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In this short video i will show you have to make a basic Houdini explosion with Axiom solver using a some-what custom pyro source with the help of pyro burst and vellum grains simulation.
We will also be tackling how you can create extra volume fields for rendering, this will be used when create a very basic volume shader that we can use to render with Karma XPU.
Axiom - www.theoryaccelerated.com/
Chapters
00:00:00 Intro
00:01:27 Creating Custom Source
00:33:44 Axiom Settings
00:46:00 Creating extra velocity
00:58:01 Correcting my misstakes
01:00:23 Pre-shader and Explosion Edits
01:18:35 Shader and Render