Houdini For The Artist - Quick Tips - The Trace Node

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CG Forge

CG Forge

Күн бұрын

To learn more about Houdini, be sure to visit www.cgforge.com
In this tutorial, we talk about the trace node, and how we can use it to very quickly model a leaf. There's all sorts of applications for this technique that will help you in procedural modeling and simulation, and you can also pair this with instancing to help you create a lot of variety in a short amount of time.

Пікірлер: 57
@basemshenouda9980
@basemshenouda9980 4 жыл бұрын
Literally the best video for Houdini I have seen , short, informative and easy . with there was a full Houdini course called " Houdini for Artists " .
@nathanbayne3576
@nathanbayne3576 3 жыл бұрын
stop being afraid of houdini with mark fancher is a great course, it feels more artistically focused than anything, and ive already learned tons
@carlosmarcial61
@carlosmarcial61 5 жыл бұрын
Thanks a lot for this amazing tutorial. Wish there were more Houdini Quick Tutorials out there.
@noc2_art
@noc2_art 5 жыл бұрын
Thank you so much for these wonderful tutorial videos Tyler. You're truly awesome...
@joellelievre7968
@joellelievre7968 5 жыл бұрын
Short & sweet! Thanks for the knowledge.
@NielsProvos
@NielsProvos 4 жыл бұрын
Great video. I like your very succinct style. Looking forward to more Houdini 18 insights. It looks like a ton of new stuff to get used to.
@i20010
@i20010 5 жыл бұрын
Your tutorials are very helpful, thanks!
@MrMythorst
@MrMythorst 2 жыл бұрын
Those quick tips are pure gold. Thanks
@IXDl
@IXDl 5 жыл бұрын
Quick and useful, thanks!
@Cadmium77
@Cadmium77 4 жыл бұрын
Very nicely done. Thanks for this.
@activemotionpictures
@activemotionpictures 4 жыл бұрын
I love this! thank you for sharing!
@adproproductions2038
@adproproductions2038 2 жыл бұрын
awesome. learned something i can understand quickly. Going to try this tomorrow
@jluisroga
@jluisroga 5 жыл бұрын
Great quicktip!
@massimobaita7178
@massimobaita7178 5 жыл бұрын
Thank You very much, Tyler!
@KO28JOJO
@KO28JOJO 5 жыл бұрын
Great tutorial. I like how you explain it short and easy and you always introduce other nodes.
@CGINerd
@CGINerd 5 жыл бұрын
Awesome! Thank you for this tutorial!!! Simple and effective! 😁👍
@irql2
@irql2 4 жыл бұрын
Love your videos too CGI Nerd!
@karolinasereikaite
@karolinasereikaite 3 жыл бұрын
fantastic, thanks for sharing !
@NextroneOfficial
@NextroneOfficial 5 жыл бұрын
I subscribed to see more videos like this just like you stated at the end of the video. ;) Very good and "precise" tut, which is what we all need. Looking forward to see stuff with good explanation as in this. Not everyone is pro :). Cheers!
@cgforge
@cgforge 5 жыл бұрын
Thanks for following along Milan! Making Houdini more beginner-friendly is exactly what I'm after right now.
@georgekwilliamson
@georgekwilliamson 3 жыл бұрын
amazing! thank you!
@massimobaita7178
@massimobaita7178 4 жыл бұрын
Thank You very much!
@3dtrip870
@3dtrip870 4 жыл бұрын
sweet and to the point!
@jeanctoledo
@jeanctoledo 2 жыл бұрын
Amazing video
@FictionCautious
@FictionCautious 2 жыл бұрын
You are awesome!
@oraschannel
@oraschannel 5 жыл бұрын
worth subscribing to
@chrysokerux
@chrysokerux 3 жыл бұрын
hey thanks for the great tutorial! Unfortunately this doesnt show up in redshift, any idea why?
@gulagwarlord
@gulagwarlord 4 жыл бұрын
Is there a way to deform the geo using the height map of the atlas set, like a displace modifier in Max? I can't find a node for that.
@clemlysergy3335
@clemlysergy3335 5 жыл бұрын
OK so now this weekend I'm going to be photographing leaves...
@mahen9394
@mahen9394 Жыл бұрын
This simply awesome 👍🏻.. is there any way we can place then dynamically on the round pile of leafs accumulated on the side curbs?
@cgforge
@cgforge Жыл бұрын
Yeah, absolutely. Each leaf is a packed primitive, so if you delete and/or alter the centroid point that represents each leaf, then you can make it take on whatever shape you'd like. So, in other words, group the points you want to remove by using the group sop, delete them with a blast, and you can move them around by simulating the centroid points.
@FeatherandtheWind
@FeatherandtheWind 4 жыл бұрын
very good
@sparthur
@sparthur 4 жыл бұрын
thanks
@picosdrivethru
@picosdrivethru 4 жыл бұрын
how did you make the nice pile in the last frame of the video? I'm dumb haha
@haochen4826
@haochen4826 4 жыл бұрын
powerful
@dissonantprotean5495
@dissonantprotean5495 3 жыл бұрын
This is cool. Do you have a tutorial to make the pile of leaves as shown in the thumbnail?
@cgforge
@cgforge 3 жыл бұрын
I don't - but I think all I did here was scatter them as packed prims into a volume
@WillPreston3D
@WillPreston3D 5 жыл бұрын
how did you get the light to go through the leave like in your final render? is that sss? if so which mode? or some other variable like dispersion,fake casutics etc? many thanks,
@cgforge
@cgforge 5 жыл бұрын
I'm pretty sure I used transmittance in redshift. I'll double check next time I'm at my station
@WillPreston3D
@WillPreston3D 5 жыл бұрын
Ah, redshift. Ok. I know how to do this in redshift and Arnold but I can never figure out how it’s done in mantra, do you know?
@cgforge
@cgforge 5 жыл бұрын
@@WillPreston3D Classic Shader --> Refract tab --> Enable ---> Refraction Model Translucency is what you need in Mantra
@WillPreston3D
@WillPreston3D 5 жыл бұрын
@@cgforge many thanks Tyler
@splinterbyrd
@splinterbyrd 3 жыл бұрын
how did you create the "texture map" b&w image you used?
@cgforge
@cgforge 3 жыл бұрын
Just a little bit of photoshop really. I also took the photo against a blue piece of paper so that I could make a clean selection of the leaf.
@NextroneOfficial
@NextroneOfficial 4 жыл бұрын
How do i get the back of the leaf to also have a texture? (Im creating a flower)
@cgforge
@cgforge 4 жыл бұрын
If it's just single-sided polygons, I believe there's a setting for rendering the backside of polygon faces somewhere if it doesn't already do that automatically.
@tiomjias5375
@tiomjias5375 4 жыл бұрын
woooo!!
@TalkThisOut
@TalkThisOut 3 жыл бұрын
bless
@viewee22
@viewee22 4 жыл бұрын
wow. amazing ...what the..;
@edh615
@edh615 4 жыл бұрын
Hi I'm trying to trace a branch and then make it cylindrical, how could i do it?
@cgforge
@cgforge 4 жыл бұрын
Not too sure offhand - it would take some experimentation to figure it out. Maybe try extruding it and smoothening from a square shape towards a round one? You'll have to experiment to make that work
@edh615
@edh615 4 жыл бұрын
@@cgforge I managed to get decent results with this: Trace -> Polyextrude -> vdb form poly -> vdb smoothsdf -> vdg segment by conectivity -> convert vdb. I used a occlusion mask of branches form megascans.
@cgforge
@cgforge 4 жыл бұрын
@@edh615 Awesome! I'm glad you figured it out then. That's a super cool method for making branches
@skunchtv
@skunchtv 2 жыл бұрын
😶‍🌫️😱🤯
@GameDevAraz
@GameDevAraz 3 жыл бұрын
Meh Too Many External Choices... Sadly Thats Boring, I Want To Procedural Create The Veins And Texture Of The Leaf Without The Crappy Normal And Shtty Image Set Up...
@AndreiTheBadger
@AndreiTheBadger 8 ай бұрын
the texture i add is smaller then the geo.. i did press initialize. WTF ?? Houdini 18.5
@CompositingAcademy
@CompositingAcademy 8 ай бұрын
in the UV quick shade, set the translate to 0, 0, and the scale to "1" "1". It seems like UV quick shade moves some transform data around but it fixed it for me doing this
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