FLIP FLUIDS with ocean modifier tutorial

  Рет қаралды 21,200

Sahrib

Sahrib

Күн бұрын

Пікірлер: 26
@gigithechef8786
@gigithechef8786 11 ай бұрын
This is incredible KEEP UP THE GOOD WORK!!!
@EINBLICKE3D
@EINBLICKE3D 2 ай бұрын
Can you make a tutorial of the Fluid surface texture sequence or upload the sequence?
@Tamity
@Tamity 10 ай бұрын
BRO I WAS NOT RECOMMENDED OF THIS VIDEO HOWWWWWWW I needed this THANK YOU :))
@흐물흐물한인간
@흐물흐물한인간 7 ай бұрын
I'm curious about how the fluid simulation progresses without the boat moving. After conducting several experiments, I'm curious because it seems like a lot of calculations are performed compared to the tutorial video you posted.
@sahrib3901
@sahrib3901 7 ай бұрын
Can you explain a bit more I don’t really understand the question
@siemensohm
@siemensohm Жыл бұрын
Very interesting. Thank you. I will try this method.
@activemotionpictures
@activemotionpictures 9 ай бұрын
you start with a domain of 64-65. What's the end domain resoltion you used?
@sahrib3901
@sahrib3901 9 ай бұрын
In the end like i showed in the video the resolution was 300
@williamminnaar6311
@williamminnaar6311 6 ай бұрын
Fantastic, thanks!! A question..... The base ocean material looks quite bland, even with foam/spray/bubbles etc... How would I add a more realistic material to the fluid surface? I tried, but the tiling is so tiny and looks terrible?
@sahrib3901
@sahrib3901 5 ай бұрын
You could try a procedural texture using a noise node this shouldn’t give any tiling but may look worse if you don’t get the setting right
@mystery_guy
@mystery_guy 11 ай бұрын
nice work, thanks! But, for my ocean modifier, I used big waves My result was nothing like the waves in my ocean modifier, just a bunch of garbage I don't know how to fix it...any ideas?
@sahrib3901
@sahrib3901 11 ай бұрын
You can’t really use big waves for this method because it’s just displacing simulated mesh’s
@taimuralix
@taimuralix 10 ай бұрын
Can we isolate the simulation area and extend with a larger plane with ocean modifier? Matching both ocean noise patterns
@sahrib3901
@sahrib3901 10 ай бұрын
That is not possible with blender but you can do that in Houdini
@lightningrobber980
@lightningrobber980 Жыл бұрын
impressive how u made that in 9 minutes
@yuversepulveda1648
@yuversepulveda1648 Жыл бұрын
What texture did you use for 6:18?
@sahrib3901
@sahrib3901 Жыл бұрын
I used a ocean modifier and baked it out to a image sequence
@anirudha301
@anirudha301 Жыл бұрын
thank you!!
@yofpassion
@yofpassion 9 ай бұрын
고맙습니다
@gergerismail1574
@gergerismail1574 8 ай бұрын
Where is the Flip Fluid??
@sahrib3901
@sahrib3901 8 ай бұрын
Flip fluid is a type of liquid simulation solving method that was used to solve this simulation and I also used an add on for blender called flip fluids
@Raphaelabhishek2208
@Raphaelabhishek2208 2 ай бұрын
hello i cant find bake option in blender 4.0
@sahrib3901
@sahrib3901 2 ай бұрын
You need the flip fluids addon for blender
@Funblaaters
@Funblaaters 11 ай бұрын
Bro where is the ocean modifier
@sahrib3901
@sahrib3901 11 ай бұрын
My bad I forgot to put in the vid that the texture I used in the displacement modifier was an ocean modifier that I baked to a image sequence
@RichKetones
@RichKetones 10 ай бұрын
@@sahrib3901what kind of map was it that you baked? A normal map?
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