So first we got speed driving, speed flying, speed sailing, speed floating and speed falling up. Now we need sinking
@niil0476 ай бұрын
that's just falling with extra steps
@ThePhonax6 ай бұрын
“Falling up” blud discovered vertical flight
@CaptainFlips6 ай бұрын
That would be falling but slower. There isn't really a point
@pneusur6 ай бұрын
Titanic%
@crustybomb1156 ай бұрын
bro discovered buoyancy, didnt know the name of it... thats what "falling up" in the water is... sinking would be pretty easy tbh... just make an object so rediculously heavy that it breaks the sound barrier underwater, holding it with a separate creation thats just an obscene amount of buoyancy, detach job done...
@infinite71586 ай бұрын
This reminds me of every time i got them floaty things to uppercut me 😢
@The21PercentOfAir6 ай бұрын
Especially the board thingys
@park0urpulse6 ай бұрын
@@The21PercentOfAirwhen you tried to stand on them then your spine almost gets dislocated
@The21PercentOfAir6 ай бұрын
@@park0urpulse damn we all tried standing on it underwater to see if we could actually surf it 💀
@Etheranex6 ай бұрын
@@The21PercentOfAirI used to be a swimmer like you, then I took a board to my face.
@vera21933 ай бұрын
imagine those with the level of buoyancy he reached.
@edopronk13036 ай бұрын
There is a deeper part of the ocean, but it's near the end of the map; there it's bottomless, except below 399 you die. And you need a 'supersonic' sub to get there in a reasonable time. (That's how I discovered this pit)
@semajniomet9816 ай бұрын
Does 399 just happen to be the depth of the --Crater's Edge-- middle of the map (can't remember it's name)?
@edopronk13036 ай бұрын
@@semajniomet981 vortex I think. Was there a minute ago and forgot to check the name. The depth I did check and it's around 189
@semajniomet9816 ай бұрын
Perhaps the death barrier on this map just happens to be -399.
@AWBO.5 ай бұрын
@@semajniomet981 the vortex mouth on space sector also kills you, and that one is on a planet
@semajniomet9815 ай бұрын
Not all death barriers are necessarily universal. The Vortex could be a localized death barrier, while a death barrier for other parts of the map could be universal. The Space map probably doesn't have a universal death barrier due to it's looping nature. Either that or the teleport happens before you can reach the death barrier assuming no glitches, hacks, or mods.
@crustybomb1156 ай бұрын
sound barrier in the water is roughly 5400 km/h, so you WERE close to getting a sonic boom outside of the water, just not IN it...
@CMDR_Ignitus6 ай бұрын
Trailmakers doesn't account for that stuff, He's broken the sound barrier before in water at the exact same speed as in the air, Trailmakers doesn't really care.
@firedale20026 ай бұрын
@@CMDR_Ignitus Was that before or after the water expansion?
@SirNobleIZH6 ай бұрын
@@firedale2002both
@Hadeks_Marow6 ай бұрын
No he wasn't. That speed was the calculation of the teleportation, not his actual travel. Speed in this game is calculated by distance over time. 1 frame he was in one position, the next frame he is teleported somewhere else BY respawning. Time is those 2 frames, distance is how far he teleported. It's an oversight on how trailmakers handles teleportation which carries over with alot of their different systems. Point is, that 2000 was not actually from buoyancy, but rather just the natural (unintended by the devs) occurrence from respawning while in a moving vehicle.
@runnerhardlyknower5 ай бұрын
that cut on “yeah buoy” was perfect 😂
@CaptainFlips6 ай бұрын
You might break the sound barrier with this if you place the seat at the top. The game has to have some point of reference for the sound barrier and if it's the seat (which seem likely), by placing it at the top, you're basically bringing it out of the water at max speed, not at the speed that the vehicle has once it's completely out.
@Blackbirdtree16 ай бұрын
the speedometer shows how fast the seat is going, if it was right then the seat was going supersonic. you can still make a sonic boom underwater
@CaptainFlips6 ай бұрын
@@Blackbirdtree1 you can make a boom at 1234 kmph underwater in Trailmakers?
@outandabout2596 ай бұрын
@@CaptainFlips yes
@soapsudz82086 ай бұрын
@@Blackbirdtree1 I forgot about that.
@thedude40396 ай бұрын
The whole vehicle is a rigid body. It has one speed. If the tip of the vehicle breaks the sound barrier so will the seat at the back.
@blaketfg93746 ай бұрын
Request: Make buoyancy gliders. Have to use bouyancy to launch yourself into the sky and start gliding. Maybe could turn into a dogfight video
@technosyrup6 ай бұрын
Yes please.
@antonysmitherson49496 ай бұрын
Love this concept!
@tomteunissen6 ай бұрын
Yes!
@alien0gamer1396 ай бұрын
Basically flying fish, neat
@antonysmitherson49496 ай бұрын
@@alien0gamer139 Make them style their craft like a fish and do a melee challange mid air, eg carp vs dolphin
@RaghavGupta-f3l6 ай бұрын
the devs should add a under water version of the test map or something like that
@EpsilonRosePersonal6 ай бұрын
Maybe just a slider that lets you set a water height on the current test map?
@georgethecat51506 ай бұрын
Don’t you love when logarithms are everywhere, especially diminishing returns like adding more and more pontunes on the effect of weight
@jaspermooren58836 ай бұрын
It's more the hydrodynamics though than mass. Both air and water resistance is relational to the square of the velocity. So going faster quadratically makes the resistance go up. Technically there's some more stuff to water than air (well super technically not, but the viscosity of air is practically 0), but the basic stuff is the same. And I highly doubt Trailmakers calculates it any different, since their aerodynamics and hydrodynamics math seems to be fairly simple. If it was relating to mass, the effect would actually be bigger, since the effect of the weight of the diving bell will get closer to 0 by adding more pontoons.
@tombroad92396 ай бұрын
Me: Racking my brain, trying to understand how something can be more buoyant in air, but far less buoyant in water... The game, which relies on code, and not actual physics: Bruh.
@ledocteur77016 ай бұрын
It actually has the same buoyancy in water and in air, it's hydrodynamics that make it much slower.
@tombroad92396 ай бұрын
@@ledocteur7701 Does that mean... the pontoons are more buoyant in water...? Buoyancy should contribute a force consistently relative to the density of the surroundings. Assuming the balloon is exerting the same relative force, that being enough to ascend at ~20 in water, and then at 160+ in air... How does the pontoon rise 3x faster in water, but not at all through the air?
@TeeJai2010.6 ай бұрын
The pontoons, as you explained, are reactive to the environment; if you put air or carbon in water, it will most likely float, but if you put air in air, it most likely will float down; this is because things float due to its forces being less dense / lighter than its environment ex: water, air.
@tombroad92396 ай бұрын
@@TeeJai2010. If I understood that correctly... Such a functionality exists only for the pontoons? If it is the pontoons which change depending on the environment, their weight-offsetting force must decrease drastically in the presence of air. For the balloon to rise at 20 underwater, and at 160 in the air, the drag must be 8 times greater in water. The pontoon, with comparable volume and comparable drag, rose at 60, that being 3 times the rate, meaning it was 1/3 the density. If that's seriously how the pontoons work, and then they're programmed to lose their excessive buoyancy once they reach/pass the water's surface... that's kinda dumb. At this point, it's worth mentioning; Each part has a weight stat, but Scrap didn't seem to be paying too much attention to these. I'm not sure that they relate directly to the buoyancy of the part, but I wonder what their relation is...?
@ledocteur77016 ай бұрын
@@tombroad9239 In this game it's not relative to pressure, because pressure doesn't exist in the game. "Buyancy" is also not real, instead they just give upward thrust that mimics buyancy, it's essentially a thruster wearing a disguise, and they activate based on the environment it's in. what does exist is 3 environments, "air", "water" and "space", the pontoons only give "buyancy" when in "water" and the balloons give "buyancy" when in "air" and "water", but that "buyancy" is the same amount of thrust. And yes, pontoons do have more "buyancy" than balloons, but they are off when in "air".
@crimzonplays11346 ай бұрын
The vehicle equivalent of Pulling a Pool noodle underwater as far as possible to launch it at high speed.
@buckduane19916 ай бұрын
Sound travels roughly five times faster in sea water than it does through air, and even then it varies depending how deep you are due to pressure. The “valley” of the wave as you called it is actually called the “trough”, and the crest is called… the “crest”. You want a ship to face into them so waves break across the bow, whereas if your ship is running length down the trough, the next wave can and will roll you over and capsize you. The RMS Queen Mary nearly rolled over when struck by a rogue wave while carrying thousands of US Troops in 1943, rolling to 45 degrees and holding their for what felt like an eternity before she finally righted. Lusitania also experienced a rogue wave that tore her upper bridge off.
@Nojaru6 ай бұрын
When expanding horizontally, realize that a vehicle with two columns of pontoons is functionally the same as two separate single column vehicles except that with the two-column vehicle, each column is accelerating half a diving bell, while the single column vehicle is accelerating the whole diving bell.
@Lectrikfro6 ай бұрын
It's a shame that adding a bunch of logic to do some sort of staging so it can shed weight as it approaches the surface (eliminating the weight of the pontoons after they break the surface when they no longer provide buoyancy) would probably just lose just as much speed to the extra weight as it would gain
@IgnavumFortuna6 ай бұрын
Technically, there is such a thing as surface drag. And if you double the width (in two dimensions) you get more lift per surface area. I'm just not sure if Trailmakers considers that kind of drag.
@sterlos14996 ай бұрын
@@Lectrikfro would cause a zero drag glitch and be cheating anyway
@scottaroondog15026 ай бұрын
Scrapman harnessing his inner dolphin
@Lectrikfro6 ай бұрын
And his creation just "So Long And Thanks For All The Fish"s right off the planet
@RamadaArtist6 ай бұрын
Dude _repeatedly_ saying "area" when he means "volume" would have been fighting words in my 9th grade geometry class.
@SnakeMichael6 ай бұрын
He also keeps saying “aerodynamics” instead of “hydrodynamics” which is bugging me
@axolotlgaming91443 ай бұрын
he acting like its 2d
@NorrisLando-s1d8 күн бұрын
Scrap it's because the second the pontoons at the top exits the water, you lose their boyancy because they don't have air boyancy. They become dead weight. So your going fast underwater like 2000. But when you exit it you slow down to 1000. You can't break the sound barrier underwater and when you exit it your not fast enough. You either need to find the equilibrum between height of the craft and amount of boyants. Here's a easier option though: MOVE THE SEAT TO THE TOP. Then all the boyants are below stil whilst you exit the water, allowing you to break the sound barrier because you wont have slowed down by the time the cockpit exits. The boyantsare exiting before you, out them behind you and you'll definitely do it.
@NorrisLando-s1d8 күн бұрын
Also the probable best layout is a diamond shape, since you want an arrowhead and trailing edge, the pontoons should start 1, then 9, then going up in squares till you reach the middle, then going done back to one in squares, place the seat at the top, and add the aerodynamics so you end ip with a diamond looking shape. I theorise this will do the best in terms of shape and drag. Then you see how the amoutn of pontoons changes that.
@NorrisLando-s1d8 күн бұрын
If you look at the frame by frame between 21:14 and 21:15, you can see that scrapmans fastest speed was 2040mph, at least as fast as the frame could record. 8 frames later, when his cockpit exits which is at the bottom, he has already slowed to 955. Since speed is measured from cockpit, he was too slow to get sonic boom. Interestingly the speed decrease happens very quickly. He reaches a speed of 2040, and in literally the next frame he is at 965. At this moment somethign must have happened to slow it down, interestingly, it cannot be the deadweight of all the pontoons above, because at least 80% of the pontoons are already past the surface and for those already past pontoons to so suddenly slow down the craft so quickly, well it doesn't make sense. In real life the explanation would be 'suck back' or water tension, where when the end of the craft is exiting in a less dense or pressure, the water is suddenly trying to cling to it or suck it back in due to the water friction, this is why he wanted a trailing edge, but at those speed the pressure change between air and water renders such a short trailing edge useless, meaning the trailing edge is on;ly helpign him whilst he's in the water, and not on the exit. I don't know wether the game os realistic enought for this, maybe it is doing the same principle but not as accurately due the hydrodynamics of the game. Or it is infact actually the deadweight of the pontoons, but the game's speed cannot keep up with the craft meanign on the replay the game is only realising the pontoons have exited the water after about 80% have already exited, so this is easily fixed by either reducing the game spped so the whole craft exits before it realises the pontoons have exited and should now be dead weight or you can easily fix it by moving the seat to the top. Whatever it is causing the dramtic decrease of speed as the end of the craft exits the water, moving the seat to the top would solve it and make you break the sound barrier.
@BrickandStein19994 ай бұрын
To give every pontoon the most amount of time underwater you should make the craft flat along the bottom like a square for simplicity and put forward and backwards aero
@mark2446.6 ай бұрын
21:43 scrapman hits 2024 kph, nice
@foxythepirate15046 ай бұрын
At 21:45 seconds of this video you can see how Scrapman reached a speed of 2,307 km/h and earlier he reached 2,212 km/h.
@UBAT1286 ай бұрын
@@foxythepirate1504 he actually reached 2455 kph at 21:36 use '' keys to play the video frame by frame when paused
@foxythepirate15046 ай бұрын
@@UBAT128 My mistake, I didn't look carefully, that's why I suggested it. Thank you for correcting my mistake and I also want to say that I watched this video on YT on my phone and not on my computer. I didn't look at the speedometer carefully and that resulted in the mistake I made and thank you again for correcting me.
@Hadeks_Marow6 ай бұрын
None of these numbers were genuine. That was an oversight in how teleporting works in the game. That "speed" was calculated based on the previous position (before he teleported) and his current position (after he teleported). It's an unintended oversight in how the game is programmed.
@mark2446.6 ай бұрын
@@Hadeks_Marow Oh, thanks i didn't know that
@rankin230076 ай бұрын
OOo idea. Make explosive buoys using the power coupling to attach it to the ground. And have a race around them
@NorrisLando-s1d8 күн бұрын
Basically you have 2 options, if you make it flatter you might also be able to do it, because less of the ponttons willl break the surface. Or you place seat and top and istead of pontoons chain being above you when you exit, they are below you, you will go faster this way. I think if you revert to the one that got 800, change it to a 2 Width by 2 depth and place the seat on top, you'll easily do it. then you can expirement with how fast exactly you can go refining the arrangement of the potoons versus drag, and the ampunt of pontoons.
@lohan13616 ай бұрын
It's better to put them in a big flat square than a tower if you want to maximise the jump, because once the pontoon is out of the water it becomes dead weight, and when about half of them are out of the water you already start loosing speed ( technicaly with a 100 tall tower it wouldnt get out of the water)
@francislacap48006 ай бұрын
Water has physics in trailmakers
@ThePhonax6 ай бұрын
Yea but a big square literally gets no speed to get out of the water
@ledocteur77016 ай бұрын
hydrodynamics however absolutely destroys the benefit of a big square.
@Hadeks_Marow6 ай бұрын
@@ledocteur7701 Yeah agreed, but a flat line works better than a tall pole though. Yes, it requires more hydrodynamic blocks to make it less resistant, but the tradeoff is worth it. You don't want the bottom fighting with the top, because at that point, that is forces fighting with eachother. No bueno.
@ledocteur77016 ай бұрын
@@Hadeks_Marow I mean.. in real life a flat line would be better, but with the game simplified hydrodynamics, it's the same thing as a big square, since water doesn't "flow", all that matters is how many drag arrows you have, aka the surface area, which is the same for a square and a line with the same amount of pontoons.
@dayzer0016 ай бұрын
When buoyancy experiment turns into a meme: Pontoon: **floats** ScrapMan: 9:20
@proton_lacinie5015 ай бұрын
That is so funny 😂😂😂😂
@avataraang2112 ай бұрын
Was searching for this, someone referencing the "yeah boiii"
@traubeminzeberlin6 ай бұрын
Sound moves at a faster speed in water (1500 meters/sec) than in air (about 340 meters/sec) because the mechanical properties of water differ from air.
@dragongamerandart6 ай бұрын
21:14 by going frame-by-frame, I can see that you did break the sound barrier for outside the water, you just weren't fully out of the water at that moment. Your maximum speed there was 2040 kph. 21:27 max of 1726 kph 21:36 max of 2455 kph I bet if you put more buoyancy blocks inside of the wedges instead of all grid blocks, you probably would be able to get it after lost of trials. ScrapMan, you CAN break the sound barrier with Pontoons. It is possible. You are so close to getting another barrier breaker here. I wish you the best of luck.
@NorrisLando-s1d8 күн бұрын
Its the dead weight and he's getting close on frame by frame because of game speed. The pontoons above are exiting so fast that the game only registers on the next frame that they have all been registered basically at once hence dramatic speed loss. If the seat is at the top, if game mesures speed based on seat speed, then you will break it, if the game measures speed on the whole craft, then the problem is that the whole craft isn't in the air before the game registers the pontoons are now deadweight, so you need to reduce the game speed so that it realises the deadweight slower, or increase your own speed so you outrun the games computer speed and then you get sound barrier break effect.
@Rellek27006 ай бұрын
yeah buoy! Best Quote I have heard in weeks and best laugh I had too, thank you
@ramrod12906 ай бұрын
Easily one of the most satisfying and fun to watch experiments you’ve done
@ejectionseat44836 ай бұрын
On the stranded in space map there is a point where you can go down underwater far further than here, hope it might help
@semajniomet9816 ай бұрын
And there wouldn't be any wind to boot!
@Ceractucus6 ай бұрын
ScrapMan, I have two ideas for how to reach Mach 1. The problem is that as soon as the pontoons reach the surface you are sacrificing speed to lift them above the waterline. Solution 1: The long shot. For every cluster of pontoons (every 4 for instance) separate them with a destructible connector that is set to disconnect when altitude reaches air. This way, most of your weight is generating buoyancy (speed). Solution 2: The pontoons on the bottom generate the most buoyancy, so expand the bottom by adding more pontoons to it.
@lucidocelot6 ай бұрын
I love that you keep coming up with new ideas for this series
@NorrisLando-s1d8 күн бұрын
Scrapman: Maybe if I double up. 'Double Barrel Bouncy Rocket' *Increases to 800* Scrapman: Maybe if I double wide *Barely increases* Scrapman: *Uses science and adds trailing edge* Me: Maybe he does have a brain. Scrapman: Quadrouple! *Barely Increases, but he's going 2000 underwater and 1000 above water* *Gasps* It's going 2000, i definitley saw 2000. Me: *Watches the frame by frame between **21:14** and **21:15**, and sees that he was deceleerating to below super sonic as his pontoons exited, and was below super sonic by the time the seat exited, meaning he got no sonic boom.* Please put the seat on top. Scrapman: Maybe if i find the deepest part. Me: NO! Just put the seat on the top. Scrapman: Maybe if I get lucky with the waves. Me: I was wrong before he does not have a brain. Scrapman: I Know! Maybe if I spawn as low as possible! Me: NO JUST PLEASE PUT THE SEAT ON THE TOP.
@AlrenClan6 ай бұрын
I think it would be fun to see an evolution series where you ban certain blocks, like planes without modular wings, cars without wheels, submarines without buoyancy, space without quantum rudder, etc… This would put a really fun twist on the evolution series.
@tobywebb21126 ай бұрын
The inefficient of the balloon blocks makes way for a very unique idea where you can have a flying machine or maybe even an ornithopter that both Works outside of the water and underwater in the same way
@della19236 ай бұрын
They should have a map that is just water and it has a depth of 10000 in every direction for testing watercraft out like wart they did for the land vehicles
@yohoki46426 ай бұрын
One thing that might have helped just a bit, you could probably have used the smaller pontoons (4x2x2) as structure blocks in the cones. It probably wouldn't have helped a lot, but they're adding negative weight underwater, so it would be something. Maybe enough to hit the 1200 consistently since you were so close.
@WillGrout6 ай бұрын
In the stranded in space campaign map is the ravine at the reef any deeper?
@Hadeks_Marow6 ай бұрын
Hey scrapman, Remember when I explained how trailmakers deals with positional data when teleporting? It was in your space video testing max speed. You found the trail particle system was acting weird due to teleporting across the map. Yeah, same thing here with your 2000 speed. Speed is distance traveled over time. By respawning, your position 1 frame was where you where, your position next frame is where you respawned at. That "speed" isn't you actually "traveling", it's the calculated speed of the teleportation. You did NOT go super sonic, I'm sorry to say. This again is an oversight on the devs not clearing the values on teleporting. I will however suggest that you try going long instead of tall. Tall means that not only will you have less up travel, but the bottom buoyancy will be fighting with the top. Buoyancy naturally wants to be leveled. By making it tall instead of going sideways, you are actively fighting against the forces. On top of that, once the peak breaches, the parts above water are effected by gravity giving you downward force when what you are aiming for is upward force. Yes, this will mean needing more blocks to help with aerodynamics, but the tradeoff is worth it. Trust me. Wide > Tall.
@rjgraylight6 ай бұрын
I'm fairly certain that the height of the creation is hindering it's max speed. As you mentioned, the amount of time in the water has an impact on how much speed it can build it. Your creations weren't getting nearly enough time underwater, so the logical thing would be to make it shorter. Bigger isn't always better.
@MBRenegade.6 ай бұрын
I am surprised you didnt try half the height and add it onto the width, allowing you double the time underwater to speed up.
@TheRealSkirene6 ай бұрын
I think the reason the speed ramps up near the surface is due to the waves essentially forcing your craft to move upwards quicker
@jasonmagers1496 ай бұрын
The speed of sound changes depending on the medium. The speed of sound in fresh water is around 3300 mph saltwater is around 3350 mph. I'm rather amazed that trailblazers seems to have accounted for this.
@NorrisLando-s1d8 күн бұрын
Sorry for the monologues. Please tag
@guardiantko32206 ай бұрын
getting mad ancient aliens vibes near the end when editing did the slow mo zoom in and the music lmao love it
@CATel_6 ай бұрын
This vehicle must be a dog, Considering it's a very good buoy.
@Cyber_Glitch.6 ай бұрын
SCRAPMAN!! AFTER ALWAYS WATCHING YOU WHILE I WAS 6 YEARS YOUNGER I FINALLY FOUND YOU AGAIN!!
@xenoexedude206 ай бұрын
Its cool to see this guy still making videos
@bmggaming68536 ай бұрын
I think a good update to this game would be allowing the player to create their own map, that way you can make the ocean as deep and as big as you want. Or if you want near unlimited flat ground you can make your own map for it
@APrathamMomaya6 ай бұрын
It broke the sound barrier but in the water
@falconfirecodm41596 ай бұрын
if you think of it, the speed of sound in water is much faster than in air because water is denser. so maybe that is why you did not get the sonic boom in water. you need to go at least 5220 kmph to break the sound barrier in water.
@ThatGamerPilot6 ай бұрын
Trailmakers doesnt take that into account
@falconfirecodm41596 ай бұрын
@@ThatGamerPilot true, but I just wanted to put this out there for people to know the reality.
@ThatGamerPilot6 ай бұрын
@@falconfirecodm4159 ahh okay
@NorrisLando-s1d8 күн бұрын
MOVE THE SEAT TO THE TOP
@joshuapepler9426 ай бұрын
He always has a new concept to surprise us with
@grantarmstrong29686 ай бұрын
Challenge: create a vehicle that is powered by buoyancy. Essentially, this would mean all your thrust must be vertical (meaning you can use the pontoons and even air balloon). Your goal is to create a vehicle that can redirect that vertical thrust into horizontal to create a vehicle that moves through the water by dolphining through it, using the force of bouyancy (and possibly adding extra force using the air balloon) to move
@thedude40396 ай бұрын
Break the sound barrier by spinning fast.
@lousilver36466 ай бұрын
this needs to happen
@RealTwiner6 ай бұрын
He already did that in a prior video
@lousilver36466 ай бұрын
oh ok
@thedude40396 ай бұрын
@@RealTwiner Really? I can’t find it. Can you send a link?
@MarkLin776 ай бұрын
scrapman remenbering his breaking the sound barrier playlist: its free real estate
@karyjas16 ай бұрын
Its always about ratio of propelling blocks versus non propelling blocks. Every block has some weight and some blocks propel. You divide the two and get a ratio. Then you basically try to build a vehicle that in total has that ratio as close as possible to the propelling block ratio. That is what i mean its always a ratio game. A third pontoon will not add (100km/h)/2^2, it will add Pontoon_propelling_to_weight_ratio/(All_ratios_originally/number_of_blocks_originally) Basically, imagine its just the propelling block and nothing else. That technically should be peak performance, but you will have to add blocks that dont contribute to performance
@alexbrown53906 ай бұрын
scrap man you forgot about square cubes law, you get less surface area and more volume each time the tank gets bigger
@dimoichi58416 ай бұрын
Make the entire thing shorter, fatter, and then cap the top for hydrodynamics, it should allow greater acceleration from being under the water longer.
@natcholyser6 ай бұрын
What if you did like an underwater glider, which instead of using gravity like an normal Glider it uses Pontoons. Maybe you could then go sideways under water and thus spend more time there to gain more Energy from the Pontoons
@coryman1256 ай бұрын
Actually this is a really cool idea! Would like to see it explored
@bonesciencegaming38636 ай бұрын
Can you make a jellyfish submarine, kind of like an ornithopter but for water, it would only use the jellyfish movement to propel it
@SonOfmowgef6 ай бұрын
At first I thought the boom didn't happen because Trailmakers doesn't do that underwater and with the seat at the bottom of the vehicle the game thinks it's underwater. However I went and checked on one of Scrapmans other sound barrier videos and the game actually does do booms underwater, so it should have worked. Unless something changed between then and now of course.
@zacharybrendlen90186 ай бұрын
the reason the balloon didn't give you a huge lift is cause water pressure collapsed the balloon to be a dense air pocket, instead of the pontoons rigid buoyancy.
@Brody35616 ай бұрын
Make a trebuchet using the power couplers
@Mingus_the_first6 ай бұрын
Day 158 of asking scrapman to test how fast emp is in trailmakers
@Muchhunk6 ай бұрын
Well, the devs should take this as a inspiration to create a underwater map, like they did it on the space update.
@steeljawX6 ай бұрын
Scrapman's just making reverse dive toys for mermaids. They're float toys. "It's going closer to the surface You're going to have to hold your breath the further out of the water it goes!!!! 1.3 meters high on a single breath!!!! WHOA!!!" Meanwhile some 'posh' urbanite mermaid moms hanging out by the reefs, "HEY KIDS!! We already told you, stay in the deep end of the floating pool! Only big mermaids can float in the shallow end!" Sorry, it's Monday and I need something to keep my mind entertained while I drone on at work. Also, I feel like in some edited universe, Scrapman ends up buoyancy launching himself into the Spacebound DLC map and then it's just a Shooting Stars meme all over again.
@adietbeans84206 ай бұрын
You should try the edges of the stranded in space map. Pretty sure those areas go pretty deep. Im unsure if it goes deeper than the high seas, but you can check it out
@zombiemage14516 ай бұрын
since those last few versions were all so close together, i wonder if it might actually improve your results if you took the wide version and removed a couple vertical layers of pontoons so you don't have weight leaving the water as soon and effectively give yourself more 'runway'
@hudsonrhodes5666 ай бұрын
you shuld do a battle where you use the buoyancy control device as foltation and have them inflatedthe hole time so when you shot them off the boat sinks for real
@JumaKamakura6 ай бұрын
what about trying to break the sound barrier with weights... just how heavy do you need to break the sound barrier
@limbomask47456 ай бұрын
The altitude sensor has a "ignore waves", meaning the stationary water of the depths and the waves at the top are not the same, likely to allow the waves to throw things around.
@limbomask47456 ай бұрын
Probably a different water material from the original water that was still water (making waves sparkling water
@Me-mq8iq6 ай бұрын
Suggestion: make a hydroplane hovercraft, which only contact point with the water is a pontoon keeping you afloat.
@sloth_vids6 ай бұрын
air expands when you go up underwater when you are scuba diving that can cause your lung to rupture :}
@Speedy-vt4mm6 ай бұрын
Video idea: look how fast you can fall from the sky by just using aerodynamic pieces , a seat without using any additionally weights and try to break the soundbarrier
@rolandramirez446 ай бұрын
I wonder if adding altitude sensors to detach each pontoon when they reach sea level would prevent acceleration loss as they no longer provide buoyancy but weight once they pass the water surface
@Blueskysigh6 ай бұрын
I'm still interested in seeing if balloons going on atmosphere keep their speed going into space and how fast it will be
@Realcivilengineerlover69-pq7nk6 ай бұрын
You should make a mini game when you have mini versions of these and you have to aim yourself upwards to hit the boats/enemies and there is a time limit to get them
@Banana-macaroni6 ай бұрын
I was so mad when u didnt increase the buoyancy on the buoyancy control block I swear. but anyways sick vid
@nathanbernards6 ай бұрын
I kinda want to see this experiment irl, would make an interesting area denile system
@chrismaYT6 ай бұрын
I love how in real life, if you hold a ball in the water and let it shoot out, it shoots far in the air!
@Mingus_the_first6 ай бұрын
Day 157 of asking scrapman to test how fast emp is in trailmakers
@aleksszukovskis20745 ай бұрын
2040 KM/H !!! amazing
@utinashi36446 ай бұрын
Im not too keen on amphibious vehicle's in trailmakers, but from what I know, he should try fixing the nose of the vehicle. The water may be getting trapped in the crevices of each cone, and could result in slowing him down.
@MoreDapperMelon1080p6 ай бұрын
video idea: a 2v2 or 1v1 match where cars are pitted against planes. The goal is for the planes to kamikaze into the cars, while the car drivers have bombs that they can launch into the air to destroy the planes before they hit the car. The winner will be the driver who survives the longest
@NorrisLando-s1d8 күн бұрын
SO NO DEAD WEIGHT
@the_Acaman6 ай бұрын
I would try a less tall pontoon tower after some point- the wider version I mean. That many pontoons going out of the water early may be the reason you hit a cap in speed
@imreborbas90296 ай бұрын
Speed of sound is faster underwater, so it's possible that the game doesn't let you break the sound barrier while submerged.
@switch22826 ай бұрын
He tried to make a supersonic submarine before. And it gave a sonic boom underwater at like 1250km/h
@gabrieltolman46746 ай бұрын
Fun fact, this was once used in theoretical weapon testing. What would happen when they launch missiles from underwater, specifically. Edit: I suggest expanding the cone radius of the top of it.
@TenableMold6 ай бұрын
Should make battle vehicles where your only form of propulsion is shooting out of the water and bouncing on the surface.
@Lesatur6 ай бұрын
By 21:14 with 0,25 Playback Speed you can see that he got over 2000 KPH. Recognising the placement of the seat, which others concluded would be the place of recignicion for the sonic boom and the different speed of sound in water you did get a sonic boom on technicality.
@UBAT1286 ай бұрын
he actually reached 2455 kph at 21:36 use '' keys to play the video frame by frame when paused
@anthonyplacek97034 ай бұрын
I'm curious if there are ways to break the sound barrier utilizing mass based builds. Not like mass amount of thrusters, but mass like weight. You hit 400+ going back down.
@tombroad92396 ай бұрын
I'm honestly interested now, in how Trailmakers calculates drag. The aerodynamics displayed in build mode is one thing, and that's simple enough, but in practice, it must use a completely different system. Does it calculate drag on each face, despite only displaying the drag on the front? If so, shouldn't there at least be an option to see the aerodynamics of all 6 faces in build mode? When moving in a direction that does not align perfectly perpendicularly with one face, how does it calculate the drag across multiple faces? What about rotation, instead of linear motion? Does it factor in aerodynamics on different sections of the same face, especially factoring in an angular component? And dynamic components. When there are moving parts to a creation, which turn and do different functions on their own, how does it calculate the drag on these parts in relation to the rest of the build, and relate it back to the whole creation? Would this have something to do with how dynamic parts sometimes spasm away from the build in multiplayer, as it is separately calculating their interactions, before relating them back together? So many questions... It's apparent that there's a lot more to this system than I understand. If anyone knows anything relating to any of these questions, or even has any ideas to contribute, by all means, I want to hear anything you've got. I've never taken it that seriously, but from the way veterans approach it, it seems to be a seriously advanced system...
@tombroad92396 ай бұрын
Also, the difference between water and air. In the space map, they also have varying atmospheres on each 'planet', which might be an indicator. I assume this is the most simple mechanism. All drag calculations must face a multiplier depending upon their environment. But then, it applies more drag to the parts in contact with water than it does to parts in contact with air, so it must be applied separately. BUT THEN, in the space map, when it displays atmosphere, it shows a value for the whole creation.
@constantinleisse34206 ай бұрын
MM suggestion: What about using this thing as a launching mechanismen for MM and you have to build a glider. You target is to fly the farthest. Limitations: none. You have to find the sweet point between drag to fly from the glider or the capsule around the glider and the speed and height you want to start from after the launch from the water.
@davidgaminggallegos76746 ай бұрын
My guess as to why you go slower when you're deeper in the water is because the water pressure would make the water denser, and much like the atmosphere higher you go the faster you can go because there is less drag on the vehicle to slow it down because it's running into less molecules of stuff be it air or water or any other gas or liquid that you can travel through
@HabaDaba29516 ай бұрын
you can't get a sonic boom because your seat is at the bottom, the sonic boom always gets registered from the seat, so because most of the creation is already out of the water before your seat you get slowed down enough to not boom, and the speed of sound is higher in water
@FUGP726 ай бұрын
If you peak at 2000 while still in the water, you aren't breaking the sound barrier. Speed of sound in the ocean is about 5400KPH
@Eternal_Night696 ай бұрын
I think instead of wide he should've had them on the sides of the diving bell so that he's more in line and that he doesn't need it to be so towering meaning he gains more speed with more room
@RealTwiner6 ай бұрын
I paused it when you did your first test at 4 columns, it reads 2040, thats nutters
@The_Keeper6 ай бұрын
Christ, imagine Decompression sickness. It'll probably be straight up Decompression un-aliving.
@xkansasxcowboyx39136 ай бұрын
Yo scrap. When you hit your cap speed you need to shrink the height. That will get you more water to go up through. So take the pontoons frome the top and spread out to a larger profile around the dive bell. Using the pontoons to fill empty spaces between the aerodynamic pieces will reduce weight cost.