Once everyone starts doing super counters like muscle memory, I do worry about the idea of melee being an extremely limited option. The fact that you can't really pull off any true combos in any situation already (I think?) is a downside in my opinion
@BrowneVisuals2 ай бұрын
Some players out there already doing it, it's pretty bad.
@chibinya2 ай бұрын
Yeah. It doesn't matter how tight the window is, high-level players will master it eventually. Super Counter needs to be limited even if it's just a cooldown or small cost. Heck, I think infinite combo is healthier than "no melee at all", though not by much... There is very little reward for melee offense in this game.
@L337m0j02 ай бұрын
yup 0 combos are 'true combos' in this game. Any move can be countered at anytime. It does not reward winning neutral at all. Made for casuals 100% - competitive play in this game is a joke and boring to watch lmao. Game is great playing with friends messing around but about it.
@brandonsupreme83802 ай бұрын
Factss @@chibinya
@brandonsupreme83802 ай бұрын
@@L337m0j0thats true the game needs to reduce the super counter spam.its boring ppl cant even do a whole ass combo
@legendofLINK4452 ай бұрын
I was SO hyped for this game, but after a week I stopped playing! Being able to escape combos for free was so lame! The vanish wars looked cool at first, but after it happened a few times, I was sick of it. I was constantly Ki starved during my matches and the vanish wars didn’t help. The counters CAN’T be free… it breaks the game. You need to pay, at least, a skill guage or Ki bar to escape from a combo. One thing players hate on is the stamina system from XV2. Honestly I loved that system, because skilled players could determine if they should stay in a combo and take some damage or escape early. Sparking Zero is more competitive than XV2, but unfortunately, that game had some better combat mechanics than this game.
@PR1ME982 ай бұрын
Vanish wars were cool at first but its just too easy to do. They should have like a vanish clash or something.
@Wickedgu3st2 ай бұрын
Naw just make every vanish faster after like 2. That way it just speeds up until someone messes up. It would look way cooler like that too.
@NinthCircleGaming2 ай бұрын
@@Wickedgu3stAn ultimate ninja fan? I remember that being how the substitution mechanic worked in ultimate ninja. I remember some really hype fights with friends where we were both low and substituted at least a dozen times. It gets really fast
@justineandaya68412 ай бұрын
agree bros @@NinthCircleGaming
@philmwalagho29382 ай бұрын
Vanish wars should be like bt3 once you vanish over a certain number of times it goes into clash or the vanish speed should increase the more you vanish but with the input lag im sure that will be catastrophic so i go with the former
@germwire902 ай бұрын
The super counter input response needs to be longer, and we need some dedicated servers.
@Gugulagil2 ай бұрын
It's simple on how to fix super counter, make it like BT3, after 6 Vanishes or counter you'll end up in a bigger clash which is "PRESS THIS BUTTON" and who ever presses the given button faster and takes the rounds, which is are 5 rounds, so it can always have a winner but also be equal. Gets the winner a small combo chain or atleast enough time to charge a bit. Or have it that if you vanish but get super countered, your timing shifts a bit so it isn't as easy to just recover from being punished. I feel like the game is also missing ki-sickness after while and after using afterimage and is surely missing the punishes and all the sicknesses for using a instant sparking too.
@darko-simple-art-2 ай бұрын
The solution for the super counter is that instead of the kick that starts that annoying vanish war is that it does a wrestling move and puts your opponent in front of you and then you have the option to grab, hit , dash or whatever and then new combo starts. Places both players in a neutral position. For Vanish wars the solution is that it gets faster and faster and if it exceeds a certain number then it goes to another type of fight. Without a super counter Gogeta, Vegito noobs will just spawn behind you and start beating you until you die .. that's why I think only such players want super counter to be nerfed or completely removed. People are focused on super counter just because that's what stops them from spamming , they want the game to be the same as 2d crap where you get pushed into a corner and you can't do anything.. The game has much bigger problems like sparking mode spamming, afterimage strike , given op abilities to already op characters , unblockable ults that can be spammed and biggest problem input lag!
@MajinRum2 ай бұрын
In my opinion, fix the input lag first. Then decrease the window for super counter slightly in addition with a revenge counter buff. Then implement a new clash system after a certain number of vanishes (the bt4 clash) all of these things in my opinion would make the game so much better.
@elshaddayy41382 ай бұрын
Game is cooked… fundamentally.
@EPIKGamess2 ай бұрын
Literally
@adamsavage52812 ай бұрын
Yep. That's why 90% of the players are gone now
@SariasEpona2 ай бұрын
Always enjoy getting your notifications because you give people ways to improve and even give the devs feed back like here to help them improve the game while also helping the community see that if they see things in such black and white simple ways it might break the game more instead of fix the problems they want addressed. Or rather by fixing the problem in the way they ask while it might work it'll be a short term solution because now a new problem will rear its head. Amazing video as always!
@NeoGMedia2 ай бұрын
I really appreciate you! Thank you for your support! It means a lot to me. I’m very happy to have you here on the channel!
@anthonyontv2 ай бұрын
This is what happens when you over hype a casual game
@TheJoSef1n2 ай бұрын
Its Bandai. They need reality check asap!!! They made fighting mechanics overall worse than in bt3. More fun yes, but with so much cheese its worse gameplay wise and strategic wise
@itsthereal472 ай бұрын
1) Super counter costs 1 ki bar, super counter window remains same & Vanish counter to super counter window reduced. 2) Super Counter only works on Heavy Hits and the very first Light Hit of a Rush Chain. Super Counter functions as is when opponent achieves sparking. 3) Super Counter is only accessible after 15-20 hits, or during a second rush chain. Maybe my favorite option. My three off the head ideas.
@ManicMonkeyzz2 ай бұрын
Yeah z counters shouldn’t cost anything vanish wars need to be fixed not z counter
@psnisy12342 ай бұрын
There's nothing wrong with the super counters honestly. The input lag and the vanish wars need to be fixed. In BT3 there were variations in timing the vanish button during vanish wars. For some characters like Krillin it was very fast, for Goku it was normal to slow, and for Giants it was very very slow. They need to bring back variations for timing the vanishes in the vanish wars to make it better again.
@TheGodlyGamerMugen2 ай бұрын
I think super counter is so hard to do consistently it’ll never be a true problem
@EPIKGamess2 ай бұрын
That's because you aren't mashing it enough.
@staticedhasarrived2 ай бұрын
Opinion: Super counters should be treated in a similar fashion as substitutions in Storm games. I think with limiting a player to an initial 4-5 super counters that can gradually regenerate over time (similar to the substitution timing in the storm games) it would open up more offensive opportunities for melee fighting and force the best players to use the other mechanics.
@BrowneVisuals2 ай бұрын
Super counter is possibly the worst mechanic i've ever seen in a video game. It has to change in its current state. The only mechanic that reminds me of this is Burst in Guilty Gear, but in that game, you generally only get 1 Burst per round and even the match sometimes.Once you burst both players are reset to neutral. I couldn’t imagine how bad that game would be if you could burst EVERYTIME you're hit. Thats essentially what happens in SZ. I think the people that are fine with it haven't been good at competitive fighters before. It's 0 risk and 100% reward. Fundamentally flawed. People NEED to get punished for making mistakes. Smaller window and 25f lockout if you miss the first one.
@SleepyChloeFist2 ай бұрын
Without Super Counter, the combos would be too strong. I don't really want to see combos nerfed, so I'd rather have counters as is. Besides, you can just spam ki blasts to beat super counter.
@BrowneVisuals2 ай бұрын
@@SleepyChloeFist So why design combos too strong? 😂 the idiocy is never ending. Theres something called increased scaling in every fighter which easily solves that issue, i'd rather have infinites than constant combo breakers. And as the game is in its current state there are no combos atm. So they are nerfed.
@NinthCircleGaming2 ай бұрын
In all fairness that's an issue with every counter in this game. There's no consequence for holding super perception, revenge counter punish is pretty garbage, vanish wars are too frequent and too long, super counters make comboing harder than it already is since there aren't true combos. Honestly the only balanced defense right now is blocking, perfect blocking, sonic sway, and explosive waves.
@BrowneVisuals2 ай бұрын
@@NinthCircleGaming I think sonic sway is too much personally. We already have perception and super perception lol
@Doger1312 ай бұрын
Vanish wars should just have each consecutive vanish cost more exponentially. For example first vanish half a ki bar, second vanish full ki bar, third vanish 1.5ki bars. Now a super counter would reset the defenders ki cost for next vanish. Problem solved.
@Wickedgu3st2 ай бұрын
I say make every vanish faster after like 2. That way it just speeds up until someone messes up. It would look way cooler like that too.
@tanishgarg48312 ай бұрын
For the vanish wars Make the window tighter linearly for each subsequent vanish. How fast should the window close is more nuanced this way they can surely make it about skill and end it earlier
@noahknight40392 ай бұрын
I think with the first character dlc we’ll see quite a few changes to vanishing, after image strike and such. And with a roster this size they’re making individual changes now but want to wait for one big update instead of a bunch of small ones.
@tamueramorrison62532 ай бұрын
Should just scale the timing windows. Input timing window gets smaller with each consecutive use when engaged in the Vanish (SC) war. For instance, say it starts as 6 frames, each time you manage to dodge, it subtracts a frame. This way it gets harder to do, but rewards the player more skilled on the mechanic. SC should be handled the same way. Starts with a smaller window than vanish by default, and gets decreased with each consecutive use.
@BillyBozo2 ай бұрын
with everyone getting better at this stuff i feel like the ranked time should be extended
@gamebwoy82592 ай бұрын
u should be able to empty vanish or vanish without hitting them so u can reset to neutral if u want during a vanish war or after super counter and start pressure again, also they should let you more smoothly transition for rush atk to ki blast mid combo to sorta bait super counter.
@kkd39732 ай бұрын
I think once they adjust the lag, everything else will fall into place. The window for countering anything is too wide in this game and it needs to be more precise.
@THESparkingHub2 ай бұрын
Open the window and attach a cost. Everyone is doing it so just make it a cost/reward like revenge counter.
@Animeman54452 ай бұрын
I wish they would fix the flying because I hate when you have to charge your ki to be able to fly
@paulsuarez70212 ай бұрын
Officially uninstalled the game, its designed to spam. They would have to patch like 15 things to make this game decent, a shame because it had so much potential, but it's not fun in the current state, it's actually the opposite
@Frux.Ай бұрын
ngl i got a friend thats just like u he spent 110 on the game just to get 10-0 by me a never touched the game again not saying the game is perfect but bdk3 was way worse with the cheese 😂
@killuafanboy38122 ай бұрын
I struggle with super counters and vanishes. I cannot super counter during a rush combo cannot vanish until the knockback either.
@tyleramaker28252 ай бұрын
Hey do you stream anywhere? Would love you watch your ranked matches
@paulsuarez70212 ай бұрын
1 / Problem - Combos are not viable because super counters are very easy. Solution - Make super counters window smaller (2fr-24fr cooldown, to prevent spamming), as opposed to the current (4fr-12fr cooldown, very spammable) 2 / Eliminate from the game instant sparking abilities 3 / Eliminate unblockable ultimates 4 / Remove Ki consumption for dashing.... 5 / Make afterimage strike use, limited to once per match. Those four things happen and we'll have a 200% better game
@1hardyparty2 ай бұрын
2 frames with a 24 frame cooldown? That shit might as well not be in the game.
@Frux.Ай бұрын
@@1hardypartyim saying he buggin 😂
@azizmoya1186Ай бұрын
The vanish war n the input delay to block the cheese in this game needs to be fixed I’m tired of after image and lighting attack spam
@AmericanIlluminati2 ай бұрын
Imma make a vid but 1.) Switch the knock back distance of Super Counters & Revenge Counters. Don’t change anything else about them. 2.) Make Vanishes take half a Ki bar. Giving you 10 Vanishes at max Ki & 20 in sparking.
@AmericanIlluminati2 ай бұрын
For reference, Vanish takes about 1/4 a ki bar. So, you can vanish around 20 times at max Ki, not even in sparking. Which is why it feels so drawn out at higher levels. Lower level players are not in vanish wars like that, so idk why they complain.
@shikainocho22 ай бұрын
Vanish Wars are annoying and Perception shouldn't be a thing. You shouldn't be able to hold a button and get an instant counter. As for the vanish wars, tedious and take some skill but should either be limited or turned into a minigame or something to minimize to time. Super counters Do take some skill but It's basically a parry. I honestly dunno wut to do with SuperCounters.
@c0wboys4life2 ай бұрын
See naw it’s definitely a problem cuz Z Counter exchange have never been an issue until now. The problem in this game is how easy it is to execute, it’s just a one rhythm game that you can practically do with your eyes closed. They can make it go faster after each vanish to amp up the intensity that visually would be appealing as well and between players might make it a lil challenging. Also as someone who played the Raging Blast games I feel like they handled it the best, every character had a different speed for their rush attacks out of the vanish example Gogeta up smash came out fast as hell along with his other directions having different speeds while say Recoome had this weird slow ass speed for his smash attacks out of the vanish….put them two against each other you have to pay attention cuz if you’re not familiar with it you were going to get sent flying and on top of everything increasing the ki usage will just not let it last as long. I don’t think any game had the vanishes using so little ki like in SZ, even if they don’t change anything else increasing the ki usage will shorten it and won’t make it become dull after so long
@neighbor_fgc2 ай бұрын
Make a burst mechanic. Z couner only during vanish wars. My issue is that there is no punishment for anything in this game. No risk. Players get punished and instantly get out. Win neutral instantly get out and sometimes force a vanish war cause u used resources to get the hit and win the interaction. This leads to boring gameplay. Cant blame people for cheese cause i mean u cant do much eles. I stopped playing... with ridiculous option selects on defense, z counter, sparking into unblockable supers, no risk reward like yeah. Overall good game just not for me as a competitor. Revenge counter could be useful as a burst instead of tying it to skill resources. Maybe burst meter that refills automatically over time
@landonvang83512 ай бұрын
i can so ts perfectly offline but as soon as i play ranked it dont wanna work
@Foreva15382 ай бұрын
Best fix without changing everything is nerf super counter during the rush chain of the combo to like 1 or 2 frames that way it’s not so mashable during that period, most people understand this is the easiest point to super counter during a combo because of how wide the frame is there. If you want to also do something to vanish wars they could possibly add super counter during the exchanges at any point and not just the initial super counter this would make it more skill based in that scenario and not so repetitive. I think these are two realistic fixes that could be done but before that they need to fix bug issues with the controls lol I’m sorry but I found out standard control players can’t vanish certain things that classics control players can which is another big issue in itself...
@adamsavage52812 ай бұрын
Up the frames to maybe 6 or so frames. 2 frames isnt noticeable when you got people moving super speeds. I want to play the game but i can't get out of combos when i have no sparks
@mikehearn24822 ай бұрын
We gotta figure out a way to punish cheese on rank man
@zenossaki2 ай бұрын
Honestly, i think it's best to keep super counters the way it is. It is sad that the game is using delay based netcode with a game that requires strict input for vanishes and super counters. Increasing the window would only cause even more problems, making the game at mid high level more defensive and obnoxious. This is why going forward, i feel we should push good netcode/rollback netcode going forward in the arena fighter genre. As for vanish wars. I think they should give you less ki stock, cost more meter (1 bar per vanish), or have super counters during vanish wars reset into neutral ending the vanish war.
@nicholasbarker72482 ай бұрын
Do not nerf super counters! It's the only good thing we have these days.
@nicholasbarker72482 ай бұрын
If anything, just make it cost half an enery stock. Don't make it a blast stock. Energy can be charged, but you can only get so many blast stocks in intense battles.
@adremurf2 ай бұрын
everyone talks about flaws man, i have a lot of fun playing nd im good at the game. please make a video on the things that are good about the game man
@Zenno_ZX2 ай бұрын
For all of you who don't know the smash 4 in the air is unvanishable by standard controll users. Only classic is able to vanish it.
@realfacts10212 ай бұрын
While ppl are speaking about it being nurfed I’m still tryina learn how to properly do the super counter consistently lol?
@jccastillo16822 ай бұрын
i have input lag, in the main attack botton (the square in a ps controller) too
@viivoid25 күн бұрын
They fixed EVERY problem in this game XCEPT Super Counter URGH how to balance: Super Counter cost 1 skill pt "High Speed Evasion" Vanish it (Instd of the fukn vanish war one) HITTING SC stuns foe instd of launches (So u stay in close range & get advantage)
@nippykingdom4162 ай бұрын
Talking about nerfing super counter is a crazy take. It’s a 4F window to perform with a 12F cooldown. All I would like to say is attack any delay issues. Along with the dullness of vanish wars and movement. Game would be a 9.3/10 off that.
@BrowneVisuals2 ай бұрын
You can literally super counter the first and second hit every-time your touched if timed right, it's probably the worst mechanic I've ever seen in a game
@joeblowschmo75422 ай бұрын
@@BrowneVisuals Facts that shit feels so bad when they counter the first or second hit especially when it happens consistently it feels demoralizing.
@SamOmondi-x3q2 ай бұрын
@joeblowschmo7542 literally even the way they stand there like a mindless bug your forced to not fight its horrible
@nippykingdom4162 ай бұрын
@ maybe you and the ppl are experiencing a skill issue and should work on delays and mind games. It’s called high level play for a reason. You’re supposed to get filtered out when you suck. It just so happens a lot of ppl suck at BT/RB. That’s okay. Just get better or suck another day. Till then we all can agree that vanish wars makes the game uninteresting
@BrowneVisuals2 ай бұрын
@@nippykingdom416 I play good players little bro. I get it's probably your first ever fighting game so you're used to doing anything with your brain off and super countering out for free but in any game tbh bots gets punished for playing bad, that doesn't exist in SZ. We all understand the mindgame of delaying inputs and changing timing. The core design just sucks and this doesn't function like a normal fighter.
@Eis72 ай бұрын
Yeah man your are not crazy with the input lag it kinda crazy.
@needmorediamonds14642 ай бұрын
Hmm how to fix this game I deleted after raging from input delays First ban all cheaters to many in Rank getting away with it I caught streamers literally lag switching Fix Net work would make a lot of this go away Super counter is good should have priority over any other move Vanish should cost WAY more Ki make them pay for spamming it ( this would also help stop people who hide just to spark and spam) Just a guy who loved Tek 1,2,3 Great game high level of understanding but please explain Why Z Broly still stronger than anyone ??they can fix Ki Blast and he still put hands on most characters Even new ones 😂
@CassieGretch2 ай бұрын
I'd say a short cooldown on super counter with whiffed attempts could be good, it's a tight execution window, but you can vanish it, super counter it or revenge counter it to begin with, so I don't know if it needs much more than a short cooldown and making the vanish either progressively take more ki per vanish or to tighten the window after each concurrent one is where I'd lean, either/or would shorten vanish wars. As far as the clash thing with protracted vanishes like in BT4, now I could be alone on this, but so many aspects of this game boil down to little cut scenes, be it rush B2s, throw clashes, beam struggles, et cetera, and I'm not too big a fan of another li'l QTE in every match. Outside of mechanical changes we need some of the cool ass stages like Freeza's ship outside planet Vegeta and Mt Paozu, as well as loooooads of outfits, because the skins game in this game is weak as fuck
@1hardyparty2 ай бұрын
Easy solution (imo) - Super counter - cost 1 ki bar - Vanish wars - make each vanish cost more and more ki after each set of vanishes. I believe this game would be in a better state if it was more about Ki management than reflexes and cheese.
@EPIKGamess2 ай бұрын
Easy fix
@Swiiss632 ай бұрын
I don't get people. Fair the game could use some adjustments but its not meant to be balanced. Also having these defensive mechanics is needed. People are complaining about i can't get a combo in. If you were able to, do you think Gogeta ssj4 and Jiren who are constantly spammed wouldnt do your entire health after a combo?
@ac04project2 ай бұрын
Defensive mechanics are needed. But when it costs effectively little to nothing, lacks a cooldown. While offense eats through ki. It plays heavily into the defenses favor.
@TheJoSef1n2 ай бұрын
Imagine I have been playing bt3 for 13 years. Then I hear about the sparking zero and the hype is real. My childhood game being bought, the wait has paid off. But then there is glitched cortrols that made the game unolayable. After the fix all I see is infinity vanish wars, input delay on everything so I cant play once again. And the worst part everyone cheesing so hard and I cant even counter play, because if the input. Everyone mashing and cheesing and winning easily... Still 100 games in ranked and 90% win, even with input delay and glitched controls. Why tf super counter is mashable? Why tf perception is spammable and is 90% answer to everything? Why did they add so much cheese? Where is ki sickness after instant sparking. Why instant spark doesnt take skill points being interrupted? They obviously made it too casual. I want to love this game but I cant. Cant even play single mode, because of input lag
@ac04project2 ай бұрын
Perception is the most fucking annoying i deal with in this game. Tracks extremely well, cost 1/20th of a ki bar to spam, non committal, sets up a combo, and can be spammed indefinitely since below 2 bars itll generate ki faster then perception spamming brings it down. And the fucking icing on the cake is it shuts down melees, but also prevents grabs simultaneously. With sidestep being inconsistant Grabs dont have a place.... If your opponent isnt new theyll realize mashing block while perception is active still block grabs, Its slower then melee, can be countered by normal grab blocks, and is react-able grabs only work on new players, or conditioned players. Anyone else is going to sidestep it, perception spammers are going to mash block while perception, and anyone else is going to block it as normal.
@L337m0j02 ай бұрын
yeah...i stopped playing since this game does not reward you for winning neutral. When you win neutral and land a hit, people at high levels break out in 3-4 hits max EVERY TIME. I also stop attacks within a few hits too so it becomes a match of us hitting each other only a handful of times before going back to neutral. Combo's don't really exist at high level and that is a fact. If you land combos, well the person you are playing against doesnt know how to stop it, straight up. Window for super counters should be very small and also require resource like Ki AND skill points, it should be something you use sparingly and not something that can be spammed.
@keanureeves98022 ай бұрын
I hate the counters bro it turns the game into ultimate tenkaichi rock paper scissors. They should’ve just kept the basic counters no need for the extra bs dudes just counter each other to death after A rank no fighting at all
@Ian-u6m2 ай бұрын
Bro super counters in this game literally feel incredibly inconsistent like to me it actually feels at times completely random make it smaller ? Dude I just wanna play this game offline and have fun wtf I’ve been playing this game for weeks and practice for an hour every single night and I STILL can’t EVER consistently pull this must use technique off like it literally feels random when it works and when it dosent I could give a shit less about playing try hard chessers online this is not some kinda crazy skill issue it’s literally pushing up +x when you get hit…not hard to pull of at all yet I feel like there’s some kinda hidden gamble system in this game that decides when this lands and when it dosent
@virtual21802 ай бұрын
Here’s the thing, the whole game is completely fine. People don’t like losing so they think the game is broken when they experience someone better than them. People want to be able to do advanced techniques easily and that’s just not how any fighting game works. You can literally counter any of the counters in SEVERAL ways. And yes, there’s INTENTIONAL lag that ONLY HAPPENS if you’re trying to do too much at one time. Why would they add this? Without it the game would actually be broken. You could just spam attacks endlessly which would overwhelm your opponent every time. You can set yourself up for failure if you’re not careful about your choice of move or timing. I know y’all don’t believe me, someone should make a mod for this to show y’all how actually trash no intentional lag is, the button input is very accurate. At least on PS5, if you have slow or high traffic internet, upgrade or managing use on several devices can solve online lag perfectly. You guys are asking them to break everything to stroke your egos and it really sucks that you refuse to adapt and grow in order to get better.
@PapaJohnsGrandpa2 ай бұрын
Bro your copping. You may be in denial. It's a great game with glaring mechanic issues that need to be fixed to make the game last. It's been a month and the game is already dying. Your opinion is the 2% of people who agree with that.
@anonjohnnyG2 ай бұрын
No because lets for example put 2 perfect players against each other. Eventually a supercounter war would start, and never end. This is a massive flaw.
@tochiu89082 ай бұрын
@@PapaJohnsGrandpathe game is not dying😂.
@PapaJohnsGrandpa2 ай бұрын
@tochiu8908 Ranked play is dying
@there_will_be_bloodshed19822 ай бұрын
Make vanishes have a chance of not working
@Jullsfr2 ай бұрын
I think super counters should take 60% of your ki bar or 50% of one skill count bar when used. I believe that’s really the only adjustment they could make, since it’s hard for some people to perform but easy for skilled players. With online delay and all that, it just weird. it’ll make players value ki management more, and if using skill count, they wouldn’t spam moves like After Image Strike, Instant Transmission, and Insta Sparks as much
@dave62402 ай бұрын
Bt3 had online on Nintendo wii
@MrJoseeclipse1232 ай бұрын
Take super cointer out off combos just put super counter in vanish .
@leothemartian58812 ай бұрын
Super counters are good the way they are. Fix the netcode so there’s no input lag. I be losing games cause of input lag now
@psnisy12342 ай бұрын
I agree. Nothing wrong with super counter tbh.
@SamOmondi-x3q2 ай бұрын
If you use super counter you can't fight I realise the higher you go in rank the less you see ppl standing there like a mindless bug
@tibilakatos57302 ай бұрын
opened the window for super counter hahahaha really? i’m all day in training mode and can’t hit it 2 times in row getting fucked hy vegeta everyday just to learn this is just not a skill it’s more like a luck
@Angyaru2 ай бұрын
super counter has a 2 frame window you cant get smaller than that lmfao
@BrowneVisuals2 ай бұрын
it's 5
@Angyaru2 ай бұрын
@ even then still extremely tight it doesnt need to be tighter
@BrowneVisuals2 ай бұрын
@@Angyaru huge difference between saying its a 2 frame when its an actually 5. It would be ALOT harder at 2 or 1
@sds96822 ай бұрын
I think just make it R1
@mikhailcrawford11652 ай бұрын
Super counter doesn't need to be touched. If that's the case than backshot combo don't need to happen. Maybe they can do combo break like mk does. If u remove the super counter than the game becomes way too aggro. The vanish wars is tricky. The input is pretty easy.. if they fix the super counter than maybe we don't need the R1(vanish at all). I wish they can make more beam clashes and just better gameplay. I also have issues with some characters ultimate animations. For example if Broly(Z) is too close and he does the ultimate u don't have any chance if vanishing the blast.