How This Game Dev Sold 50,000+ Copies of His Game - Full Time Game Dev Podcast Ep. 006

  Рет қаралды 37,237

Thomas Brush

Thomas Brush

Күн бұрын

Пікірлер: 83
@thomasbrush
@thomasbrush 9 ай бұрын
Thanks for watching! Hope you learned a ton. Btw, you can get Jason's game Cultic here: store.steampowered.com/app/1684930/CULTIC ► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop ► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a KZbinr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
@ElianeGameDev
@ElianeGameDev 9 ай бұрын
I really enjoy these podcasts where game devs are talking together, it's always inspiring.
@StudioYarn
@StudioYarn 9 ай бұрын
Those kind of talks are very inspirational. Makes me feel like all the hard work’s really gonna pay off. Thanks Thomas
@handmadegamesdev
@handmadegamesdev 3 ай бұрын
I'm shocked it has taken me this long to find these interviews. I've been binge listening most of the day. Great work 👍
@squidshockstudios1486
@squidshockstudios1486 9 ай бұрын
This was a REALLY good and interesting one! I could listen to you and Jason talk for hours.
@thaptam
@thaptam 9 ай бұрын
I love this conversation, from the picking battle section to how solo dev could adapt to the hard life by being a generalist. I love the gun collection at the end of this video, especially when the gun owner doesn't want to harm any animal in the hunting game. This talking inspires me so much. I keep working with my solo dev path and wish I could survive until reaching a humble hit.
@darkesnight
@darkesnight 8 ай бұрын
The best way i explain to any programmer the difference between C# and C++, is C# is like tracing a complex drawing as to C++ is like freehand drawing. Unity has limitations as to Unreal when it comes to certian aspects. Yet whether you use either you'l get the same outcome. The question is are you able to freehand it or trace it? either way isnt wrong!! Ive been using unity for over 9 years and just switched to unreal. In my opinion I wish i should have learned this engine along while learning unity. Love the content keep it up and one day I'll be looking forward to our interview..lol.
@TYNEPUNK
@TYNEPUNK 9 ай бұрын
gluing stuff to guns is such a great idea, really the whole "kitbashing" idea that we use when we work with assets and tame them is the same thing. If you watch the making of red dwarf you see they just use household items stuck together and paint them. Basically there seems to be a moment where something stops being an assetflip and becomes kitbashing, and when it does you cannot even tell assets were used most times. I personally have no problems using assets so long as they look like they fit quite well. I made an entire open world game with assets and it looks great.
@fablefolk_studio
@fablefolk_studio 9 ай бұрын
Exciting interview, Tom! Although I haven't created a videogame that had so much success yet, I also enjoy making videos about game development. Thank you for the inspiration! 👍
@ariamohebi
@ariamohebi 9 ай бұрын
AMAZING! Please continue interviewing people!
@tomorrowtodaylane
@tomorrowtodaylane 9 ай бұрын
Bro you have legit INSPIRED me to focus on working on my first Indie game. Full stop-- from no experience (just 10s of hours on Unity and hundreds on Unreal learning systems myself). 2024 will be a year I present the concept to an audience I truly believe it. Cant wait to be on the other side of a conversation with you one day 🙏🔥
@jonbailey7373
@jonbailey7373 Ай бұрын
Hope the journey is going well
@hamzahgamedev
@hamzahgamedev 9 ай бұрын
First Courtney posted about Crimson Hollow, than Thin matrix posted about Home Grown and now Thomas posting this awesome podcast with Jason.!! What a time to be alive for a solo game dev like me haha.! 😇😇
@thedevblog5916
@thedevblog5916 7 ай бұрын
We need more gun show and tell!!!
@eduardollerandez9936
@eduardollerandez9936 9 ай бұрын
So happy to hear him say that he was going to work. And working on his game after work also because I'm also doing that right now and it's crazy draining but I'm hoping it will be worth it in the end.12 to 1am is my end time lol 😅😅
@FLXTLINE_M3
@FLXTLINE_M3 7 ай бұрын
Checking off my life story list Started game dev at a young age - Check Got a little jump start in game dev during college - check Working retail and tech - Check Release a commercial game; guess that's the next step to the Brush/Smith method. I did almost release a game with plagiarized sprites so I get the want to do as much in house by yourself. I had paid an artist for a set of sprites and what I ended up getting was repaints from an older game and didn't know it until I was getting called out on Twitter...wasn't a great experience.
@kh4iron
@kh4iron 9 ай бұрын
Hi Thomas, thanks for cool interview. Fellow game developer from Slovakia here so it got my attention when you've mentioned that you've visited Slovakia at the end of the interview. To explain the gun topic to you, in Slovakia guns are not banned/prohibited but it's extremely difficult to get to them, because you need doctors examination (mainly sight, and if your hands work), psychological examination, you need to take shooting course with the certified instructor and then be examined by the police if you are capable of holding your weapon and know how to prevent for example self harm etc. You can get weapon illegally but I presume that black market prices here are ridiculous. To answer your question why are Slovakian people so interested in shootings in America is that almost on daily basis we have on the news also some reports from America where people got shot, or mass shootings or other gun related crimes (mainly from TVs partially owned by US corporations) presumably because this hooks peoples attention, so that's why people tend to think that in US there is potentially wild west but with higher living standards then the old days :) Jokes aside I know that's not true, since I've been to America. I've visited mainly California - San Francisco and Silicon Valley when I was working for Cisco before going to game dev and for a while full time indie game dev.
@danikpri50
@danikpri50 12 күн бұрын
great podcast! thanks for inspiration!
@RPGAuthority
@RPGAuthority 9 ай бұрын
Cultic chapter 1 was so amazing, one of the first games i actually finished in a long time
@Jay-og4yb
@Jay-og4yb 6 ай бұрын
It was amazing was it? The trillionth game where you click on the badguys until they die was amazing? Why? It did virtually nothing different
@vanceb98
@vanceb98 9 ай бұрын
I don’t know if this matters to players not interested in game dev, but getting to know the developer really makes me interested in their game. I like knowing that the person who made the game is super down to earth and likable.
@Thatnerdyfella
@Thatnerdyfella 4 ай бұрын
My full time job is 8-5 and after work I get to work on ideas, innovations to my first game, thinking what art styles I want and etc. unfortunately though right now though I’m too hung up on choosing a brand name (studio name) for myself.
@wtmftproductions
@wtmftproductions 9 ай бұрын
Large complex Blueprints are either out of ignorance or just showing off. Blueprints can be very elegantly simple and modular and respect the single responsibility principle.
@vladdimitrov819
@vladdimitrov819 9 ай бұрын
Absolutely true. Sub graphs, collapse to function and collapse to macro are features more people need to use. It makes organizing things really easy!
@Lous_taunau
@Lous_taunau 6 ай бұрын
this guy is the right representation of "if you want it, do it". Amazing podcast Thomas.
@alondite215
@alondite215 9 ай бұрын
Helps that it's an outstanding game that pulls all the right kinds of inspiration from all the right places. Classic shooter DNA with a dose of Resident Evil 4? Take my money.
@experts_sketch1051
@experts_sketch1051 9 ай бұрын
these podcast are really helpful., hey Thomas it be really really great if you mange to bring Zeekerss (developer of Lethal company) for one❣
@bonehelm
@bonehelm 9 ай бұрын
1:38:19 Sorry to blow your mind but Unity already tracks everything with telemetry. They've had telemetry in Unity for many years. They already know how many installs. That's how they came up with the business decision to charge devs based on installs because they already know how much money they would make.
@michalrv3066
@michalrv3066 9 ай бұрын
Great interview, very motivating. Thank you!
@PaulMucci
@PaulMucci 9 ай бұрын
Great conversation. I've done some work in unreal when modding Ark Survival but will probably never use Unreal to create a game. I explain it this way to others. It's like skiing for twenty years and then changing to snowboarding. You understand the hardware, have honed your skills and can do black diamonds with ease. Why would anyone want to go to a mountain and be stuck to the bunny hill when you already have the capability to use the whole mountain.
@TYNEPUNK
@TYNEPUNK 9 ай бұрын
great video, inspiring too. I just released a game worldwide on switch and pc after years of work. Guess the sales? 4 sales in a week. I just dont understand this industry anymore. May not even bother with xbox and ps5 ports now.
@Ata5ll
@Ata5ll 9 ай бұрын
Thanks for all your videos Thomas, I hope some time I can buy your course.
@iamwilljane
@iamwilljane 3 ай бұрын
Fancy doing a podcast "How this game dev can't find time to make his game" .. hit me up
@oliverrozsa1041
@oliverrozsa1041 9 ай бұрын
We need more of these. Great content
@fluffy6923
@fluffy6923 9 ай бұрын
1:28:00 I think, Unreal feels pretty cozy for a person who worked for 8 years in Unreal and did nothing in Unity.
@spyxx
@spyxx 9 ай бұрын
Here is a good talk about indieGames.. thanks for sharing Thomas.
@asddsadsad-b8b
@asddsadsad-b8b 9 ай бұрын
27:40 I can't believe how common this is
@ElectroGamesYT
@ElectroGamesYT 9 ай бұрын
We need more of these. :)
@ItsJustJoeGames
@ItsJustJoeGames 9 ай бұрын
What an awesome way to start a Monday! Great insight from two great devs.
@DaweHammer
@DaweHammer 9 ай бұрын
It is so interesting to listen to their experience about Unity vs unreal. How Unity feel so cozy. Because I have exact oposite experience with those engines. I find Unreal cozy to use and unity extremely frustrating. Because every time i want to do something in unity i finds out that i just can’t do it and i have to write it in shader languege for example or in material editor is too limited for me to do it in so i would have to buy it. But in Unreal I can do many of tohe things just fine with no problems. And that goes for shaders, animations, skeletal meshes, programing anything. I find it much easier than unity and just like they said cozy to use. 😁
@SkribblerStudios
@SkribblerStudios 6 ай бұрын
Whats up from Sumter south Carolina! I agree, im passionate about small town life and community. Though i lived in the woods. (in cola now bleh). iv always wanted to do game development. Im working on a Vr project. rpg shooter, hopfully ha.
@connorhagerty537
@connorhagerty537 7 ай бұрын
Jason is badass and had some really great insight.
@orczan8533
@orczan8533 9 ай бұрын
Love these interviews please make more
@forasago
@forasago 2 ай бұрын
Jason seems like a great guy but wow, his attitude to optimization is appalling, and also surprising. Boomer shooters are very popular with people who don't upgrade their PCs much. To neglect performance on a boomer shooter of all games is going to seriously hurt the game's perceived quality and sales. 80 fps borders on unplayable for a shooter and this is on a dev machine!? It's frustrating to hear because I guarantee it would be TRIVIAL to double that framerate. Sidenote: The editor's impact on framerate is often overstated. Typically the editor will only eat a millisecond or two. So it matters when you're chasing high framerates (250+) but not down in the double digit dumps.
@nickdevprod3667
@nickdevprod3667 9 ай бұрын
No streams?😢
@MosesMatsepane
@MosesMatsepane 9 ай бұрын
What is a tech school? Would an institution like M.I.T or CalTech be classified as a Tech School? Or is a Tech School a Trade School?
@Nothingbutlead
@Nothingbutlead 4 ай бұрын
As someone who is medically retired from the military at the age of 28. I can attest that you feel guilty being able to stay home with your family, while everyone else has to go to work. I start school on July 1st for game development and design.
@Raven_Media19
@Raven_Media19 9 ай бұрын
Now you got to interview indie makers of Palworld.
@fluffy6923
@fluffy6923 9 ай бұрын
They don't speak English and they are more of an AA developer than indie. There's like 40+ people working on Palworld.
@stealthwolf2011
@stealthwolf2011 9 ай бұрын
So this is the guy who stole Leon's jacket.
@fluffy6923
@fluffy6923 9 ай бұрын
13:49 If you want a game about hunting cryptids, play Witch Hunt, Skinwalker Hunt, BIGFOOT, Rake... There's more games with that premise, but quality of most other games in this subgenre is quite poor.
@robthemod6580
@robthemod6580 9 ай бұрын
Great interview :)
@MailmanHOF
@MailmanHOF 7 ай бұрын
Full time mailman and father of 4 here, gaming since I can remember and want to start developing but don’t have a pc or laptop, any advice?
@daesong1378
@daesong1378 10 күн бұрын
Buy a used PC
@Sweepy_Games
@Sweepy_Games 9 ай бұрын
Please do a interview-summary video like with Cho Cho Charles developer!
@dougie119
@dougie119 9 ай бұрын
32:30 Thomas and I immaturely chuckle
@tonycalabro470
@tonycalabro470 9 ай бұрын
What did his publisher do? Sounds like not much?
@wtmftproductions
@wtmftproductions 9 ай бұрын
Sub-titles turn me off especially in movies, and ESPECIALLY when they aren't an existing IP or a sequel! God bless it one of my favorite movies, "The Raid" is named "The Raid: Redemption" in the USA. Stupid title. Great movie!
@rotub
@rotub 9 ай бұрын
Me as an Australian when Jason started pulling out guns 👁👄👁
@StaredownGames
@StaredownGames 9 ай бұрын
I'm a BAAAAD hopper. I start a new project everyday.
@3kkousedflash246
@3kkousedflash246 7 ай бұрын
i have all three godot unity and unreal installed. i dont know which exactly to start with in fear someone pulls some bs like that again and dont recede it. ive played a little in unreal once for like 2 hours but i am beginner beginner
@ga_s6
@ga_s6 8 ай бұрын
would be nice if the vide had landmarks!!!!!
@kuregga
@kuregga 9 ай бұрын
One of the best podcast episodes on KZbin EVER. Not joking.
@JusthadiKhalouf-xl9ck
@JusthadiKhalouf-xl9ck 9 ай бұрын
Best game dev content creator
@OtterChrist
@OtterChrist 4 ай бұрын
Holy shit I think I might be from the same town as Thomas 😂
@Mrharvino
@Mrharvino 9 ай бұрын
Love your vids
@1jerrycamacho497
@1jerrycamacho497 9 ай бұрын
1:30:00 ...THERE IS RIGHT WAY TO SAY IT! GA...DOUGH!.. ITS FROM THE MOVIE: 'Waiting For Godot' (Brilliant Philosophy movie... totally check it out.) its a play on words because the movie has a moral undertone(God...Godot) as these two homeless men are waiting for...Godot... to arrive.
@Andres-vo5uo
@Andres-vo5uo 9 ай бұрын
Just realized you look like Greg Kinnear.
@ganeshkgp
@ganeshkgp 29 күн бұрын
So basically we all are project hoppers 😂😂😂😅😅😅😢😢😢
@bioburden
@bioburden 8 ай бұрын
Serious question: Let's say you have a career earning you €60k - €80k/year (an experienced software dev in the US can easily earn $120k+) and assuming 50,000 copies sold at €10 each, that's €500k - then you have Steam's 30% cut (€150k) + the publisher's cut. So lets say you're left with something in the range of €250k - that's hardly an amount worth quitting your fulltime job for, right?! Am I missing something here?!
@feliperibeirosilva900
@feliperibeirosilva900 7 ай бұрын
You are correct. and thats why there are so many bad games. most of them are made with love with no income and fail because of hardship or made only thinking about income and become souless trash.
@bioburden
@bioburden 7 ай бұрын
@@feliperibeirosilva900 Right, but 50,000 units sold is seen as a successful game, and even seen as a metric for quitting your full-time job, but the math just simply doesn't add up with regards to it being enough to quit your full-time job.
@nixantcreatives
@nixantcreatives 9 ай бұрын
Damn a big one!
@LorneDev
@LorneDev 9 ай бұрын
Cultic is basically what father would have been
@alfredorourke8715
@alfredorourke8715 9 ай бұрын
Honestly yall give me hope guess where I live near lol
9 ай бұрын
I love your podcast always but the only thing what I can think about the ending is "USA people being USA people". I don't say Americans because there is a lot more in America than just USA.
@aymaneelbaby
@aymaneelbaby 8 ай бұрын
125
@SzymonAdamus
@SzymonAdamus 9 ай бұрын
Great, passionate developer, "Cultic" is an excellent game, but I can't stand the hosts who insert themselves into every bit of conversation :( Thomas, I have nothing against you, but you ask a question, Jason answers, and after a while you talk about yourself. Almost every time. I understand that it's your channel and your content. You build your brand, audience and sell your story and products. I get that. But from the journalistic side, a good interview is one in which the author understands that at that moment the guest is the most important, not himself. I wanted to stay longer on your channel because you do interesting things but this mentor-like self-centered style turned me off :( I keep my fingers crossed for your projects and the development of the channel, but I'm unsubscribing because of the above.
@popay0163
@popay0163 9 ай бұрын
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