Nice video, thanks for sharing. Do you have any idea how to keep the audio from coming from the View without using RealityKit? We generate 3D audio internally and use AudioUnit to send audio out. Unfortunately Apple is adding their own 3D processing to our output such that the audio always sounds like it is coming from the View.
@peterent96467 ай бұрын
Thanks for this. When I set up the audio scene, I used Reality Composer Pro to assign the Atmosphere sound to the AmbientAudio entity, thinking I could bypass the need to link the resource. But I don't see that the API is set up to do that, which is weird to me. Is there another way to do that?