*Check the description for extra notes and details, and for the list of background music throughout the video.* There are subtitles provided, and also one (telegraphed and silent) jumpscare at 4:41. Any questions are welcome, but this video is the best general explanation I could create. *FAQ:* *Q:* _What's MB2/Mystery Box 2 Jack-O-Bonnie?_ *A:* Mystery Box 2 (MB2) is a move in FNaF World that swaps out your party members with 4 random ones. Scott made a slight miscalculation, and the maximum character number was 41, which didn't even exist when the game launched. It being so rare meant it never got patched, and after update v1.2 dropped, Jack-O-Bonnie became character #41. *Q:* _Why are the probabilities powers of 2?_ *A:* They're simplified fractions of 4/65536 and 2/65536; as the way it's setup, the probabilities of all the random stuff in Clickteam Fusion are out of 65536. They just happen to be powers of 2 though, they could've been 3/65536 or 10/65536. *Q:* _Did the Android glitch also affect iOS?_ *A:* No, it was exclusive to Android. You can actually verify this by trying to find old videos of Golden Freddy on Android vs. iOS. It's not that hard to find people finding it on iPhone, while every video on Android just shows the 1/9/8/7 Easter egg. *Q:* _Is that The Cure - Close To Me playing?_ *A:* Yeah? Kinda, it's a SiIvaGunner rip that uses the FFPS soundfont: kzbin.info/www/bejne/qGeQg2V9dtiejdE
@mattybrunolucaszeneresalas9072 Жыл бұрын
Telegraphed?
@juanlilg Жыл бұрын
Time travel comment
@crystaljiang5976 Жыл бұрын
@@mattybrunolucaszeneresalas9072 I think he means that he warns you about it happening ahead of time
@mattybrunolucaszeneresalas9072 Жыл бұрын
@@crystaljiang5976 I see
@nonameTimeFile Жыл бұрын
what jumpscare? without any sounds its looks like goofy fan animation, that what i called scary.
@BackseatStreams Жыл бұрын
Hell yeah brother. Keep those misinformers (me) in check! So wild that the odds people have been working with for so long were sometimes so dramatically off!
@sotoastit Жыл бұрын
hey man, love your videos!
@michaele8444 Жыл бұрын
How dare you misinform the foolish viewers (me)!
@Itz.MangoVR Жыл бұрын
Yo backseat, whats good
@Foodiefe2 Жыл бұрын
backseat didnt you figure out golden freddy on the fnaf 1 playthrough
@Norrday Жыл бұрын
so thats how you got golden freddy twice...
@TechRules Жыл бұрын
I'm sorry, it only generates 16-bit integers??? That's incredible. I remember seeing the unreasonably high odds of some of the easter eggs and frankly being shocked that we still saw them in content creator playthroughs as often as we did. Guess that explains a lot. The Android bug stands out to me significantly, as well. When I documented all the old mobile ports, I did so using iOS figuring there wouldn't be any substantial differences other than the microtransactions. I did notice that it took me significantly longer to get Golden Freddy to show up in FNaF 1's old port, but I just attributed that to possibly being because of faster nights, or just from bad luck. Because of that, I never believed any of the claims that Golden Freddy didn't exist on Android for a single second, since, y'know...everyone was really eager to guess randomly back then. Thank goodness we don't do that now, huh? Imagine if everyone guessed at something big like, for example, Fire Escape Ending requirements! Great video as always, and thanks for setting the record straight! (Also, using the negative overflow bug in FFPS to help explain the concept was honestly really slick. I need to start taking notes from your content it seems, lol)
@itztaken Жыл бұрын
You would have been right to use either port for any of the games after FNaF1, as they use the exact same MFA, just using different Clickteam exporters. But hold on, when did you document the old mobile ports 😅 Anyway, I tried to make the video mirror my own process of figuring out the why and how of it all. When Folmic mentioned a potential error with the RNG, that FFPS glitch was what I immediately went to, and I'm glad it translated well {:}
@TechRules Жыл бұрын
It was a while back, nothing public or interesting haha. I was mainly interested in seeing if it really was impossible to deter Foxy in the FNaF3 port, and that spiraled into checking a whole bunch of things. That was back when the tools to fully do that for the later games weren't public, so I felt a sort of obligation to notate all those things. Now that others can do it and there are great content creators that can uncover that information for everyone, I'm just always excited to see what the experts find lol. Looking forward to the next videos!
@mjdevlog Жыл бұрын
man i miss your content. Glad that you're still active as a viewer. Hope you're okay and healthy✨
@RawrKatz Жыл бұрын
I never expected to see tech rules here I love your channel
@citriosis Жыл бұрын
omg tech rules moment?? love your stuff!
@AstralSpiff Жыл бұрын
THANKS FOR GAME RARITY SCREENSHOTS IM ON MY WAY TO BECOME THE 2ND TAKEN++ MEMBER
@AstralSpiff Жыл бұрын
I’m so plus’d up rn
@Bradleybus Жыл бұрын
What
@amongsussyballs Жыл бұрын
@@Bradleybus he plus'd up
@black_m1n825 Жыл бұрын
what is even taken++????
@itztaken Жыл бұрын
is this an ad segue
@lpfan4491 Жыл бұрын
It's amazing how(roughly) 33% of Fnaf jank in these early games is "either a debug-thing scott forgot to disable or a poorly thought out hotfix for something else", 33% is "Scott made a typo/forgot to set upper bounds" and the other 33% are "Clickteam just kinda sucks enginewise". Perfectly balanced, as all things should be. Lol. At least it didn't impact anything actually important this time.
@gregorymirabella14239 ай бұрын
What other things have been impacted?
@Toni.badiIm7 ай бұрын
@@gregorymirabella1423 fnaf 3 night 6 ventilation errors that occur naturally
@nameless......................6 ай бұрын
the extra 1% is going to shit yourself
@philipp04 Жыл бұрын
Huh. Explains how RWQFSFASXC actually appeared this frequently (there are quite a few people who saw it multiple times, wouldn't expect that if it was actually a 1/1000000)
@itztaken Жыл бұрын
Yep. I was happening to discuss with Folmic a case where someone got him twice, and the crazy odds I had calculated (~1 in 107501). He mentioned that Tru3P1ay3r alleged that there was some limit of ~40k with Clickteam RNG, but we quickly figured out it was actually an overflow, which adjusted the odds to ~1 in 36.
@shrudigan Жыл бұрын
Got them two nights in a row once and I KNEW the code was wrong
@samloredescarregado1755 Жыл бұрын
without code on base and comparing, the odds is that you flip your monitor on and off more often on fnaf 2 than you check cam 2b on fnaf if i explained bad: in fnaf 2 by default you flip over you cam on and off several times, more than in fnaf 1 average night, due the freedom of no energy usage, and as the gamr forces you because puppet everytime otherwise: clickteam fusion buggy messy uggy
@herbivorethecarnivore8447 Жыл бұрын
I love how Scott made all these games and never realised his software keeps integer overflowing
@passtheyaoi Жыл бұрын
i mean whats he gonna do? run a million simulations to see if the events occur at teh expected probability? in the end it was still prettttty rare if not as comically rare as anticipated
@Cinkodacs Жыл бұрын
@@passtheyaoi Check the documentation for the methods? Random is one of those methods I always check, it varies a lot between languages, it's nice to know the range they work in sometimes.
@itztaken Жыл бұрын
@@Cinkodacs Clickteam does not have good documentation; searching for documentation on the RNG function only gives you the right thing 7 results down. And all it'll really tell you is the "maximum value" is 65535, but not much more (though the max is still more than I would expect from their documentation lol). It's not weird to just assume a game engine can generate random numbers larger than 5 digits.
@samloredescarregado1755 Жыл бұрын
that's true, but i think as he playtested and saw these overflow werent affecting much at all, theres nothing else to do beside cracking the head to see if some rare png will appear in the game, either way would make it rare, not worth it
@Alcaline-hu2vu5 ай бұрын
To be fair integer overflows are a bit of a rare error, and it doesn't happen very often, if I see a function not working I am more likely to think I messed an array access than an integer overflow, and because the game still mostly works fine it's hard to realize that something is even wrong Most modern programming languages will warn you when an integer overflows tho, rust for example will just crash
@oldamar9994 Жыл бұрын
my headcanon for the FFPS stat glitch is that this restaurant was actually a money laundering scheme, with the 20 visitors paying thousands in tips each. Henry destroys the restaurant at the end because the IRS found out about the scheme, burning all of the money and killing both him and Mike in the process. Can't believe henry would do such a thing 😔
@theneverwatcher9860 Жыл бұрын
it was a glitch but now it's a scheme
@TheLastestYo-KaiWatchFan9001 Жыл бұрын
Or maybe, since it has a negative entertainment value, weird rich folks came in, passed out because of how boring this place was, and got robbed by the staff.
@TinyDeskEngineer Жыл бұрын
truly the most terrifying of all fnaf characters is the IRS
@boxcarzАй бұрын
@@TheLastestYo-KaiWatchFan9001 They bought Jordan Peterson as an attraction and gave him a soapbox for lecturing the crowds.
@camwoodstock Жыл бұрын
this is kind of just a guess, but the reason that the games are capped to 16-bit numbers MIGHT be related to how Clickteam originated from a VERY, VERY OLD LINEAGE of game creator software, all the way back to Klik & Play. Klik & Play was literally built to run on *Windows 3.x*, which was indeed 16-bit! given that the underlying engine hasn't really been updated TOO much nowadays (clickteam has been surprisingly keen on backwards compatibility with project files), it makes sense that the standard variables are still in 16-bit.
@itztaken Жыл бұрын
That does seem to be potentially why, as the limitation dates back to at least 2006, though the implementation does use 32-bit integers. Overall, I don't see why the RNG wasn't updated to 32-bit in the decades since, as the only way that'd break backwards compatibility is if the program relied on undefined behaviour.
@Hexagonaldonut Жыл бұрын
Absolutely love the "you could use char, but... please don't" note at 7:38. For context, char (short for "character" as you might guess) as a data format is an unsigned 16-bit data type which *can* technically be used to store numbers, but what it's *actually* intended for is storing *text,* or more specifically individual letters, as the name implies. Programming languages tend to treat textual data types very differently from numerical ones, so actually *using* a type like "char" for storing numbers would require some type-conversion gymnastics, hence the "please don't". (It's interesting to point out regarding this subject that Java actually doesn't support unsigned *anything* for numbers. Every numerical data type is signed!)
@1e1001 Жыл бұрын
16-bit char? i've only ever seen 8 (ascii/iso-8859-1) or 32 (full unicode)
@Hexagonaldonut Жыл бұрын
@@1e1001 At the very least it's what Java and a couple other languages use! I obviously can't speak to what char is in every language (some don't even *have* char as a data format), but I can't say I'm surprised some follow different standards. Hell, what's considered an "integer" can vary between languages.
@mcawesome97053 ай бұрын
@@Hexagonaldonut c++: hold my beer
@Mimiyan_or_Pikapikafan Жыл бұрын
I wasn't expecting to understand how overflow glitches work in detail, thanks!
@itztaken Жыл бұрын
yay an opportunity for pedantry 🎉 It's actually still called an overflow even if it's going in the negative direction. Underflow is a term that specifically applies to floating-point numbers that are too small to be represented, and turn into 0.
@Mimiyan_or_Pikapikafan Жыл бұрын
@@itztaken wow thanks for that! Man this was a massive learning experience lmao. I first heard of overflow glitches because of Pokemon RBY's EXP overflow glitch with level 1 Pokemon in the Medium Fast EXP Group (you normally can't get level 1 Pokemon in RBY, but glitches lmao.). If a level 1 Pokemon in that EXP group gained less then (I think it was) 64 or 63, it'd overflow and level the Pokemon up to level 100 instantly
@blacklight683 Жыл бұрын
Lol this is the hardest golden freddy and shadow bonny roast i've ever seen "you're so rare that you are no longer rare" they've been quiet like a body since this video dropped
@mrperson9877 Жыл бұрын
Love these breakdowns, they help clear up common misconceptions and are amazingly edited
@Speed-TV Жыл бұрын
My mind would be blown seeing shadow bonnie on people's playthroughs knowing it was a 1 in a million chance, but now I know it was more common than golden freddy
@TheRandomWolf Жыл бұрын
1/16,000 is still quite rare, being struck by lightning in a lifetime is 1/15,300 But yes makes way more sense than 1,000,000 because I’ve seen him and I KNOW I’m not lucky enough to see a 1,000,000 chance
@Speed-TV Жыл бұрын
@@TheRandomWolf only difference is that shadow bonnie has a chance every time you lift down the camera, which is bound to happen a lot. Although golden freddy is every second so he may be more common after all
@GrubThompson Жыл бұрын
@@Speed-TV i think it still runs the RNG every second and then waits to spawn it when the camera drops
@Speed-TV Жыл бұрын
@@GrubThompson i know
@lpfan4491 Жыл бұрын
@@GrubThompson Does it just set the result when it happens or does it only spawn when the RN is right when you flip down?
@iminumst7827 Жыл бұрын
Honestly, it would be 5000 IQ move as a game designer / programmer to code a "rare" event to happen more often than stated even in the code. That way a lot more people playing the game get the excitement of experiencing a super rare event.
@archerelms Жыл бұрын
I love that idea lol You'd have to do it carefully though if you wanted it to be reasonably rare and not way too common or something wild
@explodingbearz Жыл бұрын
Videos like this are so fantastic. Excellent reminder of why I'm subscribed to you. A level of depth you don't really see with other content creators. Keep it up. Really love the videos
@swiftfated Жыл бұрын
My brain didn't immediately make the leap to "every random number in all Fnaf games is an unsigned short as well" so you might have wanted to mention that when transitioning from pizza simulator to golden freddy. But awesome video still! I love learning video game math.
@username5155 Жыл бұрын
1:47 I figured the whole “Clickteam doesn’t support other types of numbers” thing already kinda implied that
@logandarnell89466 ай бұрын
@@swiftfated yeah same as other commenter, they were made in the same engine so the same function isn't going to magically change.
@iansarmiento23 Жыл бұрын
For those who still don't understand, even though the code says it's 1/100000, the software it runs on cannot do that number so the chances are lower because it loops over.
@TospikKing Жыл бұрын
Why did u write this comment lmao
@seymourkrelborn4780 Жыл бұрын
*chances are better
@Josue_S_6411 Жыл бұрын
*The chances are higher.
@miwr Жыл бұрын
@@TospikKing For those who still dont understand
@ragerasse7616 Жыл бұрын
Thanks! I have a really hard time understanding any computer or programming terms. I tried to make sense of the video but just found myself getting lost due to most of the things having a context to them that I had no clue about. Like what is the difference between a 32 bit integer and a 16 bit integer?
@Jackwald001 Жыл бұрын
Updating the wikia pages as I type this, sourcing this video. I was not aware it could work this way, well done!
@jzgamer12 Жыл бұрын
If your name is markiplier then your chances increase
@JayKube101 Жыл бұрын
As someone who is really interested in technical fnaf I find this video really interesting! I'm really hyped for the fnaf glitches video!
@slorty4494 Жыл бұрын
Kube Jumpscare??
@fortheloveofgodlaugh2981 Жыл бұрын
Honestly without Markiplier's encounter, I think genuinely FNAF as a whole wouldn't have taken off so hard.
@zandbergx9747 Жыл бұрын
A really genuinely excellent video. Love how the practical/technical physical implementations actually changed odds by a large amount. The explanation with FFPS's bug was great and your content isn't over-fluffed particularly, love it. Also big fan of the muted, telegraphed jumpscares, lol
@PanMan47 Жыл бұрын
Your content is great! I love how this part at 3:11 also acts as a document for random events in the fnaf games, nice to see it all detailed
@FoxxNoodles Жыл бұрын
The editing. The smooth keyframing. The assets to make with what game is being talked about. 3:17 Bro spelt out his name, and every letter had a sound effect. It's amazing.
@DimentiosLoyalest Жыл бұрын
I will never stop being entertained by the catastrophic results of games receiving numbers slightly outside of expected ranges.
@snerttt Жыл бұрын
This is outstandingly comprehensive! The description is amazing lol.
@GGGamesFNaF Жыл бұрын
This video is a damn revolution!! Could I use the data and information from the video to make a Spanish version for my channel? I would love to make something like this possible, I don't think I can reach your level of editing tho
@itztaken Жыл бұрын
Yeah, sure! I think it's some pretty interesting stuff, but I should say though, I'm always a bit wary of information degradation in the FNaF community. Especially for the technical information, FNaF KZbin has felt like a game of broken telephone. For this video in particular, it was very important to me that the script and visual presentation would make it as easy as possible to grasp the concepts and reasoning behind it (it's a rather large claim after all). So, if you need any clarification or additional details, I'd be glad to help.
@birbies Жыл бұрын
I remember like, 7-8 years ago I was trying to find the decompiled source of fnaf and managed to find it *eventually* after a ton of searching (i was like, 10). super cool to see this kind of analysis! well done
@Winasaurus Жыл бұрын
While negative revenue provides seemingly unlimited revenue, I like to imagine that negative health and safety similarly provides AMAZING health and safety, curing the attendees of pre-existing conditions they had before arriving, and causing legal teams to pay your fees to fight their own case against themselves, because with health that good, there's no way you're liable for anything.
@-JJB- Жыл бұрын
I love your editing! It’s so well done!
@crystaljiang5976 Жыл бұрын
you can really tell that it improved a bunch over his past few videos!
@drawnecromancy7 ай бұрын
Oh, this is a delightful video ! I found your channel after checking Tech Rules' community tab yesterday, for fun, and seeing their post from last year about your videos. I'm very glad I followed the link to your channel and checked it out ! Your videos are well-made and well-explained :D Hope you're having a nice day !
@Frizou Жыл бұрын
Wow that was actually much more interesting than I first expected, I'm not really into fnaf but I'll always take a video talking about video games statistics, I really appreciate the quality of this video and I thank you for putting a jumpscare warning, way too few channels do this kind of stuff
@l9m241 Жыл бұрын
Interesting how the biased odds go to 32768 which is close to the 32767 which is the 16 bit signed integer limit. I was curious about how big the RNG function was especially when dealing with overflow. Clickteam Fusions' engine is surprising! Funny how the Android port was just broken due to the Java/C++ Differences.
@itztaken Жыл бұрын
It goes to 32768 because it's 2/65536.
@27ricky04 Жыл бұрын
It's the first time I see a video on this topic after starting to learn c++ in uni and it took me this long to finally understand fnaf rng, worth it tbh
@AlexDaDawg Жыл бұрын
this is such an awesome video, you've done it yet again, Taken!
@foor Жыл бұрын
It's insane how this answer was right under everyone's noses as well lmao Great video :)
@wolfcl0ck Жыл бұрын
Wow! Love videos like this that look into the deeper parts of how the games function. Well done!
@JaredThe Жыл бұрын
I love giggling to myself about these kinds of under/overflow glitches in games they're always the funniest
@YellowpowR8 ай бұрын
It was creepier to see Golden Freddy NOT jumpscare people.
@azadanzans5359 Жыл бұрын
Here I was thinking seeing shadow bonnie was one of the rarest things that’s happened to me… ever, for years. Well that’s some pretty smart research, and is incredible interesting, especially for games that I was 100% sure we had completely cracked
@Redd2D Жыл бұрын
As someone who's super jumpy over jumpscares, thank you so much for the countdown, very appreciated
@Salmonator20003 ай бұрын
Just wanna say, as someone who is a massive wimp and is only interested in the coding jank of FNAF and pretty much nothing else, I really appreciate that you both warn of an incoming jumpscare and mute/lower the volume. I really love your videos on the series!
@erichdavis2897 Жыл бұрын
Really well made vid man! You've got the editing skills of a master, and it really made this a good watch!
@SomebodywithaYouTubeaccount Жыл бұрын
This reminds me of the nuclear Gandhi glitch from the Civilization series. In one of the earlier games, the exact same negative number glitch happened, and when the programming generated a similarly massive number, Gandhi always went nuclear despite his commitment to peace. It’s become such a meme now that even in later games that avoided the glitch, the team still references “Nuclear Gandhi.” Civ 6 even gives him an 80% chance of having the secret agenda “Nuke Happy,” where the AI seeks to develop nuclear weapons and likes/dislikes others who do/don’t
@itztaken Жыл бұрын
Unfortunately, that's just a rumour and wasn't real, India just focused on science and usually ended up researching nukes first.
@SomebodywithaYouTubeaccount Жыл бұрын
@@itztaken The meme still pretty funny though, you gotta admit
@horpuscorpus8299 Жыл бұрын
I wonder if Scott actually knew about this limitation of Clickteam, or if he knew but didn't bother with the specific value of things occuring so he just put in a really large number and assumed it'll be rare from there
@itztaken Жыл бұрын
It's obvious he didn't know of this limitation, though he did know of the 999,999,999 limit that counters normally have in Clickteam, as evidenced by the Random(999999999) in SL's Breaker Room.
@partypug123 Жыл бұрын
Love your visual style. Editing was top notch
@GameExploiters Жыл бұрын
It's cool to see the game break by the engine and not Scott himself😭. Great vid tho
@a1k021 Жыл бұрын
I just did the pizzeria sim glitch, night 1 was fine. Don’t try it in nights 2 and onwards. I’ve been sitting here for 5 minutes as my returning visitors skyrockets past 30K 😂
@AskBlommaert Жыл бұрын
That is very interesting and funny to see how such a little technical limitation can change so much!
@Faze_Reverse Жыл бұрын
Like your style of fnaf videos, I wish this one was longer. I waited months to the point I forgot tho KZbin recommends came in clutch ill be subscribing and I hope to see more from you.
@KiiBon Жыл бұрын
Growing up is realizing early FNAF was held together by duct tape
@DavidXNewton Жыл бұрын
I love deep explanations of code like this - thanks for your curiosity :)
@username5155 Жыл бұрын
At least there wasn’t some Mario 64 pendulum manipulation type stuff
@itztaken Жыл бұрын
it felt like it in the moment
@zanzaroon6961 Жыл бұрын
I had a mini panic attack when the mario 64 music came on following the "let me explain"
@Drflash55Official2 ай бұрын
That short Super Mario 64 File Select inclusion had me rolling. I swear, everyone's taken inspiration from Pannenkoek at this point.
@picklerickshaw Жыл бұрын
This is a super engaging video. I’ve always been awful at consistently focusing on a video (thanks ADHD), but this one kept me intrigued. I’m sure it's partially the content, but the way the video is edited is in my goldilocks zone for some reason
@ReceptiveRaptor Жыл бұрын
0:24 Tj Henry Yoshi having PTSD
@colekiesler6218 Жыл бұрын
Let’s all agree that Golden Freddy’s jumpscare is the definition of unexpectedness but it’s at peak.
@Chillgolfer9664 Жыл бұрын
I’m glad we got an answers how the games work and thanks for the showing good quality of math. Sometimes doing the math helps out to understand the game better. In steam to this day is still 1.35, I could be wrong but I did remember playing FNAF 1 recently.
@masontirant4996 Жыл бұрын
The editing is REALLY GOOD
@sagacious03 Жыл бұрын
Neat analysis video! Thanks for uploading!
@blueyandicy10 ай бұрын
I love the alternative description LOL, like so true
@kagu2811 Жыл бұрын
In FNAF 1, there’s actually a one in three gorrilion chance that Freddy does the Gangnam style (real)
@a-bombmori7393 Жыл бұрын
This happened to Markiplier but he had to take the video down for copyright 😔
@kalele60 Жыл бұрын
Man I can’t believe that Cassidy and the other one show up more often just because they both skipped math
@_GhostMiner Жыл бұрын
*0:07** do I see part of backseat's video there?*
@crystaljiang5976 Жыл бұрын
loving that new profile picture! finally got your own brand :)
@local.interloper2 ай бұрын
2:16 It could also be that it's reinterpreting a signed int as an unsigned int. A 1 on the most significat bit in a signed number means a negative prefix. That reinterpreted into a unsigned turns out to be a number with it's most significat bit set at 1.
@jacksnipe2441 Жыл бұрын
Great analysis. Why they would make these implementation choices is an amusing mystery.
@hword5notsoofficial803 Жыл бұрын
This altered RNG makes the odds of seeing golden freddy in a run go from 2.63% or whatever it is, all the way up to 7.84%. Almost triple toe odds
@JarheadHME Жыл бұрын
Very very interesting, I love seeing the technical aspects of stuff like this gone in-depth! Out of curiosity, do the fnaf world lower tier reapers and unscrew 2 have different odds?
@itztaken Жыл бұрын
Lower tier reapers don't have lower odds, they just shoot less often. Unscrew odds are 1/30 and 1/600 for enemies and bosses, while Unscrew 2 is 1/20 and 1/500.
@mrsnail86646 ай бұрын
The 5 frame delay does that the object apearing and the stats going up happens at the same time, its a super nice detail
@ghb323 Жыл бұрын
@5:50 65535 MOD 100 = 35, so in this case, a shorten RNG range will have an output of 0-35 occurring more often than 35-100. Range 0-35 will each integer be 1/656 chance while 36-100 will each integer be 1/655 chance. Calculated by dividing 65535 by 100, which gives out 655.35, or 655 remainder 35. We have 655 complete ranges of 100-size, with an incomplete range size of 36. Because Modulo outputs a number strictly lower than the denominator, the numbers in the lower part of the range happens more often.
@GodlessAnti Жыл бұрын
Greatest Five Nights at Freddy’s channel on the platform.
@TacticaLLR Жыл бұрын
Great vid! I love your content!
@testerwulf3357 Жыл бұрын
I thought it was odd for some eastereggs to supposedly be suuuper rare..yet be ungodly common to see 😅 I guess now I know why! Thanks for the video
@-C4- Жыл бұрын
Thank you Pannenkoek
@itztaken Жыл бұрын
no problem will
@RadTeamwork8934 Жыл бұрын
Fnaf is so complex in every aspect that the golden freddy RNG chance was theorized like the gravity theory
@elerdy32375 ай бұрын
Amazing video! Just one small correction: when the code is given a negative number for an unsigned integer, or the number provided is smaller than the minimum that variable can be, that is referred to as an underflow error.
@itztaken5 ай бұрын
It's actually still called an overflow even if it's going in the negative direction. Underflow is a term that specifically applies to floating-point numbers that are too small to be represented, and turn into 0.
@elerdy32375 ай бұрын
@@itztaken On actually looking it up, you are indeed correct. That's my bad.
@joshistitic10 ай бұрын
Your videos are amazing keep doing more! I wanna see AI breakdown of sister location some of the nights in that game are so confusing
@nat_cat29236 ай бұрын
this is goddamn good video dude! i love it!❤
@pacblox5417 Жыл бұрын
Never stop these types of videos
@crystaljiang5976 Жыл бұрын
true
@rowmacnezumi8953 Жыл бұрын
This integer underflow effect is also what caused Ghandi to go nuclear in the old civilization game. His aggression started at one, and when he eventually established democracy, it reduced his aggression by two, making it wrap all around to 255 out of 10.
@itztaken Жыл бұрын
Unfortunately, that's just a rumour and wasn't real. India just focused on science and usually ended up researching nukes first.
@myralyra2404 Жыл бұрын
Thanks for explaining this very clearly so someone who has zero coding experience (like me hehe) could understand it fairly well :D
@meathir4921 Жыл бұрын
I didn’t expect a study in why simulated RNG is bad from a FNAF video.
@MudakTheMultiplier Жыл бұрын
I don't really care about FNaF, but hot dog I love a good breakdown of broken video game code.
@yawg6912 ай бұрын
Not a programmer or anything. Was extremely easy to understand thank you!
@FusionCyborg11 ай бұрын
At 3:17, it is mentioned that there is a random(1,000) chance for Golden Freddy A.I. to be present on Nights 2 & 3, and while this is true, this is irrelevant for Night 3 as a later line of code will automatically deactivate Golden Freddy at the beginning of a night in the base game (I.E. Nights 1-5). This also ends up affecting Nights 4 & 5, which have random(100) chances for Golden Freddy A.I. to be present, only for said odds to be irrelevant for the same reason. Night 2 isn't affected because unlike Nights 3-5, the random function is ran when you reach 1AM, not when the night begins. Edit: Yes I'm aware the video creator has another video that explains this, this comment is meant for people watching this video that didn't watch the other one where this was explained.
@gloomyArietine Жыл бұрын
Integer underflow causes so many cool glitches
@TheBadDeadFox Жыл бұрын
Another banger, another banger from ItzTaken
@SheeshKebaab6 ай бұрын
@@TheBadDeadFox hombophobic
@theastonvillaseal5856 ай бұрын
So by that logic, the hardest UCN night is 49/20 with a -1 Jack-O-Chica 🤔
@nopeleader2137 Жыл бұрын
looks like Scott didn't do his research the first one looks like something quite easy to fix, just make it generate random numbers more times
@itztaken Жыл бұрын
That would be easy if you were working with a _True_ Random Number Generator, but computers usually have to settle for _Pseudo_ Random Number Generators, which are entirely determined by the seed. If you generated 2 random numbers one after the other, the second number would always be determined by the first, and you still wouldn't be able to represent any probabilities more precise or smaller than 1/65,536. It would be possible to reseed the RNG with some user input or the user's system time, but that'd be needlessly complex. The best solution would to just use an extension like MT Random that uses a better algorithm and outputs a larger range of values. Anyways, it makes no sense for Clickteam to have limited the RNG to 16-bit values, as all other numbers in Clickteam Fusion use 32-bit, and the only way you'd know that the Random() function was different, would be to dig into the documentation and see the small note at the end.
@nopeleader2137 Жыл бұрын
@@itztaken oh right I forgor you still could space out the generation between the sub rngs since it's checking a generated number every 1 second
@the_cheese_cultist Жыл бұрын
so clickteam uses modulo for generating an integer in a range instead of a proper uniform distribution? cool
@thatanimegirlwiththecape48076 ай бұрын
Ive actually encountered golden freddy a handful of times (and even have him on a you tube video) so when people told me hes 1 in 100k i said theres no way hes this rare and their response was always like "you just got really lucky". I knew there was more to this though.
@Youhadabadday2021 Жыл бұрын
Here's another fun fact: There's actually terms for this exact type of bug. We call them interger underflow and interger overflow respectively. Both result in the same outcome, but underflow occurs when the number is less than the minimum interger limit, and overflow occurs when it's more than the maximum integer limit.
@itztaken Жыл бұрын
It's actually still called an overflow even if it's going in the negative direction. Underflow is a term that specifically applies to floating-point numbers that are too small to be represented, and turn into 0.
@curlybrace49842 ай бұрын
Something that's interesting is shadow bonnie's true odds are exactly twice as likely as golden freddy's true odds; despite them being a whole digit of 0 off originally.
@rubiksmath7938 Жыл бұрын
Wow. One final thing I’ve noticed and I’m sure you and others have is that the final calculated odds (32,768 and 16,384) are exact powers of two, is this related?
@itztaken Жыл бұрын
Yeah, they're simplified fractions of 4/65536 and 2/65536, as the way it's setup, the probabilities of all the random stuff in Clickteam Fusion are out of 65536.
@NoahWhite-of6pm Жыл бұрын
2:11 "Depending on the programming language that's either gonna result in an error, or wrapping the number to the maximum" For those curios, the reason the number wraps around has to do on how binary and integers work. Both a unsigned short and signed short are in reality 16 bits (or two bytes) of data that represent a number, positive whole numbers for the unsigned, and negative or positive for the signed. In the case of the signed short, the last bit represents whether it is a negative number (if the bit is 1), os positive (if it's 0), in the case of the unsigned variant, however, that las bit represents 2¹⁵. This is the reason it "wraps around", when you use a negative you are telling the computer to interpret the last bit as the sign, however, if you tell it to interpret that same number as unsigned, it will add 2¹⁵ to your number. Note: There are actually three ways negative numbers: magnitude method : The last bit (known as the most significant bit, or MSB for short), represents the sign, a 0 means positive, and a 1 means negative. 1's complement method : the MSB signals the sign, and all the bits of a number are inverted for negative numbers (1's become 0's and vice versa). 2's complement : It is just 1's complement, but adding 1 to the result. This one is the most commonly used for two reasons: 1- makes calculations easier, and 2, unlike the other methods, there only exist one value for 0, although this sounds obvious, in 1's complement there exists two zeros, 0 and -0 because both binary numbers 00000000 and 11111111 are valid representations of zero.
@1e1001 Жыл бұрын
mmm, more like unsigned short and short, maybe more easily called u16 and s16 (for unsigned-16 and signed-16), store a whole number in 16-bits. signed numbers are able to represent negative numbers by moving the upper half of numbers (everything between 32768 and 65535 in this case) to be negative numbers (-32768 to -1), this method (used by pretty much every computer) is called *2's complement* . it's used because it makes maths really easy and without needing to explicitly check for sign changes, for example 0 - 1 would be 65535_u16 which is -1_i16, the correct answer. pretty much nobody uses 1's complement, and sign-magnitude is pretty much only used for floating point numbers (because that's what ieee-754 dictates)
@NoahWhite-of6pm Жыл бұрын
@@1e1001 I forgot about mentioning 2's complement because I was more concerned about explaining the general concept of a number "wrapping around" than anything. But you are correct. As a side note, I've never actually seen anyone use s16 to refer to signed numbers, but actually i16 even though s16 might make more sense because both unsigned and signed are integers.
@grubo8884 Жыл бұрын
@@1e1001 how does it make maths easier?
@CataIana Жыл бұрын
Always look forward to another one of your videos
@eimerhegel427 Жыл бұрын
7:36 Minecraft: Hold it! You got it all messed up!