Houdini Tutorial: UV mapped Viscous sim

  Рет қаралды 18,561

What I Found

What I Found

Күн бұрын

Пікірлер: 22
@runnergunner42
@runnergunner42 3 ай бұрын
You would not believe how long I've been looking for this exact effect and not been able to find a peep of it. Then bam, right on my homepage. Thanks so much for this
@STUDIOSTEPS_motion
@STUDIOSTEPS_motion 2 жыл бұрын
Fantastic man. This is more of a walk though and not a straight up tut. Learned a ton regardless.
@ameet21
@ameet21 4 жыл бұрын
yeah that tiles get stretch so if you apply shoelace texture it will easily make out in colors that blend nicely
@wewantmoreparty
@wewantmoreparty 2 жыл бұрын
Great man, so much good knowledge. Thanks
@jorgeeduardorangelgomez6627
@jorgeeduardorangelgomez6627 4 жыл бұрын
More tutorials about flip fluids would be great!
@jorgeeduardorangelgomez6627
@jorgeeduardorangelgomez6627 4 жыл бұрын
@@WhatIFound Great man! I agree with that topics, I'm new with houdini and wanna learn fluids
@KevRyanCG
@KevRyanCG 3 жыл бұрын
It's funny, I found this tutorial back when you posted it and the method wasn't useful to me for the task at hand, but today I was desperate to find and watch it again for another task. My fluid was going out of the boundary and deleting as it was still emitting so I didn't have a handy spot where I could freeframe the whole simulation and do a uv project.
@brandoncyoung
@brandoncyoung 4 жыл бұрын
Cool trick! you can also add your class after the fact as well in a sop solver if you forget to make it before the sim.
@CarlosDordelly
@CarlosDordelly 4 жыл бұрын
Hi Brandon! How exactly you can add the class with a sop solver? I tried but I don't know what is the correct way to do that setup, thanks!
@hallocg4890
@hallocg4890 3 жыл бұрын
You are a mama sita!) Thank you for tutorial! It was amazing!
@kemer6097
@kemer6097 4 жыл бұрын
Hey! Thank you for sharing your knowledge! And it's really good quality of a thing itself and explenation :3
@3dBlenderLab
@3dBlenderLab 3 жыл бұрын
Super thankful for this!
@you_re
@you_re 3 жыл бұрын
what about mirroring every other UV project to get rid of the seams? works pretty good :)
@WhatIFound
@WhatIFound 3 жыл бұрын
Yes, that's a great idea! Another person had this same idea and posted it on my vimeo channel shortly after I released this. We discussed it in the comments over there. I did end up building in a switch to flip between alternating and non-alternating uv tiles. I included that updated file in the gumroad link, but didn't get the chance to record a video showing how it was done.
@jamesconkle9158
@jamesconkle9158 3 жыл бұрын
@@WhatIFound just bought the Gumroad file and that didn’t have the flip UV technique. Can that still be uploaded?
@WhatIFound
@WhatIFound 3 жыл бұрын
@@jamesconkle9158 Hey James, thanks so much for picking up the file. The switching set up should be in the file from Gumroad. It's in the UV_on_PTS object containger, there's a for each loop with two uv project nodes feeding into a switch. That switch alternates between projections every other iteration of the loop. If that isn't what you have in the file from gumroad, do let me know and I'll put the file that I'm looking at up as well.
@WhatIFound
@WhatIFound 3 жыл бұрын
@@jamesconkle9158 I've just added the file with the alternating uv tiles as a version to the product. Thanks for reaching out about this.
@jamesconkle9158
@jamesconkle9158 3 жыл бұрын
@@WhatIFound I can’t wait to check this out even the first version has been a game changer 💯 I really appreciate you taking the time to do this!
@juancarlosgzrz
@juancarlosgzrz 2 жыл бұрын
How can I use bubbles inside the sim instead of spheres?
@juancarlosgzrz
@juancarlosgzrz 2 жыл бұрын
ah yes, thanks for nothing
@massimobaita7178
@massimobaita7178 3 жыл бұрын
Thank You very much!
@WhatIFound
@WhatIFound 3 жыл бұрын
You're welcome, glad you found it helpful.
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