Of course. It's very fast. I was surprised at just how quickly it runs
@HoudinifxAlfredosanmartin Жыл бұрын
I thank you, it is excellent how you work with brilliant short tutorials, it help and teach.
@InsideTheMindSpace Жыл бұрын
Thank you for the support and kind words! Just trying to share all that I learn as I go.
@MCJamZam11 ай бұрын
Nice and concise explanation, thank you! Side note, tweaking the substeps probably didn't make a difference in this case because the pop sim doesn't calculate subframes by default. Easy thing to overlook of course, just wanted to mention mainly for any beginners that might be wondering.
@giuseppemilana6220 Жыл бұрын
I like the bounces in the edge no other ripple is doing the same if I remember right🤔 Thanks for the tut!!!
@nelpiper Жыл бұрын
Good one. Thanks.
@abumaya3d2012 Жыл бұрын
Thank you for the wonderful lesson. My question is: Can we replace the shape of the circular ripples at the time of collision with any shape we want, for example, with a square or a specific logo?
@InsideTheMindSpace Жыл бұрын
That is a great question. I'm really not sure. Perhaps with the attributes you could make that happen but I'm really not sure
@タバスコマンI世8 ай бұрын
Thank you
@dmitrylevitsky6643 Жыл бұрын
Thanks for the wonderful tutorial once again. But may I ask you a question? Why, in the recent tutorials, IE from all the Houdini 20 tutorials you began to do everything in the stage context, rather than in the geo context. Just wondering, thanks.
@InsideTheMindSpace Жыл бұрын
I do that because I am rendering everything in Karma for now at least and it just saves some time rather than bringing everything into Solaris from the geo context. Once you are in a sop create its basically a geo context.
@dmitrylevitsky6643 Жыл бұрын
@@InsideTheMindSpace thanks, I was thinking about that, but I had to reassure.
@viewee22 Жыл бұрын
Coool!!
@maxie6990 Жыл бұрын
please consider creating the fuild combine in the next tutorial :)