Fun video and great progression through all the different optimizations 👍
@gamedevblueprint Жыл бұрын
Thanks, man 👍
@TREXYT Жыл бұрын
Hey man, can you make a tutorial video on dots ? I just want to know how to make a player shooting to ennemy with cubes as projectile (or sphere) and use on triggerenter or oncolider enter function in dots, i dont see anyone making a video on that, i already codded it on c# but im new in dots (ecs)
@IronforgeX Жыл бұрын
It is like Unity Asmr, i liked it thanks for sharing
@mondzahn Жыл бұрын
Awesome video Subscribed
@gamedevblueprint Жыл бұрын
Thanks 😀
@MDMehediHasan-iu1js Жыл бұрын
Hi, the subscene setup part and after that I didn't get the result you've achieved. Would you mind sharing the process from there? Thank you!
@gamedevblueprint Жыл бұрын
Yeah, well once I moved the gameobjects to the subscene at runtime it will automatically will be converted to entities using DOTS physics. so it will use the resources much more efficiently. Then I changed cubes to spheres, because the physics calculation is much simpler for a sphere than a cube, and that gave me the final result.
@SwatHound Жыл бұрын
Well that was pretty entertaining to watch. How did you learn that you could spawn objects on a vertex? Creating a shape to use as the spawning pattern is.. wow.
@gamedevblueprint Жыл бұрын
Thanks, well it’s not my idea, I’ve seen it in one of Brackeys video.
@therealpeter2267 Жыл бұрын
I'd love to see a video where you use joints to make the eiffel tower actually stand and not collapse :D probably even remove the overlapping spheres / cubes so it doesn't try to explode
@omega3D Жыл бұрын
Hey! Nice video and I liked the VSCode theme you're using. Do you mind sharing the theme and font/size?
@gamedevblueprint Жыл бұрын
Hi, Thanks :) Yeah I am using GDScript Theme you can find it in the Extensions
@matthiasmax2849 Жыл бұрын
unity saves, due to performance reasons for light calculations, vertices twice, so you ahve to go over the mesh and eliminate doubles
@gamedevblueprint Жыл бұрын
Oh I didn’t know that, thanks
@heavybaguette Жыл бұрын
Eiffel Tower ? damne ! I'm French and i subscribe for sure !
@gamedevblueprint Жыл бұрын
Thanks 😀
@p.zgamedeveloper Жыл бұрын
Perfect
@Tymon0000 Жыл бұрын
So you didn't get x100 improvement. Curious to see if there is any difference with dots physics and dots havok.
@gamedevblueprint Жыл бұрын
Yeah, well not 100x but around 8-10x in this particular case, if you consider the same number of cubes with gameobjects and ecs. Unfortunately I don’t have access to Havoc due to it only available in the pro version.
@MrDarkKobe24 Жыл бұрын
Eiffel tower? More like I-fell-tower
@gamedevblueprint Жыл бұрын
Haha good one 😀
@onerimeuse Жыл бұрын
Man, I really want a gumball now....
@J5Cfilms Жыл бұрын
“How to jump” 💀💀💀
@EMPERENIKA Жыл бұрын
turn off the lighting,pp and then try to compute the phy on the gpu
@zendraw3468 Жыл бұрын
maybe we shuld keep the tests to something thats viable for an actual game and not just test for the sake of testing.
@EMPERENIKA Жыл бұрын
@@zendraw3468 bro its works Edit:Games do do that simulating phy on gpu is nothing new, also unlit light its bad some games prefer it over lit