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@gamegnight11 ай бұрын
The "love of money" is the root of all evil. As long as we don't have a love of money we're not selling our souls. So congrats to your audience for not having a love of money but a love for people.
@spitefol550411 ай бұрын
I love the interviews with other devs, my favorite type of content, keep it up
@fablefolk_studio11 ай бұрын
Whoa, a million copies in a week?! This guy's gotta have some serious next-level dev secrets. Taking notes (and maybe planning a video of my own... ). Can't wait to see what you did next, keep crushing it!
@Rick-ng3lr11 ай бұрын
Subscribed to your channel. = hook. Now some solid content. = retention.
@ForgeMaster102511 ай бұрын
“Pokémon with guns” perfect example of what they talk about in the beginning. How many times have we heard/read that in the past two weeks?
@Evangeder11 ай бұрын
Too much. Way too much. I get it, it's a fresh look at pokemon mechanics with survival elements, but ffs, everywhere i go there's always a spam about palworld...
@Rick-ng3lr11 ай бұрын
Same thought. Easy to explain and memorable.
@Rick-ng3lr11 ай бұрын
@@Evangederthat’s not his point. 😉
@ImD3VI6 ай бұрын
25:48 creating a game is like kneading dough, or molding clay. My experience, its more fun and exhillerating when the game creates itself.
Awesome video, super inspiring numbers. Cult of the Lamb is a masterclass in itself for anyone who wants to learn game art, game design or juicy game dev mechanics. Very excited to see Thomas and Jay together speaking about the things I love most about.
@jawwad118911 ай бұрын
Crazy i will have to take notes on this one let see if my game gets to this level
@3DPrinterAcademy11 ай бұрын
do you require your guests to have purple background lights to be on the podcast?
@Bryanox710 ай бұрын
lol
@MrChick8611 ай бұрын
This is absolutely amazing .. The thing is, I do relate to a lot of things you mentionned even though I am not a game developer but a software developer.. It made me feel 'relieved' that I am not the only one who is living what I am living especially when It comes to team work! Also it is a real inspiration to see LEGENDS like you being so cool, honest and simple guys while building what you have build! I am planning to be part of your world and develop my first game and this video came just in the right time! Thank you so much for giving us this chat! 1 hour went by like a minute! Good luck!!!
@ReillyWebsterGames11 ай бұрын
Thomas, I absolutely love these videos. Not sure if you ever thought about it, but these would be amazing as podcasts.
@behrbones111 ай бұрын
Your interviews are fantastic. Thank you!
@N7senseiАй бұрын
This was great. Funny, educational, inspirational.
@calebkrauter402711 ай бұрын
Currently working on a small scope RPG Adventure Platformer but you play as a Chad with a slingshot and a sword. It's a web game called "The Good, The Bad, and Chad". It's a team project in JS.
@mronion202011 ай бұрын
I love seeing different devs perspectives on the industry. Great interview Thomas!
@GeorgeBrayner-z5s6 ай бұрын
Great interview! Great game, great work Thomas. thx.
@GilbertDevs11 ай бұрын
That was an awesome interview! I’ve purchased cult of the lamb twice and love it. You coulda put it’s music in the background 😅
@IceBreakINQGameDev-pp6zu11 ай бұрын
Thank you guys for that interview :)
@bistrobmusic10 ай бұрын
Haxe seemed cool but I was tearing my hair out trying to compile the IDE (HIDE). It’s living on the edge.
@CogWorks-ne1eg11 ай бұрын
This was a great talk, I learned a lot about working with teams with this podcast.
@UKXcalibur8 ай бұрын
you re a really good interviewer thomas, besides game dev content you explore human nature. really interesting to see how people react to strugles and succes. congrats!
@arnesso9211 ай бұрын
GDD is good to get a direction for your "train", but it does not have to show the whole journey.
@Poly_Knight11 ай бұрын
Awesome interview as always!
@sabasayer11 ай бұрын
About GDD, i think documentation on software general is important but if you are not building mostly the same thing over and over again and you have a very structured team and organization it will be just a waste of time
@TheLostEggroll11 ай бұрын
the devs at massive monster are so nice and educational.
@ArtofWEZ4 ай бұрын
It's interesting because I was also a flash guy and Unity was so weird for me but Unreal just clicked because of Blueprints
@protobeing399911 ай бұрын
I'm sitting here - wearing a black t-shirt. I noticed both of you are wearing black t-shirts. Does this mean I'm officially a game dev?
@magnusm411 ай бұрын
It's pretty obvious why it's a success. -Good and popping art style. -Recognizable and eye catching characters and design. -Interesting and dark light theme. -Engaging and rewarding gameplay. -Simple but polished game design. -Literally Outstanding and unique soundtrack from anything else "don't try this it's REALLY hard to figure out something this unique". -And an alluring and interesting scenario "A cute artstyle drawn with evil theming about being a cult". They made a scenario that's different and piques the interest when you see the front cover and name. And the game lives up to it.
@TYNEPUNK11 ай бұрын
Never wasted time on a GDD (outside of working in studios). I just develop and design as I go. Might be more difficult if you're not working alone.
@N7senseiАй бұрын
For complex games I think you have to, otherwise you forget stuff. I had so many brilliant ideas, for game features that I forgot.
@lunarwaslost11 ай бұрын
Definitely some wild manifestation from Mr. Jay Armstrong, been meaning to check out Cult Of The Lamb
@RageGames_11 ай бұрын
hey thomas, i think you should do spotify podcast along with youtube. it would be great if i can listen to ur podcasts on the go! thanks.
@Suavemente_Enjoyer11 ай бұрын
Thanks for the W vid Thomas!
@popay016311 ай бұрын
How old r him, 🤔37?
@SwitchedOn11 ай бұрын
Enjoyed the video but did get a vibe it was more a therapy session for Thomas mining information rather than a balanced chat between 2 people…
@Rizzmaster90018 ай бұрын
"this dev" is a studio with like 30 people
@trvkv6 ай бұрын
What other job will make you consider questions like: "What do I need that a real cult has?" :D
@yugam657811 ай бұрын
What should a beginner do to enter into game development
@Dailyfiber_9811 ай бұрын
The best thing I found to do is just start. Make “asteroids” where you control a ship and shoot asteroids. Very simple and gets you a quick understanding
@baseera653211 ай бұрын
Just follow a tutorial to make a basic game and you'll be hooked
@aaaalord11 ай бұрын
Thank you Thomas
@makariobludhard145911 ай бұрын
He realeased the sex update - thats how!
@itsalwaysme12311 ай бұрын
Guess I'm fucked if I need friends 😂 #solodev all the way for me I think Loving these interviews! They're pretty eye opening and are helping shape the future of my game-deving
@The_Raikin11 ай бұрын
excited for this one
@MichaelFromTheAttic11 ай бұрын
Cult of the Lamb is the least "selling out" game ever made haha! It's a village-builder roguelike dungeon crawler featuring devil worshiping lambs. There's nothing trendy about it. THEY made it trendy.
@charleslamb650011 ай бұрын
for me, and art is difficult to make, or one could call it ' subversive ', or the folly, or bogus of the world, or etc // however, or one could say art is difficult to work, or that it's going to the olympics, or that's also difficult, or it takes resources, or also effort, or skill // however, and despite that, or theater entertains a ton of people, or one could say culture, or good books, or marketing is worth fighting for, and that's the struggle, or that television moves the world, or to say one added to creativity, or etc . . think it's important to have certain walk - away, or so - called ' cost points ', or where one says, this, or that could be cool, or make a ton of money, or however not doing that, or it's too costly, or one could talk of ' sanity ', or that one can't ditch conscience, or what one knows, or has seen // art is a tricky ' beast ', or that turns on people, and that makes the process, sellery, or even hype, or marketing a ' devil ', and however if one could struggle with that, or learn, or suffer through that, or one could talk of an olympic feat, or to say one was an important artist, had brought entertainment to millions, or also to move the world, or etc . . art is difficult, or one could say trauma, or ' death ' // however, and esp. the product, or what the audience sees, or benefits, or that could be worth it // that's where the artist suffers, or to work great culture, or perhaps critique, or tell the public this, or that, or however it's also difficult to go to doctor's school, to be a lawyer, or that takes suffering // that's the challenge, or also ' quest ' of art, or where enjoying art is easier, or however one could talk of ' desolation ' of the artist, and however that's worth that, or the product, or culture adds to the world, or despite the folly, or etc . .
@Sweepy_Games11 ай бұрын
great stuff!!! I love these interviews! Can you also make a short summary version like with choo choo charles?? pls!
@xdeschenes9 ай бұрын
Thomas is so sour, arms crossed most of the interview. every studio in the world creates a 1 praser to summeries the game, then when you have 500 other incoming ideas you need to remember what is spine of the experience. And you donèt need to choose between making something you love and make something that works, you can just go right inbetween. Nobody likes 100% of their jobs. You are selling a product, you need to make stuff people like. Otherwise you end up being the only one playing. cheers!
@Adam-e4z8i11 ай бұрын
Oh yeah, cool new update to check out! *Begins ritual in game since launch* *soft locks game again* *closes software.* Another excellent commercial success, on to the next game!
@almahmudrony643211 ай бұрын
Its funny about the GDD. I agree less with this guy(This "CultOfTheLamb" dev guy). And agree more with Gavin and Thomas about making a GDD. Gavin is more knowledgeable relative to his age. And GDD is very important. GDD is the central point the PIVOT of your project. I'm not saying this guy has no ability to make game. The thing is, I have learned NOTHING from this guy. And this guy is very cryptic.
@latenmuniz77311 ай бұрын
Well he makes a lot of money from selling his courses. So if you want to learn something from him you should probably purchase one of those.
@almahmudrony643211 ай бұрын
@@latenmuniz773 Not Thomas, I like Thomas, I 'm talking about this "CultOfTheLamb" dev guy.
@neetfreek992111 ай бұрын
There is no difference between you and a AAA if you only make games for money. Except a decrease in scale. The entire point of indie is to make passionate ideas that aren’t exactly the most marketable. This whole hustle culture marketing mindset is so gross. Stop pumping out uninspired cash grabs and go work as a corporate artist if you’re just here for a paycheck. You rehashing market trends does nothing but stagnate the medium.
@papsterling837611 ай бұрын
So you want to dictate what someone’s motivations should be to participate in indie game dev. That seems pretty gross. Indie means that no one gets to tell you what to do or what to think. These are adults with families and bills to pay. It is not wrong to make games for money so you can eat and live in a house and put your kids through college. If you want to be a purist and starve while you make your artistic masterpiece, then more power to you I guess.
@ehadmili304311 ай бұрын
@@papsterling8376i definitely agree, but i also kinda agree with the og commenter, being a purist is basically being a rebel, but lets be honest a person in their 25+ years of age with a family and other responsibilities does not have the luxury of being a puriat/rebel
@blufuz11 ай бұрын
To any Christian Game Devs: If Satan can make popular an occultic satanic game, how much more can God make popular a rightious godly game. ✝️
@madddog711 ай бұрын
_" 1,000,000 copies of Cult of Lamb in a week"_ don't believe that at all.
@papsterling837611 ай бұрын
Is your believer broken?
@madddog711 ай бұрын
@@papsterling8376 might be .. but my skepticism is working just fine
@papsterling837611 ай бұрын
@@madddog7vginsights says 2.1 million units sold. Half of that in the first week could be possible. Skepticism is always good though.