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@timothyeggers78253 күн бұрын
Your game looks super impressive man, it's a day 1 pickup for me. Just release it already haha
@HopperGameDevelopment3 күн бұрын
I’m so glad you interviewed Thomas Vandenberg. He’s such a humble, down-to-earth guy.
@valkoinendev3 күн бұрын
Vandenberg has that perfect pacing when he talks and you can even see it in Thomas who pulls down his pace too. Love it.
@thomasbrush3 күн бұрын
So calming!
@valkoinendev3 күн бұрын
@ Was nice to see. Thanks for the uploads.
@Gemwielders17 сағат бұрын
One of your best podcasts yet. And only partly because of the wonderful and enormously likeable guest. I think he managed to also bring out the honest and relatable sides of yourself. Thank you and take care!
@russiannotationКүн бұрын
I rarely comment on youtube, but I want to express my appreciation to the series of these interviews. The great present for the New Year.
@DesignedByTazКүн бұрын
42:59 I’m sure the stress never goes away but there is a comfort in knowing that you’ve built a fantastic audience here and these people (myself included) will continue to purchase your games just out of gratitude. Hopefully there is some peace in that.
@garrettbillian63403 күн бұрын
Vandenberg is a class act. I bugged him about his art process on Cloud Gardens, and he was really insightful and kind.
@kirpich1583 күн бұрын
thanks for bringing all of these devs and creating podcasts with them. I think a lot of people had the urge to hear them speak, so your channel is like a goto platform for such stuff
@kikofoods2 күн бұрын
I love Kingdom, such an incredible game. Probably the best interview so far, totally helped me getting motivated and not being brought down by a more methodical approach.
@martinstrnad6413 күн бұрын
Love your interviews, another amazing one!
@TAngelo9302 күн бұрын
Another great podcast. These are so motivating to listen to, and I appreciate the vulnerability that you and your guests have to talk about your lives outside off game dev and the stresses you face. I think that level of openness and honesty separates this podcast from other game dev podcasts in a big way.
@ivanopol2 күн бұрын
Dude, what you do is art! I love this podcast. Happy New Year!
@alekbq23 сағат бұрын
Really happy to find Thomas and be able to follow and learn from his work!
@NicoGamedev2 күн бұрын
I really like the interviews, I'm glad you're doing so many of them now. It's really interesting how different all the guests are and that there isn't this one best way to gamedev that suits us all
@kizuna.gamestudio3 күн бұрын
What a great way to finish 2024! Thanks Thomas for these interviews!
@rodroeq79563 күн бұрын
I freaking love Kingdom, is my relaxing game, I was never able to pinpoint who made it, I'm going to watch this right now. Thomas you are killing it with this interviews, tons of inspiration, thank you so much.
@skaruts2 күн бұрын
Kingdom: New Lands is one of the very few games I still play on occasion these days. It's amazing to me how such a simplistic gameplay can make such an engaging game. And it looks beautiful.
@lucasbonatti16643 күн бұрын
this guy is so chill that I forgot about all the stress of my game
@GrantHaffnerКүн бұрын
Fantastic inspiring interview!!! Thank you 🙏
@haleightucker61163 күн бұрын
This podcast is so insightful thank you for doing these interviews!
@soggy_dev3 күн бұрын
It's interesting to hear him say he was forced to make Kingdom simple with horizontal movement and dropping coins being the only interactions. I've always viewed that as an incredible piece of design and ingenuity that I think is a huge part of why Kingdom is so successful. It feels like a much deeper game than that simplistic control scheme should allow, so the skill floor is on the ground but so much great gameplay emerges from it
@DarkDiaspora2 күн бұрын
Such an amazing dude. Loved his last plug timing. Handled it in a way I could wish to handle many situations in life. Respect and PS. Loved his life original title.
@piratemin_vr3 күн бұрын
Contrast is something I had never thought of, feel like that's just unlocked something in my brain when it comes to getting inspiration.
@rafss9914 сағат бұрын
So motivating. I'm really thinking on starting my game after this.
@Ammerfest2 күн бұрын
*Timestamps* [00:00] *Introduction* > Games: _Kingdom, Cloud Gardens, Pizza Possum, Garbage Country_ > Mentions: _Jonas Tyroller, Paul Schnepf_ [01:00] *Design philosophies* > Focused game design > Past projects > Mentions: _Friedemann Allmenröder (Grizzly Games), Raw Fury_ [08:38] *Initial experiences with publishers* > Making flash games > iPad as a gaming platform [10:28] *Pros and cons of working with publishers* > Accountability > Financial pressure > Focusing on game development > De-Risking > Mentions: _Daniel McNeely (Armor Games), Jay Armstrong, Devolver Digital_ [16:54] *Betting everything on a single game* [18:09] *Analytical vs. intuitive design approaches* > Designing for commercial viability [20:56] *Luck and Skill* [21:50] *Blending genres* [24:09] *Contrasts in game design* [25:26] *Analytical vs. intuitive design approaches (cont.)* [28:41] *Working alone vs. in a team* [30:09] *Looking back at 2024* > Consolidation of the games industry > Increasing competition > Better tools > Mentions: _Edmund McMillen_ [33:51] *Advice for 2025* > Reducing risk with small budgets [36:11] *Early Access* > Mentions: _Julian Ball (@FlowStudio)_ [40:21] *Being employed* [44:13] *Community Questions* [44:30] *#1: What game could you never stop playing as a kid?* [45:11] *#2: Have you ever scrapped a major feature or mechanic?* > Removing stuff is essential > Games: _Half-Life 2, Twisted Tower_ [50:39] *Game Design Documents* [52:53] *Scrapping a game after three years* [55:52] *#3: How do you know when a game is ready?* [56:46] *#4: How much should you plan ahead your first game?* > Planning vs. discovering a game *References:* Half-Life 2: 20th Anniversary Documentary (49:19) kzbin.info/www/bejne/j3TNf4dvpqydnpY
@thomasbrushКүн бұрын
Gonna put into the description! I'll credit you ofcourse
@mahkhardy85883 күн бұрын
Wishing the best new year for everyone. Yet another great interview to cap off the year 2024. Power to the Tom's ✊️
@timithius78852 күн бұрын
Yep, noodling helps (me at least) build a game from the ground up. Often I do this just for a nice picture or small video - just because I enjoy that - but it also means I am often prototyping/prefabbing entire scenes. Hopefully I can use this approach in conjunction with a more structured approach... Excellent podcast, again! It's really great hearing you and other game devs talking about the paths that got you all where you are - truly inspiring!
@DNAbro3 күн бұрын
That last minute with the drilling interrupting the send off had me dying. Really insightful talk, never heard of Garbage Country so now I’ll keep a look out for it.
@AlastairGames3 күн бұрын
thanks, love the interviews
@Albert-Freeman3 күн бұрын
Kingdom Two Crowns was one of my most played games this year, even if I had to enjoy it alone, it was an amazingly thought game, this podcast is a great surprise to end the year, I finally can put a face and words on this dev :)
@ichigen511Күн бұрын
"By twice I don't mean twice A LOT, I mean only twice" had me rolling.
@dirtyderkus3 күн бұрын
I loved this podcast. I made my first game as a learning project but meant a lot to me and that’s how I liked it. I don’t expect it to make much but I spent almost $0 making it. Now I know so much more for my second project!
@zZMazeZzКүн бұрын
Another fantastic interview
@saranga_dahanayka2 күн бұрын
Love this interview.
@mehmedcavas30693 күн бұрын
how to have success with your indie game 1st: your name must be Thomas 2nd: no second rule all Thomas indies have a good indie game career :D
@TomLiKESLemons3 күн бұрын
I'm glad to hear this haha
@MarcV_IndieGameDev3 күн бұрын
GTP says: "most common name" linked to successful indie game developers (since success in game development transcends names), certain names come up frequently due to the prominence of specific individuals in the indie gaming scene. Here are a few examples: Jonathan (Jon): Linked to Jonathan Blow, the creator of Braid and The Witness. Phil: Associated with Phil Fish, the developer of Fez. Mark: As in Markus "Notch" Persson, the creator of Minecraft. Lucas: Referencing Lucas Pope, known for Papers, Please and Return of the Obra Dinn. Toby: As in Toby Fox, the creator of Undertale. XD
@thomasbrush3 күн бұрын
😂
@Cope516 сағат бұрын
Really love these interviews and the perspectives your guests bring. Some feedback: Sometimes it feels a little bit like you're pushing your own ideas too hard instead of pulling on threads--if a guest reinforces your idea, you go on a 3-minute monologue about your experience. It's your show and you're allowed to do that if you want, but I'm sure that's not your goal and you're probably already aware of this. Seems evident that you're growing the interviewing muscle. Keep it up, thanks for the content.
@sirchristopher76843 күн бұрын
I love the Kingdom Two Crowns series. It is incredibly fun and unique. I'm glad you did this interview.
@luckywright72853 күн бұрын
Ahhh, was hoping for this interview 🫶
@HettyP3 күн бұрын
Thank you Thomas and Thomas for so many thomas we have thomas today!
@aggoserinnКүн бұрын
What I have found out from watching these podcasts is that I should have been named Thomas to be a successful Indie.
@damori36043 күн бұрын
I love your podcasts 🙏🙏
@LogicStudios_13 күн бұрын
Great as always. It would be amazing to have Notch or Dani on the podcast 🙏
@andreasgaschkaКүн бұрын
48:00 in my experience, artists are much more comfortable throwing away stuff than coders, as it's part of the iterative nature of design and decision-making in art. That's why coders came up with frameworks like agile to embrace testing. Often rebuilding a feature from scratch is faster and better than bloating a feature to make it fun, and sometimes you simply have to cut it.
@DeiversonSilveira3 күн бұрын
I didn't know Kingdom: New Lands, I bought it, it's 80% off, the game's art is inspiring, I loved it, I'll soon watch the entire video of the interview with him, but this beginning was too inspiring!
@tequilasunset4651Күн бұрын
Wait, this guy made Cloud Gardens too? Love that game.
@dabunnisher293 күн бұрын
Thomas Vandenberg seems like a really cool cat.
@dwinantoprayoga5628Күн бұрын
garbage country looks so good i wishlist it right away, i hope i can play this game
@julesarmani765020 сағат бұрын
I feel like if we are having fun making the GDD, then it's safe to stick with it
@TYNEPUNK2 күн бұрын
yeh, making a game is like playing a game in itself, a very very bloody hard game that no one else gets to play, but in the end when you "finish the game" out comes an actual game others can play, and its based on the hardcore game the designer just played. Also this guy Vandenberg seems well cool.
@BrandonCourt3 күн бұрын
Really appreciate Thomas V being accepting like 'that's just the way it is' when you talk about what you thought was inefficient level design. Game dev is messy and there's no formula. If you follow a formula, you will get a type of game.
@distantforest24812 күн бұрын
Vandenberg process sounds similar to the dev of Balatro. (Atleast from what was said from a video essay of the dev of Balatro). The dev pretty much noodled on his game as well for a few years. Mostly having a lot of fun while coding, like what Vandenberg talked about the "play" aspect of game development. He also knew he wasn't following the common advice of working on several prototypes and felt a bit like he lucked on it. He just started on what he thought was fun and what he thought his friends might find fun as well. Anyway I'm seeing a lot of parallels between Vandenberg and Localthunk (the dev of Balatro)... Maybe you could get him on as well?
@singgih_nn3 күн бұрын
Really love the series.... I get almost all the game series in all platform android, ios, steam for PC 😅
@FeyFen2 күн бұрын
The GDD yes or no discussion is very much architect vs gardener writers, if you are not familiar with that, you might want to look it up. It's basically writers who plan out ther novels before writing (architects), so they know what will happen in detail before sitting down and writing and those who discover the story while writing (gardeners).
@myuriggКүн бұрын
People are more critical of early access games because time and time again there has been far to many people that hide behind "early access" to string people along without the intention of ever improving their game and making excuses to siphon as much money as they can before they abandon it all together.
@atom-20773 күн бұрын
what is with the random zooms on thomas's face in every podcast its so jarring
@thomasbrush3 күн бұрын
😂
@BrandonCourt3 күн бұрын
damn i missed it
@panxgames3 күн бұрын
Hi guys! I have a question for both Thomas! I hope you're doing well! I'm currently working on the demo for my game, and I was wondering how you define what to include in a demo. Do you think it's better to include only the beginning of the game, or would showcasing a more advanced section be more effective? I’d really appreciate any tips or insights you could share! Thanks in advance.
@thomasbrush3 күн бұрын
Think about your end goal, and work backwards :) is it to sell to a publisher? Convince them. How do you do it? How do you hook them and convince them it’s going to be profitable to invest in? or… is it to use to get wishlists? How to hook the player enough to make them wishlist? That’s the idea! A hyper polished, punchy 30 minutes of gameplay should do it. For my linear game Twisted Tower, my goal is to establish mystery, motivation, and a super fun experience right away and last for thirty mins
@panxgames3 күн бұрын
@@thomasbrush Thanks a lot for the answer. I've been following your channel for a long time here from Brazil, and I share your concerns about whether it’s worth making a game. It's a gamble, 😄but when doubt comes, I try to keep the faith and do the best I can, because we do games for love but we need the money. I’ll try to move forward with development without a publisher, but if a good offer comes along, I’ll consider it. I know we’re all very busy, but if you're curious, I’m planning to release a playtest version with the entire first chapter before the demo. If you’d like to try it, just let me know-it would be a pleasure! Happy New Year !!! 🎊🎉 May all our dreams come true!
@SableLakeGamesКүн бұрын
@@panxgames You can do it - smash it!
@MUCKEY20003 күн бұрын
Kingdom is the best thing since Tetris.
@swankzilla3 күн бұрын
I also loved "Z". I rented it several times before buying it
@GameDevGeeks3 күн бұрын
this is really late in local time I'll watch this tomorrow
@GC-jm9bt2 күн бұрын
55:00 Sounds a bit like Dreamworld. Just a giant open world sandbox where people can build stuff.
@FFFFPPPP3 күн бұрын
He said he’s released two games but there are 4 different Kingdom games (the 1st one, New Lands, Two Crowns and its DLCs and the new one set in an 80s Amblin movie universe). Did he do all of them? If so then Id say 5 games since theyre not just the exact game every time. Theyve grown and added more as they went on.
@ThePixelExpedition2 күн бұрын
He said he made the first one and then sold the IP.
@tgojevic2 күн бұрын
Raw Fury and Fury Studios made the games after the original Kingdom.
@rinatennouji59882 күн бұрын
I spend like over 50 h across the Kingdom games. They're addicting.
@1jerrycamacho4972 күн бұрын
I like the channel and i heard recently that you felt like there was something off(i forget but it was something like bad reviews or comments or something). I think you would feel better(and the channel might grow) if you did something like a Game Jam, or "Pass the Game"(or something). Maybe your niche is that there IS communication and you comment about how that communication went. what should they have talked about that they missed? Maybe each game starts with you creating the basic layout(you set the theme kinda like in a game jam but the kind where the theme is "Use this: ..."). Or maybe you can host a small game jam. OR... instead of the "Joe Rogan" style of interviewing where you just let the person talk and look for places to have them talk more by asking them to elaborate on something like a therapist that doesn't care, maybe you can see that the one interview you did recently with a guy had such good reviews because its one of the rare moments where you were actually personal. This is like standard college essay interviews but I know you can do better, i watched the whole video. Quit playing GAMES(pun) with your heart(double pun).
@vivegamespkКүн бұрын
it helped me
@4mIlr3 күн бұрын
this is all I want Kingdom is insane
@marcusmaximum214516 сағат бұрын
hi could you have talk with a developer that work on visual novel game , cause there so little develops and info that genre
@TheBugB3 күн бұрын
Omg I love the kingdom games
@Privater_Petrie2 күн бұрын
does your course teach coding as well?
@erelian_sardonicКүн бұрын
talk with Leene from Placeholder Games
@bardiasadighi58683 күн бұрын
Phil fish when
@thomasbrush3 күн бұрын
Man I wish!!
@bardiasadighi58683 күн бұрын
I think it will happen@@thomasbrush
@MxzStudio2 күн бұрын
15:15 for me RockGame help me so much for my first game.
@kostariev_vadim3 күн бұрын
Surprisingly, I follow him on Twitter (fuck Musk, it's Twitter, not the letter X) but I didn't even suspect about his previous games, I only looked at tweets with the game where the car is
@RiPPiNGSTiCKS2 күн бұрын
the talk about publishers is SOOOOOOOOOOOO OBVIOUSLY similar to music in the early 2000s... indie devs to 1000 billion
@gamedevai18 сағат бұрын
Why is the ipad the worst platform to play games.? Am I missing anything . All the games I made and currently making are exclusively for ipad and iphones. Can anybody help to explain? Thanks 😢
@comalab23872 күн бұрын
Germany has free insurance eh.
@Cooo_oooperКүн бұрын
It often feels like you are trying to get advice from the other gamedevs for your situation which I kind of dislike. Maybe keep it more focused on their games and processes and Let your guests speak some more
@VastavPansuriyaКүн бұрын
this one is scary
@whamcogames3 күн бұрын
Pizza Possum was great!
@JakubSKКүн бұрын
I don't know a single person that has any of these games.
@pedroluzioКүн бұрын
I think that people need to stop thinking about if is viable or not... if is the game I want to make or not. Cant it be both? I think that things should never be black or white. Indie game developers should make the games that they like, that should be their "purpose", but why not combine that with a bit of money/marketing strategy. If I have a game that I want to make, but that might not be "viable"... why cant I change a some tiny bits that would make it more viable... but still the game we want to make?... and vice-versa.
@FruityRhythms2 күн бұрын
Dude his name is Thomas van den Berg, not "Vandenberg" or "Vanderberg" 😂
@coquibunny87973 күн бұрын
👍❤️
@shafindev3 күн бұрын
Hi
@giampaolomannucci8281Күн бұрын
Something's off with this dude, seems like he interviews people to talk about himself, not the guest
@WeAreCameronКүн бұрын
i like these interviews but a couple times you've said some people are okay working a job they hate. no they aren't.... that doesn't make sense, and it's annoying to hear said out loud in the current economy.
@TyCliffeКүн бұрын
too much time talking about games, not enough time making games.
@shafindev3 күн бұрын
Pin plz. Big Fan
@andrewsouthwick51453 күн бұрын
"Constantine" - Keanu Reeves movie where he visits Hell -> en.m.wikipedia.org/wiki/Constantine_(film) Great interview with Thomas Vandenberg (consistent and insightful and genuine as always), Thomas Brush. ✅️ Thanks, and happy new year to all! ✨️✌️🙂🌎🌍🌏✨️
@dimitriskiourtsoglou5640Күн бұрын
Nice interview, I have been working 5 years as a 9-5 developer for a company the produces English language books (I turn them into interactive software), i love my day job, but with 2 kids I am struggling to make my own game. kzbin.info/www/bejne/fGTShoquaa9oocU