@@Pirateyware The water in Starfox Adventure on GC.
@themidiflipchannel49925 жыл бұрын
7/10; Too much water
@Raoul1808.5 жыл бұрын
I’m drowning in these details
@wonderguardstalker5 жыл бұрын
“Nearly 20 years old” Oh god
@chrispo76105 жыл бұрын
*Oh God*
@pikminman135 жыл бұрын
Pikmin turns 20 in 2 years, I can't handle these hard facts...
@TheAbsol74485 жыл бұрын
The GameCube will be closer to the release of the NES than to "now" in a few years. 5 years after that, the same will be true for the Wii. Honestly, when the Wii U was out, the GCN was considered retro. Now that the Switch is out, why isn't the Wii also considered retro?
@pikminman135 жыл бұрын
@@TheAbsol7448 dont even suggest that
@TheAbsol74485 жыл бұрын
@@pikminman13 Which one?
@AnthonyPadilla5 жыл бұрын
this is incredible. i watched this yesterday and haven’t been able to stop thinking about it. more of this please!
@hasanelrabih2834 жыл бұрын
WHY IS ANTHONY HERE? WHY DOES THIS HAVE SO FEW LIKES?
@rainworldfan77574 жыл бұрын
bruh what ahahahah
@chaysehamilton57344 жыл бұрын
Anthony you should do a video on I spent a day with game devs indie or large, I think that would make for a really interesting video.
@user-pe2yx9kt4e4 жыл бұрын
Omg Anthony! Smosh Nintendo-related videos were the best! So glad to find you here!
@ain.nevarez4 жыл бұрын
Hello Anthony Padilla from AnthonyPadilla.
@kl7360 Жыл бұрын
Nintendo keeping the marketing focus away from graphics is a big part of the key to their longevity. When it comes to visuals, they aim to appear timeless instead of constantly on the cutting edge and it definitely pays off.
@redstonewarrior0152 Жыл бұрын
It also helps that Nintendo aims to stylize while the competition prefers to aim for realism. Stylized art styles are longer lived than realistic art styles.
@vuilviezetroepstoep6269 Жыл бұрын
@@redstonewarrior0152you just said what he said, again
@Furska. Жыл бұрын
@@vuilviezetroepstoep6269rolled a nat 1 in reading comprehension lol
@jellycore1316 Жыл бұрын
@@redstonewarrior0152Yeah, I agree! ^^ True!
@jellycore1316 Жыл бұрын
@@Furska.That feels a bit rude
@Mekose5 жыл бұрын
THIS VIDEO IS INCREDIBLE. It cannot be stated enough how amazingly well the editing, presentation, and explainations are done in this video. You've somehow managed to explain a rather complex 3D technique with a beautifully succinct explaination and most importantly a very easy to understand visualization. There are hour long tutorials that don't explain displacement maps as well as this video. These are the perfect videos for 3D artists, hobbyists, and game designers to watch; fun, informative, and well edited. I've used your website before to get inspiration for my own work and it's an absolute joy. I'm so eager for more videos from you because this is 100% the content I crave and I adore your passion and commentary! Thank you!
@uniworkhorse5 жыл бұрын
amen
@keistzenon95934 жыл бұрын
takes a passionate person to dig so deeply and and explain a concept in this fun way 😀
@BryceDixonDev5 жыл бұрын
I just reimplemented most of this video in like an hour. I'm not a graphics guy so these tricks have been eluding me for over a year. You're a rockstar.
@defaultkid995 жыл бұрын
BtheDestroyer yes
@TheLuigidan5 жыл бұрын
If only life was as simple as overlapping textures and displacement maps
@piggi5xtheawesome9735 жыл бұрын
tbh
@EatPieYes5 жыл бұрын
I'd be picking boogers and wearing shoes with velcro until I was in my death bed then
@f10pped365 жыл бұрын
I would have been using all the no clip glitches then
@chrisc72655 жыл бұрын
hmmm, let me try this... overlap picture of dad.... scale up... add displacement map... and... "Hi son! Sorry I took so long to get those cigs, there was a big line at the corner store!"
@PabloAriznabarreta5 жыл бұрын
Actually, it kind of is.
@BonusPokus5 жыл бұрын
Dude, this reverse engineering of Nintendo's visuals is pure gold. Subscribed.
@alangfp5 жыл бұрын
Eric Rider EXACTLY ME NOWWW!!!!!!!! Aaaaaaaa
@Guywithaclub5 жыл бұрын
Agreed. I always assumed it was magic. And honestly, it almost is. Using such simple tricks to make such gorgeous water just blows my mind.
@EluTran5 жыл бұрын
This video was an amazing watch and interesting the entire way through. Awesome job on this and I'm looking forward to more!
@undomielkay4 жыл бұрын
I can tell just by your pfp that you are the guy who uploaded the extended soundtracks of undertale
@Nick_1154 жыл бұрын
@@undomielkay i knew they were familiar!
@Ad-im1ne4 жыл бұрын
@@undomielkay i really hope people keep pointing this out cuz it makes me laugh each time
@txboy22764 жыл бұрын
Are you the guy that uploaded the so long gay bowser video
@ymireva37184 жыл бұрын
Extend the video then, and show us more
@anagavrylyuk20355 жыл бұрын
i've never thought about how developers make water look like water, this was actually really cool
@DominicGo5 жыл бұрын
KZbin algorithm please bless this video and recommend it to everyone 😭
@Pika9155 жыл бұрын
Your wish has been granted From recomendations and I love the vid. Bell has been rung.
@WestberryFilms5 жыл бұрын
hmu if you get it
@safir22415 жыл бұрын
You realize that the algorithm recommends people what it thinks they’ll watch?
@DominicGo5 жыл бұрын
Smash Nerd i would like to thank the youtube gods for hearing my prayers haha
@insertnamehere36755 жыл бұрын
Dominic Go KZbin did it I got recommended this video
@lemmelix5 жыл бұрын
Hardware limitation made you innovate harder. And i f-ing love it.
@showmeyourmoves85515 жыл бұрын
LemmeLix hardware limitation? Gamecube is the most powerful console of its generation.
@babahshsjjajshd73565 жыл бұрын
Show Me Your Moves yet it could never calculate all of the surface vectors required for shading like today’s computers can. Some games incorporated shading without the mathematical requirement by what LemmeLix said, innovation. There has been awesome approximations using binary logic for example.
@SianaGearz5 жыл бұрын
@@showmeyourmoves8551 But this is a 2010 game. WiiU wasn't far off, and Xbox 360 had been around for quite a few years and the software on it went through quite a bit of visual refinement. In the meanwhile, the game had to make do with Gamecube-based graphics hardware which first was released 9 years prior, merely clocked 1.5 times higher.
@showmeyourmoves85515 жыл бұрын
Siana Gearz im talking about the gamecube games in the video not the galaxy 2
@choo_choo_5 жыл бұрын
These aren't innovations though. Developers have been using these tricks for ages before this game. Not just Nintendo. This is just knowledge that's been built on by other devs. Pretty sure stuff like this was used all the way back since Turok (albeit in a really basic sense).
@SakoresDark5 жыл бұрын
OSHIT YOU'RE THE NOCLIP.WEBSITE GUY :D GOOD TO STUMBLE ON YOU SOMEWHERE ELSE
@Liam-pf7ih5 жыл бұрын
my exact reaction
@drgabi185 жыл бұрын
same reaction but with a big WHAT scream
@sentrisentri5 жыл бұрын
same reaction lol
@techsupport21735 жыл бұрын
That was a huge plot twist
@JasperRLZ5 жыл бұрын
i feel its not a very good plot twist if it happens 1 minute into the video
@karstdeviz38584 жыл бұрын
textures are underrated, i always have tons of fun messing around with them in photoshop. its kinda like looking at clouds, seeing what a random thing can look like.
@yellowblanka6058 Жыл бұрын
Not really, it's just that pixel/vertex shaders are a lot more versatile so it's become standard to use them for layered effects vs. only textures. Of course they are a lot more computationally expensive en-masse than textures, but they also enable, for example, much more realistic looking water (the water in "Sea of Thieves" for example)
@wileecoyotegenius59555 жыл бұрын
This probably explains why the water in Super Mario Sunshine looked so damn realistic compared to everything else at the time.
@broshiplays14575 жыл бұрын
I would legitimately watch an entire series of this man doing this for every level for mario galaxy 1 + 2
@TheAbsol74485 жыл бұрын
Nintendo is a bunch of mad geniuses. They make water look better than what everyone else makes on much weaker hardware.
@hepa00lepa5 жыл бұрын
@@vidyaWolf what a meh take to respond with lmaoo.
@JetpackGamer4565 жыл бұрын
TheAbsol aside from uncharted 4 yeah pretty much
@Clos935 жыл бұрын
Actually the Gamecube was pretty impressive hardware compared to other consoles of it's generation. It was actually more powerful than a ps2, but weaker than the original xbox. It's only hindering factor was the disc format it used compared to the other consoles of the time which were using dvd-roms.
@reshadegaming62855 жыл бұрын
@@vidyaWolf Crysis takes a lot of thought, it's just two approaches to make something beautiful. Nintendo relies more on simple tricks paired with a wealth of artistic talent, for a game such as Crysis that wouldn't work within the games setting. Games such as Crysis back in the day were designed to push rendering to the limit, and it's beautiful in a different way what they've done with it.
@christopherchilton19555 жыл бұрын
This water looks like about what Unreal Tournament had in 1999, what're you fanboying on about?
@supahstarclod5 жыл бұрын
The graphics are gorgeous, but I never really took the time to admire the design and engineering that went behind it all. Props to you for bringing attention to such a niche topic and for explaining it so concisely. Looking forward to future episodes!
@_carpainterr_682410 ай бұрын
For some reason I keep coming back to this video. It’s been several years since my first watch and it still entertains me. Hopefully soon you will make new videos
@alexhiatt3374 Жыл бұрын
This helped me get a really nice looking water plane in a Blender project without killing my render times, thanks!
@armchairrocketscientist49345 жыл бұрын
I really like this. It's very visually appealing - you show, not just tell. Can't wait for more, especially Windwaker!
@totty25245 жыл бұрын
Yeah, I didn't expect he'd go into actually showing the techniques. Such a great video.
@dingchat5555 жыл бұрын
I always thought the water in Super Mario Galaxy was absolutely beautiful.
@Caleb_Landry4 жыл бұрын
Ugh I absolutely love Slimy Spring Galaxy. I’m so glad it has finally been recognized.
@SuperMario24012 жыл бұрын
SAME MY FAVORITE LOOKING GALAXY/LEVEL EVER!
@bellowingsilence4 жыл бұрын
It’s fascinating how the GameCube had tech that was inferior in some ways to PS2, inferior entirely to Xbox, but the first party Nintendo games from that gen hold up better than anything else from that timeframe. Nintendo knows how to make timeless games... aside from the N64 age, but everyone had their growing pains then.
@GA-od1fv4 жыл бұрын
Mario 64 is still playable
@TorutheRedFox3 жыл бұрын
gamecube had much better tech than ps2 the mini dvds held it back though
@kiaelinkx2 жыл бұрын
GameCube was far better hardware wise than ps2?
@bellowingsilence2 жыл бұрын
@@kiaelinkx I said in some ways though. For some main specs, GameCube had it beat, arguably in ways that are even more obvious today. The limited disc capacity and lack of real online support in most cases on GameCube were real drawbacks though. Today, of course, I would much rather own a GameCube for the single player and local multiplayer experience, overall (between exclusives and superior performance on most multiplaform games.) Or really… a first gen Wii is kinda the way to go. Also, I think GameCube performance has aged better with modern display tech. The graphical drawbacks of PS2 performance, particularly out of control aliasing, has only become more glaring on LCD displays and at higher native resolution. The old tube TVs made it a lot easier for us to really say “I don’t care about graphics” back in the day, when they inherently helped blur the lines (sometimes literally) with some of those problems.
@saturn64582 жыл бұрын
@@kiaelinkx what? the ps2 was an sfx powerhouse and i would say most ps2 classics aged better than it's contemporaries
@tryptamigo5 жыл бұрын
incredible work not just with the noclip website and reverse engineering nintendo's gfx tech, but also your interactive video editing. the amount of polish here is insane. i wouldn't mind a video on just how you make these videos. technical skill + a knack for presentation is a rare combo and i expect big things from you.
@jiffylou985 жыл бұрын
Yo. PLEASE make more of these! I've always wanted a show about the weird techniques in graphic design and game art. Subscribed.
@sebg38775 жыл бұрын
True optimization, now I see how they managed to make this game run at stable 60fps and looking beautiful
@jjthejetplane12205 жыл бұрын
This is some insanely high quality content; those visuals were beautiful.
@MrBallinmangosocks5 жыл бұрын
This is unquestionably one of the best put together videos on a subject that could be so complicated if done poorly. This deserves an immediate subscription and I can’t wait for more
@cosmotect2 жыл бұрын
Great video man :) I'd like to add for viewers, that the displacement map example in the middle of the video is warping the UV coordinates of the texture. In other words, its constantly shifting the texture's position on the geometry. Actual displacement is somewhat different, where the actual vertices get physically moved by some distance encoded in the texture as brightness. In both cases, as well as a myriad of others, we use a black&white texture for these manipulations, and what you call isn't very important
@JoniSusi5 жыл бұрын
This was so well put together. I understand basic image manipulation, none of the gamedeveloping, but I understood everything with your explanations. Now I can't stop seeing these patterns everywhere tho :D
@crustykeycap56705 жыл бұрын
This is the first episode? I’m bouta subscribe
@madotha5 жыл бұрын
Same! But it's already a month without the next episode :(
@R34L1TY4 жыл бұрын
i too am here due to grumpers. like the video and subscribe ! his website must have been an incredible work load, for which he is clearly passionate.
@TitusSc5 жыл бұрын
Can you explain how they managed to make the water look “whiter” near walls, like the foam is piling up
@seabassthegamer66445 жыл бұрын
It looks like that's just a part of detail layer 1 Edit: upon closer inspection, I think I may be wrong.
@JasperRLZ5 жыл бұрын
There's a trick to this I didn't explain. I might explain it in a future video, so stay tuned :)
@TitusSc5 жыл бұрын
Michael `Jasper` Ashworth thanks, that would be great! Your video was incredibly enlightening, even for someone already well versed in 3D graphics. Thanks a lot for the hard work
@Jonen560ti5 жыл бұрын
I'm guessing it's a separate model or the edges are pre-defined in the texture cordinates
@JasperRLZ5 жыл бұрын
Nope, it's part of the same model and material. I promise I'll cover this properly at some point, but it will require some time to explain fully.
@tahliacarver48309 ай бұрын
i literally have dreams about the start and end to slimy springs
@giulia24765 жыл бұрын
Please do more of these, I'd love to learn how Nintendo makes their games look so good despite their hardware limitations. Some of them never seem to age, which is a huge artistic achievement.
@ContendCreators Жыл бұрын
Botw aged really badly but nintendo wants evry game excdpt mario to look like it
@Pascll5 жыл бұрын
that website seems really cool, I'm gonna check that out.
@hexdump85905 жыл бұрын
I love when game VFXs are deconstructred. You nailed on this one. Keep them coming.
@HybridAngelZero5 жыл бұрын
Wow! Man, Nintendo's artists, designers and engineers are an amazing bunch.
@yosma65 жыл бұрын
I'M STILL WAITING THE SEQUEL OF THAT SERIE 😭
@electroflame61884 жыл бұрын
You are about to be very happy.
@SpringySpring044 жыл бұрын
Sadly, the Galaxy series is where Nintendo decided to copy Valve and probably never make a third installment Pensiveface ;-;
@SamsDigitalGraveyard4 ай бұрын
This is one of my favorite videos on KZbin
@Tutorial7a5 жыл бұрын
Wait...how have I never seen any of this stuff before? This is just about the most epic thing I've ever seen.
@PrettyFungi5 жыл бұрын
I'm glad this was in my recommended videos. This was interesting as hell. I've been working on 2D game development but this video single handedly inspired me to dabble in 3D modeling. The layered textures alone opens a whole pandoras box of tricks that I didnt know were this simple.
@Pika9155 жыл бұрын
KZbin recommendations are ON POINT! subbed and Bell has been rung.
@KacKLaPPeN235 жыл бұрын
Your website is insane... actually at a loss of words never thought anyone would come up with something like this.
@Quionol4 жыл бұрын
I checked out the noclip site and oh man I fell in love immediately.
@scizzer125 жыл бұрын
"Is that the Jasper from noclip?" *click* "Hi, I'm Jasper from noclip" Oh shit. Subscribed. To the actual content of the video: This is exceptional. Presentation wise, pacing wise, explanations. Everything. Truly great.
@babyoxeley5 жыл бұрын
An incredible video. I love hearing people who are passionate about design talk about what makes other people's work so great. I'm excited to see more!
@Rosem_Blossom5 жыл бұрын
This is awesome. It's explained fantastically, the music choice is great ( you can't go wrong with Mario Galaxy music ). And it was explained very well! I am already looking forward to seeing more of these videos!
@CallMeVidd2 жыл бұрын
I spent hours on noclip and never knew you were the guy behind it
@murppyisdurppy1816 Жыл бұрын
same dude. Just from hearing that thats an automatic subscription
@VideoGamesCompleted Жыл бұрын
Really enjoyed this video. Thank you very much for taking the time to make it, I was always curious about how displacement maps and scrolling textures worked. You explained it well enough that I wasn't distracted or getting bored. Cheers.
@no00ob5 жыл бұрын
Finally someone else who loves the slimy springs galaxys begining lmao
@Beos_Valrah5 жыл бұрын
IMO it's pure magic (not just the beginning though :)
@Squantle5 жыл бұрын
As soon as you said “very long series” I subbed lol
@PrincessFelicie5 жыл бұрын
I now *finally* understand displacement maps! Thank you!
@sorbbae6202 жыл бұрын
i find how they used a displacement map for the water so facinating because it seems so obvious, but something id never think of, even though its literally how water works in real life, the water displaces the light, and so water acts as a displacement map over the surface that it it on,
@SSM24_2 жыл бұрын
That's how so many things in game development (honestly all kinds of engineering in general) work - they seem obvious in hindsight, but actually thinking of them in the first place is the impressive part.
@thevioletskull81584 жыл бұрын
Came here form Shesez,you explain things in a fun and easy way to understand.
@QuestionBlockGaming5 жыл бұрын
Holy cow, this is an awesome video. Can't wait to see even more from you. I was always amazed by the way the gamecube and wii animated water textures, and i never saw other platforms doing it- even in ports of the same game. Thanks for showing exactly how it was done!
@blockedblock52034 жыл бұрын
This is so well-presented and put together. I love how you have very clear and detailed visual examples of what you're talking about, it helps so much in getting the points across. Outstanding level of production.
@Toshkii5 жыл бұрын
As someone studying Computer Animation this is so so helpful and I'm VERY interested in where this series goes. Please keep it up! This is an awesome concept!
@alexorozco61205 жыл бұрын
Galaxy 1 and 2 bring back so many good memories...
@channelmachinebroke96382 жыл бұрын
4:23 this section of the video offers a better explanation of bump maps than a lot of dedicated videos on the topic
@333Rich335 жыл бұрын
I’m excited to see more videos from you. I’m surprised this is only episode 1 actually. Best of luck!
@TheEyesOfLife5 жыл бұрын
Hey man, this is AWESOME content. I'm an aspiring tech artist trying to learn more of what made my favorite classic games reel me in, and this fits the bill perfectly!
@KeithSwanger5 жыл бұрын
Can't wait for the next episode! You did a fantastic job explaining everything.
@Yoso_tv5 жыл бұрын
Now, this is something I love to see right as I start my 3D texture classes.
@MarcyTheKindaCoolWizard4 жыл бұрын
I swear the wster in Galaxy 2 is the most beautiful looking Water i've seen in a Mario game, it looks absolutely gorgeous
@ninfiali5 жыл бұрын
This is so great ! As a 3D animation student, I can say that you explain things very clearly and helpfully.
@maxis2k5 жыл бұрын
Very good explanation. I'd love to see what tricks they used for Mario Kart 8. Especially how they simulate motion blurring. The game does have some amazing art design. But there's got to be more to it than just that, because when not in motion, the game looks pixelated. But in motion, it looks fantastic.
@knifedrowns82725 жыл бұрын
"Welcome to the first video of what is hope gonna be a *very long series* -" *immediately subscribes yesyesyes thank you youtube for recommending this video YES
@eggstatus5824 Жыл бұрын
And this video marks the point where Jasper threw a curveball at everyone and suddenly started creating some of the most high effort content
@connorhill88892 жыл бұрын
Metroid prime is over 21 years old and still looks amazing
@meancrank90394 жыл бұрын
For awhile now, I’ve been taking an interest in trying out making a fan game, though i’m preoccupied with more artistic ventures at this point.. You have such a passion for these games and mechanics in programming, it makes me want to delve into programming like this so much more.
@donovanpereida9245 жыл бұрын
This was one of the most fascinating videos about in game art design I have ever seen, seriously keep it up!
@ThreeHeartsRunLP5 жыл бұрын
This video was so interesting that I cannot describe it. Let me try it in one word, Subscribed
@Eronimum5 жыл бұрын
Wow, that was the best explanation to displacement maps I've ever heard!
@Fedico70004 жыл бұрын
I saw this video forever ago randomly and thought it was pretty awesome, but you just got a grumps shout out and the memories just all came back back.
@eliaskessler4304 жыл бұрын
this is such a high quality video and i’m so so so happy that you made this. i really appreciate this video.
@lukehorta51155 жыл бұрын
noclip.website is too good for us, we don't deserve such amazing tool..
@TheMCzorro4 жыл бұрын
Warning, Michael: Your channel just got Grump Bumped
@HeyImPeterRS5 жыл бұрын
I have never heard someone talk about displacement maps with such passion before. Thank you this is the nerdy graphics content I need
@marklemoine16344 жыл бұрын
Amazing video! If there's one thing I learned from watching this, it's that displacement maps are pure magic.
@UniversalSketch5 жыл бұрын
This was super cool glad youtube continued to recomend it to me
@999a0s Жыл бұрын
Nintendo has a deep understanding of art direction and design that many other studios don't have imo. you can have all the tech you want - accurate PBR materials, gajillion poly meshes, dynamic GI, and a deep G-buffer - it's going to look and feel bad if you neglect the basics, like - how much visual noise is in our scenes in the typical camera views, are our scenes readable? do i want a 2K, hyper-detailed texture of the character's coat, that usually makes up a 300x600 set of tris on the screen - meaning all that high-frequency texture information gets filtered and blurred, turning muddy? (let alone under lighting and shadowing). how about when we throw TXAA, screen space effects, motion blur, and depth of field on top of that? TF2 was brilliant at addressing design and readability from the very beginning just like Nintendo - there's a famous design document out there that's a great read. imo, the move towards physically based rendering we see today has caused a huge loss of design focus, at the expense of technology for technology's sake. PBR enables a photogrammetry asset pipeline where art is almost completely cut out of the loop. texture and 3D are captured from real life in one go - photorealism is by default. we're now even seeing the rise of licensed asset libraries like Quixel, where multiple studios might build out their worlds from the same lego set of scanned assets - even more loss of creativity and style. but this pipeline is efficient on the budget compared to an art-focused workflow. in my Onion PBR has the potential to be a powerful democratizing force within gamedev with the time it saves in texture authoring and lighting design, empowering small teams and indie devs. for a fine example of using it in a design-sound way, just look at Mario Odyssey. the whole asset pipeline is PBR, all the materials are PBR. but they put art design first. so the game is readable, it's nice to look at, it pops. there's no hyper detailed roughness or albedo textures. it's simple, super simple. the result is readable blocks of color, materials that light super well and look good across view angles, zoom levels, in motion. every game doesn't have to look like SMO, but for me personally, i'd be a lot more interested in games if we had more games actually attempting style and art direction. i just can't really care about pure photorealism anymore.
@diagonal3269 Жыл бұрын
finally someone says this. it's awful to see people prefer artless and bloated photorealistic replications over meaningful creative design work rare good youtube comment
@clay28895 жыл бұрын
This is amazing. The website you created, your love for Nintendo and the process that goes on behind the scenes. I share the same feelings, subbed and hit the frickin bell.
@elijahkeay39064 жыл бұрын
No idea why this was recommended to me just over a year over it came out but I’m so glad it was.
@ExianProductions4 жыл бұрын
That last effect blew my mine - it was like putting an audio gate on the top of one and the bottom of the other, but, like, for an image!
@mjordan0725 жыл бұрын
Between this video and your website... um, can I give you money? I really want to give you money
@JasperRLZ5 жыл бұрын
I do not accept donations.
@mjordan0725 жыл бұрын
@@JasperRLZ I guess that's smart - that could jeopardize your channel and site. Well just know that your work is incredibly helpful and inspiring for budding game artists and you are so so appreciated!
@catgode5 жыл бұрын
@@mjordan072 How exactly would donations jeopardize his work? Curious, because I don't really know... why.
@evaderxx1174 жыл бұрын
@@catgode maybe nintendo could argue, that he makes money of their property (levels, gameplay videos, etc.) And the site + videos could be taken down? I don't really know though
@Clever_Potato4 жыл бұрын
@@evaderxx117 Knowing Nintendo, if this all blew up big enough, I wouldn't be surprised to see something like that
@atseajournal5 жыл бұрын
Great explanations, can't wait to see more episodes.
@albingrahn55765 жыл бұрын
wait, you're the guy who made noclip.website? that's awesome!
@KokoroKatsura5 жыл бұрын
a n i m e n i m e
@greenninja93305 жыл бұрын
What’s wrong with anime
@albingrahn55765 жыл бұрын
Greenninja 4448 I don’t think he has anything against it judging by his profile picture and banner. Maybe he just wanted to point it out or something idk
@FloNess14 жыл бұрын
The most amazing thing about this is your fascination and enthusiasm, I love being told and explained anything if the person explaining it is enjoying it as much as you do explaining this
@Axis21425 жыл бұрын
I'm 30 years old. I grew up on the first Prince of Persia, link to the past, ocarina of time, Mario 64 & the first Mario party, and Golden Eye 64. Life was so much more easy going back then I miss it. Didn't have to worry about mountains of debt, low wage and being unable to afford necessities like shaving cream and untattered shoes.
@callifrigenetic75355 жыл бұрын
fascinating ! thank you for putting this together, it was very interesting :) very impatient to learn more !
@cat2.0964 жыл бұрын
I never realized this was what it took to make the textures, I always assumed each scrolling effect was all just one animated surface lmao but,,, this also gets me thinking about how we should learn from this to pay attention to how we detail our games when we make them... h
@the_cat_the_cat4 жыл бұрын
h
@stephenroth24375 жыл бұрын
Super interesting, thanks for putting this up. Well presented! Looking forward to your next videos! Indeed the Nintendo games age really well. One other aspect could be that in general the textures are very simple in most Nintendo games. Games with textures that were considered detailed when the games shipped may not age as nicely as those with just basic, almost uniform colors.
@luuketaylor5 жыл бұрын
This is the fastest a 14-minute video has gone for me in a LONG time. Amazing and detailed, yet simple enough to understand immediately!
@regisdrift5 жыл бұрын
I want to see more technical stuff like this! Subscribed.
@gray16655 жыл бұрын
okay SOMETHING mario sunshine. the water, the ink? something!!!
@theminimanx5 жыл бұрын
Very clear explanation! Thank you! Any chance you'll cover Galaxy's fur in a future video? I've always thought it looked really good, even by modern standards.
@aaronburney20114 жыл бұрын
Grumps fan here and now a Jasper fan! This is great.
@tanya40712 жыл бұрын
How did I look up Super Mario Galaxy so many times and just found this video three years later?! Man I'm so late but thank you so much for creating this and noclip looks fantastic, will definitely check it out