The best way to kill a swordsmachine is forget he's there until the better enemies are dead and slowly punch him to death afterwards because he can't do anything about it
@skeleblood2 жыл бұрын
Most accurate comment I’ve seen yet
@Artameful2 жыл бұрын
@@skeleblood or Maurice them all
@elynolamat6742 жыл бұрын
use him as a moving saw trap
@theoverseer17752 жыл бұрын
Yeah, it's really sad that the enemy version doesn't get rage when parried, that just makes it such a pushover
@theoverseer17752 жыл бұрын
@@skeleblood your pfp is pretty much the response to this comment
@aunnamedinternetuser93622 жыл бұрын
23:46 "Stay on high ground and in open spaces when facing malicous faces" BARS 🥶🥶
@justsomegamingdude2 жыл бұрын
WOAH
@thesilliestcookieeater2 жыл бұрын
no autotune
@HyperEthereal Жыл бұрын
GOES HARD
@ProfessionalEepyHead Жыл бұрын
🔥🔥🔥
@SugarooLM Жыл бұрын
WE MAKIN IT OUTTA HELL WITH THIS ONE 🔥🔥🔥
@gen2mediainc.5772 жыл бұрын
You think people love ULTRAKILL too much, then you play it and realize it truly is the most perfect feeling of any game
@somethingfromargentina2 жыл бұрын
I honestly can't believe how underrated this video is, it is an amazingly complete resource that no one should miss. You even make it enjoyable and entertaining to watch. Thanks a lot for the tips and knowledge!
@littlehorn00632 жыл бұрын
The video just came out and it's made by a person with a small following, how can it be underrated in this case?
@somethingfromargentina2 жыл бұрын
@@littlehorn0063 It wasn't getting as much views as it has now, although the algorithm definitely seems to have done its job
@ScreenEN2 жыл бұрын
indeed
@NAFProjects2 жыл бұрын
It might be because views are based on if the viewer watched the video for over a minute, and the intro made the whole video look like a Cyber Grind montage
@CarnivoreSINISTER Жыл бұрын
Nah everyone's too busy losing braincells on tiktok
@jamalsiddique13622 жыл бұрын
Just wanted to mention that green railcannon is very useful on mind flayers for safe kills as they cannot teleport. Prolly niche but worth mentioning and keeping as an option
@dennisyukhanov1672 Жыл бұрын
You can one shot a mindflayer using one malicious railcannon
@dennisyukhanov1672 Жыл бұрын
Green rail cannon is useless
@jamalsiddique1362 Жыл бұрын
@@dennisyukhanov1672 i said for SAFE kills, you also dont need the malicious railcannon to one shot them you can projectile boost, so imo that would be a waste of resources. green is mostly useless but its worth pointing this out.
@notsusanna7485 Жыл бұрын
@@jamalsiddique1362green also gives you like half the Railcannon charge back by the time it stops dealing damage
@randompersonontheinternet373511 ай бұрын
It now deals half of the mind flayers health when punched at anytime making an ok instant damage option i think
@fumoaddict35262 жыл бұрын
some notes about whiplash (one of the most useful tools in cybergrind imo) 1. whiplash has aim assist. just throw it in the general vicinity of an enemy and it'll connect. 2. holding the whiplash button for longer extends its range, and whiplash won't start pulling until the button is released. 3. punching, jumping, or whiplashing while grappling will cancel the grapple while preserving momentum. Useful if you've hooked an enemy and realize you don't actually want to go there. You can also chain whiplash jumps on light enemies to stay airborne. 4. Dashing while whiplashing does NOT cancel whiplash. Useful if you want to get out of the way of incoming projectiles without cancelling the grapple 5. Whiplashing into a maurice and shooting it twice with shotgun + red fist punch kills it extremely quickly + heals you for a ton + is likely to cause collateral damage from the falling head. An enraged malicious face dies in one shotgun blast + punch. 6. Whiplashing into a mind flayer right as they use the homing attack will make the homing balls miss (initially, at least) 7. (not about whiplash) like all explosions, knuckleblaster's explosion reflects projectiles, INCLUDING YOUR OWN, so if you fire your shotgun at the same time as a point blank knuckle blast, your shotgun will do 0 damage. This is why malicious faces sometimes survive getting shotgun swap + KB'd - just don't knuckleblast or time the blast so it doesn't come out at the same time as the 2nd shotgun blast. 8. DASH STORAGE: Dashing, then quickly sliding before your dash i-frames run out, will make you invincible for the duration of the slide. You can find a safe spot on the edge of the arena to land, do a dash-stored slide across the whole arena, overpump blast, fall off, and rocket ride back up to repeat as many times as needed. AzrilAdni's video of them making it to wave 180+ features this a lot; using this will vaporize ground enemies and cause a fair bit of collateral damage to mindflayers and malicious face while maxing your style and healing you to full.
@SenyiKimmo2 жыл бұрын
in fact don't use the blast of the knuckleblast at all vs maurice cuz maurice is fully immune to explosives
@kevynpacthatguythatdraws2 жыл бұрын
everytime i whiplash a maurice with the shotgun i always get them 1 shot with the shotgun knuckle blaster combo (no parry). another thing to note about the whiplash is that you can grapple your core ejects and rockets but i don't see much use for that. (also knuckleblaster fact: you cancel the swing speed with whiplash or swapping fists this also counts for the reload)
@SenyiKimmo2 жыл бұрын
@@kevynpacthatguythatdraws whiplashing core is obnoxious and kinda pointless but whiplashing rockets is actually kinda pog since whiplashed rockets travel way faster than vanilla rockets just don't forget to hold it down so you don't accidentally reel it back in also it makes for one of the more consistent quickmounts if you aim down and snag a rocket
@kevynpacthatguythatdraws2 жыл бұрын
@@SenyiKimmo another thing about rocket riding is that you can actually ride one without stopping time, but thats literally just almost impossible and i usually just do it accidently, most consistent way to do it was shooting the rocket at the same time as you slam but still really useless
@SenyiKimmo2 жыл бұрын
@@kevynpacthatguythatdraws recent hotfix changed it so that vanilla rockets can never be mounted, they have to be frozen or lashed first
@caram3lo572 жыл бұрын
I have a faster trick for insta riding try this: First look a little lower then Freeze, shoot and dash at the same time then unfreeze its a faster and more precise way to insta rocket ride
@SlippyUnwell Жыл бұрын
agreed
@Red_Biker_Dude Жыл бұрын
I learned it and I really like doing it even if I don't get it every time. Thanks.
@mrmrpineapple65427 ай бұрын
I went back to this video after reaching wave 61 on Brutal and I've been having trouble doing instarides for a while and this solved that instantly
@frostthegrey5 ай бұрын
i usually just look down, dash, move backwards, shoot + freeze and whiplash the rocket really consistent, just slow
@theoverseer1775 Жыл бұрын
The reason you find masses so difficult to kill is because you neglect the nailgun (more specifically, the sawblade). Putting a magnet on the stomach of the mass and then spamming the 10 sawblades makes them be in the perfect position to all hit the mass's tail. This will install it in a few seconds and you can just walk away after shooting them.
@peterpeladon7 ай бұрын
Even magnet + regular nailgun dices a hideous mass in well under 10 seconds and usually heals you a ton.
@spiceforspice3461Ай бұрын
@@peterpeladon Now with the jumpstart nailgun you can do crazy shit with hideous masses.
@Draycos3242 жыл бұрын
If you get harpooned by a Hideous Mass, you can look down and punch it with the Knuckleblaster to remove it more quickly. Overheat Saw can chunk them with good magnet placement if they’re out in the open (screw the one that spawns by some stairs).
@skeleblood2 жыл бұрын
Didn’t know you could punch harpoon and wish I knew sooner
@Draycos3242 жыл бұрын
yeah, they’re still scary to leave alive because of how much they constrain your movement with those fat shockwaves and 50dmg mortars, but they stopped being what directly ends my runs after I learned you could KB the harpoon. I usually just choke when dealing with multiple Mindflayers/Sisypheans at once since I don’t enjoy fighting offstage
@SenyiKimmo2 жыл бұрын
@@Draycos324 also slam storage is pretty funny for dealing wiht hideous mass if you can't land an instakill for some reason, since most of their attacks- scratch that, ALL of their attacks can be easily dodged by lazily drifting through the sky
@Draycos3242 жыл бұрын
yes, slam storage is strong in CG in general, even after the introduction of sentries/virtues/ferrymen
@gnomehead20732 жыл бұрын
if you put the magnet on their chest it will spin the sawblades into their tail and instakill.
@alessiodoomboy61922 жыл бұрын
Few notes: Movement: I'd recommend learning the fast rocket ride. It's looking down slightly, right click, left click, dash, right click (extremely fast). It's a lot easier than it seems at first, trust me, it's like a free +10 waves once you learn it since it's basically infinite mobility, especially offstage. Stick either to the side of the stage or just off of it entirely, especially when you are low health. This means that you only have to deal with attacks from one direction and there's gonna be more friendly fire, rather than getting demolished by everything at once. Weapons: Nailgun is extremely good, and pretty vital for when you're in waves 60+ since it allows you to 1v1 enemies at mid range with damage quite similar to the shotgun. If you shoot from the blue nailgun, the overheat on the green one will fill up. If you fire a green overheat and then switch to blue and shoot once, the green overheat will recharge, allowing for infinite overheat. Overheat does around 11 DPS (The railcannon does 8 damage, and the default pistol does 1, for reference). The saws are more for setting traps at the start of waves - not as good but it's free. I'd recommend at least 1 nailgun for that mid-range DPS. This is probably ppart of the reason why mal-faces are so high on your list. Coin punching is useful as it allows you to use a coin without depleting it's charge and the damage stacks, meaning a coin will do more damage overall. If you're a GOD you can punch the coin and then just shoot it but I tend to punch a coin, throw another coin, and shoot that instead. Nukes should be 100% of your railcannon uses unless you're doing some coin tricks with the blue one. It does 14 damage in a huge radius. Again, the standard blue railcannon does 8ish. Enemies: Sword Machines in Stage 2 are actually more threatening than stage 1 by a little bit since they learn to throw their swords, giving them some attack that's threatening when you aren't ground level. Ferryman will die spontaneously. Listen to their spawnsound and look for +zapped popping up for no reason in your style meter. Also, that lightning attack can be chargebacked, meaning you can throw a coin upwards and the lightning will re-divert to the nearest enemy. Mal-faces are much easier when you pay attention to their attacks - zooming in for a shotgun swapping attack when you know they /aren't/ gonna be shooting projectiles. They actually become actively helpful for the player at a certain point because parrying their charge attack is easy and refills health even when everything is sanded, and their projectiles don't have tracking, meaning you can dodge it by simply moving. Hideous Masses aren't so bad - yes, they have huge map control, but the thing is; you shouldn't be on the map anyway. Their attacks are slow and their lack of mobility makes them easy targets for high DPS attacks. It does impact strategy too much, since you should already be playing extremely mobile and edge-camping, which is the counterplay to the HiM. Also, the aforementioned railcoin combo means you should only ever be dealing with one at a time. The Mindflayer is THE most threatening enemy in the game right now. Instakill her as soon as the wave starts by exploding her orbs as she summons them. You show the instakill in this video, but it's important to say that that is the best counterplay against her. You can also instakill her by waiting for her to teleport to you in under that red layer where all enemies get instakilled consistently on some maps. Do that, if you can. A good combo is an overpump instakill, and if it fails, then a nuke right in her face should be enough to finish her off.
@alessiodoomboy61922 жыл бұрын
(Least pretentious Ultrakill Player btw)
@tafu40492 жыл бұрын
yes, thank you, this should cover just about anything, tho i disagree that HiM can be pretty annoying, at least when there's 2 of them i havent reached wave 40+, however this is super essential stuff
@Cold_LikeMyHeart2 жыл бұрын
About hideous mass, it’s weak point deal 3x the damage in cyber grind version. btw I hear this from eren, that one guy who made cool guide
@doug2555 Жыл бұрын
Damn, does overpump do that much damage? I never new it was actually sometimes a viable option
@ToastedButter6812 Жыл бұрын
@doug2555 when you dash you are invincible for a few frames so right when you shoot the overpump charge dash out the way and you should not take damage
@cintranielli_lime58892 жыл бұрын
12:38 As a Stock Nailgun kon-o-sooer, i'd say that it is not a trash weapon and it is actually freaking good for covering your **midrange**. To any Sawlauncher enjoyers reading this copium-ridden commenter's rebuttal, I will have to apologize in advance as I don't use it and would have to leave that job to someone else. Yes, shotgun swapping has much higher dps and whiplashing to enemies makes it significantly easier. The main weakness it has is that you are functionally confined in a small area when doing this to larger enemies, particularly the ones that stand still. The stock nailguns cover this weakness by giving you a larger area to work with to keep shooting while moving and dodging away from projectile spam which is way more prominent in higher waves. Virtues are also way less cancerous to take out with the nailguns compared to peppering them with your revolvers, whiplashing to them with shotgun swaps or overpumps, or just seeing them line up for the perfect railcannon shot. Virtues take extra damage from nails and can be combined with magnets so that you don't waste damage with the nails and/or you can stockpile frozen rockets on the damn thing to home into it as you move on to the next virtue. The nailguns don't do a lot of damage and are generally mid for taking out groups, but they recover freshness for your other weapons FAST, so that those freshened weapons can take out the groups for you. This makes it easier to achieve S+ style ranks as you wittle down the enemies with the nails (or any other weapons) and finish them off with your railcannons and shotguns as the style meter rewards more style with kills than the damage you dealt. (It is why nukes can still make you jump up to S rank or higher even when it gets dulled after the fact.) The fact that you didn't even mention overheat cycling circumventing the ammo issue entirely since the green nailgun's ammo is technically infinite, or even the magnets' synergy with the rocket launcher shows how much you are gimping yourself by sleeping on the nailgun. I know i am kind of not in the position to say this as i average low 40s and only recently *reached* wave 50, but y'all really should use the nailguns more or I will take all your mothers out to dinner and commit Spy Team Fortress 2 with just my fingers.
@skeleblood2 жыл бұрын
Good points, didn’t know about the increased damage to virtues and after testing, it is technically faster than shotgun swaps due to their knock back unless you land a parry, also didn’t know overheat cycling so thanks for the info!
@TheNameIsNobody2 жыл бұрын
I use the Nailgun because I don't know how to get the saw gun and I use it mainly on Maurices because it shreds them and the alt variation does a lot of damage in close range to big ones. It's not as useless as it seems, maybe it's just not as good.
@42carlos Жыл бұрын
Sawgun still better lol I use sawgun like 80% of the time because of the traps that just destroy half the ground enemies, and switch to an overheat nailgun because for some reason the sawgun charges the overheat for it lol
@randompurpleslime8963 Жыл бұрын
Personally as a saw user while I have seen the potential of the nails my adhd brain requires dopamine and heals
@cyanideytcuriousseadoggo8 ай бұрын
The nails should be used to murk heavy threats?
@EreNyn32 жыл бұрын
Before I knew it, the lecture was over. Extremely entertaining and informative video dude; this’ll be one of my go to recommendations for newer players. It's awesome that I still manage to learn some juicy bits of info with guides like yours.
@LighningSnake642 жыл бұрын
I agree with the assessment of nailgun being an underpowered weapon, but I will vouch for its usability. I'm still stuck around wave 38, and it has been very useful for when I need to slow my play down and assess the situation. Throw a magnet into a group of enemies, repeat overheat-storage as I take it all in. It's not the best DPS, but it's a great way to let people hang back and assess the situation whIle they're still becoming familiar with the behavior of cybergrind waves as a whole.
@grimgrahamch.4157 Жыл бұрын
Yeah, I prefer to use saw blade traps to deal passive damage while I focus on more immediate threats. Sometimes I switch to the overheat nailgun to blast Andre or a virtue in the face. Even if it doesn't take them out, the nails add conduction damage with the electric rail cannon.
@Mihubruh Жыл бұрын
im not even at 20 wave and on wich difficulty
@ResinUdongeInaba2 жыл бұрын
Here’s the thing with the ferryman. The only good move that it has, the lightning strike, can be nullified with a single coin toss…
@caesar888_2 ай бұрын
3:57 this man parried with the knuckleblaster, THE MAD MAN DID IT🗣️🗣️🗣️
@JetSetDman Жыл бұрын
tip: you don't have to click repeatedly to fire during a shotgun swap, you can actually just hold down the fire button and tap E, and the shotgun will fire automatically when it comes out.
@monishrules6580 Жыл бұрын
Holyfu k does ghi
@hugoguh1 Жыл бұрын
For me i feel it helps with the rhythm for projectile boosting but i could try
@SenyiKimmo2 жыл бұрын
for nailgun i usually run blue nail / green saw, since blue nail is surprisingly useful in taking out virtues (and specifically virtues), and with a hotswap, you can set up an overheat saw trap in under a second which fits the bursty nature of the game screwdriver is also surprisingly good in cybergrind due to cybergrind counteracting screw's main weakness: lack of thicc bois to screw with it. it can save you in a pinch due to the ridiculous healing radius it has, and if you play CG at all you know the amount of cerberus and swordsmachine in higher levels gets fucking ridiculous
@redactedgamersgd17882 жыл бұрын
funny i've ran the polar opposite the green nailgun and blue saw launcher as i believe its pretty effective to make one cerb into a walking sawblade trap to either lure them to kill masses or make killing other cerbs easier
@Canalbiruta2 жыл бұрын
also a thing that i find interesting of the blue variant is that the magnet can also be used to direct rockets towards it if it is pinned to an enemy (usefull to deal with hideos mass while not having railcanon), saldy it got nerfed for only 3 rockets T.T (to be honest that was pretty strong)
@robothecoolguy2 жыл бұрын
Blue saw green nail 4 life
@Canalbiruta2 жыл бұрын
@@robothecoolguy i used to play like that, but i noticed i was using blue saw even less than nail.
@redactedgamersgd17882 жыл бұрын
@@Canalbiruta i think you should start using those because the amount of easy crowd control you can do with it, specially on 4-1/4-3 secret/5-3 when theres a dual wield upgrade
@mysterym6757 Жыл бұрын
“I am a mindflayer, and I’m here to take your undivided attention while actually threatening enemies kill you” -mindflayer
@louis_fallout762 ай бұрын
13:32 welp with conduction being a very vast and discoverable tech w jumpstart and wrath, safe to say that the nailgun does have its work cut out for it
@adarte2 жыл бұрын
this is a certified cybergrind classic
@johnadams94862 жыл бұрын
The real way to get to wave fifty is to make a custom layout with no enemies and play that on repeat
@funboiun02762 жыл бұрын
I love when there are 4+ Cerberus's and you kill one and just +ENRAGED +ENRAGED +ENRAGED +ENRAGED +ENRAGED
@seventhspud8 ай бұрын
hey, i mean, free 250 style per +ENRAGED
@extrascript66222 жыл бұрын
this was actually a really good tutorial, and the production value was WAY higher than i expected props, man, you deserve more subs
@shortbr3eaf2 жыл бұрын
the editing on this vid is that of a pyrocynical video without like a million breaking bad references love it
@Official_SteamPUNKS Жыл бұрын
I love how maurice makes a good transition to another clip simply by whiplashing and standing on him
@JO-hn9vt2 жыл бұрын
Really great video! Truly shows how Ultrakill is in a whole another level
@Cosmikon_ Жыл бұрын
You know its a good game when “disrespect” and “friendly fire” gives you points
@Kofetere8 ай бұрын
Every time this best youtuber says "sadly rocket launcher has one variant" and etc I pause, inhale, and when say "IT HAS 3 VARIANTS"
@lassebq1 Жыл бұрын
I was hard stuck at wave 30, after learning the "more style = less hard damage" I immediately changed my strats and I was easily able to get wave 33 on the next attempt. Thank you skeleblood
@foldervtolvr Жыл бұрын
In my opinion the best way to deal with fodder and Streetsweepers is pretty cool, slam jump, whiplash the Streetsweeper (if they dodge just try again), then knuckleblast them into the fodder, causing them to explode, giving you a massive style bonus for all the friendly fire bonuses as well as being cool as shit
@MothenaTux Жыл бұрын
This video is a year old and nobody is gonna see this comment but a thing with the marksman (coin revolver) is that the coin will only split the bullet if it's the standard version, if you use the slab marksman or normal and the slab revolver of a different variant it won't split. Have fun!
@donvasiliev2 жыл бұрын
Idk if it's niche or unknown, but a thing I sometimes do on Malicious Faces is use the shotgun to parry. You can parry the laser beam right when it flashes if you're at point blank, dealing lotta damage and giving style since it's a parry. Also, lazy way to deal with sentries: ground slam to launch in the air, knuckle blaster to yeet them to the Shadow Realm
@Storse2 жыл бұрын
Shotgun parrying is very common
@Lystr0saur Жыл бұрын
26:03 you can actually punch the harpoon (2 times with feedbacker; 1 time with knuckleblaster) to release yourself early. This is a life-saver if you get mysteriously harpooned whilst rocket-riding or otherwise off-stage, as it is the onlt thing standing between life and falling into the void
@ericantonian49262 жыл бұрын
I think green railgun is still good for hideous mass and mindflayer on some really rough waves. Being able to easily take one out without needing good setups or to wait for a certain attack can be helpful.
@grimgrahamch.4157 Жыл бұрын
Exactly. I think the benefit of the nailgun is its simplicity. Same goes with the screwdriver tbh. Plus, conduction damage is a nice bonus to railcoining.
@ashleylust12712 жыл бұрын
Really good video! I completely agree on the nailgun thing, but I think just a slight buff like making it's shots spreading less would make it a good weapon for dealing with enemies at medium range For now the saw is better
@SenyiKimmo2 жыл бұрын
i think magnets might be broken rn
@ashleylust12712 жыл бұрын
@@SenyiKimmo Only with the saw, I don't see a lot of use on the normal nailgun
@bit_ronic2 жыл бұрын
@@ashleylust1271 saw + magnet is pretty much just free style and chip damage in later rounds, you plop a magnet and saws in the middle of the arena and it'll kill fodder and potentially damage bigger enemies. it's pretty much a molotov in the middle of the arena, better than the nailgun's measly shrapnel mine.
@grimgrahamch.4157 Жыл бұрын
@@ashleylust1271 conduction. While I don't do DPS spreadsheets, I do know that more nails (up to 999) will stack to release more damage after an electric RC hit. It also gives it's own bonus too.
@kareen27828 күн бұрын
12:25 THE NAILGUN SUCKS? dude. conduction. you need nails with it the conduction does like 7 dmg+the overheat nailgun can just light enemies on fire and fun fact:if you oil up a enemy, light them on fire and use the overheat nailgun alt fire on them, they take all the fire dmg almost instantly 14:02 the screwdriver op dude insane healing+ you can deal a lotta dmg if used properly ( punch with feedbacker )
@SarisWinterwisp Жыл бұрын
In my personal experience the mindflayer is easily the most dangerous if not handled, as someone who only gets to rank 25 consistently. The combination of indefinitely breathing down your throat (putting the virtues to shame), staying out of sight through teleporting requiring constant camera panning and reassessment, and huge health bar make them incredibly difficult to track, remove, or escape. Virtues though obnoxious are incredibly fragile, and the HiMs can be ignored through kiting. The mere presence of a mindflayer and trying to keep it downsight is enough to cause numerous problems.
@Micha-Hil2 жыл бұрын
how to kill the hideous mass fast 1: get up close 2: shotgun swap and keep punching it with the knuckleblaster if you need style do core > pump > rocket launcher > repeat
@drawndreary Жыл бұрын
My personal cybergrind tier list based on yours (will not mention any that stay in the same tier): Soldier: Threatening. The spread of bullets can sometimes catch you off guard when dodging around stronger enemies. Sentry and Idol: Run ender for the same reason. Puts so much pressure on trying to take them out immediately that sometimes a pesky mindflayer or insurrectionist can game end me. Hideous Mass: Threatening, teetering on the edge of ignore: it’s whole thing is making sure you keep moving, which I have no difficulty with. I just keep track of where the mortar projectiles are in the sky, and I’m fine. Ferryman: Threatening. Stronger Sword Machine. Malicious Face: Ignore. Honestly, whenever I see them start the laser attack, that’s the only time I focus on them just to style on the funny rock The Sand Mfers: Run Ender or Ultrakill Must Die. The amount of times they’ve sanded almost all of the strongest enemies leaving me with next to no health available is uncountable. They’re way too damn sneaky In conclusion: why did I do this? Why the fuck not
@randompurpleslime8963 Жыл бұрын
Maurice are just my grapple hooks that occasionally give me heals Personally I just rail coin the fuck out of the hideous mass I just hate there shockwaves and if I ever get hit by a hook it's a run Ender for me
@xinderx10392 жыл бұрын
Personal recommendation: set the weapon variant swap to your scroll wheel to make shotgunswaping faster, it will also make it easier to access the other variations when we get red pistol, shotgun, and nailgun.
@ZedDevStuff2 жыл бұрын
Or if you have more than three mouse buttons, use mouse4, its way more intuitive
@grimgrahamch.4157 Жыл бұрын
I just use the scroll wheel. It's not too hard so long as you can memorise which variant is scroll up and scroll down.
@42carlos Жыл бұрын
@@ZedDevStuff There's that damn feature where if you're already using, for example, the revolver, and press 1 again, it swaps variants. It's kind of annoying but I've gotten used of it and it's my primary way of switching variants now. I kind of wish i could turn that off though
@geoffreyprecht24102 жыл бұрын
Keep screwdriver equipped on railcannon 3rd slot. It's useful for a fire-and-forget way to almost entirely deal with a Hideous Mass, and it pins Mindflayers in place so you can unload on them with shotguns or nailguns. Also, nailgun isn't bad, you just need to learn how to quick swap it to extend the overheat. I run both nails in CG and can unload an overheat nailgun burst into a Malicious Face in under a second, almost totally resetting other weapons' freshness. It's a good tool to use for added style points and the magnets help maintain accuracy at range if you use them right. Good for clearing out Virtues too, in between railcannon charges and overpumps. Great editing and delivery, one of the better Ultrakill guides out there other than the wrong opinions listed above. Definitely earned a subscriber here. Keep up the good work!
@mikeoklong-wy1jk10 ай бұрын
I love how bro just roasted my whole load out
@goatgang6461 Жыл бұрын
wow this is probably THE best ultrakill guide on the entire internet. not just for Cyber Grind but as a whole! thankssss
@teodorpachkov6750 Жыл бұрын
Pov: you are watching this after the cyber grind update
@neurosae2 жыл бұрын
One thing you forgot: Ferrymen, in addition to being glorified swordsmachines, kinda just die. If you go anywhere near the edge of the arena, they just roll off. And if that somehow doesn't happen, Maurice them. Basically, I just hear the bells then watch a blue corpse fall off the arena.
@Spoden2 жыл бұрын
New style ranking for that intro: GODFIST
@lydiasteinebendiksen426910 ай бұрын
The wii pause is so cursed, my brain straight up crashed.
@SapphirePhoenix72 жыл бұрын
Absolutely amazing video, deserves wayyyy more than 200 views
@RatentaisouFGO2 жыл бұрын
19:18 Where is that cam footage from? As far as I know, nothing happened on the Pyrocynical stream 3:08:05 of August 27th 2022.
@Spirererer Жыл бұрын
Did anyone else sit through that entire 2 and a half minute intro because the gameplay was so good
@ry65547 ай бұрын
Yeah just use alt nailgun instead. The aoe from around a magnet can be very helpful for clearing fodder enemies, and it’s easy to just throw 10 sawblades down at a magnet for free damage. Also if you attach a magnet to a Maurice and fire saws at it, any other Maurices nearby will eat the damage, making it SO much better for deleting Maurice herds.
@Salemander5000 Жыл бұрын
I use slab with the marksman, and I'm very much enjoying my stay at this asylum.
@Mister_Doodles Жыл бұрын
The editing in this made an educational video simultaneously entertaining. Incredible job, honestly bravo
@Maxler5795 Жыл бұрын
6:09 Guilty gear jumpscare
@namek_flixd3098 Жыл бұрын
26:36 btw you can perry the "thing",and if the "think" grab you,you can punch he
@russellmarch49837 ай бұрын
The information here (and especially your presentation of it) is so good, even now after multiple updates. Honestly makes me curious about how those updates have affected your strategies. Particularly the gutter bois I know it's beyond late, but I will say that if nothing else, the nailgun and sawblade have the utility of a "plant and forget" crowd control tool that not only adds freshness to your other weapons, but also frees up the railcannon charge for perhaps other uses, be they taking out big targets or another nuke.
@frobud2 жыл бұрын
I have now learned how to officially cybergrind
@blujay-xyz2 жыл бұрын
11:35 "hold up pause" had me rolling
@amuronam13455 ай бұрын
I have to disagree with you on the nail gun. While yes, it may be significantly weaker, I find myself switching to it a lot to refresh my freshness meter. Especially in ACT 1 so it would probably be applicable in the cybergrind as well.
@einztree51892 жыл бұрын
dont mess with us nailgun users! theres like 3 of us
@Balagnugnes11 ай бұрын
Even though theres been like a thousand updates since this video comes out most things you covered here are still incredibly valid Really shows how well made this was although i'd really suggest making a revamped video covering radiance and the violence enemies alongside the new weapons
@sdge20752 жыл бұрын
I was trying to find a good introduction video pretty recently I have less than 40 hours and damn I could've used a video like this a while ago, Awesome stuff
@lilith282 Жыл бұрын
the overheat nailgun can be used with a thing called "overheat storage", if you shoot one nail with the blue one, it insta charges the green one, and if you use the overheat and swap back to the blue one and back to the green, it goes back to full and you can continue to chain these to keep the overheat theoretically forever
@anasain6590 Жыл бұрын
14:05 on the cybergrind the screwdriver isn't always optimal but does have some niche uses on the mass and mindflayer. In the standard game the screwdriver is great for bosses like Minos Prime, Gabriel (more so the second one), and the leviathan because being close to a screwdrivered enemy deals blood and regens your hp which is great for bosses you get pretty close to like Minos Prime.
@FiuffyDaisy2 жыл бұрын
Awesome Video, Awesome Edits and Awesome advice It's a shame you don't have more views a crime even!
@zowlastname1912 жыл бұрын
ayo great video man, got a lot of useful info out of it!
@madbanana229 күн бұрын
that part where you said "if you've played any arena shooter..." and showed tf2 footage in the background makes my аss itch so hard
@CrowFGC2 жыл бұрын
Magnet + Rocket Launcher makes mindflayers trivial
@ogorekcyfrowywdupiekota2 жыл бұрын
People be like: how to cybergrind? My brother in Gabriel, you need to GIT GUD
@justbubba43736 ай бұрын
Shotgun swapping also works with the SAME variation of the shotgun, so if you have your keys bound statically for weapons+variations, you don't have to swap to a different variant. This makes it viable to also have one of the joust shotgun variants on rotation for quick bonus damage against maurice and cerberus. I use the overcharge shotgun with the joust variant because at ~80+ velocity you can almost one shot any of the stronger standard enemies on the second charge.
@somniad2 жыл бұрын
I definitely think the nailgun is great at single-target (magnet, fire for a bit, switch, dump an overheat railgun, repeat, railcoin is enough to consistently P-rank the first V2 fight very rapidly!), but needs some way to be more useful outside of single-target situations.
@grimgrahamch.4157 Жыл бұрын
Well by default it melts husks, but that's not something to worry about later in the grind. Personally I use the magnet saw launcher to set up an AoE zone for taking out melee enemies while I focus on bigger things. It only takes one magnet too so you can use the others for focus firing.
@atroposV2 жыл бұрын
6:08 TO BE THE WINGS OF THE FLIGHTLESS RATHER THAN THE BREATHLESS VASTNESS OF THE WORLD
@ryujinnchair Жыл бұрын
6:09 this is the greatest use of testaments theme i've ever seen.
@MysticHunterRed8 ай бұрын
4:50 Skeleblood caught trying to parry with the knuckleblaster!!
@everything-narrative2 жыл бұрын
The sawblade launcher is absolute godlike area denial. Slap it down somewhere flat, spend two and a half seconds laying down blades and an overheat, now watch street cleaners, cerbs, and swordsmachines walk to their doom.
@belthesheep35502 жыл бұрын
Pro tip: To deal big damage to a hideous mass nail them around their midpoint and spam sawblades at them. The sawblades will likely hit its tail again and again. This is basically the only reason to use the nailgun, and it also gives you an excuse to pull out the overheat variant at the end.
@grimgrahamch.4157 Жыл бұрын
While I wouldn't say it's the exclusive reason to use it, I have to agree with the hideous mass technique. It's become standard procedure for me to do that on masses. Often times it takes them out without the need to pour more than 19 silver saws into them.
@tinytank1038 Жыл бұрын
Recommended custom music for cybergrind: most of the pd2 assault tracks
@recca-recca2 жыл бұрын
Fantastic guide. Exactly what I have been hoping to see.
@superpops86002 жыл бұрын
Cool video! I am happy to be your 1000th subscriber.
@skeleblood2 жыл бұрын
🎉🎉🎉
@cenfre28662 жыл бұрын
For the harpoon from the hideous mass, you can look down and aim two punches from the counter arm with it to break it. An easy way to kill them is to fire a magnet and a saw from sawblade, switch to overheat nailgun, run up to their squishy part, right click once, dead. This is the only reason I still carry overheat nailgun.
@Lunarreon2 жыл бұрын
You're not only informative, but also REALLY funny
@Blahaj_Gaming8472 жыл бұрын
The algorithm is strong in this one. good things shall come [edit: told ya]
@creativecreepyturtle1562 Жыл бұрын
0:24 bro pulled the smoothest transition ever
@morinor1340 Жыл бұрын
The nailguns main purpose is increasing your damage by what i'd call 'storing damage'. You shoot the enemy while you shoot the enemy. its not meant to be shot at enemies while you use high-damage combos, but whenever you're not doing those, you put some magnetic ouch (that also refreshes your style meter very effectively!) somewhere - and that's how you maximize your dmg potential.
@AcceptableAsGenerallyDecent2 жыл бұрын
Average nailgun enjoyer here with top ten reasons to use nailgun! Reason one: it shoots nails which is cool
@thatlittlemonstrosity2 жыл бұрын
Nailgun is a nice addition for me. Yes shotgun can do a lot of what nailgun can but if I’m a bit out of reach and have no style to back up my whiplash, I leave a magnet on any tanky enemy, do a quick overheat and get back into action. Also it’s great for taking out hideous mass if you have no railgun since the tail is the weak spot and easiest way of dealing a lot of damage there is throw a magnet and shoot few nails with one or two overheats. Overall, nailgun actually needs a rework, maybe faster firing speed to catch up with other damage dealers or at least not staying too much in the screen
@blenderguy5659 Жыл бұрын
You forgot to say that you can disconnect the hook of the hideous mass by looking down and using the knucleblaster.
@hydroks9022 жыл бұрын
God bless the algorithm, nice video!
@DKdropАй бұрын
The introduction of the Jackhammer made virtues way easier to deal with imo, but I definitely get why they’re up there as far as threat level goes.
@aarepelaa11422 жыл бұрын
Im pretty sure you can hold the variant swap or shoot button so you can shotgun swap even lazier, and its still very fast.
@dextra_24703 Жыл бұрын
If I can make a point for the saw blade launcher on the first variant it is very good to charge the green version as only a few shots are necessary to get it to full strength and Cleaners that run after you like to dodge to the side so if there would be a saw trap they would dodge into the incoming saw and die otherwise. Attaching a nail to a low danger enemy that runs after you and using him as a murder ball is quite funny in the earlier waves.
@DizDizaster42 жыл бұрын
I completely agree with your summation of the Nailgun, but there are a few applications in which it’s better than other weapons in the Cybergrind. You can take out Hideous Masses in under 2 second with the overheat and just blasting his tail (before you say you can do that with Railcoining, yes, you can, but you waste your Railgun shot and 2 coins). If you mess up the Mindflayer instakill, slam-storage your way into the air, Whiplash to her when she teleports, then unload with the overheat Nailgun at point-blank range. Virtues at point-blank are just straight-up super weak to the overheat. Whiplash, point-blank, overheat. Fastest way to kill them with proportion to resource (they are not worth the Railgun shot). I can’t find a good use for the sawblades or magnet so far, though. There’s maybe one good use for the sawblade launcher on this configuration of the stage in which there’s a long, narrow hallway in which you can fire sawblades down and kill a bunch of common enemies really quick, but that’s situational at best. However, I’m always looking for more ways to incorporate it into my play style. This is unconnected to the Nailgun, but a good opening move to the start of a round is slam-storaging your way into the air, looking directly down, toss all of your coins, wait a second for them to sing, then shoot one. It’ll get rid of 5 drones on the higher rounds (not that big, but I find drones annoying) and give you a bit of time to breathe and assess the battlefield at the beginning of the round, since you’ll be above them all. Great tutorial, though. Can definitely imagine this helping out some people who are new to the Cybergrind and maybe giving some more experienced players a bit of extra knowledge
@RobynWarThundering2 жыл бұрын
The Nailgun has one use, with the blue version you can hit a magnet onto the mind flayer and it will stay there even after it teleports. This makes so much easier to hit without even getting close because the nails will go to the mind flayer even after it teleports.
@b2048_ Жыл бұрын
also useful is your green rail if you need time to breathe, but usually it’s better to save the rail charge for a blue one to railcoin
@decentwingsuitplayer8 күн бұрын
The alternate marksman is actually pretty decent if you hit your splitshots (and don't be a crazy deadcoon guy) it does a spin that lets you shoot sooner and also the shot that was splitshotted has an increase of damage.
@ikcikor36702 жыл бұрын
1) You can whiplash a small enemy right before shooting it with a rocket to guarantee the red explosion without having to worry about timing it with the enemy falling down 2) You can throw a coin behind an enemy such as Cerberus, shoot it via blue railcannon and then instantly throw another coin and it will still connect to the shot bouncing off of the 1st coin because of the slowdown. It requires less setup than throwing two coins first and is more reliable I believe, if you have the timing right you don't need to aim the 2nd coin at all 3) Soldiers aren't immune to explosives when they're mid-air, not sure about the red explosions part but I believe they normally still block them or reduce damage they take from them
@ToastedButter6812 Жыл бұрын
I do same thing with the smalll enemy's so I don't have to do a nuke
@Matthew-uv4fq Жыл бұрын
My favorite combo is to slam store into the stratosphere, spin around, throw coins, shoot them, and dash while blasting the ground with pro boost, rail cannon, etc
@wax_vcm11132 жыл бұрын
A counter to the hideous mass hook is when you get by the harpoon, you hit it with the knuckle duster
@DisarmedTripmine7 ай бұрын
Or the feedbacker
@grimgrahamch.4157 Жыл бұрын
This was VERY insightful, though I'm shocked by how quickly you dismiss the nailgun and screwdriver. For one thing both the screwdriver and saw blade variant are capable of doing what I call (passive) damage. Meaning fire and forget. The screwdriver in particular deals the most consistent damage of all the 3 rail cannons without applying railcoining or core nuking. Speaking of core nuking may be a better AoE, but it's also less reliable as there are a number of factors that could go wrong. Going back to passive damage for a moment, the magnet saw blade has become the most efficient and easy way I've found to deal with hideous masses as their size insures the blades always hit them exclusively, and after firing them, you can blast them with the overheat nailgun to make sure they're dead. This also leave the railcoining open for a second mass. Besides this there's also the counter to the mind flayer teleport another comment mentioned and nail magnets make rockets homing when they hit an enemy.
@TheKrakenAwakesyt Жыл бұрын
Me who doesn't have ultrakill: Hmmmm, very interesting
@rune_creeper54032 жыл бұрын
Nailgun users typing their comments faster than the overheat fire rate