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In this presentation, Urban showcases a few different ways of setting up emitters for explosions and develop a simple scatter shader for full control when rendering with Karma. These workflows will provide art-directable control over the pyrotechnics including explosion art direction, shaders, shapes, and principles.
00:00 Presentation
00:15 Intro to Axiom
00:48 Art Directing Explosions or Controlling Chaos
02:16 Artistic Principles of FX
03:13 Value
04:05 Color
05:16 Shapes
06:58 fibonacci sequence
07:26 12 Principles of Animation
09:42 Four (of the 12) Principles of Animation
14:13 Explosions Emitter
15:59 Grains Emitter
25:34 Scatter Shader
36:50 Heli Crash Example
42:07 Clouds
42:48 Axiom on the iPad
44:31 Theory Accelerated Studios Workshops
45:54 Q&A
Urban Bradesko is a multidisciplinary artist mostly known for his Explosions. He has worked on Destiny 2 cinematics, Gears of War 5, Love Death and Robots, Deathloop cinematics and many more. Currently, he works with Matt Puchala at Theory Accelerated where Axiom is being developed.