How Does xNURBS differ from Patch and Loft in Plasticity?

  Рет қаралды 5,490

Learn Everything About Design

Learn Everything About Design

Ай бұрын

In this video we are going to go through a use case showing the different inputs, selections, and outcomes when using xNurbs vs a Loft or a Patch.
xNurbs is a hot topic and right now it can be hard to know if that will make the difference for you in purchasing Plasticity Studio.
In my mind its a cool tool but still the big difference is if you need to create Surfaces or not. If you are looking to purchase Plasticity remember the code LEAD10 will get you 10% off at checkout www.Plasticity.xyz
The discount code does not work if you are upgrading your Plasticity License. sorry

Пікірлер: 45
@cascadiadesign
@cascadiadesign Ай бұрын
Before xNurbs came to Plasticity, I surface modeled a car using Plasticity Lofts and Patches. It came out decent but had some surface issues that took a lot of work to minimize. Then I remade the car using existing curves + xNurbs. No comparison - surface quality was much better, but just as important, it saved a lot of time. xNurbs was able to create single complex surfaces that required several smaller patches before. I like to remain in the" Creative Zone", not in the "How do I construct a puzzle of small patches to make this surface zone" :)
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
Great use case! thanks for sharing!
@ogwork3994
@ogwork3994 Ай бұрын
This is best example for why Xnburbs, thank you so much!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
You're very welcome!
@sveinjohansen6271
@sveinjohansen6271 2 күн бұрын
I spent the weekend teaching myself the free version of Plasticity. started on the car tutorial, and today I decided to purchase studio license as I now see how much time plasticity will save me. The software will be my leading knife so to say. Amazing that within one hour I can do just the same as you showcased here. Last week when I saw this, I thought, hmm, this seems complex wonder if I'm able to do the same if I had the license. And yeah, Plasticity allows a total 3d modeler noob to do these things.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 күн бұрын
Wow that is great! I think the "basics" are the big hurdle and once you can get through that part of it you really open up a lot of freedom in modeling!
@iKaGe01
@iKaGe01 Ай бұрын
It seems an absolute must for me tbh looking at this example, as I easily get frustrated if a patch isn't working as I 'think', it should lol
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
Yeah its like a lot more forgiving for open boundaries and things.
@TheEtbetween
@TheEtbetween Ай бұрын
Thanks! For finally explaining what X Nurbs are
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
No problem!
@2danshepherd
@2danshepherd Ай бұрын
I assumed the guides had to intersect. Wow! What an eye opener.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
xNurbs is like a drunk patch tool lol
@lewisgraham4239
@lewisgraham4239 Ай бұрын
well i was on the fence on upgrading my indie to studio. crazy that the guides don't have to intersect..sold me
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
I know right! They are more like "gentle reminders" to the curvature :)
@Suthriel
@Suthriel Ай бұрын
Freeeeedoooooooom :) Oh my god, this allows for so much more unrestricted and organic building, i love it. For some reason, many models i had in mind, were rather .... unprecise and more fluid, and it was always a nightmare to create the curves for it and make them somehow connect. Think of shapes like the Trimaxion Drone Ship from the movie Flight of the Navigator. XNurbs has zero problems creating such a shape.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
Couldn't agree more!
@jbrownson
@jbrownson Ай бұрын
Nice example, subbed for more
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
Thanks for the sub!
@troypinkerton9876
@troypinkerton9876 Ай бұрын
I feel like such an old man. I have over 20 years of 3DS Max modeling experience and I literally just started a personal project a couple of months ago to model my car (it has been a long time since I have made a full car exterior). I figured there are easier ways to model things like cars now but I will just stick with what I know (I don't have time to be learning a new software). But holy F, Plasticity and specifically xNurbs would have sped up the process and made better results even including the learning time for a new program. It probably took me 6 hours to make a side skirt because of some awkward poly flows and some tricky bits are yet to be done. I reckon I could do the same thing in about an hour with plasticity and still keep it pretty flexible.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
I have a few car modeling series depending on which way you want to go :) I have one in plasticity (before Xnurbs was released, will need to update), and i have a few in fusion using freeform modeling. If you came from 3ds and like the push/pull direct modeling I would highly suggest you check out Fusion forms. The 911 series or ferrari 308 series are complete.
@troypinkerton9876
@troypinkerton9876 Ай бұрын
@@LearnEverythingAboutDesign Thanks. Actually I was (and still am) watching through your plasticity car modelling playlist! I will have a look at fusion forms to out of curiosity. I actually asked a work mate what the name of the hard surface modeling program he came across some months ago; was (it was plasticity). Turns out our studio has already bought some licenses so I am all set on that front ;). I am used to working with either spline cages of 3 or 4 sided shapes or mesh smoothed meshes. The one down side to the workflow that I see is it seems that you have no realtime update if you change one of your curves/splines. Looks like you have to re-generate your surface over and over if you want to tweak the underlying curves. I have literally just spent only about 1 day watching tutorials, taking notes and dabbling with it myself though.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
@@troypinkerton9876 Yeah its true, no history, no direct link to your curvature after you create a surface in Plasticity. Cool that you already have access to Plasticity!
@jacquesjanoyer
@jacquesjanoyer Ай бұрын
Thank's a lot !
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
You're welcome!
@Geostationary0rbit
@Geostationary0rbit Ай бұрын
thank you! was looking for a compersion of this for a long time... unfortunately I already bought the basic license so that's a bummer but ah well
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
you can upgrade which gets you another 12mo. www.plasticity.xyz/upgrade-renew I don't know what the policy is for upgrade vs the time of purchase. i know there are refunds so maybe you could upgrade if you wanted.
@anab0lic
@anab0lic Ай бұрын
When can we expect to see some tutorials that demonstrate what can be done with xnurbs and raise degree? You are an excellent teacher, I appreciate your work.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
Working on it. I will probably tackle Raise degree first as its in the indie version. I have done some playing around with it to see what was and wasn't feasible but have some examples in mind :)
@anab0lic
@anab0lic Ай бұрын
@@LearnEverythingAboutDesign Excellent, I look forward to seeing what you come up with.
@VJFranzK
@VJFranzK Ай бұрын
Seems a great App. Is there an Update Path between the $150 Indie to the $300 Pro? In case we need more functions later.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
Yeah there is an update path. currently its $200 to update from Indie to the current Studio. www.plasticity.xyz/upgrade-renew
@Akumeitakai
@Akumeitakai Ай бұрын
Every time I'm sure I have seen NURB for the very last time, there they are all over again ...
@ali-sleimanchehade6129
@ali-sleimanchehade6129 Ай бұрын
How much dose the studio version coast?
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
www.plasticity.xyz/#pricing $150 for Indie and $300 for Studio (minus 10% if you use LEAD10 )
@terryd8692
@terryd8692 Ай бұрын
If you have Indie you can upgrade for $175 and it resets your 12 months of update
@ali-sleimanchehade6129
@ali-sleimanchehade6129 Ай бұрын
@@LearnEverythingAboutDesign 🙏🙏🙏
@Alex29196
@Alex29196 Ай бұрын
And when someone proudly completes their work in plasticity, they may suddenly discover that all that destructive modeling can be done for free with a bit of knowledge of subdivision (sub-d) in Blender. I forgot, and looks way better, and UVunwrap is a breeze.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Ай бұрын
Different Strokes :)
@iamonvisions7393
@iamonvisions7393 Ай бұрын
you are not getting that this is CAD...you probably don't need CAD...and don't get me wrong, blender is epic...but it is not a CAD software...Plasticity is a CAD for artists...
@Alex29196
@Alex29196 Ай бұрын
​@@iamonvisions7393 Indeed, I appreciate Plasticity, but in my opinion, it's a blend of CAD and polygon-style modeling. There are only a few commercial chances to use it; beyond that, it's a really nice tool, but not a CAD software. Serious companies or customers are unlikely to purchase a Plasticity model, though it may be suitable for conceptualizing.
@Alex29196
@Alex29196 Ай бұрын
@@iamonvisions7393 Certainly, Plasticity is commendable for its fusion of CAD and polygon-style modeling. However, its commercial applications are limited; while it's an excellent tool, it doesn't qualify as traditional CAD software. It's unlikely that established companies or clients would opt for a Plasticity model, although it could be useful for conceptualization. In this domain, you`ll face a multitude of competitors.
@Alex29196
@Alex29196 Ай бұрын
@@iamonvisions7393 Certainly, Plasticity is commendable for its fusion of CAD and polygon-style modeling. However, its commercial applications are limited; while it's an excellent tool, it doesn't qualify as traditional CAD software. It's unlikely that established companies or clients would opt for a Plasticity model, although it could be useful for conceptualization. In this domain, it faces a multitude of competitors.
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