Interesting how controllable the unit is once engaged in combat. Doesn’t seem to get stuck in infantry as much as other slower monsters
@QualityGames-ql1jc6 сағат бұрын
Yea, that was rather nice - until it goes berserk :) Thanks for the comment.
@alirezarezaei2976Күн бұрын
The current situation with splash attacks will hurt these guys the most As an infantry killer, the splash attack in conjunction with the collision attack is much much more important than the weapon strength itself When you need an infantry blender roll a monster with mediocre damage but a higher splash attack and collision attacks will do much better than a higher damage monster with a lower splash attack target count Most of the infantries have between 50 to 80 HP points Imagine having a monster with 280 weapon strength Based on the current formula the splash attack max target count for this monster will be 2 So the monster will overkill the 2 poor guys by a huge margin Granted he landed the attack successfully he will deal 140 damage to each of the guys which is 60 more than needed to kill each of them individually and you will end up with 120 wasted damage This is just a bullshit a proper one I mean Unless your monster is designed to do dedicated monster killing and anti-large role you have absolutely no use for such a monster with such wasted potential. In my humble opinion, CA needs to redesign its melee battles formula I think they need to diversify all SEMs into multiple categories Those who are dedicated horde blenders should have very high splash attack target counts and collision attacks but low attack value medium defense and a lot of mass, I mean a lot! In this way, they can punch through the formations and easily push out to prevent any unfortunate outcome in melee. Dedicated duelers should have a hex or a buff that gives them a massive amount of ward save against anything but SEMs. Why? It's obvious that duelers need to be safe from the crowd to be effective SEM killers so you should provide them with a massive(~70% I mean)ward save against anything but SEMs so they can tank any attack from the crowd and still sit on top of the SEMs. They should also have massive attack and medium defense with low splash attack max target count and collision attack. And finally the brutes. These guys will do OK in both roles. They can handle crowd control as well as duels. They will have a massive weapon strength, a significant splash attack max target count(not as many as the horde blenders, though), and an OK amount of collision attack. They will have impressive attack(Not as much as duellers though) and very high melee defense(the highest defense amongst all SEMs)
@youwaseКүн бұрын
this got fixed yesterday
@QualityGames-ql1jcКүн бұрын
Thanks for the comment. Yea, the unit did not feel horrible but not that good either - and in a bigger battle the micro can be a pain :)
@CanuoveaКүн бұрын
Not bad, especially before the Hotfix. Halberds though, eh?
@QualityGames-ql1jcКүн бұрын
Agreed on that :) Thanks for the comment.
@naummw6328Күн бұрын
u rly fast. keep it up. do all GS units
@QualityGames-ql1jcКүн бұрын
Thank You! The plan is to do all OoD units asap ;)
@naummw6328Күн бұрын
yy krhone and gs
@looming_Күн бұрын
After hotfix?
@QualityGames-ql1jcКүн бұрын
Unfortunately, before that :) Thanks for the comment.
@Enterprise4LifeКүн бұрын
Not good enough to survive 4 chameleon skinks with oxyotl's effects cuz magical attack has anti large, sunder has armor and burn, discurage is obvious and slow death