How to 3D Model Anything // Understanding Topology

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mario @ elementza

mario @ elementza

Күн бұрын

Пікірлер: 87
@Elementza
@Elementza 3 жыл бұрын
Hey all! I have written a full article on this topic as well, just in case I missed something in the video. Here are the links to the article, topology overview and bot breakdown :) -How to understand topology article: elementza.com/how-to-understand-topology-in-3d-modeling/ -Topology Overview: kzbin.info/www/bejne/fZami6t8ltt5m8k -Bot Breakdown: kzbin.info/www/bejne/hHPXc4tnrclpqsU Cheers! Mario
@davidmensah23
@davidmensah23 2 жыл бұрын
I didn't know you resumed again. It's been 2 years I saw your last post, I thought you never came back. I just received notification that you posted a video. I have been missing a lot. Thanks man
@Kumar-bg6nr
@Kumar-bg6nr 3 жыл бұрын
Can't believe you're providing such valuable information for free. Thank you!
@vasim495
@vasim495 3 жыл бұрын
Your way of explaining topology is amazing. I'm a Blender user, but very tempted to buy your Maya course anyway 😅
@fullyleaded
@fullyleaded Жыл бұрын
Hello, in the same boat. I was thinking of the Maya course but the Topology course looks like it might focus more on topology which I think would be more useful. @vasim495 did you do the course in the end?
@LeHoser
@LeHoser Жыл бұрын
@@fullyleaded I bought the course and started it recently. I'm not very far in yet, but it seems as long as you know the tools the concepts are the same so it all applies. I took a 3D course in college that used maya, but with my student maya trial ending I have to make the switch to blender.
@fullyleaded
@fullyleaded Жыл бұрын
@@LeHoser Blender is the best!
@maiwandhimmat4808
@maiwandhimmat4808 Жыл бұрын
@@LeHosercan I have the course
@johnnyrodrigues8688
@johnnyrodrigues8688 3 жыл бұрын
Du modellierst wie ein junger Gott. Deswegen habe ich MasterClass gebucht und bin mega zufrieden, ganz großes Kino.
@Stesiek1235
@Stesiek1235 5 ай бұрын
Amazing explanation of edge flow. I finally understand it better after few day of watching videos about proper edge flow
@bubbatheg
@bubbatheg 3 жыл бұрын
Amazing tips! With this information, you can basically use any software and go back and forth between zbrush, maya, blender. Thanks!
@antonbayda2571
@antonbayda2571 3 жыл бұрын
Mario, you are're a guiding superstar for us! Another great video. Enjoying your latest course and glad to be your student! Keep up the marvelous work🤩
@cryptidddd
@cryptidddd Жыл бұрын
this video is pure gold! ive been searching for a video that explains topology flow and I'm glad you made this video
@epicfail3841
@epicfail3841 2 жыл бұрын
Я в 3д новичок и давно искал подобную информацию по топологии, спасибо за ваш труд👍👍👍
@risingkhan935
@risingkhan935 3 жыл бұрын
I really need to do your course, Really enjoy your videos and how they explain everything in a simple way
@StunMuffin
@StunMuffin 11 ай бұрын
Mario u are the best teacher I ever watched 🎉 thx for everything.
@DarkAutumn3D
@DarkAutumn3D 3 жыл бұрын
You're a great service to many. Understanding topology and edge flow can be a constant struggle depending on what you're making. That's one of the reasons I enjoy being a 3D model artist. Having to think about how I'd tackle something, thinking outside of the box, etc. One can learn a lot from such hurdles.
@bryannguyen7974
@bryannguyen7974 3 жыл бұрын
Meeting Point/Normals analogy; top tier content
@afrikaniz3d
@afrikaniz3d 3 жыл бұрын
Thanks. This made a lot of things clearer
@Mythical_Pearl1
@Mythical_Pearl1 2 жыл бұрын
So happy I found this channel. I used to 3D model alot few years ago and now I'm trying to get back to it but it seems like i forgot my routine 😔 These classes will get me back on my feet! Thank you so much! 🥰
@bittersweet-_-3349
@bittersweet-_-3349 2 жыл бұрын
Really great video! I have been struggling with topology for quite some time. But you made it really easy for me to understand why the edges flow the way they do Thank you so much!
@bravefastrabbit770
@bravefastrabbit770 3 жыл бұрын
Hey Elementza, thank you so much for providing all this great content for free! For the next one, think you could focus more on the topology theory behind merging/booleaning shapes? Thats imo the most difficult and time consuming part for me. Got ur course a while ago, which really explains it all in depth. But it would be great to have a shorter tutorial like this to refer to whenever stuck
@mrzmbie9816
@mrzmbie9816 Жыл бұрын
Thank u big brother😎 for guiding ur small brother🤗😇
@TechDesignHub
@TechDesignHub Жыл бұрын
This channel is so helpful.. I feel like after adding these Geos you still go ahead to add subdivision .. because these things are looking wey smooth
@TheSatzy6699
@TheSatzy6699 11 ай бұрын
Excellent content and explanation 💯
@freakingahmad0075
@freakingahmad0075 3 жыл бұрын
when i get money enough for your course i will surely buy it .. because i need your course so badly
@keithyakouboff8755
@keithyakouboff8755 8 ай бұрын
Impressive. Most impressive. Indeed you ahh powerful as the emperor has fawseen.
@thomasmcgill6918
@thomasmcgill6918 3 жыл бұрын
Wow, this is the best video on topology. Thank you
@pyrotechnick420
@pyrotechnick420 2 жыл бұрын
Thanks for making this, it was the visual aid I needed to help me make sense of edge flow
@abhishekmhn9
@abhishekmhn9 3 жыл бұрын
THANKS MARIO.. YOU ARE A LIFE SAVER.
@JahidulIslam-ll4oc
@JahidulIslam-ll4oc 8 ай бұрын
Hey Mario, your tutorials are mind blowing. I am finding them very useful. Could you plz tell me how did you make those shape curve? Because we can see two shape flat and curved you worked on both to expain.
@ph4minhat
@ph4minhat 2 жыл бұрын
Hey bro i have just recently bought your course i will try my best to become hardsurface modeler😀
@theman7050
@theman7050 Ай бұрын
Finally those pesky flows make sense. thankss😊
@CLASHwithAARON
@CLASHwithAARON 3 жыл бұрын
Amazing Tips 🔥 Really Gave Lot Of Information About Hardsurface Thanks Man 😍
@dougieladd
@dougieladd 2 жыл бұрын
Excellent tutorial. Very well taught. Thanks so much!
@Chmaks_
@Chmaks_ 3 жыл бұрын
Your tips very helpful. Thanks Mario!
@charlesqiu432
@charlesqiu432 3 жыл бұрын
great introduction about fusion, thx
@skyz3ra
@skyz3ra 2 жыл бұрын
super interesting
@redpie907
@redpie907 2 жыл бұрын
This video just blow my mind 🤯 amaziing 😍
@ghaznavipc
@ghaznavipc 3 жыл бұрын
as a blender user it was useful to me.
@alternaive214
@alternaive214 Жыл бұрын
Thanks!
@signix.3060
@signix.3060 3 жыл бұрын
A lot help for me , thanks for enlightings!
@crmpdcpfilmhs
@crmpdcpfilmhs 2 жыл бұрын
Bravoo bro cool example
@Ehwen
@Ehwen 3 жыл бұрын
The oracle has spoken 🙇‍♂️
@ИванДемыгин-ш1у
@ИванДемыгин-ш1у 3 жыл бұрын
Awesome tutorial!
@TheTimeProphet
@TheTimeProphet Жыл бұрын
I use 3ds Max, and I was wondering how you are drawing over the screen. Is this a Blender plugin, or are you using an external program? Very informative. I knew quite a bit of this topology, but there was a few good tips in this.
@umeshtamang5236
@umeshtamang5236 6 ай бұрын
14:20 my brain whoosh🤯🤯
@guillermogalaadmora9217
@guillermogalaadmora9217 3 жыл бұрын
Thanks man. This videos are great !!
@kmanL3G3N3D
@kmanL3G3N3D 3 жыл бұрын
Very well made
@axureerheeid9136
@axureerheeid9136 2 жыл бұрын
Listening to this tutorial always makes me believe that my phone is ringing behind me with the very faint background music
@asen6517
@asen6517 2 жыл бұрын
Hello, your video is great. If I simply want to learn at my own pace, which class is better for me to sign up for? [I pay more attention to the courses updated every two weeks. Is there any regular class]😁😁😁
@kamolhakim3688
@kamolhakim3688 3 жыл бұрын
Thanks a lot bro
@rajendrameena150
@rajendrameena150 Жыл бұрын
I think this edge flow matters only for more complex curved surface not for pure hard surface made up of circular and cube objects.
@douglasvallance5448
@douglasvallance5448 Жыл бұрын
8:58 The Importet thing to tack away: IE what good topoligy in a subdivistion modling work flow
@blenderlearn865
@blenderlearn865 Жыл бұрын
thx🙏
@mwtds7257
@mwtds7257 Жыл бұрын
Good man
@XiTrOnEexe
@XiTrOnEexe 3 жыл бұрын
awesome thanks man
@rahmatahmadi9109
@rahmatahmadi9109 3 жыл бұрын
hi I want to start 3d programs which one do u prefer i should go with c4d,maya or blender plz some advise
@Elvera4art
@Elvera4art 3 жыл бұрын
Thank you!
@MooseX2012
@MooseX2012 3 жыл бұрын
if i buy your class course, are the old courses going to be available to me?
@vahinistores8530
@vahinistores8530 2 жыл бұрын
I use blender, which one should I purchase C4D or Maya, class six means is it complete assignments and feedback ? how long can I get the feedback ? after completing the course if I have any doubts can I get the feedback life time ? monthly 2 videos means can I access them every month as a member ?
@serosty4562
@serosty4562 3 жыл бұрын
Thanks
@johnwalker4787
@johnwalker4787 2 жыл бұрын
What is the material and material setting used on this ?
@jordanhensiek3882
@jordanhensiek3882 Жыл бұрын
14:50 finding typology
@devarajnaik4426
@devarajnaik4426 3 жыл бұрын
Sir plz make video uv mapping in hardsurface model
@Rackatiakka
@Rackatiakka 2 жыл бұрын
Thx man.
@ianmcglasham
@ianmcglasham 2 жыл бұрын
You mention that you have a discord. How do I join it?
@sergiolatorre8712
@sergiolatorre8712 3 жыл бұрын
AWESOME ELEMENTZA !!!!I have a question when you apply smooth in Maya, is it the same as subvididir? I work in blender and the maya can be subdivided but also use the surface subdivision, I don't know when you apply one or the other, greetings!
@Elementza
@Elementza 3 жыл бұрын
Smooth operation in Maya will add more geometry while Smooth Preview will not add geometry. Its just a preview. Hope I understood it right :)
@sergiolatorre8712
@sergiolatorre8712 3 жыл бұрын
@@Elementza Thank you very much, I am clear I appreciate it !!!
@ElveraViljoen
@ElveraViljoen 2 жыл бұрын
Hi, Also using Blender. It depends on what you want to achieve which one you would choose. Subdivide (under Edge tab) keeps the shape the same and subdivision surface (Under modifier) makes it smooth and both adds geometry. Use two cubes and apply subdivide on the one and cube is still a cube and subdivision surface on the other and the cube turns into a sphere. I use subdivision surface more often but you need to add edge loops/bevels/crease to keep the shape. In object mode, right click, shade smooth do not add extra geometry and it appears smooth.
@lionsf7596
@lionsf7596 3 жыл бұрын
Please do some videos for ( Unreal engine 5 ) if possible & thanks for maya tutorials that was helpful ;)
@katherinematejek5833
@katherinematejek5833 2 жыл бұрын
So I am a beginner and was recommended this channel and I'm still confused, is there any written Pdf or anything like that, that I can go through to help me memorize the rules, guidance and stuff like that for topology, Maya, and modeling? These videos are nice but I find myself getting lost because I need something written as well!!
@Elementza
@Elementza 2 жыл бұрын
Please check the pinned comment, or article/tutorial section on the website :)
@katherinematejek5833
@katherinematejek5833 2 жыл бұрын
@@Elementza I just realized that after I posted the comment haha. Thank you so much I actually understand better already. 🥰🥰🥰
@cgcat9382
@cgcat9382 3 жыл бұрын
Why did you hide (delete) the video: Understanding Topology In 3D Modeling ?
@user-ev6fj5up9w
@user-ev6fj5up9w Жыл бұрын
Blender 🔥
@maschinelab8598
@maschinelab8598 2 жыл бұрын
Your theory is great, and explanations are clear and very good. But your cylinder retopo is full of pinching. The rest is great thou.
@Elementza
@Elementza 2 жыл бұрын
Thank you! But not sure If I understand what you mean by full of pinching? If this demo did not answer what you´re looking for, please check the video where this topic is covered more in detail here kzbin.info/www/bejne/lX3ZZoNniZmJf5Y Cheers :)
@maschinelab8598
@maschinelab8598 2 жыл бұрын
@@Elementza I meant it already had deformations specially in the corners. The cylinder in the first example that you propose as the solution for not having deformations has deformations. Sorry, didn't want to be a pickle 😅
@Elementza
@Elementza 2 жыл бұрын
​@@maschinelab8598 I would def suggest checking attached video... you´ll find the answer if you´re interested in more technical explanation why deformations happen. As for our example here, the level of topology and camera distance matters for the result. For an optimal range, any deformation here is very minimal and would not have any serious impact on final results. In case the object would be closer to the camera (or a hero asset) then approach would be different (more subdivisions and no redirection).
@TT_Beats
@TT_Beats 2 жыл бұрын
@@Elementza will watch the video. Your last sentence is what I was refering to. For me the distortion was very clear, maybe due to my OCD lol. Thank you.
@rzyas
@rzyas 2 жыл бұрын
MARRRRRIOOOOOOOOOOOOOOOOOOOO
@mariosk1016
@mariosk1016 2 жыл бұрын
I understand nothing
@jbdh6510
@jbdh6510 5 ай бұрын
Try first learn the basics of 3D modeling. This is hard surface modeling and more advanced
@mohamedboukhraz1588
@mohamedboukhraz1588 3 жыл бұрын
Read my email, please!
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