Make more, make more, make more, make more, make more, make more.
@ahmadallahrezaei53852 жыл бұрын
Stunning
@TungPham-kv9nr Жыл бұрын
Hi Artforge, I haven't seen you make such videos for a long time, I hope you can continue to create the next videos for me to admire and learn.
@Artforge756 Жыл бұрын
Hello there! I appreciate your support and apologize for the gap in my video uploads; life has been quite busy. and your kind words inspire me to continue creating content. I will share more content soon. Stay tuned for upcoming videos.
@DisneyUpBoilerUp2 жыл бұрын
Very Nice. I tried explaining to someone once that almost every 3D model they see in a movie started with 1 small grey square, lol.
@johnpk532 жыл бұрын
He's back
@rbrblblzzz9458 Жыл бұрын
made an in depth tutorial please, definiately gonna buy it
@MayurButiya2 жыл бұрын
You're work is 🤯 Can you make more videos on unwrapping and texturing tutorial
@Artforge756 Жыл бұрын
Sure I will do
@realmi5i862 Жыл бұрын
Bro plz keep it going
@500shanth5 ай бұрын
Incredible design. May I ask you, where did you learn to model? Do you teach online? Can you assist me please? Thank you very much.
@emmanuelmoreira1472 жыл бұрын
Thank you
@Artforge7562 жыл бұрын
You're welcome
@kluxxy93516 ай бұрын
thank you for your videoss, i hope there will be others in the future ;)
@ivanvolchek11872 жыл бұрын
Your work looks cool 👍
@Artforge7562 жыл бұрын
Thanks 👍
@imynarura2 жыл бұрын
Great works! Its really sad, that you dont show up your work with materials
@salvatorecasu48842 жыл бұрын
Salutations. Congratulations on the model. I wanted to ask you if a full real speed, unaccelerated tutorial, export and import on Substance Painter was possible. What materials do you use for this model?
@johnpk532 жыл бұрын
the materials he used are half stylized and half realistic which are very complex to made for a beginner in texturing process. need to learn proper UV mapping and substance painter workflow.
@Artforge7562 жыл бұрын
HI Salvatore, I will do realtime tutorial about the whole process in the future, keep watching.
@skullscroller13652 жыл бұрын
Very niceeee bro ❤️❤️❤️❤️ it helped me for my demo reel
@Artforge7562 жыл бұрын
Glad I could help
@ravanqube96172 жыл бұрын
good tutorial
@Artforge7562 жыл бұрын
Glad it helped
@Kurabiye.Canavari Жыл бұрын
You are very talented, but please record the screen from wide angle and let's learn something by seeing the materials and layers.
@Artforge756 Жыл бұрын
Hi there! Thanks. I'm using a set of smart materials created by Zack D Maxwell. You can find them here: www.artstation.com/marketplace/p/kok/stylized-metal-smart-materials. These materials are user-friendly. Additionally, I incorporate dirt elements that are already available within Substance.
@octaviordz916010 ай бұрын
Hello mr. I was wondering if you do private classes Or if you do courses. Cheers
@totalgameassets73972 жыл бұрын
Did you use painter auto unwrap for this? Or by hand? Looks great the little bits of colour really sell it!
@Artforge7562 жыл бұрын
I do the uvs manually using this tool: apps.autodesk.com/en/Detail/Index?id=8115150172702393827
@JaxMurderer2 жыл бұрын
How do you go about your turn table/renders? inspiring work, thanks heaps
@Artforge7562 жыл бұрын
Hi, Thanks, Set the lighting and rotate the model 360 degrees linear with no ease in ease out, for 10 sec, if need it clockwise, set it to -360 degrees, here is a link to my turnable render setup: drive.google.com/drive/folders/13OZpMXJoWaBYrZhSHs3AHnokKI1ofybD?usp=sharing
@JaxMurderer2 жыл бұрын
@@Artforge756 Awesome! thank you:)
@JaxMurderer2 жыл бұрын
Don't suppose there's any high to low normal map an AO baking when you get into substance painter is there? or do you just up the res of the low poly model for the high? thanks again :)
@Artforge7562 жыл бұрын
@@JaxMurderer Yes I use just one model and double the geometry res before doing substance, All normals, AO... I do it in substance itself, Sometimes for complex organic I use ZBrush and bake the high poly details in subtance.
@BHARAT-dd4vr2 жыл бұрын
in which software you use to do texturing?
@Artforge756 Жыл бұрын
I use substance 3d painter
@cogcog52642 жыл бұрын
I don't think those rudders in the back will be turning, but who needs them?
@ЯрославБондаренко-ш1з Жыл бұрын
5к view
@kalebgonzales40092 жыл бұрын
Is there UV's here? If so, may you pleas show? I need to have a reference when I make models (noob here) and also know what the process looks like if the model has multiple objects combines and not just one shell.
@Artforge7562 жыл бұрын
Hi, Yes there is UVs, I will show the uv process in a later video tutorial, keep watching.
@kalebgonzales40092 жыл бұрын
Thank you so much, I’m just into maya 3 months and so many things are going around my head.
@mrexplore792 жыл бұрын
Hi Artforge, your works are very impressive, I watched all your video about modeling, texturing, but can you make an episode about how to render/composite artwork for presentation like you did?
@Artforge7562 жыл бұрын
Hi Nam, Glad you enjoyed it! I will do soon, keep watching.
@prasanthm68082 жыл бұрын
Bro nice work bro can you show me how Uv is done.
@Artforge7562 жыл бұрын
Hi, I use maya bonus tool : apps.autodesk.com/en/Detail/Index?id=8115150172702393827 , will do tutorial video later, keep watching.
@pizza7256 Жыл бұрын
i have a question, do you always modelling with quads or a little bit of triangles are okay in your model?
@pizza7256 Жыл бұрын
and since you always use subd smooth preview, when u do uv/texturing do u always apply the subd first or just uv/texture the 'low poly', i ask this because i often get texture stretching when the subd not applied permanently whats the better workflow for you?
@Artforge756 Жыл бұрын
Hi, here the answers to questions: 1 I do model in quads as possible I can, but a little bit of traingle is ok, when you will apply the subdiv later in the final model, all the triangles will be converted to quads. 2 When doing Uvs I keep smooth preview, But before texturing I make a copy and apply the subdiv because substance painter dont support smooth preview. 3 For texture streching, you can work in smooth preview, but your UV Boundary Smoothing need to be set to (Preserve edges and Corners) Check this video for stretching issue kzbin.info/www/bejne/fZjCg3djg8Sljac
@omnuu2 жыл бұрын
Do you plan on making a modeling course in the future? I would get it
@Artforge7562 жыл бұрын
Yes, will do in the future
@bashitha_gdv Жыл бұрын
hi bro.. its nice tutorial.. can you upload full video ( modeling/ textu/ rendering) all parts descriptive
@Artforge756 Жыл бұрын
Hi, unfortunately I did not record all the parts for this project, the video was intended for inspiring purposes, I will try to do so in my future video, right now I am quite busy working.
@assasssin53282 жыл бұрын
Great job! One question tho, the smart material that you’re using in SP, are you going to make a tutorial on how to make it or is it available for sale? Couldn’t find store on your artstation but I’d love to purchase it!
@Artforge7562 жыл бұрын
Hi, thanks, The smart materials are not from me, they are available for sales here: cubebrush.co/alchemiciron/products/dth7eg/stylized-metal-smart-materials
@assasssin53282 жыл бұрын
@@Artforge756 Thanks, I’ve known these smart materials for some time, but did you modify them to get those metallic stylized surface details and stuff like that?
@Artforge7562 жыл бұрын
@@assasssin5328 I play with the roughness a bit, and use some ruby and reflective stone material from the same guy, I am not able to find the link online, If I get them will send you
@assasssin53282 жыл бұрын
@@Artforge756 Hey pal, I've got another question if you don't mind. Recently I've got these smart materials from the guy you mentioned but couldn't really get any decent results like yours. I tried to play with different settings but the materials just don't have these surface noise details. You also mentioned the ruby and stone material from the same guy. Did you like mix the stone material noise with one of the metal materials to get this kind of metal noise surface details on metallic parts of the bomber?
@Artforge7562 жыл бұрын
@@assasssin5328 Hi, Yes I am using a dirt material and a rust material as well, and I render my models in arnold using maya 3 point lighting, give me some time I will share my lighting template with you and look ffor the other materials.
@pakapeta77722 жыл бұрын
How the texture been made?
@Artforge7562 жыл бұрын
Hi Paka, I use smart materials in Substance Painter.
@seymanurkazanci Жыл бұрын
When I transfer the colors I made in substance to arnold, the same color does not appear. I wish you had taken that part too.
@Artforge756 Жыл бұрын
Send me your file at artforge756@gmail.com, I will take a look at it
@move.54752 жыл бұрын
Hello, I am new. How do you model without an image?
@Artforge756 Жыл бұрын
hi, I do not use blueprints but I do gather some reference images, its just on another screen and taking the full space.
@shazshazu8722 жыл бұрын
how am I able to export opacity map from SP to Maya
@Artforge7562 жыл бұрын
Check this video: kzbin.info/www/bejne/m5vRqWqerbaGf6M
@shazshazu8722 жыл бұрын
please upload a rigging and animation tutorial video
@Artforge7562 жыл бұрын
Hi, I use simple constraint and very basic animation, I will post tutorial asap
@aniszeus25092 жыл бұрын
Yo your work is so good ! Try make Metal Rear , i've tried it myself but i fucked it up lol
@Artforge7562 жыл бұрын
Hi Anis, the starting is always the hardest part, keep trying and find your style you will get better at it.