Please continue doing tutorials! You're the greatest youtube game dev teacher I've seen all my life! Your code is still a little too complex for me to fully understand, but I feel like I'm learning exponentially by watching your videos, listening to your logic and reflecting how this all works out and why. Please, by all means continue!
@JacobKinsley Жыл бұрын
21:00 you can do this via a script by typing these lines into the python console: mesh_objects = [obj for obj in bpy.data.objects if obj.type == "MESH"] for obj in mesh_objects: obj.name += "-col" It will rename all the mesh objects in the file to have '-col' at the end.
@coreycodes2898 Жыл бұрын
You can also use Ctrl-F2 to do a batch rename: Select all of the meshes Ctrl-F2 (or Edit > Batch Rename) Set 'Type' to 'Set Name' Set 'Method' to 'Suffix' Set 'Name' to '-col' When you do 'Ok', every selected object will have the new suffix.
@Schips97 Жыл бұрын
Wow,Good tutorial for me, I love your design style so much!
@awyeagames Жыл бұрын
This is great, thanks for sharing your process!
@draft_fusion3 ай бұрын
NOTE: This will not work on a flat rectangle wall as it will just lay it flat like a floor.
@yvanvan3729 Жыл бұрын
Excellent work ! very inspiring !
@kingoeman4744 Жыл бұрын
Really great man
@Cammymoop Жыл бұрын
That's very handy!
@JuanTarallo9 ай бұрын
How did you set up collision shapes for the tiles? Was that done in blender?
@calame32189 ай бұрын
yes, in blender you can add '-col' to the name of your model so the collision will be created automatically by Godot.
@CellarPhantom6 ай бұрын
@@calame3218 Is it possible to do custom collision shapes that are less detailed? Thanks for the video btw, very helpful!
@calame32186 ай бұрын
@@CellarPhantom Yea, If you have a mesh as a child, you can give it the same name and add '-colonly'. Godot should import the second mesh as the collision.
@ChrisAdolphi10 ай бұрын
does a tile need to be a single mesh? I want to use the archimesh doors+windows and I'd like to keep them as separate components so I can attach scripts to them.
@JakubSK7 ай бұрын
I built my meshes in Godot
@user-gy8xn4kt7s Жыл бұрын
How about change polygons to voxel models?
@calame3218 Жыл бұрын
It would work in the same way if they have the same name and the center of the tiles is the same for all of them.
@alivalishov3 ай бұрын
This is the worst tutorial I have seen in my god damn life. You are like telling that 2+2 = 2+2, so it's 4. If possible, please explain it like you are explaining to a human or I'm out.