Houdini Basic Flip 001 - Emission Vs Continuous Emission

  Рет қаралды 47,281

INDIAN VFX SCHOOL

INDIAN VFX SCHOOL

Күн бұрын

In this tutorial we are going to see how we can convert any geometry into FLIP particles and how we can continuously emit FLIP particles from geometry.
👉RENDERING THIS SIM - • Houdini Basic Flip 005... 👈
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👉👉 BASIC SOP SERIES - • Houdini Basic SOP 001 ...
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Пікірлер: 38
@TopsonNoble
@TopsonNoble Жыл бұрын
This is the best Houdini beginner tutorial I'll ever find on KZbin. Most other tutorials won't even break down what or why they are adding certain nodes. Thank you so much, I learnt a lot here.
@kokoze
@kokoze 2 жыл бұрын
Great tutorial! I love it when Houdini teachers don't just use shelf tools but they recreate the pipeline themselves :)
@indianvfxschool
@indianvfxschool 2 жыл бұрын
Aaaaannnndd that's the only way to learn houdini. Not touching the shelf tools 😉
@onur.nidayi.1344
@onur.nidayi.1344 16 күн бұрын
I am a beginner in Houdini and this is so good and clearly explained. Thank you !
@bensevenants9919
@bensevenants9919 2 жыл бұрын
Thank you very much! Finally a fluid tutorial without the damn shelf tools
@indianvfxschool
@indianvfxschool 2 жыл бұрын
Hahah f the shelf tools ♥
@Helios.vfx.
@Helios.vfx. Жыл бұрын
@@indianvfxschool Agree with that.
@sleepyblue8
@sleepyblue8 Жыл бұрын
thank you for explaining your reasoning behind everything. I seriously appreciate it. amazing tutorial
@EClavel
@EClavel 2 жыл бұрын
Thank you for all of your tutorials. Very helpful. Great channel!
@devongeldenhuys1928
@devongeldenhuys1928 2 ай бұрын
Super nice video man. I want to ask, when it comes to the difference between using a flipobject and a volume source, you explained it really well in regards to clarifying whether it's single frame generation or continuous. Does that mean that if I wanted the rubber toy to emit continuously into a container that already contains fluid, I would add the container as a SOP input for the flip object and the toy as the SOP input for the volume source? or does emitting into a pre-existing water container need do be done differently?
@Oxi-V4r
@Oxi-V4r Жыл бұрын
Im confused on the flip object part, in houdini 19.5 It shows a lot more options that are not flip object.
@SlowMotionLab
@SlowMotionLab 11 ай бұрын
Great tutorial! Bravo!
@СтаниславМурашкин-п9щ
@СтаниславМурашкин-п9щ 2 жыл бұрын
You are the best man! Thank you very match! :)
@indianvfxschool
@indianvfxschool 2 жыл бұрын
So are you, thank you ♥
@osakat8102
@osakat8102 11 ай бұрын
hi thank you for the video. ..if i want the water effect.. how can i turn this on to VDB? Thank you
@kewang9871
@kewang9871 2 жыл бұрын
Hi , Great video, but I keep the particles group there ,it still work.
@indianvfxschool
@indianvfxschool 2 жыл бұрын
if it works ,it works :D Maybe you're using shelf tools.
@karanbhardwaj8793
@karanbhardwaj8793 2 жыл бұрын
Great Tutorial, but I want to know that how to stop the continuous emission .
@indianvfxschool
@indianvfxschool 2 жыл бұрын
Just use the activation value in volume source, you can animate it or write something like $F
@ajifauziamin1927
@ajifauziamin1927 Жыл бұрын
why particle looks big even i reduce particle seperate, can you help me?
@tomcatCfilo
@tomcatCfilo 2 жыл бұрын
For some reason my particles are huge compared to yours by default. any idea why this is happening?
@indianvfxschool
@indianvfxschool 2 жыл бұрын
Go to Flip object, Guides, visualisation and change from sprites to particles.
@mrpig4286
@mrpig4286 2 жыл бұрын
nice tutorial , but I am not English native speeker , It is hard for me to listen clearly , could you add an English subtitle?
@Helios.vfx.
@Helios.vfx. Жыл бұрын
Time to learn English. Most of this stuff is in English
@antanasjacinevicius8266
@antanasjacinevicius8266 8 ай бұрын
Thx!
@kurokishizx
@kurokishizx 2 жыл бұрын
Informative tutorial, what can i do to make it so the splashes hit higher? I've alr made the flipobject heavier by increasing the density in the node by a ton
@indianvfxschool
@indianvfxschool 2 жыл бұрын
Give them some initial velocity. So they travel downwards with lot of force
@eliellgvs1
@eliellgvs1 3 ай бұрын
How to kill the flip particle based on age ?
@software41
@software41 2 жыл бұрын
Nice
@Helios.vfx.
@Helios.vfx. 2 жыл бұрын
You could just initialize the Volume Source as "Source FLIP" and it'd work just fine. As far as I have tried, too. Or is there something I'm missing out?
@indianvfxschool
@indianvfxschool 2 жыл бұрын
If we can just use presets, then why to setup at all? I could just use shelf tools itself to setup everything. The goal of the tutorial is to explain each and everything from scratch.
@Helios.vfx.
@Helios.vfx. 2 жыл бұрын
@@indianvfxschool That's it! If that's so, glad I landed here dude!
@indianvfxschool
@indianvfxschool 2 жыл бұрын
@@Helios.vfx. welcome 🙂
@96ubme
@96ubme 2 жыл бұрын
Great video! Thank you. Question..what would the best way to be to get this into UE4?
@indianvfxschool
@indianvfxschool 2 жыл бұрын
You can use alembic rop to export it as alembic and use it in whatever software you desire
@96ubme
@96ubme 2 жыл бұрын
@@indianvfxschool Thank you for the answer
@kstz_e-sports
@kstz_e-sports Жыл бұрын
my particles are showing darkl why is that?
@TopsonNoble
@TopsonNoble Жыл бұрын
I think you need to press D in your viewport, go to the geometry tab and turn off Sprites
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