Hell yeah, when you're making a game, gameplay first!! Hell yeah. 🎉
@MostafaNassarАй бұрын
@@TheEdenSnow 💯
@randomcontenthello18 күн бұрын
This advice is great for indie developers. It's probably not so great for AAA studios that have to present executives with a compelling pitch, and once the executives agree to that pitch, it becomes rather difficult to come to those same executives and say "uh, actually, that initial idea we had for the game is not working out and we want to do something else". Or heck, not even AAA studios, but just people who kickstarted their game and now have a lot of promises to keep, for better or worse.
@MostafaNassar17 күн бұрын
@@randomcontenthello yup, completely agree. But most people who kick started their game already have a compelling demo and great GDD. I think gamers got burned so much in the past and thankfully got pickier with where to spend their money.
@IdentificadorNoDisponibleАй бұрын
Working on gameplay is first, everything else is just to make it look good.
@MostafaNassarАй бұрын
Totally agree!
@WyldFox23 күн бұрын
The game I am working on is a hybrid of two old ideas that weren't really working on their own. Since I am still in the basics of developing it, I do not have a clue how it will turn out, but not afraid to fix anything if I need to.
@MostafaNassar22 күн бұрын
@@WyldFox only way to find out is to make it and test it
@riocz509427 күн бұрын
I like this game desing a lot ! :)
@MostafaNassar26 күн бұрын
Thank you 🙏
@AhmedHamouda-x2bАй бұрын
looks promising, i actually think i might play that!
@MostafaNassarАй бұрын
Thank you
@problyNotJavaАй бұрын
i feel like its really obvious that gameplay > graphics i mean, just look at successful games like deep rock galactic, lethal company, minecraft of course, graphics and sound design will make a game into cinema, like helldivers 2 but gameplay is king, theres a reason people still speedrun stuff like mario 64
@MostafaNassarАй бұрын
Agree, sometimes we get fixated on the ingredients list than the cooking recipe.
@silchasruin4487Ай бұрын
You've learned and grown as a game developer more than most developers have in years, even in the AAA space. I would also argue that timing is of utmost importance. Combat is a dance, there's rythm to it. Even the most chaotic games can become as smooth as butter to a player in the thick of it. Why do you think (good) bullet hell shooters look like noise to the rest of us and when you're in the zone it's like playing Mozart.
@MostafaNassarАй бұрын
Thank you, what you said makes sense. Bullet hells are peak evolution of how code and art are shown on the screen
@viteav208Ай бұрын
A fresh my look - your game graphics looks insane, "realistic pixel-art". But the main protagonist ... looks strange. I've checked - your protagonist never update his look since the begging of the project. He just don't fit this pixel-word. Maybe it is need to change something? For example, change blue "real" duck to bright yellow rubber duck. It has meaning that fun bright stuff win in this dark world
@MostafaNassarАй бұрын
Thank you, you're right Duck Norris should get an updated look to match the graphics. I played around with yellow colors and it looks gorgeous