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So how fast should we run our trains on our model railways? How fast is too fast?
General wisdom is that many modellers run their trains too quickly to be realistic. I usually like to run mine quite slowly, and especially enjoy an unfitted goods trains behind an old 4F for example. However, we thought we would put the question to the test with using Neville Grove weathered unrebuilt Merchant Navy. What do you think?
Although on paper these were proposed as mixed traffic machines, in reality the Merchant Navy's were designed and built for hauling heavy expresses - and fast!
The Hornby Unrebuilt Merchant Navy is also extremely powerful and suitably quick. You can see here that even with 11 coaches on the hook, this model can fly...
If you would like to work out the approximate scale speed of your models then follow these steps:
1). Measure any given set length on your layout and place a clear marker at each end. A straight run of track is ideal, and the longer the length, the more accurate you will be.
(My distance was 3.34 metres).
2). Use the stopwatch on your phone to time how long it takes the cab of the loco to pass from one to the other. Do this at least 3 times and take an average.
(The average time taken for Channel Packet here was 6.5 seconds).
3). Speed = Distance / Time. So use the length and times from above to insert into the formula. This is the speed that your model is travelling.
(in this case 3.34m / 6.5s = 0.51 metres per second.
4). I wanted to work out the speed in Miles per Hour. So to do this you need to multiply the speed of your model by 2.237. By the way, there are various conversion tools online if you are converting between different units.
(Therefore 0.51 x 2.237 = 1.14mph). This is the speed of the model Channel Packet in miles per hour.
5). Of course OO gauge models are 1/76 scale and therefore the speed of the model is also 76 times smaller than the speed of the imaginary real sized train.
(1.16mph x 76 = 86.64mph).
The real Channel Packet would therefore be travelling at approximately 87mph.
For what its worth I think the larger the layout is, and the more gradual the visible curves are, the faster the model can travel without looking unrealistic. Sharp curves are inevitable for most of us, but for scale speed running these should be hidden if possible to avoid ruining the illusion. The smoothness of the track layout and how well it is laid is also key.
For more information on my layout design service, check out my website and get in contact for a chat. Please also feel free to leave questions or thoughts in the comments below.
This model is pride of the Bluffers to Buffers fleet where it and a lot more besides can be seen on their most excellent KZbin Channel: • Oily Rag Weathered DCC...
As for the real Merchant Navies, the Southern Railway and later the Southern Region had a blanket speed limit of 90mph, so they could never compete for any sort of speed record. Of course Southern enginemen were convinced that a Merchant Navy could clinch Mallards speed record away from the LNER if one was let loose down Stoke Bank. Bulleid was heavily involved with the design of the A4's afterall!
Right at the very end of Southern Region steam in 1967, and as a swansong for these fine machines, there were several instances of drivers taking them above 100mph (albeit unofficially as the 90mph speed restriction was still in place!) This is when the Merchant Navy fleet had been rebuilt but most were well over 20 years old, and the general condition of them was poor as they were being run down towards the end of their working lives.
Sounds used in this video are a mixture of archive sounds recorded by Peter Handford, and more recent video taken by the lineside with my dad and cousin. Archive sound feature courtesy of Old Thundridge Records.
Special thanks to Tim for his expert help with conceiving and compiling this video.