927
@carlosparmentier4927 8 ай бұрын
looks nice the rise, good job
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
Yoooo! My boy is here! Thanks man!
@raimuhammaduzairfareed7628
@raimuhammaduzairfareed7628 8 ай бұрын
😎😎
@raimuhammaduzairfareed7628
@raimuhammaduzairfareed7628 8 ай бұрын
As a water fx guy, I can say that this is an extraordinary piece of work and I can imagine about time and computer power tweaking even one parameter is too difficult for us when the hires sim is finished hahaha 😊😊 and sometimes hires meshing takes more time than the original flip sim
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
Cheers!
@jackpaul3359
@jackpaul3359 8 ай бұрын
真好啊 太赞了 参与这种项目太让人羡慕了 航哥 这些镜头平均一个镜头花费多长时间呢 ,还有用啥渲染的 mantra?
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
通常都是一个场景有一个重要的镜头需要设计个两三个月 然后周围镜头就同样设置跑一跑然后改的不会那么夸张。用的是mantra哈哈哈哈哈
@jackpaul3359
@jackpaul3359 8 ай бұрын
@@HangYuriYangFX 时间长 但是效果好啊 ,国内基本上hero shot 不会给那么长时间 ,mantra 不错 一直喜欢用, karma 你们现在用的多吗
@jackpaul3359
@jackpaul3359 8 ай бұрын
@@HangYuriYangFX 还有 航哥 国外特效公司对年龄有限制吗 比如 30多岁 40岁 工作这个行业 2-3年 可以吗 如果作品是OK的话 对年龄卡的死吗
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
@@jackpaul3359 还比较无所谓 并不太看 主要靠能力
@jackpaul3359
@jackpaul3359 8 ай бұрын
@@HangYuriYangFX 嗯 比如在国外上过学 或者现在就在国外 做的还可以 那进去大公司的概率很大, 假设在国内 同样的DEMO 直接投国外 感觉上 很难 除非是非常优秀,才有可能给你办理签证要你, 毕竟这方面国外的人才非常多,得超过国外的大多数 值得公司给你办理签证 才有可能应聘成功啊
@garrettcoolidge
@garrettcoolidge 8 ай бұрын
Looks amazing man
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
Cheers!
@alansaver5779
@alansaver5779 8 ай бұрын
that looks amazaing
@alansaver5779
@alansaver5779 8 ай бұрын
nice one
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
Thank you!
@rayush63
@rayush63 8 ай бұрын
It’s beautiful work. Congratulations
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
Cheers man!
@jackpaul3359
@jackpaul3359 8 ай бұрын
效果非常酷炫啊 , 这个是用粒子调的吗 然后转体积?
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
核心还是Flip做的 然后转的体积
@jackpaul3359
@jackpaul3359 8 ай бұрын
谢了 航哥 , 还有个问题 ,@@HangYuriYangFX 和下面的白水层 是完全交互的吗 还是 分离的 解算呢 乍一看好像是分离的
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
@@jackpaul3359 水面是没有模拟的 只有置换~
@jackpaul3359
@jackpaul3359 8 ай бұрын
好的 航哥 谢谢了 啥时候能完全公开啊 我看B站你很多镜头还没有公开呢
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
@@jackpaul3359 已经删了的就肯定再也看不到了~很遗憾
@DonEsteban3D
@DonEsteban3D 8 ай бұрын
740 GB?-Okay...
@domenicksdesigns6417
@domenicksdesigns6417 8 ай бұрын
I don't know how much of a difference it makes in Houdini but would it be more efficient to just use a low-poly model to run through the sim without the greebles, save for the close-up stuff we see at the beginning, then just, comp your FX layers overtop of the rendered hi-poly model? Or does Houdini not care about low/hi-poly collision models? (outside of the particles)
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
I indeed used a lowers proxy model for collision! Modern models can’t be used directly
@litote9
@litote9 8 ай бұрын
Great details. For the RBD secondary instances do you use a Debris Source node? And for the POP sim, do you use geometry to emit particles and what do you use to create the turbulence and wind force acting on them?
@HangYuriYangFX
@HangYuriYangFX 8 ай бұрын
The RBD secondary was literally rbd sims with post instancing, however the method is no longer functional after H19. For pop, I used a global pyro sim to drive its motion.
@litote9
@litote9 8 ай бұрын
Great details! Are the secondary instances created using Debris Source node? And for the POP sim are the particles being generated from an object (parts of the ship) and then what is used to create the wind force and turbulence on them?