trash thumbnail yes and this 'game' still looked bad (but better)
Пікірлер: 11
@fourlion_everywhere6 ай бұрын
The way knife reflects the light 🤩
@willtn7 ай бұрын
this is sick, are you planning to open source or release it anywhere?
@tsuki0sm4nthus7 ай бұрын
@@willtn as for making it open source, i dont have plans for the meantime and for the release, im also not yet sure because im still thinking if i will turn this into an aim trainer kind of game or make it into a "multiplayer for fun with friends" type
@th3Kun6 ай бұрын
@@tsuki0sm4nthus I recommend not releasing it since Valve might sue
@tsuki0sm4nthus6 ай бұрын
I'm planning to change the assets if I'm releasing it but for now, I'm still learning
@fixcodee6 ай бұрын
bro, can you tell me where you got the hand and weapon animations (if you didn't make them yourself)?
@tsuki0sm4nthus6 ай бұрын
check out csgo weapon mods for cs 1.6, that's where I got it first, but now I am transitioning on using CS2's weapon models from the game itself.
@Reviewer87 ай бұрын
cool
@coolmanthecool6037 ай бұрын
Its pretty bad, the smoke is a solid object... instead of godot's volumetric fog. and the HE grenade is pretty bad
@tsuki0sm4nthus7 ай бұрын
@@coolmanthecool603 first 2 was in godot 3.5 so there's no volumetric fog until the release of godot 4 later, I used a very sht version of the smoke as a placeholder as you see on the first two iterations of the project, then later I learned that I could just use a multiple quad meshes to make convincing smoke instead of that ugly ass spherical mesh which worked somehow "better"