Watch Matt's companion video on the code behind the bug: kzbin.info/www/bejne/apixioeno5ikiMU
@goqsane Жыл бұрын
Do you know one cool thing about the "end" map? The original source code of Quake has a bug for the animation of the entity that teleports you (the one you're supposed to take when it's inside Shub Niggurath) - it's actually meant to spin along several of its axes, not just be stationery like in your video. I actually fixed this bug in a mod I had developed with a guy called 'hexum' called exCoop - a QuakeWorld Coop mod. :)
@TimDoherty Жыл бұрын
Very happy my accident 21 years ago was able to inspire Stubby, and be a small spark towards things. Also glad I still had that demo to show you. Epic video as always! I shared it on my channel.
@Fantax92 Жыл бұрын
Amazing thing about Quake and Doom is the demos. We get to witness old speedruns and strat improvements decades later.
@Rayan-West Жыл бұрын
@@Fantax92 and in top notch quality! Think about it!
@Sphendrana Жыл бұрын
it's always our -mistakes- *[Happy Accidents]* that the future generations learn from 😅
@MrCandySkull Жыл бұрын
You're a gaming legend!
@keiyakins6 ай бұрын
@@Fantax92 Seriously. Going through the history of games without demos is a nightmare, half the time all you have to go on is forum posts. sometimes you're lucky enough to have a compressed to hell postage stamp, or even a vhs tape, but not often.
@AlphaCarinae Жыл бұрын
The calm narration is one of the biggest reasons I watch this channel. I'm so tired of everyone screaming and throwing sound effects around and it's nice to just be able to relax and enjoy a video for once. Please don't ever change that.
@Venthe Жыл бұрын
And here I am, watching in 1.5x ...:)
@darkshadow851 Жыл бұрын
God damn, seriously? I had to watch this at 2x speed, and it was still painfully dull. He repeats some stuff 3 or 4 times, even. I don't think anyone watching a Quake speedrunning channel needs to be explained how Shub works, among the many other verry slowly explained basic concepts.
@sparky117SAS Жыл бұрын
@@darkshadow851 I would guess that the majority of people watching this channel (myself included) don't usually watch quake speedruns, and all the info within the video was very helpful in explaining things. Maybe you should look elsewhere for content more catered to your desires. Gl
@darkshadow851 Жыл бұрын
@@sparky117SAS Yup, don't worry about that. Saw this video, gave the channel a shot, hated it, told KZbin don't recommend it again, problem solved.
@gamerboy218 Жыл бұрын
@@Venthe The modern attention span has been completely obliterated
@DrJohnners Жыл бұрын
Wow, I downloaded Quake on its first day of release when doing my PhD. I can't believe I'm still learning its secrets almost 27 years later. Thanks for the great content.
@davep8221 Жыл бұрын
How much did it lower your grade? ;-)
@DrJohnners Жыл бұрын
@@davep8221 PhDs don't have a grade, it's pass or fail. I dont' know anyone who failed as it takes ~4 years. 4 of us were doing the same kind of topic (Laser Flash Photolysis) and the experiments used to take 8-10 hours to run, there was a lot of spare time :) This was well before 3D shading and dedicated gfx cards, pixels galore!
@Eddyhartz Жыл бұрын
It's kinda cool that both Doom and Quake's ultimate weapons had huge bugs that were due to the original idea for the weapons that had massive effects on gameplay.
@MBCollector672 Жыл бұрын
Classic Doom? What bug does the BFG have? I don't think the tracers are a bug, if that's what you're talking about. Those were very intentional.
@fragglet8 ай бұрын
@@MBCollector672 The tracers were intentional but certainly not in the way they're used in practice. Specifically they're very useful in deathmatch play as the BFG can be used for attacks that can't be anticipated and avoided (especially when combined with the "silent BFG" trick). You can literally get fragged by another player who shot a BFG ball at a far-off wall that you neither saw or heard.
@needlebgone Жыл бұрын
Your previous video on the 6 second E2M1 record was my introduction to your channel and I’ve been absolutely hooked since. I’ve binged everything and your videos have me hooked. You’re doing great work with the in-demo cinematography and storytelling pacing too. I’d recommend maybe giving the audience an indicator on the screen in slowmo so we know how slowed down a clip is from the real run. Eg. “20% speed”. As a player of source engine games these are so great because quake is the foundation of everything
@snospoken Жыл бұрын
crazy to think the demo feature has been around for that long haha
@BrianM_3rd Жыл бұрын
Calling it now, those opening guitar strums are gonna be up there with the Summoning Salt synths in terms of speedrun lore by the end of the year. With the artful slow motion intros, it sets the scene so perfectly and gives everything an incredible sense of gravitas, whether it's a hard-fought push for perfection or just a weird obscure bug. You've landed on the perfect formula and I look forward to those moments where a new video drop is gonna be the best part of my day.
@OrianIglesias Жыл бұрын
Couldn't agree more
@erictheepic5019 Жыл бұрын
It's also very reminiscent of the Rimworld soundtrack, which is a nice vibe.
@eppiox Жыл бұрын
Really? Did the opposite to me, hated the tune- it's like pensive, stuck at a bus stop - but agree that the vid is top notch!
@lifesnotfair Жыл бұрын
The music, the detailed explanations.... two huge thumbs up my friend. Keep these up. I absolutely LOVE them.
@fortifyve Жыл бұрын
never played quake but i'm really enjoying your content recently and i appreciate the calm narration - a lot of people are hard to watch because they're just a bit too upbeat. script is nice and straight to the point as well. highly underrated channel keep it up mate.
@flechett3 Жыл бұрын
I used to play as DooMfienD and did some routing/running on the original QdQ and QdQlite stuff. It’s so cool seeing how much the runs and tricks have improved over the years. Thanks so much for the video!
@quakespeedrunsexplained Жыл бұрын
Nice to see you here!
@khristov_quake Жыл бұрын
It turned out great, you try very hard for the video, as always you open something new for me, thank you! ❤
@SleepyAdam Жыл бұрын
As someone who has spent a long time aim training for deathmatches with the lightning gun this honestly made my jaw drop. I've been playing this game for 10 years and I somehow didn't know this. I wonder if it was patched out in QuakeWorld?
@quakespeedrunsexplained Жыл бұрын
Modern QW (KTX) rewrote most of the code and doesn't have the bug anymore. Original DM, original QW and the remaster all still have it.
@RationalFunction Жыл бұрын
@@quakespeedrunsexplainedI'm worried my brother will call me a hacker if I ever play Quake DM on the remaster lol.
@petervlcko4858 Жыл бұрын
For me these old games looks better then new ones. Idk I do not need so much photorealistic graphics but enjoyable to eyes and good gameplay.
@Vile-Flesh Жыл бұрын
Believe it or not, Quake STILL feels new to me all these years later. I remember hearing about it and reading about it LONG before it came out. We got it for Christmas 1996 but couldn't play it till one month later when we got our Pentium 133. It is such a well made game and the deathmatch was amazing.
@neobrutalist5233 Жыл бұрын
I was born a year before Quake came out. I've played through it a while ago and learned its cultural significance stretches far and wide. In that time , I realized that although the in-game lore of Quake 1996 is shallow, the real-life lore of Quake is forever interesting to me. Videos like yours are excellent in telling its story.
@D0Samp Жыл бұрын
“Story in a game is like story in a porn movie. It's expected to be there, but it's not important.” -John Carmack
@RedSntDK Жыл бұрын
@@D0Samp With a quote referencing porn, maybe it's not a surprise that Carmack went on to work so hard on VR at Meta for a while..
@strongbadman2 Жыл бұрын
Eyy I was also born in 97. Had quake as a hand-me-down from my older brother and it shaped who I am today. Always been fascinated by the dark, abstract dimensions and I still love stuff like that
@Vile-Flesh Жыл бұрын
@@strongbadman2 "it shaped who I am today" Amen to that. DOOM/DOOM2 had much DEEPER impact on me and and did in fact shape who I am but Quake also heavily influenced me and not a day goes by where I don't think of Quake. I remember waiting for Quake to come out while I was in high school and then we got the deathmatch working. HOLY CHRIST Quake deathmatch in the '90s was LEGENDARY. Imagine laughing so fucking hard and so much you literally cannot catch your breath and then screaming bloody murder at the CRT when one of your rockets connected with another player in mid air. There is nothing else like Quake.
@strongbadman2 Жыл бұрын
@@Vile-Flesh when I was a kid I actually lived in garland TX where the id software building was and my dad used to tell me "that's where they made quake" and because I was so little I figured he meant they actually made it for us lol. probably part of why it was one of my favorites
@Muty Жыл бұрын
Excellent video yet again, you and Matt are the torches of the Quake speedrunning community!
@MattsRamblings Жыл бұрын
🥰
@LLyric_ Жыл бұрын
Me and my dad have often found favorite KZbinrs to watch together throughout the years. You are now one of them QSE.
@quakespeedrunsexplained Жыл бұрын
Love this! Thanks!
@imjustinb Жыл бұрын
I love your videos. The way you present info is really well organized and articulated well. I also appreciate that your voice is super chill
@phil984 Жыл бұрын
Today during work at the office between two coffees i thought „should be time for a new video about quake speedruns“. Thank you for sweeting my evening! Greatings from switzerland! Keep the torch alight!!!
@zungrysoft Жыл бұрын
I remember stumbling upon this mysterious bug myself when doing some modding. The vector math is so strange and nonsensical, like someone started implementing a feature and then went to lunch and forgot to finish it.
@ThinBear4Ай бұрын
Not surprising, considering that the lightning gun was added late in development, and Id Software was running out of time to a point they had to start scrapping planned features (among other things the "super variant" of the lightning gun). The code was likely rushed.
@edonslow1456 Жыл бұрын
I find it really strange how long this bug went unnoticed.
@AhmedHan Жыл бұрын
I always wanted to see an explanation like this. Thank you so much!
@kurukq Жыл бұрын
I was always so curious about this when I saw it in runs. Thanks for the explanation!
@tony- Жыл бұрын
I don’t even play quake but ever since seeing one of your videos I have been visiting your channel on daily basis to see if you had uploaded a new one, great video.
@mcbain257 Жыл бұрын
Always a treat. And i was always curious how this worked. Having it actually visualized is even better!
@JamesBong3333 Жыл бұрын
Your videos are top notch man, keep it up ❤
@piotrpazera51503 ай бұрын
man, your videous are so awesome! Eplained in all details, we can see how all things progressed, everything backed up with demos, nice chill music and your chill voice make these videos so great to look at!! Fantastic job!! :)
@Hybe123 Жыл бұрын
Damn, I'm not a speedrunner or anything, but having beaten the game and playing years of Quake 1 and 2 in LAN more than 20-25 years ago makes me feel immensly proud for some reason!
@DanielsYoutubeAccount Жыл бұрын
This is really cool seeing how quake speedruns have evolved since I last watched the demos. Great video!
@reptongeek Жыл бұрын
The greatest use of the Lighting Bug I've seen is used on the final map of the Rogue pack where you end the map without having to kill the dragon which is used for Easy and Nightmare Runs
@Thomas1984. Жыл бұрын
Again. What an awesome channel. Such an amazing job you do. Every video is better than the other. Simply amazing
@LagDotCom Жыл бұрын
Great video! Always nice being covered positively for once :P
@rickyspanish4792 Жыл бұрын
Can you imagine being a lowly videogame grunt, waiting for your moment to shine, only to prematurely get zapped by a lightning bolt coming from absolutely nowhere
@kanan348 Жыл бұрын
Im so happy that I have discovered your channel . This video came out just in time for my late dinner . Quality content to go with delicious food.
@SaltyOctopus Жыл бұрын
The Karl Jobst of Quake Speed Running. I love your content. Thank you for the well researched and well explained video.
@lemagreengreen Жыл бұрын
This is one I've never seen explained in detail so thank you, been watching speedruns for a while that use it and always wanted to know.
@maciejgrabowski9863 Жыл бұрын
Nice, informative video, and the background music totally rocks
@whitewolfsounds2273 Жыл бұрын
I recently stumbled across your channel and instantly liked it. As someone who played Q3 and QL for an excessive amount of time in the past 3 years, I'd personally love to see you covering a topic like DeFrag. like the history, most played maps (like dfwc2017_6), why those maps remaining relevant and popular to this day, etc.
@mobinauwu Жыл бұрын
15:08 tough pitch but would be cool if you did a speedruners react like they do with devs over at IGN channel . Like finding and talking to og runners . Maybe even ask quake devs to watch and talk about the strats
@JohnNy2cz Жыл бұрын
Wow, top tier content. Great explanation of both the mechanics, the history, and the impact. I'm loving this channel.
@Strade351 Жыл бұрын
Thank you for your videos. It's so calm and relaxing to watch them. Also, it's unique content.
@tomasz79tom54 Жыл бұрын
Just wanted to add, this is fantastic channel, you are doing awesome job with all the videos - looking forward to more! :)
@mdvhimself Жыл бұрын
great to see that you are making more of these in depth videos, and simultaneously pushing more production value. keep up the good work brother!
@dinckelman Жыл бұрын
I've never been into Quake but this is quickly becoming one of my favorite channels
@chrisstrebor Жыл бұрын
Same here. Been an fps gamer since the first doom, mainly played consols then got into pro halo 1,2,3 and competitive cods but these videos have me hooked
@alexanderj.6701 Жыл бұрын
Thank you for taking the time to make these videos, who would’ve thought there’re still things to be discovered after so many years. I wonder if it could have any implications in team games.
@MrDoomquake777 Жыл бұрын
This is the first time I've heard of this. Mind blowing 😮
@joaopedroalbuquerque8787 Жыл бұрын
I am not into speedrunning, but your videos are so well made that I watch them with interest. Nice work!
@Fotel Жыл бұрын
ahh what a pleasure to see how thjs 25 years old game is popular again. Regarding this bug: I was sure that this was some kind of wall-penetration bug or something simple like that. Never heard of existence of additional two rays. Wow. I wonder if you can die when water is struck by these additional bolts :P
@LagDotCom Жыл бұрын
Sadly no, you can't cause a discharge with the other beams - the discharge only ever emanates from the player's position.
@orvilleredenpiller3384 ай бұрын
"How did he do it? Watch and see." Oh my god, genius. The mid-roll ad bug. How clutch.
@Stratocaster42 Жыл бұрын
Yess! I love your videos :D brings me right back to my childhood, at least for as long as the video lasts :)
@snaileri Жыл бұрын
Top quality content. I have notifications enabled for your channel.
@0mn1P4wn4g3 Жыл бұрын
Wow crazy. I always thought the lightning gun was underwhelming, this explains it.
@pleaserespond3984 Жыл бұрын
14:00 oh they gave speedrunners the mystic eyes of beam perception!
@clouder1337 Жыл бұрын
Now I know more! Thank you for the awesome video, Connor!
@okolenmi7511 Жыл бұрын
This video is really helpful thing if you want to sleep. The voice, background music, content transitions...
@sanderbos4243 Жыл бұрын
This content is delicious, I'm so happy to be informed of this history
@davidk6720 Жыл бұрын
Love this. Sounds like a younger Les Hiddins describing how to get bush tucker.
@quakespeedrunsexplained Жыл бұрын
😂😂
@Hovezipwn Жыл бұрын
Great explanation. Keep this going, man.
@DJBeatzMelb Жыл бұрын
Damn i love your work, looking forward to all future videos!
@klenha Жыл бұрын
your videos are very interesting and very well made. you dont see that often on youtube, thats why i am subscribed!
@starshipwaters Жыл бұрын
wow, i would have never guessed this is what was happening with lgbug. amazing video!
@Thomas1984. Жыл бұрын
A nice. Just what I needed after a day’s of hard work.
@BSzili Жыл бұрын
The moral of the story: always visualize your vectors. Then again, I can't really blame them considering Quake's troubled development.
@dhedarkhcustard Жыл бұрын
The lightning gun does look like it could have worked like 3 lightning bolts because it has 3 points out the front of it.
@bledlbledlbledl Жыл бұрын
that reminds me of a bug in the old video game Descent 1, where if you stuck the nose of your ship right up against a locked door, you could shoot the bots on the other side of the door (might've only worked with one of the weapons)
@i_am_ergo Жыл бұрын
Speedrun tech history or god-tier ASMR? I honestly can't tell!
@MaxMustermann-yj1wz Жыл бұрын
Never even played quake1 but i love speedruns and psychodelic music. Thumbs up. 👍
@romukassa Жыл бұрын
Wow this is the first time hearing about this bug. I played QuakeWorld a lot as a kid. This was not known in the community
@HeathenDance Жыл бұрын
Very interesting. In the last 10 years I've been playing Quake on the N64. It's funny, I actually think that the N64 slightly foggy graphics make the game look more sinister and spooky.
@QayLikeKay8 ай бұрын
Another thing that speedrunners have probably already considered, but I didn't see mentioned, was that this means if you're using the LG to melt a beefy monster like a vore or shambler, rotating around the monster so that your aim puts all 3 lines on them can make it faster.
@quakespeedrunsexplained8 ай бұрын
I'll have to check this. Something in my memory tells me multiple beams can't actually hit the same enemy.
@impact0r Жыл бұрын
Fascinating. Does this 'bug' also work in QuakeWorld against other players? I have never heard of it and I played QW for 10+ years on the European scene.
@quakespeedrunsexplained Жыл бұрын
Modern QW (KTX) rewrote most of the progs and doesn't have the bug anymore. Original DM, original QW and the remaster all still have it.
@impact0r Жыл бұрын
@@quakespeedrunsexplained I am guessing it was already fixed by the late 90s in the original Kombat Teams (KT) as it was never a thing in the QW world.
@ericdanielski4802 Жыл бұрын
Nice speedrun documentary.
@eadweard. Жыл бұрын
One thing still confuses me: given how common, populated and exacting online death matches were back in the day, how in hell didn't we notice that the LG worked way off to the side?
@thchris Жыл бұрын
thats what im wondering too.. that was actually the first thing that came to mind when I heard about the bug. like how would nobody ever notice some random bursts of damage from a invisible source. i imagine it doe not come into play very often since players are usually moving their mouse quite a bit but still..
@flechett3 Жыл бұрын
Honestly I think it was because it wasn’t a popular weapon, no one really knew that it worked that way, and while it was strong you had to have line of site on your target AND have good aim.
@subtlewookiee Жыл бұрын
100% my first thought, too. I logged 1000s of hours of CTF and DM in the 90s and never experienced this or heard anyone mention it.
@Vile-Flesh Жыл бұрын
Same. Never seen or heard or experienced anything like this and I played a lot of Quake Deathmatch '97-'99 in pure DOS and later in Win95, software and GL. Then again, because of limited energy cells for it I didn't really use the Lightning Gun that much other than intentionally discharging into the water if I saw 2 or more Quakers going at it in the water. That NEVER got old.
@calimobilesus7187 Жыл бұрын
Yknow its a good day when QSE uploads.
@Qnnrad Жыл бұрын
I ADORE the music!
@quakespeedrunsexplained Жыл бұрын
kzbin.info/www/bejne/pGjVaYxpiZukq6M :)
@mwhudsondoyle Жыл бұрын
7:56 iirc only one of the beams will ever damage anything, i don't think it was intended to make the lg more powerful, but maybe just to make the aiming required a bit less precise? 8:24 "how far the beams travel is solely dependent on the players rotation" -- iirc this isn't quite right, it's also dependent on how far the central beam travels before it hits something awesome video as always :-)
@quakespeedrunsexplained Жыл бұрын
I just tested this - you're right, the beams do also move around a little bit according to how far the central one travels! I'll add a note to that. As for the first point, I managed to hit different enemies simultaneously with each side beam. You can almost see it in the video at 9:15 on e4m8. Is that what you mean?
@mwhudsondoyle Жыл бұрын
@@quakespeedrunsexplained i think i got the first point wrong, the check is that no entity gets damaged by more than one beam
@Fallkener Жыл бұрын
fantastic video, subbed.
@pannomic1818 Жыл бұрын
I love new tricks on classic games
@quint3ssent1a Жыл бұрын
because of that weird pattern LG is probably one of the most original guns in vidya. I mean, HL1 tau cannon with it's cool ricochets is cool and all, but not "has 2 additional invisible firing lines with weird aiming tech" level of cool.
@deereboy8400 Жыл бұрын
0:11 DId you read "Lightning Bug Gun" too?
@pain799 Жыл бұрын
My friend, I love your work, and I want you to take this in the best way possible I think your voice would be great for an evil villain like Gman or Dr. Betruger from Doom 3. I wonder what other voice work you've done in the past?
@quakespeedrunsexplained Жыл бұрын
haha thank you! 😅But I've never done voice work. This channel is the first time I've recorded myself speaking...
@pain799 Жыл бұрын
@@quakespeedrunsexplained Well it's a good start, if you ever wanted to do it, I say you've got an edge. Keep up the great content man!
@AlexNovakim Жыл бұрын
Great video! I like your intros too
@Aldar21 Жыл бұрын
Next video: How 6 + World Records Were Broken This Month
@affegpus419510 ай бұрын
From the makers of rocket jump... INVISIBLE LIGHTING!!!
@Dewgma Жыл бұрын
amazing video like always
@f14m3z Жыл бұрын
That's nothing like I imagined.
@hrrawr Жыл бұрын
Man, what a great outro.
@kuklama0706 Жыл бұрын
Just render two additional viewports left and right whose cameras move just a little above the additional beams and clearly show what they are hitting.
@DJBeatzMelb Жыл бұрын
love your videos!
@JeremyAdcock Жыл бұрын
Really enjoying these videos - please keep it up! As someone who loves Quake games for their competitive multiplayer I was curious if there is any overlap between the speedrunning and quakeworld deathmatch scenes-do you guys talk to each other? Are there any speedrunners who compete in deathmatch also?
@JeremyAdcock Жыл бұрын
also, is there something akin to defrag in quake 1 / quakeworld?
@quakespeedrunsexplained Жыл бұрын
There's not a lot of overlap actually. A few top speedrunners did a fun challenge against some of the DM guys a while ago and got CRUSHED, haha.
@hztn Жыл бұрын
Guess some teleportation bug will be discovered - it will change Quake speedrunning. Every decade is a something new discovered, and facinating how based Quake game series is.
@Dukefazon Жыл бұрын
And I thought I know this game... This is mindblowing!
@jkrigelman Жыл бұрын
Feel like I would have seen this more back in the days we played in multi-player matches. Does this happen in quake world too?
@quakespeedrunsexplained Жыл бұрын
Modern QW (KTX) rewrote most of the code and doesn't have the bug anymore. Original DM, original QW and the remaster all still have it.
@znojnyj Жыл бұрын
AWP in CS2 should work like this imo
@snrfl Жыл бұрын
i fuggin love quake 1
@juvanjan Жыл бұрын
What songs plays in the intro? I cannot find it, even in the Lords of Lounge's spotify song list.
@quakespeedrunsexplained Жыл бұрын
kzbin.info/www/bejne/pGjVaYxpiZukq6M
@jaytravis2487 Жыл бұрын
Anyone else want to see Quake rebooted? The great 'Silent Hill' of 90s FPS.
@kuss116 Жыл бұрын
Hello, you absolute legends!
@secretreleases Жыл бұрын
This is incredible
@nenntmichbond Жыл бұрын
Great vid!!
@kronnusalpha8480 Жыл бұрын
Ah yes... Speedrunners... Constantly looking for opportunities to fuck it up your favorite game... But always in the best way possible... Thank you for the great video...