Houdini Cable tool with Python viewer states || Part 2

  Рет қаралды 6,039

Simon Houdini

Simon Houdini

Күн бұрын

Пікірлер: 8
@williammoten5358
@williammoten5358 3 жыл бұрын
instead of the for loop to set attributes, you can make an attribute wrangle over points: f@gravity = ch(concat("../grav",itoa(@ptnum)));
@YetAnotherPilot
@YetAnotherPilot 4 жыл бұрын
I suggest using normalized screen XY coordinates, (divide by screen width/height) so the gravity and separation values can be more consistent and not based on pixels.
@왜못할거라생각해
@왜못할거라생각해 4 жыл бұрын
can you leave a code for other's
@bekabaratashvili3178
@bekabaratashvili3178 3 жыл бұрын
@@왜못할거라생각해 self.Scene_sizeY = hou.ui.paneTabOfType(hou.paneTabType.SceneViewer).size()[1] gives you height of Scene view. then drag_normilized = (device.mouseY() - self.first_click) / self.Scene_sizeY
@animadorazo
@animadorazo Жыл бұрын
great tutorial
@tbarsnessvfx
@tbarsnessvfx 3 жыл бұрын
is there a way to modify the position of the base curve points after clicking down. For example in the curve sop once you have created the curve you can modify the position of the points after the curve has been created.
@chriswong2903
@chriswong2903 3 жыл бұрын
this is the exact tutorial I am looking for, thank you soooo much, but its seems not working on Houdini Engine... May I know How to make it works In Unity?😭
@ModelerHoudini
@ModelerHoudini 4 жыл бұрын
amazing!
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