Jitter shadows function actually gives the shadows more precision in small crevices, helps reduce light bleeding and generally makes them behave a bit more like in legacy Eevee (but with no need for contact shadows), but might impact performance a bit. Also to see it in the viewport, you need to enable "Jitter Shadows" in render settings (but in render result it will work regardless).
@edinspiegel3 ай бұрын
Ahh that's good to know! Thank you for pointing that out :-) I think I'm gonna pin this comment .
@eg147v215 күн бұрын
fast and detailed, great work
@T61APL894 ай бұрын
thanks for the tutorials and making ur extra content so affordable
@authenticskinnyjimmy18 сағат бұрын
Am gonna sit this one out
@hasanainalkifaee6194 ай бұрын
Thank you so much ❤❤❤
@minozemstan4 ай бұрын
Amazing tutorial
@edinspiegel4 ай бұрын
Thank you! I'm glad you like it!
@krithikkumar11944 ай бұрын
Awesome content brother..
@chadyonfire78784 ай бұрын
nice content man
@shrimusical58994 ай бұрын
thank you
@hamzaosma31972 ай бұрын
hello can you do an exterior scene next with eevee
@core-xv8qv4 ай бұрын
hello i want to start making commercials in blender and motion design in unreal 5.4. And dont know what gpu to choose between 4070 and 7800 xt ? Can you give some advice please
@edinspiegel3 ай бұрын
Hey there! sorry for replying so late - but here is what I think: the rtx 4070 is about 2x faster than the 7800 xt (in blender at least) - but it has 4gb less vram - for me, I would take the rtx 4070 - but of course if you plan on creating some huge scenes it might be worth it to go for the 7800 xt with its higher vram. Hope that helps!
@BuildYourselfUpBYU2 ай бұрын
Hey is this ray tracing works in gtx 1650 want to know this
@FALCONxYT11 күн бұрын
yeas
@edalv19454 ай бұрын
Yeah with the only exception that eevee has no decent reflections, I hope they build some real ray tracing for eevee and eevee has some issues for animation, it has no sense being the faster engine designed for animation I will prefer cycles even if it takes tons of time rendering
@MrRorosao4 ай бұрын
Mirrors are noticeable hard to do with eevee next!
@WisherZard4 ай бұрын
Eevee next or eevee = realtime render ( not good for final render ) Cycle = cycle is good( displacement is bad )
@vidyaWolf2 ай бұрын
Probably the single most important video on the subject. But you have low views because you're not wasting time rambling endlessly or shilling your product for 10 minutes straight. Oh well, such is the nature of social media. Just one thing: set the Max Roughness to 1 and you will find that EEVEE is not darker than Cycles at all!
@ReallyStupid-j6d2 күн бұрын
Huh.... I'm gonna keep using cycles
@ice-iw5xr4 ай бұрын
what version of blender is this
@kraney1954 ай бұрын
4.2 I assume, because it supports Raytracing
@ice-iw5xr4 ай бұрын
@@kraney195 it is 4.2 indeed
@gamingHD8504 ай бұрын
4.2.1
@edinspiegel4 ай бұрын
Yep, it's 4.2
@rcks96632 ай бұрын
No cycles its better anyway.
@OgatRamastef2 ай бұрын
Yeah.... it´s easier to just use cycles...
@cepheus3d19 күн бұрын
Yup, Eevee Next also just isn't there yet due to the ray-tracing just being a cheap screen space effect, so moving the camera at all will produce noticeable artifacts. I'd stick with Cycles or use an older version of Blender Eevee for the better light baking.