How KeyShot Actually Became the Most Popular Product Rendering Software

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Will Gibbons | 3D Rendering

Will Gibbons | 3D Rendering

Күн бұрын

Пікірлер: 30
@SamDoesDesign
@SamDoesDesign 2 жыл бұрын
Great video! I also think it’s interesting to see where Keyshot might develop in the future. They’re slowly bringing in simulations like you mentioned, but I wonder if they’ll develop that more, or if it’s a case of “animation is now checked off. Let’s focus on something else” I’d also love to see some sort of proxy file system introduced where KS imports a low res model for the scene, and then swaps out to the high res model at render
@WillGibbons
@WillGibbons 2 жыл бұрын
Great points there Sam. Yes, my suspicion is that the simulation animation will improve a bit, but as to how else it might change, I've no clue. I definitely like your point on proxies.
@frankyphix
@frankyphix 2 жыл бұрын
The extra step of exporting to a mesh for another renderer slows down my workflow too much, especially if I'm tweaking the CAD and needing to update the render. Not only is updating the CAD into Keyshot easy, but Keyshot brings parts in with their CAD-defined coordinate system which makes updating animations or adding parts to animations (depending on how you've structured your tree etc.) quite easy. Our clients pay for the part design, the render just helps us communicate the idea to them - so I need it to be a quick and easy part of the workflow.
@WillGibbons
@WillGibbons 2 жыл бұрын
Thanks a ton for sharing your real-world experience! I think it's helpful to have others' points of views too. Best!
@steve_the_designer
@steve_the_designer 2 жыл бұрын
Very well explained, Will. Excellent! Cinema 4D's Arnold plugin gives me ultra realistic renders, but they are difficult and cumbersome to set up. Took me 10 years to learn Cinema, but only 1 year to learn Keyshot. Keyshot's easy UI and fast renders are its strengths. Plus, the render pass options (Clown Pass) make it easy to make adjustments in post.
@WillGibbons
@WillGibbons 2 жыл бұрын
That's cool. Thanks for sharing your experience. That makes sense to me!
@davidemiozzi8589
@davidemiozzi8589 2 жыл бұрын
Call me crazy, I import the step files from the client in Blender, pass the meshes to Houdini for frills and lighting, then render with Redshift. Just because I like it. Thanks for the video, clear and informative as always.
@WillGibbons
@WillGibbons 2 жыл бұрын
Not crazy at all! If you can make it work, that's great. All those are great tools. But for many, the streamlined process and simplicity of KeyShot is what keeps them from branching out.
@hairulanuaronline
@hairulanuaronline 2 жыл бұрын
Bravo! Tremendous explanation about Keyshot and why keyshot standout for product visualization. 👍👍👍
@WillGibbons
@WillGibbons 2 жыл бұрын
Thank you! 👍
@santiago-xd8771
@santiago-xd8771 2 жыл бұрын
10:10 Exactly my situation right now. I was doing really well with Keyshot in Uni, and thought that was enough, but soon got asked to do Full CGI renders at the first job.
@WillGibbons
@WillGibbons 2 жыл бұрын
Sometimes that's just how it goes!
@santiago-xd8771
@santiago-xd8771 2 жыл бұрын
@@WillGibbons Exactly! But I'm really happy about how it panned out. My boss gave me two weeks to learn 3dsmax on the job, and the result turned out well! Getting paid to learn something is the awesome :)
@nilspiirma5849
@nilspiirma5849 Жыл бұрын
Yaaay my image on 0:28 HEH
@WillGibbons
@WillGibbons Жыл бұрын
Yoooo!
@supoflex
@supoflex 2 жыл бұрын
while I love keyshot and I'm currently using it, I've started to hate it due to its limitations and buggy behaviours. One major downside of keyshot is the render times are pretty high compared to some other render engines like cycles and redshift. Keyshot needs to double down on its gpu rendering.
@WillGibbons
@WillGibbons 2 жыл бұрын
Fair enough. I know there have been some very frustrating bugs over the past couple of releases. I still don't use GPU rendering in KeyShot very often
@Scultronic
@Scultronic Жыл бұрын
You forgot to mention something really important, Keyshot doesn't need a powerful graphics card for rendering cause it renders with CPU so textures and really heavy meshes are allocated in your RAM instead of the V-RAM of your graphics card. In that you could render really dense meshes without worrying to much about retopology if you want to present a model for 3D Printinting for instance.
@WillGibbons
@WillGibbons Жыл бұрын
Yes, this is a great point and I'm glad you brought that up!
@zakey9662
@zakey9662 Жыл бұрын
i'm agree
@Reverse.Engineers
@Reverse.Engineers 2 жыл бұрын
Great Rendering
@WillGibbons
@WillGibbons 2 жыл бұрын
Thank you! Cheers!
@danielvi449
@danielvi449 2 жыл бұрын
Awesome video
@WillGibbons
@WillGibbons 2 жыл бұрын
Thanks!
@cgimadesimple
@cgimadesimple 2 ай бұрын
great video, 10x
@WillGibbons
@WillGibbons 2 ай бұрын
Cheers, thank you!
@user-gx5ve5hy9b
@user-gx5ve5hy9b 4 ай бұрын
Great
@zainnadeem8484
@zainnadeem8484 2 жыл бұрын
Awesome video bro. Please make a series on jewelry rendering, I'll provide the jewelry models just give me your email.🙏🏽❤️
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