How Fast Can Pontoons Shoot Me Out of the Water?

  Рет қаралды 161,839

ScrapMan

ScrapMan

Күн бұрын

Пікірлер: 476
@Crazy-Duck_1139
@Crazy-Duck_1139 6 ай бұрын
So first we got speed driving, speed flying, speed sailing, speed floating and speed falling up. Now we need sinking
@niil047
@niil047 6 ай бұрын
that's just falling with extra steps
@ThePhonax
@ThePhonax 6 ай бұрын
“Falling up” blud discovered vertical flight
@CaptainFlips
@CaptainFlips 6 ай бұрын
That would be falling but slower. There isn't really a point
@pneusur
@pneusur 6 ай бұрын
Titanic%
@crustybomb115
@crustybomb115 6 ай бұрын
bro discovered buoyancy, didnt know the name of it... thats what "falling up" in the water is... sinking would be pretty easy tbh... just make an object so rediculously heavy that it breaks the sound barrier underwater, holding it with a separate creation thats just an obscene amount of buoyancy, detach job done...
@infinite7158
@infinite7158 6 ай бұрын
This reminds me of every time i got them floaty things to uppercut me 😢
@The21PercentOfAir
@The21PercentOfAir 6 ай бұрын
Especially the board thingys
@park0urpulse
@park0urpulse 6 ай бұрын
@@The21PercentOfAirwhen you tried to stand on them then your spine almost gets dislocated
@The21PercentOfAir
@The21PercentOfAir 6 ай бұрын
@@park0urpulse damn we all tried standing on it underwater to see if we could actually surf it 💀
@Etheranex
@Etheranex 6 ай бұрын
@@The21PercentOfAirI used to be a swimmer like you, then I took a board to my face.
@vera2193
@vera2193 3 ай бұрын
imagine those with the level of buoyancy he reached.
@edopronk1303
@edopronk1303 6 ай бұрын
There is a deeper part of the ocean, but it's near the end of the map; there it's bottomless, except below 399 you die. And you need a 'supersonic' sub to get there in a reasonable time. (That's how I discovered this pit)
@semajniomet981
@semajniomet981 6 ай бұрын
Does 399 just happen to be the depth of the --Crater's Edge-- middle of the map (can't remember it's name)?
@edopronk1303
@edopronk1303 6 ай бұрын
@@semajniomet981 vortex I think. Was there a minute ago and forgot to check the name. The depth I did check and it's around 189
@semajniomet981
@semajniomet981 6 ай бұрын
Perhaps the death barrier on this map just happens to be -399.
@AWBO.
@AWBO. 5 ай бұрын
@@semajniomet981 the vortex mouth on space sector also kills you, and that one is on a planet
@semajniomet981
@semajniomet981 5 ай бұрын
Not all death barriers are necessarily universal. The Vortex could be a localized death barrier, while a death barrier for other parts of the map could be universal. The Space map probably doesn't have a universal death barrier due to it's looping nature. Either that or the teleport happens before you can reach the death barrier assuming no glitches, hacks, or mods.
@crustybomb115
@crustybomb115 6 ай бұрын
sound barrier in the water is roughly 5400 km/h, so you WERE close to getting a sonic boom outside of the water, just not IN it...
@CMDR_Ignitus
@CMDR_Ignitus 6 ай бұрын
Trailmakers doesn't account for that stuff, He's broken the sound barrier before in water at the exact same speed as in the air, Trailmakers doesn't really care.
@firedale2002
@firedale2002 6 ай бұрын
@@CMDR_Ignitus Was that before or after the water expansion?
@SirNobleIZH
@SirNobleIZH 6 ай бұрын
​@@firedale2002both
@Hadeks_Marow
@Hadeks_Marow 6 ай бұрын
No he wasn't. That speed was the calculation of the teleportation, not his actual travel. Speed in this game is calculated by distance over time. 1 frame he was in one position, the next frame he is teleported somewhere else BY respawning. Time is those 2 frames, distance is how far he teleported. It's an oversight on how trailmakers handles teleportation which carries over with alot of their different systems. Point is, that 2000 was not actually from buoyancy, but rather just the natural (unintended by the devs) occurrence from respawning while in a moving vehicle.
@runnerhardlyknower
@runnerhardlyknower 5 ай бұрын
that cut on “yeah buoy” was perfect 😂
@CaptainFlips
@CaptainFlips 6 ай бұрын
You might break the sound barrier with this if you place the seat at the top. The game has to have some point of reference for the sound barrier and if it's the seat (which seem likely), by placing it at the top, you're basically bringing it out of the water at max speed, not at the speed that the vehicle has once it's completely out.
@Blackbirdtree1
@Blackbirdtree1 6 ай бұрын
the speedometer shows how fast the seat is going, if it was right then the seat was going supersonic. you can still make a sonic boom underwater
@CaptainFlips
@CaptainFlips 6 ай бұрын
@@Blackbirdtree1 you can make a boom at 1234 kmph underwater in Trailmakers?
@outandabout259
@outandabout259 6 ай бұрын
@@CaptainFlips yes
@soapsudz8208
@soapsudz8208 6 ай бұрын
@@Blackbirdtree1 I forgot about that.
@thedude4039
@thedude4039 6 ай бұрын
The whole vehicle is a rigid body. It has one speed. If the tip of the vehicle breaks the sound barrier so will the seat at the back.
@blaketfg9374
@blaketfg9374 6 ай бұрын
Request: Make buoyancy gliders. Have to use bouyancy to launch yourself into the sky and start gliding. Maybe could turn into a dogfight video
@technosyrup
@technosyrup 6 ай бұрын
Yes please.
@antonysmitherson4949
@antonysmitherson4949 6 ай бұрын
Love this concept!
@tomteunissen
@tomteunissen 6 ай бұрын
Yes!
@alien0gamer139
@alien0gamer139 6 ай бұрын
Basically flying fish, neat
@antonysmitherson4949
@antonysmitherson4949 6 ай бұрын
@@alien0gamer139 Make them style their craft like a fish and do a melee challange mid air, eg carp vs dolphin
@RaghavGupta-f3l
@RaghavGupta-f3l 6 ай бұрын
the devs should add a under water version of the test map or something like that
@EpsilonRosePersonal
@EpsilonRosePersonal 6 ай бұрын
Maybe just a slider that lets you set a water height on the current test map?
@georgethecat5150
@georgethecat5150 6 ай бұрын
Don’t you love when logarithms are everywhere, especially diminishing returns like adding more and more pontunes on the effect of weight
@jaspermooren5883
@jaspermooren5883 6 ай бұрын
It's more the hydrodynamics though than mass. Both air and water resistance is relational to the square of the velocity. So going faster quadratically makes the resistance go up. Technically there's some more stuff to water than air (well super technically not, but the viscosity of air is practically 0), but the basic stuff is the same. And I highly doubt Trailmakers calculates it any different, since their aerodynamics and hydrodynamics math seems to be fairly simple. If it was relating to mass, the effect would actually be bigger, since the effect of the weight of the diving bell will get closer to 0 by adding more pontoons.
@tombroad9239
@tombroad9239 6 ай бұрын
Me: Racking my brain, trying to understand how something can be more buoyant in air, but far less buoyant in water... The game, which relies on code, and not actual physics: Bruh.
@ledocteur7701
@ledocteur7701 6 ай бұрын
It actually has the same buoyancy in water and in air, it's hydrodynamics that make it much slower.
@tombroad9239
@tombroad9239 6 ай бұрын
@@ledocteur7701 Does that mean... the pontoons are more buoyant in water...? Buoyancy should contribute a force consistently relative to the density of the surroundings. Assuming the balloon is exerting the same relative force, that being enough to ascend at ~20 in water, and then at 160+ in air... How does the pontoon rise 3x faster in water, but not at all through the air?
@TeeJai2010.
@TeeJai2010. 6 ай бұрын
The pontoons, as you explained, are reactive to the environment; if you put air or carbon in water, it will most likely float, but if you put air in air, it most likely will float down; this is because things float due to its forces being less dense / lighter than its environment ex: water, air.
@tombroad9239
@tombroad9239 6 ай бұрын
@@TeeJai2010. If I understood that correctly... Such a functionality exists only for the pontoons? If it is the pontoons which change depending on the environment, their weight-offsetting force must decrease drastically in the presence of air. For the balloon to rise at 20 underwater, and at 160 in the air, the drag must be 8 times greater in water. The pontoon, with comparable volume and comparable drag, rose at 60, that being 3 times the rate, meaning it was 1/3 the density. If that's seriously how the pontoons work, and then they're programmed to lose their excessive buoyancy once they reach/pass the water's surface... that's kinda dumb. At this point, it's worth mentioning; Each part has a weight stat, but Scrap didn't seem to be paying too much attention to these. I'm not sure that they relate directly to the buoyancy of the part, but I wonder what their relation is...?
@ledocteur7701
@ledocteur7701 6 ай бұрын
@@tombroad9239 In this game it's not relative to pressure, because pressure doesn't exist in the game. "Buyancy" is also not real, instead they just give upward thrust that mimics buyancy, it's essentially a thruster wearing a disguise, and they activate based on the environment it's in. what does exist is 3 environments, "air", "water" and "space", the pontoons only give "buyancy" when in "water" and the balloons give "buyancy" when in "air" and "water", but that "buyancy" is the same amount of thrust. And yes, pontoons do have more "buyancy" than balloons, but they are off when in "air".
@crimzonplays1134
@crimzonplays1134 6 ай бұрын
The vehicle equivalent of Pulling a Pool noodle underwater as far as possible to launch it at high speed.
@buckduane1991
@buckduane1991 6 ай бұрын
Sound travels roughly five times faster in sea water than it does through air, and even then it varies depending how deep you are due to pressure. The “valley” of the wave as you called it is actually called the “trough”, and the crest is called… the “crest”. You want a ship to face into them so waves break across the bow, whereas if your ship is running length down the trough, the next wave can and will roll you over and capsize you. The RMS Queen Mary nearly rolled over when struck by a rogue wave while carrying thousands of US Troops in 1943, rolling to 45 degrees and holding their for what felt like an eternity before she finally righted. Lusitania also experienced a rogue wave that tore her upper bridge off.
@Nojaru
@Nojaru 6 ай бұрын
When expanding horizontally, realize that a vehicle with two columns of pontoons is functionally the same as two separate single column vehicles except that with the two-column vehicle, each column is accelerating half a diving bell, while the single column vehicle is accelerating the whole diving bell.
@Lectrikfro
@Lectrikfro 6 ай бұрын
It's a shame that adding a bunch of logic to do some sort of staging so it can shed weight as it approaches the surface (eliminating the weight of the pontoons after they break the surface when they no longer provide buoyancy) would probably just lose just as much speed to the extra weight as it would gain
@IgnavumFortuna
@IgnavumFortuna 6 ай бұрын
Technically, there is such a thing as surface drag. And if you double the width (in two dimensions) you get more lift per surface area. I'm just not sure if Trailmakers considers that kind of drag.
@sterlos1499
@sterlos1499 6 ай бұрын
@@Lectrikfro would cause a zero drag glitch and be cheating anyway
@scottaroondog1502
@scottaroondog1502 6 ай бұрын
Scrapman harnessing his inner dolphin
@Lectrikfro
@Lectrikfro 6 ай бұрын
And his creation just "So Long And Thanks For All The Fish"s right off the planet
@RamadaArtist
@RamadaArtist 6 ай бұрын
Dude _repeatedly_ saying "area" when he means "volume" would have been fighting words in my 9th grade geometry class.
@SnakeMichael
@SnakeMichael 6 ай бұрын
He also keeps saying “aerodynamics” instead of “hydrodynamics” which is bugging me
@axolotlgaming9144
@axolotlgaming9144 3 ай бұрын
he acting like its 2d
@NorrisLando-s1d
@NorrisLando-s1d 8 күн бұрын
Scrap it's because the second the pontoons at the top exits the water, you lose their boyancy because they don't have air boyancy. They become dead weight. So your going fast underwater like 2000. But when you exit it you slow down to 1000. You can't break the sound barrier underwater and when you exit it your not fast enough. You either need to find the equilibrum between height of the craft and amount of boyants. Here's a easier option though: MOVE THE SEAT TO THE TOP. Then all the boyants are below stil whilst you exit the water, allowing you to break the sound barrier because you wont have slowed down by the time the cockpit exits. The boyantsare exiting before you, out them behind you and you'll definitely do it.
@NorrisLando-s1d
@NorrisLando-s1d 8 күн бұрын
Also the probable best layout is a diamond shape, since you want an arrowhead and trailing edge, the pontoons should start 1, then 9, then going up in squares till you reach the middle, then going done back to one in squares, place the seat at the top, and add the aerodynamics so you end ip with a diamond looking shape. I theorise this will do the best in terms of shape and drag. Then you see how the amoutn of pontoons changes that.
@NorrisLando-s1d
@NorrisLando-s1d 8 күн бұрын
If you look at the frame by frame between 21:14 and 21:15, you can see that scrapmans fastest speed was 2040mph, at least as fast as the frame could record. 8 frames later, when his cockpit exits which is at the bottom, he has already slowed to 955. Since speed is measured from cockpit, he was too slow to get sonic boom. Interestingly the speed decrease happens very quickly. He reaches a speed of 2040, and in literally the next frame he is at 965. At this moment somethign must have happened to slow it down, interestingly, it cannot be the deadweight of all the pontoons above, because at least 80% of the pontoons are already past the surface and for those already past pontoons to so suddenly slow down the craft so quickly, well it doesn't make sense. In real life the explanation would be 'suck back' or water tension, where when the end of the craft is exiting in a less dense or pressure, the water is suddenly trying to cling to it or suck it back in due to the water friction, this is why he wanted a trailing edge, but at those speed the pressure change between air and water renders such a short trailing edge useless, meaning the trailing edge is on;ly helpign him whilst he's in the water, and not on the exit. I don't know wether the game os realistic enought for this, maybe it is doing the same principle but not as accurately due the hydrodynamics of the game. Or it is infact actually the deadweight of the pontoons, but the game's speed cannot keep up with the craft meanign on the replay the game is only realising the pontoons have exited the water after about 80% have already exited, so this is easily fixed by either reducing the game spped so the whole craft exits before it realises the pontoons have exited and should now be dead weight or you can easily fix it by moving the seat to the top. Whatever it is causing the dramtic decrease of speed as the end of the craft exits the water, moving the seat to the top would solve it and make you break the sound barrier.
@BrickandStein1999
@BrickandStein1999 4 ай бұрын
To give every pontoon the most amount of time underwater you should make the craft flat along the bottom like a square for simplicity and put forward and backwards aero
@mark2446.
@mark2446. 6 ай бұрын
21:43 scrapman hits 2024 kph, nice
@foxythepirate1504
@foxythepirate1504 6 ай бұрын
At 21:45 seconds of this video you can see how Scrapman reached a speed of 2,307 km/h and earlier he reached 2,212 km/h.
@UBAT128
@UBAT128 6 ай бұрын
@@foxythepirate1504 he actually reached 2455 kph at 21:36 use '' keys to play the video frame by frame when paused
@foxythepirate1504
@foxythepirate1504 6 ай бұрын
@@UBAT128 My mistake, I didn't look carefully, that's why I suggested it. Thank you for correcting my mistake and I also want to say that I watched this video on YT on my phone and not on my computer. I didn't look at the speedometer carefully and that resulted in the mistake I made and thank you again for correcting me.
@Hadeks_Marow
@Hadeks_Marow 6 ай бұрын
None of these numbers were genuine. That was an oversight in how teleporting works in the game. That "speed" was calculated based on the previous position (before he teleported) and his current position (after he teleported). It's an unintended oversight in how the game is programmed.
@mark2446.
@mark2446. 6 ай бұрын
@@Hadeks_Marow Oh, thanks i didn't know that
@rankin23007
@rankin23007 6 ай бұрын
OOo idea. Make explosive buoys using the power coupling to attach it to the ground. And have a race around them
@NorrisLando-s1d
@NorrisLando-s1d 8 күн бұрын
Basically you have 2 options, if you make it flatter you might also be able to do it, because less of the ponttons willl break the surface. Or you place seat and top and istead of pontoons chain being above you when you exit, they are below you, you will go faster this way. I think if you revert to the one that got 800, change it to a 2 Width by 2 depth and place the seat on top, you'll easily do it. then you can expirement with how fast exactly you can go refining the arrangement of the potoons versus drag, and the ampunt of pontoons.
@lohan1361
@lohan1361 6 ай бұрын
It's better to put them in a big flat square than a tower if you want to maximise the jump, because once the pontoon is out of the water it becomes dead weight, and when about half of them are out of the water you already start loosing speed ( technicaly with a 100 tall tower it wouldnt get out of the water)
@francislacap4800
@francislacap4800 6 ай бұрын
Water has physics in trailmakers
@ThePhonax
@ThePhonax 6 ай бұрын
Yea but a big square literally gets no speed to get out of the water
@ledocteur7701
@ledocteur7701 6 ай бұрын
hydrodynamics however absolutely destroys the benefit of a big square.
@Hadeks_Marow
@Hadeks_Marow 6 ай бұрын
@@ledocteur7701 Yeah agreed, but a flat line works better than a tall pole though. Yes, it requires more hydrodynamic blocks to make it less resistant, but the tradeoff is worth it. You don't want the bottom fighting with the top, because at that point, that is forces fighting with eachother. No bueno.
@ledocteur7701
@ledocteur7701 6 ай бұрын
@@Hadeks_Marow I mean.. in real life a flat line would be better, but with the game simplified hydrodynamics, it's the same thing as a big square, since water doesn't "flow", all that matters is how many drag arrows you have, aka the surface area, which is the same for a square and a line with the same amount of pontoons.
@dayzer001
@dayzer001 6 ай бұрын
When buoyancy experiment turns into a meme: Pontoon: **floats** ScrapMan: 9:20
@proton_lacinie501
@proton_lacinie501 5 ай бұрын
That is so funny 😂😂😂😂
@avataraang211
@avataraang211 2 ай бұрын
Was searching for this, someone referencing the "yeah boiii"
@traubeminzeberlin
@traubeminzeberlin 6 ай бұрын
Sound moves at a faster speed in water (1500 meters/sec) than in air (about 340 meters/sec) because the mechanical properties of water differ from air.
@dragongamerandart
@dragongamerandart 6 ай бұрын
21:14 by going frame-by-frame, I can see that you did break the sound barrier for outside the water, you just weren't fully out of the water at that moment. Your maximum speed there was 2040 kph. 21:27 max of 1726 kph 21:36 max of 2455 kph I bet if you put more buoyancy blocks inside of the wedges instead of all grid blocks, you probably would be able to get it after lost of trials. ScrapMan, you CAN break the sound barrier with Pontoons. It is possible. You are so close to getting another barrier breaker here. I wish you the best of luck.
@NorrisLando-s1d
@NorrisLando-s1d 8 күн бұрын
Its the dead weight and he's getting close on frame by frame because of game speed. The pontoons above are exiting so fast that the game only registers on the next frame that they have all been registered basically at once hence dramatic speed loss. If the seat is at the top, if game mesures speed based on seat speed, then you will break it, if the game measures speed on the whole craft, then the problem is that the whole craft isn't in the air before the game registers the pontoons are now deadweight, so you need to reduce the game speed so that it realises the deadweight slower, or increase your own speed so you outrun the games computer speed and then you get sound barrier break effect.
@Rellek2700
@Rellek2700 6 ай бұрын
yeah buoy! Best Quote I have heard in weeks and best laugh I had too, thank you
@ramrod1290
@ramrod1290 6 ай бұрын
Easily one of the most satisfying and fun to watch experiments you’ve done
@ejectionseat4483
@ejectionseat4483 6 ай бұрын
On the stranded in space map there is a point where you can go down underwater far further than here, hope it might help
@semajniomet981
@semajniomet981 6 ай бұрын
And there wouldn't be any wind to boot!
@Ceractucus
@Ceractucus 6 ай бұрын
ScrapMan, I have two ideas for how to reach Mach 1. The problem is that as soon as the pontoons reach the surface you are sacrificing speed to lift them above the waterline. Solution 1: The long shot. For every cluster of pontoons (every 4 for instance) separate them with a destructible connector that is set to disconnect when altitude reaches air. This way, most of your weight is generating buoyancy (speed). Solution 2: The pontoons on the bottom generate the most buoyancy, so expand the bottom by adding more pontoons to it.
@lucidocelot
@lucidocelot 6 ай бұрын
I love that you keep coming up with new ideas for this series
@NorrisLando-s1d
@NorrisLando-s1d 8 күн бұрын
Scrapman: Maybe if I double up. 'Double Barrel Bouncy Rocket' *Increases to 800* Scrapman: Maybe if I double wide *Barely increases* Scrapman: *Uses science and adds trailing edge* Me: Maybe he does have a brain. Scrapman: Quadrouple! *Barely Increases, but he's going 2000 underwater and 1000 above water* *Gasps* It's going 2000, i definitley saw 2000. Me: *Watches the frame by frame between **21:14** and **21:15**, and sees that he was deceleerating to below super sonic as his pontoons exited, and was below super sonic by the time the seat exited, meaning he got no sonic boom.* Please put the seat on top. Scrapman: Maybe if i find the deepest part. Me: NO! Just put the seat on the top. Scrapman: Maybe if I get lucky with the waves. Me: I was wrong before he does not have a brain. Scrapman: I Know! Maybe if I spawn as low as possible! Me: NO JUST PLEASE PUT THE SEAT ON THE TOP.
@AlrenClan
@AlrenClan 6 ай бұрын
I think it would be fun to see an evolution series where you ban certain blocks, like planes without modular wings, cars without wheels, submarines without buoyancy, space without quantum rudder, etc… This would put a really fun twist on the evolution series.
@tobywebb2112
@tobywebb2112 6 ай бұрын
The inefficient of the balloon blocks makes way for a very unique idea where you can have a flying machine or maybe even an ornithopter that both Works outside of the water and underwater in the same way
@della1923
@della1923 6 ай бұрын
They should have a map that is just water and it has a depth of 10000 in every direction for testing watercraft out like wart they did for the land vehicles
@yohoki4642
@yohoki4642 6 ай бұрын
One thing that might have helped just a bit, you could probably have used the smaller pontoons (4x2x2) as structure blocks in the cones. It probably wouldn't have helped a lot, but they're adding negative weight underwater, so it would be something. Maybe enough to hit the 1200 consistently since you were so close.
@WillGrout
@WillGrout 6 ай бұрын
In the stranded in space campaign map is the ravine at the reef any deeper?
@Hadeks_Marow
@Hadeks_Marow 6 ай бұрын
Hey scrapman, Remember when I explained how trailmakers deals with positional data when teleporting? It was in your space video testing max speed. You found the trail particle system was acting weird due to teleporting across the map. Yeah, same thing here with your 2000 speed. Speed is distance traveled over time. By respawning, your position 1 frame was where you where, your position next frame is where you respawned at. That "speed" isn't you actually "traveling", it's the calculated speed of the teleportation. You did NOT go super sonic, I'm sorry to say. This again is an oversight on the devs not clearing the values on teleporting. I will however suggest that you try going long instead of tall. Tall means that not only will you have less up travel, but the bottom buoyancy will be fighting with the top. Buoyancy naturally wants to be leveled. By making it tall instead of going sideways, you are actively fighting against the forces. On top of that, once the peak breaches, the parts above water are effected by gravity giving you downward force when what you are aiming for is upward force. Yes, this will mean needing more blocks to help with aerodynamics, but the tradeoff is worth it. Trust me. Wide > Tall.
@rjgraylight
@rjgraylight 6 ай бұрын
I'm fairly certain that the height of the creation is hindering it's max speed. As you mentioned, the amount of time in the water has an impact on how much speed it can build it. Your creations weren't getting nearly enough time underwater, so the logical thing would be to make it shorter. Bigger isn't always better.
@MBRenegade.
@MBRenegade. 6 ай бұрын
I am surprised you didnt try half the height and add it onto the width, allowing you double the time underwater to speed up.
@TheRealSkirene
@TheRealSkirene 6 ай бұрын
I think the reason the speed ramps up near the surface is due to the waves essentially forcing your craft to move upwards quicker
@jasonmagers149
@jasonmagers149 6 ай бұрын
The speed of sound changes depending on the medium. The speed of sound in fresh water is around 3300 mph saltwater is around 3350 mph. I'm rather amazed that trailblazers seems to have accounted for this.
@NorrisLando-s1d
@NorrisLando-s1d 8 күн бұрын
Sorry for the monologues. Please tag
@guardiantko3220
@guardiantko3220 6 ай бұрын
getting mad ancient aliens vibes near the end when editing did the slow mo zoom in and the music lmao love it
@CATel_
@CATel_ 6 ай бұрын
This vehicle must be a dog, Considering it's a very good buoy.
@Cyber_Glitch.
@Cyber_Glitch. 6 ай бұрын
SCRAPMAN!! AFTER ALWAYS WATCHING YOU WHILE I WAS 6 YEARS YOUNGER I FINALLY FOUND YOU AGAIN!!
@xenoexedude20
@xenoexedude20 6 ай бұрын
Its cool to see this guy still making videos
@bmggaming6853
@bmggaming6853 6 ай бұрын
I think a good update to this game would be allowing the player to create their own map, that way you can make the ocean as deep and as big as you want. Or if you want near unlimited flat ground you can make your own map for it
@APrathamMomaya
@APrathamMomaya 6 ай бұрын
It broke the sound barrier but in the water
@falconfirecodm4159
@falconfirecodm4159 6 ай бұрын
if you think of it, the speed of sound in water is much faster than in air because water is denser. so maybe that is why you did not get the sonic boom in water. you need to go at least 5220 kmph to break the sound barrier in water.
@ThatGamerPilot
@ThatGamerPilot 6 ай бұрын
Trailmakers doesnt take that into account
@falconfirecodm4159
@falconfirecodm4159 6 ай бұрын
@@ThatGamerPilot true, but I just wanted to put this out there for people to know the reality.
@ThatGamerPilot
@ThatGamerPilot 6 ай бұрын
@@falconfirecodm4159 ahh okay
@NorrisLando-s1d
@NorrisLando-s1d 8 күн бұрын
MOVE THE SEAT TO THE TOP
@joshuapepler942
@joshuapepler942 6 ай бұрын
He always has a new concept to surprise us with
@grantarmstrong2968
@grantarmstrong2968 6 ай бұрын
Challenge: create a vehicle that is powered by buoyancy. Essentially, this would mean all your thrust must be vertical (meaning you can use the pontoons and even air balloon). Your goal is to create a vehicle that can redirect that vertical thrust into horizontal to create a vehicle that moves through the water by dolphining through it, using the force of bouyancy (and possibly adding extra force using the air balloon) to move
@thedude4039
@thedude4039 6 ай бұрын
Break the sound barrier by spinning fast.
@lousilver3646
@lousilver3646 6 ай бұрын
this needs to happen
@RealTwiner
@RealTwiner 6 ай бұрын
He already did that in a prior video
@lousilver3646
@lousilver3646 6 ай бұрын
oh ok
@thedude4039
@thedude4039 6 ай бұрын
@@RealTwiner Really? I can’t find it. Can you send a link?
@MarkLin77
@MarkLin77 6 ай бұрын
scrapman remenbering his breaking the sound barrier playlist: its free real estate
@karyjas1
@karyjas1 6 ай бұрын
Its always about ratio of propelling blocks versus non propelling blocks. Every block has some weight and some blocks propel. You divide the two and get a ratio. Then you basically try to build a vehicle that in total has that ratio as close as possible to the propelling block ratio. That is what i mean its always a ratio game. A third pontoon will not add (100km/h)/2^2, it will add Pontoon_propelling_to_weight_ratio/(All_ratios_originally/number_of_blocks_originally) Basically, imagine its just the propelling block and nothing else. That technically should be peak performance, but you will have to add blocks that dont contribute to performance
@alexbrown5390
@alexbrown5390 6 ай бұрын
scrap man you forgot about square cubes law, you get less surface area and more volume each time the tank gets bigger
@dimoichi5841
@dimoichi5841 6 ай бұрын
Make the entire thing shorter, fatter, and then cap the top for hydrodynamics, it should allow greater acceleration from being under the water longer.
@natcholyser
@natcholyser 6 ай бұрын
What if you did like an underwater glider, which instead of using gravity like an normal Glider it uses Pontoons. Maybe you could then go sideways under water and thus spend more time there to gain more Energy from the Pontoons
@coryman125
@coryman125 6 ай бұрын
Actually this is a really cool idea! Would like to see it explored
@bonesciencegaming3863
@bonesciencegaming3863 6 ай бұрын
Can you make a jellyfish submarine, kind of like an ornithopter but for water, it would only use the jellyfish movement to propel it
@SonOfmowgef
@SonOfmowgef 6 ай бұрын
At first I thought the boom didn't happen because Trailmakers doesn't do that underwater and with the seat at the bottom of the vehicle the game thinks it's underwater. However I went and checked on one of Scrapmans other sound barrier videos and the game actually does do booms underwater, so it should have worked. Unless something changed between then and now of course.
@zacharybrendlen9018
@zacharybrendlen9018 6 ай бұрын
the reason the balloon didn't give you a huge lift is cause water pressure collapsed the balloon to be a dense air pocket, instead of the pontoons rigid buoyancy.
@Brody3561
@Brody3561 6 ай бұрын
Make a trebuchet using the power couplers
@Mingus_the_first
@Mingus_the_first 6 ай бұрын
Day 158 of asking scrapman to test how fast emp is in trailmakers
@Muchhunk
@Muchhunk 6 ай бұрын
Well, the devs should take this as a inspiration to create a underwater map, like they did it on the space update.
@steeljawX
@steeljawX 6 ай бұрын
Scrapman's just making reverse dive toys for mermaids. They're float toys. "It's going closer to the surface You're going to have to hold your breath the further out of the water it goes!!!! 1.3 meters high on a single breath!!!! WHOA!!!" Meanwhile some 'posh' urbanite mermaid moms hanging out by the reefs, "HEY KIDS!! We already told you, stay in the deep end of the floating pool! Only big mermaids can float in the shallow end!" Sorry, it's Monday and I need something to keep my mind entertained while I drone on at work. Also, I feel like in some edited universe, Scrapman ends up buoyancy launching himself into the Spacebound DLC map and then it's just a Shooting Stars meme all over again.
@adietbeans8420
@adietbeans8420 6 ай бұрын
You should try the edges of the stranded in space map. Pretty sure those areas go pretty deep. Im unsure if it goes deeper than the high seas, but you can check it out
@zombiemage1451
@zombiemage1451 6 ай бұрын
since those last few versions were all so close together, i wonder if it might actually improve your results if you took the wide version and removed a couple vertical layers of pontoons so you don't have weight leaving the water as soon and effectively give yourself more 'runway'
@hudsonrhodes566
@hudsonrhodes566 6 ай бұрын
you shuld do a battle where you use the buoyancy control device as foltation and have them inflatedthe hole time so when you shot them off the boat sinks for real
@JumaKamakura
@JumaKamakura 6 ай бұрын
what about trying to break the sound barrier with weights... just how heavy do you need to break the sound barrier
@limbomask4745
@limbomask4745 6 ай бұрын
The altitude sensor has a "ignore waves", meaning the stationary water of the depths and the waves at the top are not the same, likely to allow the waves to throw things around.
@limbomask4745
@limbomask4745 6 ай бұрын
Probably a different water material from the original water that was still water (making waves sparkling water
@Me-mq8iq
@Me-mq8iq 6 ай бұрын
Suggestion: make a hydroplane hovercraft, which only contact point with the water is a pontoon keeping you afloat.
@sloth_vids
@sloth_vids 6 ай бұрын
air expands when you go up underwater when you are scuba diving that can cause your lung to rupture :}
@Speedy-vt4mm
@Speedy-vt4mm 6 ай бұрын
Video idea: look how fast you can fall from the sky by just using aerodynamic pieces , a seat without using any additionally weights and try to break the soundbarrier
@rolandramirez44
@rolandramirez44 6 ай бұрын
I wonder if adding altitude sensors to detach each pontoon when they reach sea level would prevent acceleration loss as they no longer provide buoyancy but weight once they pass the water surface
@Blueskysigh
@Blueskysigh 6 ай бұрын
I'm still interested in seeing if balloons going on atmosphere keep their speed going into space and how fast it will be
@Realcivilengineerlover69-pq7nk
@Realcivilengineerlover69-pq7nk 6 ай бұрын
You should make a mini game when you have mini versions of these and you have to aim yourself upwards to hit the boats/enemies and there is a time limit to get them
@Banana-macaroni
@Banana-macaroni 6 ай бұрын
I was so mad when u didnt increase the buoyancy on the buoyancy control block I swear. but anyways sick vid
@nathanbernards
@nathanbernards 6 ай бұрын
I kinda want to see this experiment irl, would make an interesting area denile system
@chrismaYT
@chrismaYT 6 ай бұрын
I love how in real life, if you hold a ball in the water and let it shoot out, it shoots far in the air!
@Mingus_the_first
@Mingus_the_first 6 ай бұрын
Day 157 of asking scrapman to test how fast emp is in trailmakers
@aleksszukovskis2074
@aleksszukovskis2074 5 ай бұрын
2040 KM/H !!! amazing
@utinashi3644
@utinashi3644 6 ай бұрын
Im not too keen on amphibious vehicle's in trailmakers, but from what I know, he should try fixing the nose of the vehicle. The water may be getting trapped in the crevices of each cone, and could result in slowing him down.
@MoreDapperMelon1080p
@MoreDapperMelon1080p 6 ай бұрын
video idea: a 2v2 or 1v1 match where cars are pitted against planes. The goal is for the planes to kamikaze into the cars, while the car drivers have bombs that they can launch into the air to destroy the planes before they hit the car. The winner will be the driver who survives the longest
@NorrisLando-s1d
@NorrisLando-s1d 8 күн бұрын
SO NO DEAD WEIGHT
@the_Acaman
@the_Acaman 6 ай бұрын
I would try a less tall pontoon tower after some point- the wider version I mean. That many pontoons going out of the water early may be the reason you hit a cap in speed
@imreborbas9029
@imreborbas9029 6 ай бұрын
Speed of sound is faster underwater, so it's possible that the game doesn't let you break the sound barrier while submerged.
@switch2282
@switch2282 6 ай бұрын
He tried to make a supersonic submarine before. And it gave a sonic boom underwater at like 1250km/h
@gabrieltolman4674
@gabrieltolman4674 6 ай бұрын
Fun fact, this was once used in theoretical weapon testing. What would happen when they launch missiles from underwater, specifically. Edit: I suggest expanding the cone radius of the top of it.
@TenableMold
@TenableMold 6 ай бұрын
Should make battle vehicles where your only form of propulsion is shooting out of the water and bouncing on the surface.
@Lesatur
@Lesatur 6 ай бұрын
By 21:14 with 0,25 Playback Speed you can see that he got over 2000 KPH. Recognising the placement of the seat, which others concluded would be the place of recignicion for the sonic boom and the different speed of sound in water you did get a sonic boom on technicality.
@UBAT128
@UBAT128 6 ай бұрын
he actually reached 2455 kph at 21:36 use '' keys to play the video frame by frame when paused
@anthonyplacek9703
@anthonyplacek9703 4 ай бұрын
I'm curious if there are ways to break the sound barrier utilizing mass based builds. Not like mass amount of thrusters, but mass like weight. You hit 400+ going back down.
@tombroad9239
@tombroad9239 6 ай бұрын
I'm honestly interested now, in how Trailmakers calculates drag. The aerodynamics displayed in build mode is one thing, and that's simple enough, but in practice, it must use a completely different system. Does it calculate drag on each face, despite only displaying the drag on the front? If so, shouldn't there at least be an option to see the aerodynamics of all 6 faces in build mode? When moving in a direction that does not align perfectly perpendicularly with one face, how does it calculate the drag across multiple faces? What about rotation, instead of linear motion? Does it factor in aerodynamics on different sections of the same face, especially factoring in an angular component? And dynamic components. When there are moving parts to a creation, which turn and do different functions on their own, how does it calculate the drag on these parts in relation to the rest of the build, and relate it back to the whole creation? Would this have something to do with how dynamic parts sometimes spasm away from the build in multiplayer, as it is separately calculating their interactions, before relating them back together? So many questions... It's apparent that there's a lot more to this system than I understand. If anyone knows anything relating to any of these questions, or even has any ideas to contribute, by all means, I want to hear anything you've got. I've never taken it that seriously, but from the way veterans approach it, it seems to be a seriously advanced system...
@tombroad9239
@tombroad9239 6 ай бұрын
Also, the difference between water and air. In the space map, they also have varying atmospheres on each 'planet', which might be an indicator. I assume this is the most simple mechanism. All drag calculations must face a multiplier depending upon their environment. But then, it applies more drag to the parts in contact with water than it does to parts in contact with air, so it must be applied separately. BUT THEN, in the space map, when it displays atmosphere, it shows a value for the whole creation.
@constantinleisse3420
@constantinleisse3420 6 ай бұрын
MM suggestion: What about using this thing as a launching mechanismen for MM and you have to build a glider. You target is to fly the farthest. Limitations: none. You have to find the sweet point between drag to fly from the glider or the capsule around the glider and the speed and height you want to start from after the launch from the water.
@davidgaminggallegos7674
@davidgaminggallegos7674 6 ай бұрын
My guess as to why you go slower when you're deeper in the water is because the water pressure would make the water denser, and much like the atmosphere higher you go the faster you can go because there is less drag on the vehicle to slow it down because it's running into less molecules of stuff be it air or water or any other gas or liquid that you can travel through
@HabaDaba2951
@HabaDaba2951 6 ай бұрын
you can't get a sonic boom because your seat is at the bottom, the sonic boom always gets registered from the seat, so because most of the creation is already out of the water before your seat you get slowed down enough to not boom, and the speed of sound is higher in water
@FUGP72
@FUGP72 6 ай бұрын
If you peak at 2000 while still in the water, you aren't breaking the sound barrier. Speed of sound in the ocean is about 5400KPH
@Eternal_Night69
@Eternal_Night69 6 ай бұрын
I think instead of wide he should've had them on the sides of the diving bell so that he's more in line and that he doesn't need it to be so towering meaning he gains more speed with more room
@RealTwiner
@RealTwiner 6 ай бұрын
I paused it when you did your first test at 4 columns, it reads 2040, thats nutters
@The_Keeper
@The_Keeper 6 ай бұрын
Christ, imagine Decompression sickness. It'll probably be straight up Decompression un-aliving.
@xkansasxcowboyx3913
@xkansasxcowboyx3913 6 ай бұрын
Yo scrap. When you hit your cap speed you need to shrink the height. That will get you more water to go up through. So take the pontoons frome the top and spread out to a larger profile around the dive bell. Using the pontoons to fill empty spaces between the aerodynamic pieces will reduce weight cost.
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