Is it Possible to Travel Faster Than the SPEED of LIGHT in the Spacebound Update?

  Рет қаралды 108,461

kAN Gaming

kAN Gaming

7 ай бұрын

Today in Trailmakers we're going to test and see if the speed of light is truly a constant. In reality I'm going to spend far too long trying to see how long it takes to reach a speed that can be measured in the BILLIONS.
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Пікірлер: 385
@kANGaming
@kANGaming
What other things should we try in the Trailmakers Space Update?
@captainsnekk
@captainsnekk
Fun fact: going 200000 km per hour would still take you about 12 minutes to go around the earth.
@minekpo1
@minekpo1
kAN explaining what he's doing to his gf is so relationship goals omg
@robertfield7532
@robertfield7532
Ignoring floating point arithmetic limits, the hard limit is probably the point at which the map passes by in a single frame.
@rccookie6202
@rccookie6202
Maybe less complexity is actually better here, to decrease the loading time from edge to edge
@P0551bl3
@P0551bl3
The reason you were yawing in the smaller craft was the weight of the player in one cockpit but not the other. Players have weight and have it added when in a seat.
@blueflame_sm
@blueflame_sm
Now I want the devs to implement time and space dilation. But at the real speed of light you probably wouldn't notice until you go 100 000 000 m/s, so maybe the speed of light in trailmakers should be a lot lower. But then they'd also need to implement red/blue-shift and other weird stuff from going near light speeds.
@AWriterWandering
@AWriterWandering
I think the reason why it’s drifting is simply the fact that, as you go faster and faster, the floating point precision decreases.
@guillermoelnino
@guillermoelnino
I feel the first thing were all doing is checking how fast we can go in this update.
@manofsource9635
@manofsource9635
i love these videos of kan pushing the game to its limits
@Hlebuw3k
@Hlebuw3k
You could attach speedometers in each direction and small thrusters to them, so all random momentum is cancelled except the way you want to go
@N0V-A42
@N0V-A42
I'd love to see an evolution challenge in Spacebound. Don't know what exactly the challenge should be at the moment. Maybe a speed landing challenge. Land on the planet as fast as possible with minimal breaking. Score is your time with Xsec penalties for each part broken. Personal with the least time wins.
@Pyroturtle1
@Pyroturtle1
To reach crazy hgih speeds, you need to maximize your thrust to weight ratio. The theoretical best ratio your craft could have is that of your thrusters. While those rocket engines have the highest thrust, they're not light. Some of the other thrusters may be able to be used to make an even faster craft.
@Terrazor
@Terrazor
when you were going 600,000 km/h, the map was visible for 15 frames
@Poldovico
@Poldovico
I'm pretty sure by
@cuentamicrosoft9841
@cuentamicrosoft9841
The spin in spacecrafts also keeps the rocket straight because of gyroscopic precession, basically you spin the spacecraft to turn it into a gigantic gyroscope
@MrMattkid
@MrMattkid
I also think that if you oriented the vehicle so it pointed vertical in relationship to the planets/map there would be a position where you would be able to miss all of the debris.
@Poldovico
@Poldovico
I think for stability, your best bet is to make it perfectly symmetrical, point it up with gyros in both vertical planes, turn the gyros off and then thrust up. Maybe even use detachable blocks to get rid of the gyros, unless the blocks detaching cause thrust.
@ishraqkhan7893
@ishraqkhan7893
The craft is still imbalanced since the players sits on one side, weighing that side more than the other.
@lukepalmer2910
@lukepalmer2910
a quantum rudder parachute would be interesting to try
What would we see at the speed of light?
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