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@isaac14035 жыл бұрын
Shadow of Modor is more like a shoot/beat em up, there are orcs literally EVERYWHERE. Its a power fantasy (after all you are the pseudo wielder of a ring who is simultaneously a wraith who can't actually be killed with the power to mind control, teleport around the map and command armies) and volume is more like a strategy/puzzle game where allowing the players to reset states is in fact a compromise in design since players have essentially broken the puzzle. Just because Batman has a good balance of both, does not make it better game by design.
@ryjak9555 жыл бұрын
I always loved how the Batman games made it feel like the enemies were actually afraid of you. I miss that feeling, and it would be really cool to see it more.
@achillesa58945 жыл бұрын
I love the way a group of enemies starts confident ("he's only one and there's so many of us!"), but as you take them down they start to get scared until the last guy is practically pissing his pants
@arnerademacker85485 жыл бұрын
@@achillesa5894 Not just practically. If you leave someone alive for long enough while stringing up all his friends and making a spectacle of it he might decide not to shoot you if you just walk up to him or land in front of him. It's somewhat tough to get though, as the smaller arenas often don't have enough enemies/room to not make him walk into the same "corpses" over and over.
@phi_deltaeffect5 жыл бұрын
@@arnerademacker8548 it's about your efficiency. Even on maps with large number of guards, if they spot you once they would be less likely to get scared since they know youre "vulnerable"
@ryjak9555 жыл бұрын
FastAsHeck I think it would be cool for a stealth game to implement a system that determines how brutally you dispatched someone and it would make the other people more afraid. So for example: if you were to just choke someone out, they’d be a little uneasy, but if you decapitated someone and threw them in a fire, everyone would be scared for their lives. Finally I’d have a reason to throw the corpses around in dramatic fashion besides just imagining what the next guy to come through has to see.
@phi_deltaeffect5 жыл бұрын
@@ryjak955 the closest thing i can think of is the morale system from the Ezio trilogy of Assassins Creed, where guards would flee if you take down the big armored guards first.
@kevingriffith60115 жыл бұрын
I think one of the biggest problems I have with stealth games is how the way they reward perfection dis-incentivizes playing through your mistakes. I find myself more often than not just hitting "reload checkpoint" when I get spotted because I'm after that perfect stealth bonus and don't want to have to play through the whole level again. If a game wanted to encourage players to play through their mistakes, I think the best way to go about it would be rewarding the "one credit clear" run. Beat the level without dying or reloading checkpoints.
@contrabardus5 жыл бұрын
This is completely accurate. I've fallen to this trap in stealth games myself, where the reward for a perfect clear trumps trying to play the game dynamically. These kinds of games often reward perfection to the point that it can punish players for playing the game as intended, leading to save scumming rather than working past mistakes. I'm all for rewarding a "ghost" or "perfect" run, but it shouldn't be so much that it prevents players from actually playing the game as intended. Dishonored and other stealth titles have a similar issue with how they often reward pacifist runs as well, it gives players all sorts of cool and lethal toys, and then punishes them for actually using them. Again, I'm for rewarding a perfect run, but not at the expense of encouraging players to actually use the tools they have properly by motivating them to ignore the cool toys they've been given. Too many of these kinds of games make it not worth it to play the game in the fun way because the rewards for perfection or pacifism are too good compared to more dynamic gameplay.
@georgekyrollos19095 жыл бұрын
I thought I was the only one who did that
@DumbSoulss5 жыл бұрын
Totally agree with you, Dishonored is a perfect example.. It isn't as good as everyone says. You get 1000 of ways/items to kill enemies... But in the end the game punishes you with a bad ending of you kill too many people or it gives you a bad rating if you don't reload ur save points
@levihenze92975 жыл бұрын
Yes, and that is why you have to play Invisible inc. It fixes exactly what is wrong with the genre at the cost of realism and “immersion”. It is also why the Hitman games need an autosave feature: there is so many options to redeem a lost situation, but nobody uses them as you can just reload.
@santitigre5 жыл бұрын
When I look at payday I can only see the missed opportunity of playing for stealth and adapting to mistakes in the run, the missions are kinda binary in the sense that if you get caught in the middle of the heist your objectives "reset" and if you decide to keep going you basically are playing the mission from the start with subpar equipment. There's no incentive to make loadouts that are "not minmaxing stealth so i can have these skills that are for plan B situations", and no incentive to not restart the mission.
@tailez6065 жыл бұрын
I feel like in the Batman games, even actually getting shot at with guns feels like it's all going according to plan.
@franzluggin3985 жыл бұрын
@W V The one thing I always liked best was this: if you take out everyone except one guy in a room, there's a chance he'll be really, really scared by then (you can see his heart rate in detective vision). If he's scared enough, you can land directly in front of him, and instead of shooting you, he'll just shit himself for a while.
@ginge6415 жыл бұрын
@@franzluggin398 Even better. Get him scared, then use the disrupter on him and pop up in his face. Then, while he's running to get a new gun, disappear before he turns around. Repeat until bored, then throw an ice grenade and slowly walk toward him before doing the ice takedown.
@pinguin48985 жыл бұрын
tzeentch is very proud
@untruewalrus13234 жыл бұрын
'Bats are basically harmless' Well that aged poorly......
@IsabellaaaRider5 жыл бұрын
I love how the game made you feel like the enemies are scared of you, even when you are heavily outnumbered
@past8745 жыл бұрын
Ah yes, my favorite Hitman target, Mr. Krabs. Truly an unforgettable mission.
@robertcapestany60194 жыл бұрын
Shame he was an Illusive Target.
@artemisDev5 жыл бұрын
the first "sneak attack" in Shadow of Mordor is most adorable
@hanks_22105 жыл бұрын
Yeah... Mouse1 isn't gonna be used to "kiss my wife" ever again... (Me on my first playthrough)
@Shoxic6665 жыл бұрын
(X) kiss your wife (0) dominate (^) brutalize
@fitzviandraduivenab27904 жыл бұрын
@@Shoxic666 Ioreth is into sum kinky shit
@subprogram325 жыл бұрын
I didn't know that Batman enemies actually react to your stealth techniques by sabotaging or destroying the scenery that enables them, that's a super cool addition! And stuff like detecting detective vision too, that's actually renewed my interest in maybe watching an LP of these games someday.
@archmagusofevil5 жыл бұрын
The enemies don't learn how to detect your detective vision until Arkham Knight. Arkham Knight was a bit mixed, though. It was a great game with an obvious plot twist and couldn't help but occasionally throw a crappy game into the great game every now and then for no discernible reason. Overall it's a good time, but Arkham Asylum and Arkham City are far better.
@Great_Scott_5 жыл бұрын
@@archmagusofevil Nope. Arkham City is one of the most disappointing games of all time. Absolutely horrendous story, shortest campaign of the main four games, and shitty mandatory Catwoman sections.
@PoggoMcDawggo5 жыл бұрын
@@Great_Scott_ Accept my opinions!
@Martin-tz4kz5 жыл бұрын
Why not just play them yourself? They’re great and cheap as hell!
@sharif475 жыл бұрын
Hey guys, just saying... if you didn't mind Epic games, all 3 games were free there almost a week ago.
@HuevoBendito5 жыл бұрын
God, I remember playing the challenge maps as Joker. Because you only got one round in your gun, one RC bomb, and a pseudo-detective vision that could only be used while standing in place, that shit was HARD. My favorite mode from the series, hands down.
@pinguin48985 жыл бұрын
11:05 "killing in hitman is much more than just sneaking up and pressing a button" misses 4 times before hitting
@MarkFilipAnthony5 жыл бұрын
I just realized what is missing from the new AC game: That feeling of playing a constant cat and mouse switch. U have an open area with enemies everywhere, and then u need to make a strategy on who to kill first and what order, try to hide not to be spottet. Because u know u can't fight them all off at once. that also made sense for the story since ur supposed to stay hidden to keep the order a scecret
@Outliver5 жыл бұрын
In defense of Deus Ex as a stealth game: Yes, you're invulnerable during the takedown move but once the whole room is alerted, you'd be killed instantly if you're not on your guard. Also, thanks to the great level design, the mentioned back and forth between hunter and the hunted actually works really well and always bumps up the tension, sometimes up to the insane. Unlike other stealth games, Deus ex also puts some weight the moral choice on killing an enemy vs just knocking them out or putting them asleep. And due to how the progression systems works, there are loads of ways in which you can alter things to get an advantage or open up new ways to approach things. You can hack and disable security and camera systems, you can augment yourself so that you will see the enemies' lines of sight on your radar or get a visual representation of how noisy you are. Each room in a "dungeon" requires careful planning and execution. Sure, Bat Man got a lot more hype. But all in all, I wouldn't say, Deus ex is just "some inferior stealth game". My two cents :D
@Hirnlego9995 жыл бұрын
And Adam Jensen is at least smart enough to move bodies.. :D Somehow the big bad bat has not figured that one out yet..
@Outliver5 жыл бұрын
@@Hirnlego999 lol, true :D
@ruifigueiredo54865 жыл бұрын
@@Hirnlego999 the point of leaving the bodies behind is to scare the other enemies its a gameplay mechanic
@Hirnlego9995 жыл бұрын
@@ruifigueiredo5486 Trust me, they would be scared if people just vanished too. When he leaves the bodies behind he lives traces of his way of doing things, and actually making it harder for himself as the crooks know who to target. Tactically it makes no sense to reveal that something is wrong too soon, it's best if they never figured out who did it.
@SaturninePlaces2 жыл бұрын
The problem with Deus Ex compared to good lethal/non-lethal games is that the moral choice is essentially the only one you make. It isn't the harder approach to play the game non-lethally, there is no benefit to playing lethally, and often the best approach in every single way is to not kill people. Better stealth games balance the risk of harder gameplay, or a more strategic level approach, or takedowns being more drawn out than kills against the moral implications that you are doing the wrong thing. It is always going to be quicker and easier to shoot or stab somebody, but making the choice to take the harder path is where morality comes in. With Deus Ex having the easiest, most obvious path of the game just so happen to be non-lethal makes the lethal approach something you actually have to TRY to do, instead of it being the other way around.
@ekimmak5 жыл бұрын
4:12 I guess what really makes Arkham Predator sections so much better than competitors is the mobility. You've got a lot of options to move around the area both for reconnaissance and for going in for a knockout. I feel like the same could be said about other good Stealth games.
@X-351735 жыл бұрын
One of my favourite stealth memories was from AC origins. I had to take out a general and after several failed attempts to storm his fortress because I sucked at the combat system early one, laid in wait and used Senu (a controllable eagle) to watch him. I knew he would leave so I learned his path and waited to ambush him. It took like half an hour but it felt satisfying because I chose that method and the waiting felt tense and exciting mostly because it didn't feel forced by the game.
@ThreeProphets4 жыл бұрын
The Arkham games' primary way of increasing enemy awareness comes from their mental state, which is increases not through detection, but through finding other guards you've knocked out. This way, you don't get locked into a frustrating failure loop and punished for your mistakes, but challenged with jumpy bad guys for progressing through the encounter, which also plays into the fantasy of making your enemies absolutely terrified of you. It isn't until later on that either scripted or static difficulty modifiers are added to nullify some of your tactics
@checkmate0585 жыл бұрын
But one of the key parts to a good stealth game is information. Haveing information to plan a action and then execute on it is one of the most sastifying parts. But a lot of games mess up i think because its hard to go into a liveing, breathing level, and know what to do on your first try. Or third try. So i feel like the game wants me to already know what the answer before i try. Id like some games to explore reconasence mechanics. Like powers to rewind time or seprate the camera from the charicter navagate from any perspective.
@Spartan962195 жыл бұрын
Hitman is a good game like this. It isn't exactly what you describe, but it allows you to do those awesome setups, and because of the many ways to complete a level, even if you don't know the coolest or best way to do something, you can get a feel for each level and then go back if you wish to do it in a cooler or better way. It doesn't feel like you need certain knowledge at the start because it's all around you.
@checkmate0585 жыл бұрын
@@Spartan96219 i like hitman, i like how you take your prior knowlage of the level from previous attempts and apply it in diffrent ways. But i feel like in hitman and other stealth games, real game doesn't come alive untill after ive invested tens of hours in the game studying how each level ticks. I want to get that second playthru magic on my first playthru. Part if this comes from the story of thease games. I dont feel like a highly trained spy or a master theif pulling off a dareing mission when on my first run at the game and im falling at the first hurtle.
@MyJourneyConcludes5 жыл бұрын
@@checkmate058 I feel MGSV did this well. Every outpost has a hill or mountain in the distance where you can post up, take your binoculars out and mark individual enemies. There's also a living world factor where enemies from other outposts nearby the one you're attacking will come reinforce the outpost you're attacking if an alert is triggered. That brings up the option of disabling enemy communications in an outpost by destroying their radio hub, which you can mark with your binoculars when you're first doing recon. The other option would be to mark the enemies in all surrounding outposts so that when they come in you won't be surprised. Then there's the fact that enemies change shift so having marked other surrounding outposts helps with this as well. Of course you could always just stealthily take out all enemies in surrounding outposts and prevent the main outpost from getting reinforcements if things go bad. I think MGSV is the best stealth game, although I wish they made more use of light and shadow as a major factor like in Thief or Splinter Cell. But every other aspect I think was on point. It took me a long time to play MGSV but that's because I truly was able to get into the role of being this stealth soldier and I would spend a large amount of time circling an outpost and getting an idea of the enemies and their routes and capabilities (what guns they had, equipment they used and so on). Adding the fact that enemies respond dynamically to what you're doing, it always keeps you on your toes. So if you always wait until night to infiltrate then they'll start using night vision or flashlights. And if you always headshot them then they'll start using helmets. So it's always important to do recon. Everything explained in this video I think was actually done way better in MGSV.
@ryjak9555 жыл бұрын
MJ C I didn’t know they reacted to the player’s strategies... which might explain why I was so terrible at that game.
@MyJourneyConcludes5 жыл бұрын
@@ryjak955 Yeah it's kind of like a dynamic difficulty system. If you go in guns blazing a lot then next time the enemies will be better with their weapons, perhaps more accurate and/or they'll be fully armoured or they'll call more reinforcements than usual. It basically means you can't play more than a couple of missions using the same strategy because the more you do it the more intense the enemy response, especially in the later missions.
@dextra97535 жыл бұрын
everything you're saying about bataman's stealth applies to untitled goose game too
@SavageGreywolf5 жыл бұрын
he mentions it, if you actually watch the entire video
@dddmemaybe5 жыл бұрын
@@SavageGreywolf but he didn't give an inclination that he didn't see that part nor didn't watch the entire video. He's just praising untitled goose game.
@jonasbollesser65925 жыл бұрын
This is why I don't save during levels in Dishonored(or use autosaves). Thinking on your feet and the rising tension is so amazing
@NotThatSarahLevy5 жыл бұрын
I did *not* expect to see a SpyParty clip, but it fits so well!
@actualmadscientist5 жыл бұрын
One stealth game I really like is "second sight" for the PS2. It didn't have fancy AI or dynamic levels, but it did have really nifty methods of strategy when it came to sneaking around. The protagonist has psychic powers, so you could do stuff like move a trash can with telekinesis as a distraction, execute a foe with a psi blast, and even scout ahead with astral projection. One of the best parts was you could mind control one opponent to have them shoot the others, then watch as the confused guards fight each other while you're safely hidden 2 rooms away.
@rashkavar5 жыл бұрын
Eh, as someone who's normally a fan of stealth systems, I was not impressed with the Arkham games' predator mode, aside from the fact that enemies grew increasingly tense and paranoid as they noticed their allies missing. In terms of granular fail states, I only seem to recall having the one middle state between hunter and dead: either fleeing through the map to get to one or two identified safe havens, or just going up to gargoyle perches and hopping from one to the next as quickly as possible until the guards decide that the man shaped thing bouncing from gargoyle to gargoyle evading their gunfire couldn't possibly be the batman because he would never expect such a stupid method of evasion to work. In other games, it's much more granular. Even in the original Thief: The Dark Project, guards would notice open doors and missing valuables - things you need to cause to progress through the game. You had an excellent array of options - sword, blackjack and broadhead arrows were all ambush weapons, but the water and moss arrows that put out lights and made ground silent to walk on were excellent tools, noisemaker arrows were a perfect distraction, and if you did get stuck in a fight, gas arrows were a one-hit knockout on most targets, and fire arrows would do in a pinch as they were explosive (though the explosion tended to attract every guard in a one mile radius. The older Metal Gear Solid games had 3 very distinct granular fail states, and a fourth that was less obvious. Alert mode is actual combat, and much like the Arkham games, direct combat is largely futile, though this is achieved through continuous summoning of reinforcements rather than bullets doing massive damage. Evasion mode means the enemy doesn't know where you are, but is doing a search-and-clear sweep of the area they last saw you in. Caution mode has extra enemy soldiers in the area and more sophisticated patrol routes. And it's only at the end of that last state that the game returns to normal. The less obvious failure state, introduced in MGS2, was leaving bodies on the floor and being forced to hide. If the body was discovered by one of the other guards, they would either wake up the unconscious/sleeping man, or radio in that one of their men had died and they needed a replacement. Unconscious and dead soldiers would also trigger a caution mode, because someone being beaten into unconsciousness or shot is highly suspicious, while sleeping soldiers were just assumed to be lazy and got kicked awake. So your right: granular fail states are good. Arkham is just an inferior example of the concept. There's also the matter of mechanically overpowering the character. In games like Dishonored, despite my being not very good at the combat system, I rarely find a situation where I can't kill the enemies that come after me, and I've never been so compromised that I can't just Blink to safety. (Aside from those murdery ghosts in the last level of Death of the Outsider, anyway) Thief No Subtitle (the new shiny one) managed to thoroughly ruin things with the focus mechanic, as well as just being a generally mediocre game. Compare that to MGS4, which manages to give you 70-odd weapons of basically all types that you could see a person using, as well as a few that seem unlikely (Rail Gun), give you hundreds of shots with most of them, and still manages to present a situation where you're in a losing battle. (At least at higher difficulties; Easy is called easy for a reason). Compare that with the older Thief games, that even if they give you a wealth of equipment to work with, like Thief: Deadly Shadows does, still has you running and hiding when the tables are turned.
@gerdhagen5 жыл бұрын
good write up. I played the first two of the Arkham games series and the hopping around from one to the next gargoyle for me is also the first thing that comes to my mind remembering, but still had lots of fun with it nontheless.
@fleuttre45103 жыл бұрын
@@gerdhagen u should play arkam knight it feels for stealthy whe. The stealth sections arive and in free play there are many options u can hack,u can sabotage u can distract it's very fun
@maxvarjagen98105 жыл бұрын
Idk. I always found the gargoyles made it too easy. Playing as catwoman made it significantly more challenging because you were always at risk of being discovered and it was hard to keep an eye on all the enemies at once
@arnerademacker85485 жыл бұрын
I agree. The "running away" part often times was just looking up and pulling out your grapple, rather than actually smartly trying to evade. It didn't help that in addition to being great stealth points the gargoyles were also great vantage points to plan your attack from, also allowing you to deploy all your gadgets really easily without being spotted. They were too stronk for literally every situation, basically.
@hasoonnine5 жыл бұрын
@@arnerademacker8548 but later on the gargoyles can be destroyed and people shoot them
@3nertia5 жыл бұрын
The tactical advantage of being able to get to the gargoyles and other high perches is SOOOO very Batman though ...
@rcbmmines45795 жыл бұрын
The vantage points do get eliminated from use in several points throughout the games. They could be sabotaged, destroyed and sometimes they’re not there at all. What they do add however is space for you too analyze the situation and plan accordingly, giving room for creativity and tactical thinking.
@kovac54125 жыл бұрын
VarangianBard that’s what Batman does though he’s always going on gargoyles and quickly escaping sight.
@Hauptseite Жыл бұрын
I recall somebody arguing with me a long time ago that the Arkham games are not stealth games. I was always confused by that line of thinking. While they are certainly not stealth exclusively, stealth factors into them quite a lot. Perhaps they think that stealth games must ONLY have stealth or that stealth games are ONLY reactive. The back and forth in the Arkham games is absolutely one of the best parts.
@Kaldorey3 жыл бұрын
A game I really liked for stealthy play was the first Crysis. Once you've finished the game and switch to the hardest mode, stealth really comes into play and you can outsmart the game without battles until it is necessary. Feels really good!
@shengaorenhasser5 жыл бұрын
10:44 thanks, now I want a Bikini Bottom themed Hitman DLC...
@reiidaya44395 жыл бұрын
Batman: Arkham Asylum really makes you FEEL like batman.
@criscrosxxx4 жыл бұрын
Haan
@amitbar5691 Жыл бұрын
and its good at it
@DasDschinghisKhan5 жыл бұрын
This game really makes you feel like Spiderman.
@khodok96365 жыл бұрын
I guess you meant Batman?
@jak78265 жыл бұрын
@@khodok9636 no
@khodok96365 жыл бұрын
@@jak7826 but he was talking about Batman in the video, how can playing Batman make you feel like spiderman?
@jak78265 жыл бұрын
@@khodok9636 no
@TwiKnight20015 жыл бұрын
@@khodok9636 Its a meme
@vincenturquhart13705 жыл бұрын
11:41 is that were the peace was never an option meme comes from
@DDDloki5 жыл бұрын
Yes, but the picture itself came from the latest Desinc video if I remember correctly
@Laezar15 жыл бұрын
It's not about bat being scary, it's about batman making bad guys fear what he fears =p Now imagine if it was clown-man or agoraphobia man, that would be a whole other level!
@Laezar15 жыл бұрын
@@catfan__ Scariest hero ever. That's how you get a dystopia of perfectly law abiding citizens repressing their shame their whole life.
@3nertia5 жыл бұрын
@The Accidental Hipster A game where you could swing through trees like Tarzan or something WOULD be pretty badass in my opinion!
@pepekovallin3 жыл бұрын
No, it's just about the swagger
@GameDesignFoundry5 жыл бұрын
This was extremely well written, and thought out, subscribed and can't wait for more!
@Casual_Shots5 жыл бұрын
Sniper Elite is such an underrated stealth sandbox. I can't believe it wasn't included!
@TheCraftero5 жыл бұрын
Yeah, but not the fourth one
@Casual_Shots5 жыл бұрын
@@TheCraftero yeh..
@roy41735 жыл бұрын
This video makes me want to play the Arkham games now. They've been sitting in my library dormant for the longest time.
@Clairvoyant814 жыл бұрын
Mark of the Ninja, shown in the video, is probably among the best stealth games I've ever played. I think the 2D view together with how the game shows you the vision cone etc. of your enemies makes planning your approach really, really fun. It also does this mix between hunting and reacting really, really well. Probably because, just like the Arkham games, getting away can actually be a lot of fun, but you really don't want to mess with more than one enemy at the same time. On top of that, it also has a nice set of toys for you to fiddle around with.
@A.I.M2099 Жыл бұрын
Predator Section is my favourite of each arkham game like it's just epic
@senza45915 жыл бұрын
Imagine hearing "Curses! My plans have been foiled again! You'll rue the day you crossed me, Freak Aneurysm Man!"
@bloodhound11825 жыл бұрын
Batman Arkham Knight is literally so amazing because your enemies genuinely FEAR you as a predator once you start taking them out and they know you're not messing around. At first they say things like "He's just one man" and stuff, but by the end they're actually shitting their pants desperately trying to communicate to their other teammates "Oh god, where is he?!" "Batman doesn't kill... Right??"
@Hirnlego9995 жыл бұрын
Although in Knight they are starting lose the fear, it's much more noticeable in City.
@Guydude7775 жыл бұрын
Got the Batman trilogy free from EpicGames recently and I've been digging it! As a longtime fan of the Animated Series, it's grand to get to play in the boots of the bat himself. Even if he's a *wee* bit grittier than his older variants. Still maintains that authentic personality unlike some of the nonsense Hollywood churns out.
@Arcaryon5 жыл бұрын
This video made me realize how important reward systems are because in far too many games a high score isn't an indicator of fun or at least skill but of a boring, predictive and repetitive gameplay loop the player is actively encouraged to follow despite leading to a worse experience. I'd really liked to see a video on the topic. Take dishonored as an odd example. Sure, you can murder everyone you see and there is no active score system but the game tells you pretty early on that your decisions will impact the world in a negative way and at the end of the levels there are the usual numbers which normally wouldn't matter as a mere statistic but for a game that defined freedom in level design and overall gameplay it definetly had a very large emphasis on keeping everyone alive and not being spotted *ever* . There just wasn't any reward for playing like a bloodthirsty maniac - that is why karma systems always bother me. Why should I kill the goons at all? Keep in mind that I love the way Dishonored implemented the changes in the world but found it odd that the way the game expects you to play is so far off from its scoreboard. And in all fairness, it's mechanics to achieve harmless stealth were so boring in the first game. Same thing with metal gear and a lot of similar titles. The same stupid score system that tells you that there is a right and a wrong way to play the game - even though it really should be the player who makes this decison and thereby creates his own experience - which makes stealth fun. Why all of this negative feedback. You get spotted? Scorepenaltiy. You kill someone? Scorepenaltiy. I really think that this is an issue that deserves a lot more attention in the studios.
@One.Zero.One1012 жыл бұрын
Completely agree. I never like it when devs tell you this is the right way to play, you are playing the wrong way. This is what happened in XCOM 2. They tell me I'm playing too slow and too careful so they put a mechanic to speed me up. It's none of your business if I enjoy slow and methodical, I didn't buy the game for your enjoyment, I bought it for MINE, and I have the right to play whatever style I enjoy.
@Arcaryon2 жыл бұрын
@@One.Zero.One101 Restrictions can be fun. They can work. But as your example perfectly illustrates, there is a time and a place. Unsinnig it for a special mission or adding an additional special challenge for anyone who wants to? Fine, go for it. Making it a mandatory base component of the entire experience? In a game that’s built to be used as a big battle puzzle to try out different techniques? Insane. Sandbox titles need freedom, not chains. There are excellent dungeon crawlers and games where such a decision is integral to the entire experience, where a restricted gameplay works excellent - and there are those, where it feels like an add on which was tacked on but never really analysed.
@auno945 жыл бұрын
7 am, watching Adam's new video. Great way to start the day
@aquapb8935 жыл бұрын
Growing up I played games like Hitman and Arkham Origins trying to get it just right and thought that when I messed up that was it start over again. I never really did take the time to see “but what if I let the story continue...” Thank you for showing me this new idea. Have a good day or night 😊
@dragatus4 жыл бұрын
Deus Ex - Human Revolution was one of the best stealth experiences I've had ... largely because I thought that taking out guards made you lose the stealth XP bonus so I was trying hard to stealth through the game without taking out any guards.
@abdulmasaiev90244 жыл бұрын
>"bats are basically harmless" >said in October 2019, two months before IT BEGUN Coincidence?
@dondashall5 жыл бұрын
I think save-scumming stealth games can be reallf good, if they are made with that in mind and commit to it. For instance Commandos & a spiritual successor of sorts set in feudal Japan, Shadow Tactics - are very save scummy, if you get caught- most of the time you are done. The challenge here is that each map is a huge inter-connected puzzle where each enemy is a part of unraveling it, where you need to find out exactly where, how, using whan tool or strategy, and in what order you need to take out each enemy/puzzle piece. It is a remarkably fun type of stealth gameplay based on a different concept - but it does require REALLY good level design to work.
@vulduv4 жыл бұрын
9:45 "LET HIM GO!" *procceds to stab the person he wanted you to let go off*
@SILK975 жыл бұрын
Sick vid! Broke the Invisible Predator system down really well. On an offhand note, I love how deeply black the Arkham Asylum cape is
@davidmoon37765 жыл бұрын
Excellent work as usual. I often haven't even played (or heard of) games you talk about, but the insight you bring and the clarity, rhythm and good humour by which you render them always make them a joy to watch. Now off to check out people make games! Thanks for your good work and your good word, peace ✌️
@haldir1085 жыл бұрын
One thing that I find extremely satisfying about stealth games, is finding ways to completely ghost (never detected. Ideally never even noticed/gone to yellow alert) There just is something extremely satisfying about doing something that it feels like the designer steers you away from, but that works anyways.
@astrathedisastra74625 жыл бұрын
i feel that the sniper elite games show this concept really well. the levels in those games require some level of diligence and patience, as well as planning and reacting to the enemies actions. I often find myself running from almost every enemy in the compound because i missed a head shot on on of the lower-end infantries, but its still is possible to recover from any mistake you make.
@HappyBeezerStudios3 жыл бұрын
The Mr. Freeze fight: Not only can you use a multitude of takedowns, all which can be used on the normal roster of enemies. But every takedown only works once on him, afterwards he has learned and the player has to look for a different one. So not only have you know how to execute a specific takedown, you also have to know more than one.
@rage_2000 Жыл бұрын
Indeed, the only reason Mr Freeze is so praised is because he puts that awesome system to the test
@Yoshiyosh5 жыл бұрын
Batman games have been pretty damn innovative compared to the normal... those kind of games?
@RemusNeo5 жыл бұрын
Best god damn singleplayer game series ever!
@sadthecat44545 жыл бұрын
Waiting for the game maker's toolkit Collab episode
@fb11795 жыл бұрын
Your comment about Deus Ex's cinematic takedowns was a little unfair imo. Enemy gunfire in that game is usually instant death and relying on melee takedowns requires a sizeable investment in resources and skillpoints. The Arkham games have a lot of mechanics to disable enemy gunmen, especially from City onwards. And that's not mentioning the handful of instant escape moves that Batman is given. I loved the Arkham games but the solutions to enemy patrols feel so spoonfed most of the time. This is totally anecdotal but nothing will top the moment in DE:HR when a 10+ swat team comes in to sweep the room after a cinematic. All it takes it one gas grenade thrown into their tactical huddle to end the encounter immediately. I felt way more agency and cunning in that moment than I ever have in the Arkham series.
@stanislasvillard27955 жыл бұрын
I just save scummed and put gas mines before the cinematic. Much easier than perfectly aiming a grenade :p
@kitthekat68445 жыл бұрын
Yay, an other video!
@furiouscorgi48122 жыл бұрын
I feel like, in a way, Breath of the Wild did this well in Master Mode. Because it tiers up enemies, but not their weapons, not all fights will award weapons with the lifetime damage to kill the next enemy. However, there are a few easy ways to increase lifetime damage. Use normal combos with Critical Hit weapons to proc the boosted attack more often, headshots with bows and mounted combat, and most importantly... Sneak Strikes. These deal, like, 10x the damage of a regular swing, but require going through a semi lengthy animation and getting right in point blank range of an enemy that might be able to wipe you in one hit. While it might not OHKO enemies like in the regular game, it shreds off large parts of their health, setting them up for you to be able to kill them with an on-tier weapon, and open battles by dealing a large amount of damage. It guarentees nearby enemies will detect you if you don't kill, but they'd be doing that anyway. Now, you can open with, potentially, a thousand damage.
@17raysplays294 жыл бұрын
So, the fun in stealth is the part where, you're *not* sneaking and waiting? I don't think I get this.
@spikkle26275 жыл бұрын
Really appreciate the shoutout to Bratters' channel, he is the like the Louis Theroux of the games world and he deserves more exposure!
@abhinandank87255 жыл бұрын
If possible a video on Sunset overdrive's excellent traversal system
@contrabardus5 жыл бұрын
There are four Arkham games. I don't know why Arkham Origins gets such a bad rap and gets ignored as if it isn't a part of this series. It's not Arkham Asylum or Arkham City, but it is a solid entry in the franchise, even though it wasn't developed by Rocksteady, and Mark Hamill isn't the younger Joker's voice. It's not a bad game at all and fits in with the rest pretty well. It has some of the best boss fights in the series, works as a prequel overall and has a solid introduction for the Joker, as well as being a Year One style game that doesn't rehash Batman's Origin story, and can easily be argued to be better than Arkham Knight depending on how you feel about the Bat-Tank vehicle combat segments and how disruptive they are to the Arkham series traditional gameplay. I'm not saying it's the best in the series by far, just that it deserves to be counted and doesn't deserve to be treated like it's X-men Origins: Wolverine as if it was some sort of travesty that we've collectively decided to pretend doesn't exist. It was a decent game that addressed some of the complaints about previous titles, and really didn't do anything particularly great beyond that despite not really doing anything badly. It doesn't really deserve the flack it gets, especially not after Arkham Knight. I'd say it's no worse than Arkham Knight at worst, and better at best. Neither is as good as Arkham City or Arkham Asylum.
@Great_Scott_5 жыл бұрын
Arkham City is one of the most overrated games of all time, and I say this as a huge Batman fan.
@arnerademacker85485 жыл бұрын
@@Great_Scott_ Having played all Arkham games of the series on PC, I didn't like Arkham City nearly as much as the others. It didn't really capture the magic of what makes a good Batman game.
@Great.Milenko5 жыл бұрын
my favourite thing about the arkham series is how they added mechanics on each iteration without reducing the usefulness of the previously used mechanics from the last game. i find the missions in the arkham games are the weakest point. they have an amazing system of cyclic gameplay with a huge open world and great AI , yet most of the missions are "sneak into here to hit this switch" or "work your way to this room by sneaking through this room and fighting through this room" the freeze fight in city was a great example of how the missions COULD have been done, there are a huge number of great missions like this, instead we get mostly the same thing repeated hundreds of times through the series, (not saying the general mechanics are bad, in fact the fighting in all of the arkham games are amazing, and all of the sneaking is amazing,) its just that the gameplay mechanics get repeated too many times without much else thrown in.... arkham knight tried to mix things up a fair bit with the batmobile but tbh it seems like more of a fad and i dread when im told "take out the tanks before doing the next bit"
@ginge6415 жыл бұрын
Deus ex human revolution stealth changes as you learn more. At first, you're the hunted. You don't know the way around the level and enemy routes. The longer you play, the more you learn and the more you progress toward being the hunter. This learning time gets shorter and shorter as you upgrade your augments.
@Spartan962195 жыл бұрын
I really enjoy your videos! I love video games, and you show sides of games that I don't normally think about and it's very interesting. Your voice also fits very well for this video style.
@dziabadyga98904 жыл бұрын
14:45 aged like milk
@shonjones72315 жыл бұрын
Deus Ex Invisible war is the other extreme. Don't even bother with the stealth or nothlethal. The traq gun in the first game was interesting, the one here is less useful.
@spartanwar11855 жыл бұрын
I won't ever forget the final predator scenario in the story of Arkham City (i won't spoil it though) I had pulled out nearly all the stops, and pretty quickly wiped out what would've been a very difficult room in mere minutes And i have the entire game before-hand to thank for the practice i got to execute a predator mission so easily Also, i know this isn't the topic of the video, but i love the combat of Arkham City, it's kinda simple, but it's very fun Sometimes i loaded up that one penguin arena and just fought endless goons for hours, they couldn't exactly do shit, though, cause i also mastered the combat system A man with no gun is a screwed man indeed (Even then, i have alot of options for dealing with it, even out of stealth, my favorite being to break their gun using a combo ability, it's so amusing to break weapons...)
@spartanwar11855 жыл бұрын
Also-Also How come you didn't ever mention the fact that you actually can scare the goons if you play your cards right If you never get caught and mess around with the enemies using alot of sneaky traps, they'll start getting paranoid One time i had one guy left, and he was freakin' the fuck out Nothing was ever more gratifying than terrifying the goons, by being *_Batman_*
@sephikong83234 жыл бұрын
"No one can win a fight against an entire barrack of guards" *StealthGamerBR wants to know your location*
@Trigger0x10c3 жыл бұрын
"Nobody's winning a fight against entire barracks of guards" *Casually stops time and starts throwing grenades around* I beg to differ
@Redlabel05 жыл бұрын
yo, great desambiguation of the game's Dynamics/pattern solving in psychological/historical context /m/, thanks
@thefakebanette34835 жыл бұрын
Does a video about stealth games. Doesn't mention splinter cell. Are you working for ubisoft to make us forget it exists?
@audiosurfarchive5 жыл бұрын
What I like is how it really makes you _feel_ like you're _Batman._
@jonathangerrits76974 ай бұрын
in the arrowverse you have a mr freeze a killer frost an icicle and a captain cold. LOL!
@LuckyBide3 жыл бұрын
I actually don't even remember that takedown animations in Deus Ex Mankind Divided stopped time and therefore made you invulnerable because as a stealth player I would avoid as much as possible to takedown NPCs when they're really close one to another. So it is indeed a problem yeah, but it's not a big one and that doesn't make stealth in this game less fun to play. Usually stealth games make you visually vulnerable during takedowns but a lot of them forget to make the player vulnerable from an auditory point of view if you take out a guard really close to another one and that was the case for example in Batman Arkham games.
@KARMICHAEL114 жыл бұрын
Watching in 2020 and hearing about bats being harmless... LOL
@yogmoth335 жыл бұрын
I am a huge fan of the game Payday 2 in which you are heisters robbing things like stores of museums or whatever, and while the game is mostly just a shooter there are stealth missions in which you silently take out guards and try to sneak out with the goods without being caught, however you can get caught and then the place starts swarming with cops and it turns into a regular shooter mission, except you've got no body armor and small weak weapons because you were being stealthy, and the game gives you tools like an item that lets you switch your armor mid mission in order to be prepared for the cops that are coming, except no body does. If you fail the stealth, everyone just restarts the mission and gives it another shot which always felt kinda lame to me because I think having the possibility of having to be prepared for the chance of messing up and having to now deal with being in a shoot out would be more interesting. But the ability to just, reset makes no one do that
@LE0NSKA4 жыл бұрын
13:54 "....isn't about being batman but, it's about being batman"
@LyraLyraPantsOnFyra5 жыл бұрын
Adam, you've done a great job in this episode breaking down one of the aspects that make the Arkham games great. What sort of core gameplay loop do you think would improve other superhero styles. Most (if not all) Superman games have been massive flops, do you think it's possible to make an engaging superman game, or is the inherent power of the man of steel going to take away the challenge?
@JonnesTT5 жыл бұрын
"noone is winning a fight against an entire barracks of guards." Challange accapted. No stealth, genozide dishonored 1 (cuz it's a bit harder than two) run incoming.
@sephikong83234 жыл бұрын
*StealthGamerBR wants to know your location*
@jalohuusko59895 жыл бұрын
Random stealth idea. Being hunter & hunted at the same time. There are no regular attacks, only stealth attacks. Stealth attacks are melee distance only & from a 1st person perspective. If 2 people see each other, nothing happens. Turning speed & FoV are same across participants to prevent against cheating. There are gadgets for noisemaker traps, moving decoys, motion detectors (1 ping w/ x second recharge), teleports (w/ x second preparation), invisibility (it's limited time & breaks on running) etc.. Movement has no noise generation unless running, walking over traps or map specific obstacles. There could also be special rules like "teleport (away from enemies/randomly) if you see an enemy for x seconds" that forces you to look away, take action or let the teleport happen? In this kind of game, the AI would be at a disadvantage, so tutorial AI only? What's your opinion?
@harrysagamo73234 жыл бұрын
Theatricality and deception. Powerful agents to the uninitiated.
@WhiteJeezus5 жыл бұрын
The t rex in penguins museum scared the absolute shit out of me the first time i played arkham city
@SlightlyToasty5 жыл бұрын
Loving this!
@Jokertron30002 жыл бұрын
With a maxed out smoke bomb, you can silently takedown 3 goons and then knockout the last, hop over a railing and multi-takedown the investigating goons. I cleared 7 in a matter of seconds using this method.
@jimbomcswaggerpants99735 жыл бұрын
About that bit about dishonored and it’s stealth, I beat a level using rats just rats in dishonored 1 I’d have to track down the old clip since it’s about 2 years old now but I did, I messed up and was in a tough spot (the basement in the golden cat) and I ran, and well, rats everywhere, so I ran to both targets killed them killed a couple guards and ran out all without being killed, amazingly
@kirbertmott5 жыл бұрын
What makes the game really good is that it makes you feel like Batman
@Draconicrose5 жыл бұрын
"and Chao" always cracks me up for some reason. XD
@axelprino5 жыл бұрын
I'm a minute in and already heard "these three games". Welp, I guess this is yet another time when Origins gets forgotten.
@mac_39525 жыл бұрын
Untitled Goose Game is the best stealth game I have ever played.
@mecawl5 жыл бұрын
Really nice video! I think it went on for a little long, you could have probably shaved down on some fluff, however the overall point is nicely packaged! Keep it up, keep improving! :)
@MikeTXBC Жыл бұрын
You're talking about more combative stealth gameplay, as opposed to the type of stealth employed in games like the Thief series, where the objective is to NOT be seen and get in/get out without anyone ever knowing you were there. I tend to prefer that style of stealth over the "sneak around and kill everyone" approach that many newer stealth games take. Also, being able to save and load your game at will is absolutely necessary for a stealth game, as without it the game becomes an "on-rails" experience where you never explore and never try anything different because if you mess up, you've screwed up your run and will probably have to redo a bunch of stuff. Some people claim that's "living with your consequences" but I play games for fun, not challenge. My real life has plenty of consequences for my actions, some of which I'm still feeling decades later and will likely feel decades from now as well. I don't need to emulate that in something recreational.
@Tchucuspico5 жыл бұрын
Great video and great text. Loved tat i found your channel, my only complaint is the fast pace of ininterupt text, it gets tiring after some time. Gave us some time time to breach between parts with some things like "like these *let some video plays as example*". Otherwise, really great work!
@davidh69615 жыл бұрын
If you think the decent from a carefully executed plan to utter chaos is what makes a good stealth game, I recommend Streets of Rouge. Its harder to get more chaotic than that.
@anthonynorman75455 жыл бұрын
My favorite stealth series is Splinter Cell. It didn't get a mention: is well or poorly designed?
@RoxanRose1154 жыл бұрын
14:45 Me: *Looks at Covid 19* Yep... sure...
@abelchavez24635 жыл бұрын
Batman’s stealth got significantly easier as it went on. This granular difficultly does work but in Batman you have to really fuck up before enemies take any action against you. Having them take hostages or group up doesn’t happen as often as it should or as smart and getting out of such situations is extremely easy, more so in Knight. Anyway fear-takedowns suck and were a bad implementation along with the line grapple. Oh and the Voice modulator too.
@lakshraghav42732 жыл бұрын
"bats are basically harmless and quite cute really"........ well that did not go well
@arcannar5 жыл бұрын
By Granular Failure states you mean when Tom Francis said Failure Spectrum? Love your stuff, keep it up
@plzletmebefrank4 жыл бұрын
Deadbolt. You should take a look at Deadbolt.
@guitarninja4165 жыл бұрын
IMO newer Deus ex's stealth mechanics was not a "big problem", its just different gameplay design. Stealth takedown although makes Jensen invulnerable during the move, it also consumes Jensen's bioenergy. While takedowns in batman or hitman or metalgearman does not need any resources to perform stealth takedowns, Jensen needs to wait for his energy to recharge or consume resources manually to charge it. I think its more of a game play mechanic design to make the game feels more RPG(Deus ex has always been a fusion of FPS+RPG) since now players not only have to plan a takedown but also have to manage resource, which will also takes into part of the planning process since depleting Jensen's energy not only prevents players from doing more takedowns, it also prevents player from using other abilities/augmentations to fight or flee when takedown is not an option. If its pure stealth gameplay mechanics other game does excel more than Deus ex, but I think Deus ex(old and new) has always done a wonderful job combining stealth and RPG and FPS. Also the cutscenes are pretty cool.